blob: 4189674c43b3ba31799242dba75cb1559e5e7aa3 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
namespace gpu {
// The list of client id constants used to identify unique GPU clients. In the
// general case, GPU clients are assigned unique IDs in the browser. But these
// special constants are used for particular clients that should always be
// assigned the same ID.
// The ID used by the InProcessCommandBuffer created in the GPU process for viz
// display compositor.
constexpr int32_t kInProcessCommandBufferClientId = -1;
// The ID used for storing shaders created by skia in the GPU process. Note that
// this ID doesn't correspond to a real Gpu client/channel, but is required so
// we can use the same disk caching system for shaders and use a unique
// namespace for these shaders.
constexpr int32_t kGrShaderCacheClientId = -2;
inline bool IsReservedClientId(int32_t client_id) {
return client_id < 0;
} // namespace gpu