blob: 01cbfa05fbacee090c9eedd7b016e49c7d8f021d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/atomicops.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop_current.h"
#include "base/power_monitor/power_observer.h"
#include "base/threading/thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "gpu/ipc/service/gpu_ipc_service_export.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/progress_reporter.h"
#if defined(USE_X11)
#include <sys/poll.h>
#include "ui/base/x/x11_util.h" // nogncheck
#include "ui/gfx/x/x11_types.h" // nogncheck
#endif // defined(USE_X11)
namespace gpu {
// A thread that intermitently sends tasks to a group of watched message loops
// and deliberately crashes if one of them does not respond after a timeout.
class GPU_IPC_SERVICE_EXPORT GpuWatchdogThread : public base::Thread,
public base::PowerObserver,
public gl::ProgressReporter {
~GpuWatchdogThread() override;
static std::unique_ptr<GpuWatchdogThread> Create(bool start_backgrounded);
void CheckArmed();
// Must be called after a PowerMonitor has been created. Can be called from
// any thread.
void AddPowerObserver();
// gl::ProgressReporter implementation:
void ReportProgress() override;
// Notifies the watchdog when Chrome is backgrounded / foregrounded. Should
// only be used if Chrome is completely backgrounded and not expected to
// render (all windows backgrounded and not producing frames).
void OnBackgrounded();
void OnForegrounded();
// Test only functions. Not thread safe - set before arming.
void SetAlternativeTerminateFunctionForTesting(
base::RepeatingClosure on_terminate);
void SetTimeoutForTesting(base::TimeDelta timeout);
void Init() override;
void CleanUp() override;
// An object of this type intercepts the reception and completion of all tasks
// on the watched thread and checks whether the watchdog is armed.
class GpuWatchdogTaskObserver
: public base::MessageLoopCurrent::TaskObserver {
explicit GpuWatchdogTaskObserver(GpuWatchdogThread* watchdog);
~GpuWatchdogTaskObserver() override;
// Implements MessageLoopCurrent::TaskObserver.
void WillProcessTask(const base::PendingTask& pending_task) override;
void DidProcessTask(const base::PendingTask& pending_task) override;
GpuWatchdogThread* watchdog_;
// A helper class which allows multiple clients to suspend/resume the
// watchdog thread. As we need to suspend resume on both background /
// foreground events as well as power events, this class manages a ref-count
// of suspend requests.
class SuspensionCounter {
SuspensionCounter(GpuWatchdogThread* watchdog_thread);
class SuspensionCounterRef {
explicit SuspensionCounterRef(SuspensionCounter* counter);
SuspensionCounter* counter_;
// This class must outlive SuspensionCounterRefs.
std::unique_ptr<SuspensionCounterRef> Take();
// Used to update the |watchdog_thread_sequence_checker_|.
void OnWatchdogThreadStopped();
bool HasRefs() const;
void OnAddRef();
void OnReleaseRef();
GpuWatchdogThread* watchdog_thread_;
uint32_t suspend_count_ = 0;
void OnAcknowledge();
void OnCheck(bool after_suspend);
void OnCheckTimeout();
void DeliberatelyTerminateToRecoverFromHang();
#if defined(USE_X11)
void SetupXServer();
void SetupXChangeProp();
bool MatchXEventAtom(XEvent* event);
void OnAddPowerObserver();
// Implement PowerObserver.
void OnSuspend() override;
void OnResume() override;
// Handle background/foreground.
void OnBackgroundedOnWatchdogThread();
void OnForegroundedOnWatchdogThread();
void SuspendStateChanged();
#if defined(OS_WIN)
base::ThreadTicks GetWatchedThreadTime();
#if defined(USE_X11)
int GetActiveTTY() const;
scoped_refptr<base::SingleThreadTaskRunner> watched_task_runner_;
base::TimeDelta timeout_;
bool armed_;
GpuWatchdogTaskObserver task_observer_;
// |awaiting_acknowledge_| is only ever read on the watched thread, but may
// be modified on either the watched or watchdog thread. Reads/writes should
// be careful to ensure that appropriate synchronization is used.
base::subtle::Atomic32 awaiting_acknowledge_;
// True if the watchdog should wait for a certain amount of CPU to be used
// before killing the process.
bool use_thread_cpu_time_;
// The number of consecutive acknowledgements that had a latency less than
// 50ms.
int responsive_acknowledge_count_;
#if defined(OS_WIN)
void* watched_thread_handle_;
base::ThreadTicks arm_cpu_time_;
// This measures the time that the system has been running, in units of 100
// ns.
ULONGLONG arm_interrupt_time_;
// Time after which it's assumed that the computer has been suspended since
// the task was posted.
base::Time suspension_timeout_;
SuspensionCounter suspension_counter_;
std::unique_ptr<SuspensionCounter::SuspensionCounterRef> power_suspend_ref_;
// The time the last OnSuspend and OnResume was called.
base::Time suspend_time_;
base::Time resume_time_;
// This is the time the last check was sent.
base::Time check_time_;
base::TimeTicks check_timeticks_;
#if defined(USE_X11)
XDisplay* display_;
gfx::AcceleratedWidget window_;
XAtom atom_;
FILE* tty_file_;
int host_tty_;
base::RepeatingClosure alternative_terminate_for_testing_;
base::WeakPtrFactory<GpuWatchdogThread> weak_factory_;
} // namespace gpu