blob: 115e0fae317807831bac6577756173cf5e5b0f27 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/app_list/home_launcher_gesture_handler.h"
#include "ash/app_list/app_list_controller_impl.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/window_state.h"
#include "ui/aura/window.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/transform.h"
#include "ui/wm/core/transient_window_manager.h"
#include "ui/wm/core/window_util.h"
namespace ash {
using Mode = HomeLauncherGestureHandler::Mode;
class HomeLauncherGestureHandlerTest : public AshTestBase {
public:
HomeLauncherGestureHandlerTest() = default;
~HomeLauncherGestureHandlerTest() override = default;
// testing::Test:
void SetUp() override {
AshTestBase::SetUp();
Shell::Get()->tablet_mode_controller()->EnableTabletModeWindowManager(true);
}
// Create a test window and set the base transform to identity and
// the base opacity to opaque for easier testing.
virtual std::unique_ptr<aura::Window> CreateWindowForTesting() {
std::unique_ptr<aura::Window> window = CreateTestWindow();
window->SetTransform(gfx::Transform());
window->layer()->SetOpacity(1.f);
return window;
}
HomeLauncherGestureHandler* GetGestureHandler() {
return Shell::Get()->app_list_controller()->home_launcher_gesture_handler();
}
void DoPress(Mode mode) {
DCHECK_NE(mode, Mode::kNone);
gfx::Point press_location;
if (mode == Mode::kSlideUpToShow) {
press_location = Shelf::ForWindow(Shell::GetPrimaryRootWindow())
->GetIdealBounds()
.CenterPoint();
}
GetGestureHandler()->OnPressEvent(mode, press_location);
}
private:
DISALLOW_COPY_AND_ASSIGN(HomeLauncherGestureHandlerTest);
};
// Tests that the gesture handler will not have a window to act on if there are
// none in the mru list.
TEST_F(HomeLauncherGestureHandlerTest, NeedsOneWindowToShow) {
DoPress(Mode::kSlideUpToShow);
EXPECT_FALSE(GetGestureHandler()->GetWindow1());
auto window = CreateWindowForTesting();
DoPress(Mode::kSlideUpToShow);
EXPECT_TRUE(GetGestureHandler()->GetWindow1());
}
// Tests that the gesture handler will not have a window to act on if there are
// none in the mru list, or if they are not minimized.
TEST_F(HomeLauncherGestureHandlerTest, NeedsOneMinimizedWindowToHide) {
DoPress(Mode::kSlideDownToHide);
EXPECT_FALSE(GetGestureHandler()->GetWindow1());
auto window = CreateWindowForTesting();
DoPress(Mode::kSlideDownToHide);
EXPECT_FALSE(GetGestureHandler()->GetWindow1());
wm::GetWindowState(window.get())->Minimize();
DoPress(Mode::kSlideDownToHide);
EXPECT_TRUE(GetGestureHandler()->GetWindow1());
}
// Tests that if there are other visible windows behind the most recent one,
// they get hidden on press event so that the home launcher is visible.
TEST_F(HomeLauncherGestureHandlerTest, ShowWindowsAreHidden) {
auto window1 = CreateWindowForTesting();
auto window2 = CreateWindowForTesting();
auto window3 = CreateWindowForTesting();
ASSERT_TRUE(window1->IsVisible());
ASSERT_TRUE(window2->IsVisible());
ASSERT_TRUE(window3->IsVisible());
// Test that the most recently activated window is visible, but the others are
// not.
::wm::ActivateWindow(window1.get());
DoPress(Mode::kSlideUpToShow);
EXPECT_TRUE(window1->IsVisible());
EXPECT_FALSE(window2->IsVisible());
EXPECT_FALSE(window3->IsVisible());
}
TEST_F(HomeLauncherGestureHandlerTest, CancellingSlideUp) {
UpdateDisplay("400x456");
auto window = CreateWindowForTesting();
ASSERT_TRUE(window->IsVisible());
// Tests that when cancelling a scroll that was on the bottom half, the window
// is still visible.
DoPress(Mode::kSlideUpToShow);
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 300), 1.f);
GetGestureHandler()->Cancel();
EXPECT_TRUE(window->IsVisible());
// Tests that when cancelling a scroll that was on the top half, the window is
// now invisible.
DoPress(Mode::kSlideUpToShow);
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 100), 1.f);
GetGestureHandler()->Cancel();
EXPECT_FALSE(window->IsVisible());
}
// Tests that if we fling with enough velocity while sliding up, the launcher
// becomes visible even if the event is released below the halfway mark.
TEST_F(HomeLauncherGestureHandlerTest, FlingingSlideUp) {
UpdateDisplay("400x456");
auto window = CreateWindowForTesting();
ASSERT_TRUE(window->IsVisible());
// Tests that flinging down in this mode will keep the window visible.
DoPress(Mode::kSlideUpToShow);
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 300), 10.f);
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 300));
ASSERT_TRUE(window->IsVisible());
// Tests that flinging up in this mode will hide the window and show the
// home launcher.
DoPress(Mode::kSlideUpToShow);
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 300), -10.f);
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 300));
EXPECT_FALSE(window->IsVisible());
}
// Tests that if we fling with enough velocity while sliding up, the launcher
// becomes visible even if the event is released below the halfway mark.
TEST_F(HomeLauncherGestureHandlerTest, FlingingSlideDown) {
UpdateDisplay("400x456");
auto window = CreateWindowForTesting();
wm::GetWindowState(window.get())->Minimize();
ASSERT_FALSE(window->IsVisible());
// Tests that flinging up in this mode will not show the mru window.
DoPress(Mode::kSlideDownToHide);
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 100), -10.f);
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 100));
ASSERT_FALSE(window->IsVisible());
// Tests that flinging down in this mode will show the mru window.
DoPress(Mode::kSlideDownToHide);
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 100), 10.f);
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 100));
EXPECT_TRUE(window->IsVisible());
}
TEST_F(HomeLauncherGestureHandlerTest, SlidingBelowPressPoint) {
UpdateDisplay("400x456");
auto window = CreateWindowForTesting();
ASSERT_TRUE(window->IsVisible());
// Tests that the windows transform does not change when trying to slide below
// the press event location.
GetGestureHandler()->OnPressEvent(Mode::kSlideUpToShow, gfx::Point(0, 400));
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 420), 1.f);
EXPECT_EQ(gfx::Transform(), window->transform());
}
// Tests that the home launcher gestures work with overview mode as expected.
TEST_F(HomeLauncherGestureHandlerTest, OverviewMode) {
UpdateDisplay("400x456");
auto window1 = CreateWindowForTesting();
auto window2 = CreateWindowForTesting();
EXPECT_FALSE(wm::GetWindowState(window1.get())->IsMinimized());
EXPECT_FALSE(wm::GetWindowState(window2.get())->IsMinimized());
OverviewController* controller = Shell::Get()->overview_controller();
controller->ToggleOverview();
const int window1_initial_translation =
window1->transform().To2dTranslation().y();
const int window2_initial_translation =
window2->transform().To2dTranslation().y();
DoPress(Mode::kSlideUpToShow);
EXPECT_FALSE(GetGestureHandler()->GetWindow1());
// Tests that while scrolling the window transform changes.
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 300), 1.f);
EXPECT_NE(window1_initial_translation,
window1->transform().To2dTranslation().y());
EXPECT_NE(window2_initial_translation,
window2->transform().To2dTranslation().y());
// Tests that after releasing at below the halfway point, we remain in
// overview mode.
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 300));
EXPECT_TRUE(controller->IsSelecting());
EXPECT_EQ(window1_initial_translation,
window1->transform().To2dTranslation().y());
EXPECT_EQ(window2_initial_translation,
window2->transform().To2dTranslation().y());
// Tests that after releasing on the bottom half, overview mode has been
// exited, and the two windows have been minimized to show the home launcher.
DoPress(Mode::kSlideUpToShow);
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 100));
EXPECT_FALSE(controller->IsSelecting());
EXPECT_TRUE(wm::GetWindowState(window1.get())->IsMinimized());
EXPECT_TRUE(wm::GetWindowState(window2.get())->IsMinimized());
}
// Tests that there is no crash if entering overview mode while home launcher is
// still in process of animating a window.
TEST_F(HomeLauncherGestureHandlerTest, OverviewModeEnteredWhileAnimating) {
UpdateDisplay("400x456");
ui::ScopedAnimationDurationScaleMode scoped_animation_duration(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
auto window = CreateWindowForTesting();
GetGestureHandler()->ShowHomeLauncher(
display_manager()->FindDisplayContainingPoint(gfx::Point(10, 10)));
Shell::Get()->overview_controller()->ToggleOverview();
}
// Tests that HomeLauncherGestureHandler works as expected when one window is
// snapped, and overview mode is active on the other side.
TEST_F(HomeLauncherGestureHandlerTest, SplitviewOneSnappedWindow) {
UpdateDisplay("400x456");
auto window1 = CreateWindowForTesting();
auto window2 = CreateWindowForTesting();
// Snap one window and leave overview mode open with the other window.
OverviewController* overview_controller = Shell::Get()->overview_controller();
overview_controller->ToggleOverview();
SplitViewController* split_view_controller =
Shell::Get()->split_view_controller();
split_view_controller->SnapWindow(window1.get(), SplitViewController::LEFT);
ASSERT_TRUE(overview_controller->IsSelecting());
ASSERT_TRUE(split_view_controller->IsSplitViewModeActive());
const int window2_initial_translation =
window2->transform().To2dTranslation().y();
DoPress(Mode::kSlideUpToShow);
EXPECT_EQ(window1.get(), GetGestureHandler()->GetWindow1());
// Tests that while scrolling the window transforms change.
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 300), 1.f);
EXPECT_NE(window1->transform(), gfx::Transform());
EXPECT_NE(window2_initial_translation,
window2->transform().To2dTranslation().y());
// Tests that after releasing at below the halfway point, we remain in
// both splitview and overview mode.
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 300));
EXPECT_EQ(window1->transform(), gfx::Transform());
EXPECT_EQ(window2_initial_translation,
window2->transform().To2dTranslation().y());
EXPECT_TRUE(overview_controller->IsSelecting());
EXPECT_TRUE(split_view_controller->IsSplitViewModeActive());
// Tests that after releasing on the bottom half, overivew and splitview have
// both been exited, and both windows are minimized to show the home launcher.
DoPress(Mode::kSlideUpToShow);
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 100));
EXPECT_FALSE(overview_controller->IsSelecting());
EXPECT_FALSE(split_view_controller->IsSplitViewModeActive());
EXPECT_TRUE(wm::GetWindowState(window1.get())->IsMinimized());
EXPECT_TRUE(wm::GetWindowState(window2.get())->IsMinimized());
}
// Tests that swipe to close works as expected when there are two snapped
// windows.
TEST_F(HomeLauncherGestureHandlerTest, SplitviewTwoSnappedWindows) {
UpdateDisplay("400x456");
auto window1 = CreateWindowForTesting();
auto window2 = CreateWindowForTesting();
// Snap two windows to start.
SplitViewController* split_view_controller =
Shell::Get()->split_view_controller();
split_view_controller->SnapWindow(window1.get(), SplitViewController::LEFT);
split_view_controller->SnapWindow(window2.get(), SplitViewController::RIGHT);
ASSERT_TRUE(split_view_controller->IsSplitViewModeActive());
// Make |window1| the most recent used window. It should be the main window in
// HomeLauncherGestureHandler.
::wm::ActivateWindow(window1.get());
DoPress(Mode::kSlideUpToShow);
EXPECT_EQ(window1.get(), GetGestureHandler()->GetWindow1());
EXPECT_EQ(window2.get(), GetGestureHandler()->GetWindow2());
// Tests that while scrolling the window transforms change.
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 300), 1.f);
EXPECT_NE(window1->transform(), gfx::Transform());
EXPECT_NE(window2->transform(), gfx::Transform());
// Tests that after releasing at below the halfway point, we remain in
// splitview.
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 300));
EXPECT_EQ(window1->transform(), gfx::Transform());
EXPECT_EQ(window2->transform(), gfx::Transform());
EXPECT_TRUE(split_view_controller->IsSplitViewModeActive());
// Tests that after releasing on the bottom half, splitview has been ended,
// and the two windows have been minimized to show the home launcher.
DoPress(Mode::kSlideUpToShow);
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 100));
EXPECT_FALSE(split_view_controller->IsSplitViewModeActive());
EXPECT_TRUE(wm::GetWindowState(window1.get())->IsMinimized());
EXPECT_TRUE(wm::GetWindowState(window2.get())->IsMinimized());
}
// Tests that the shelf background is transparent when the home launcher is
// dragged, and does not shift to opaque until the home launcher is completely
// hidden from view and the finger is released.
TEST_F(HomeLauncherGestureHandlerTest, TransparentShelfWileDragging) {
UpdateDisplay("400x456");
auto window = CreateWindowForTesting();
ASSERT_TRUE(window->IsVisible());
ASSERT_EQ(ShelfBackgroundType::SHELF_BACKGROUND_MAXIMIZED,
AshTestBase::GetPrimaryShelf()
->shelf_layout_manager()
->GetShelfBackgroundType());
// Begin to show the home launcher, the shelf should become transparent.
DoPress(Mode::kSlideUpToShow);
EXPECT_EQ(ShelfBackgroundType::SHELF_BACKGROUND_DEFAULT,
AshTestBase::GetPrimaryShelf()
->shelf_layout_manager()
->GetShelfBackgroundType());
// Fling up to complete showing the home launcher, the shelf should remain
// transparent.
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 300), -10.f);
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 300));
EXPECT_EQ(ShelfBackgroundType::SHELF_BACKGROUND_DEFAULT,
AshTestBase::GetPrimaryShelf()
->shelf_layout_manager()
->GetShelfBackgroundType());
// Begin to hide the home launcher, the background should still be
// transparent.
DoPress(Mode::kSlideDownToHide);
EXPECT_EQ(ShelfBackgroundType::SHELF_BACKGROUND_DEFAULT,
AshTestBase::GetPrimaryShelf()
->shelf_layout_manager()
->GetShelfBackgroundType());
// Fling down to hide the home launcher, the shelf should still be
// transparent.
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 100), -10.f);
EXPECT_EQ(ShelfBackgroundType::SHELF_BACKGROUND_DEFAULT,
AshTestBase::GetPrimaryShelf()
->shelf_layout_manager()
->GetShelfBackgroundType());
// The shelf should transition to opauqe when the gesture sequence has
// completed.
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 300));
EXPECT_EQ(ShelfBackgroundType::SHELF_BACKGROUND_MAXIMIZED,
AshTestBase::GetPrimaryShelf()
->shelf_layout_manager()
->GetShelfBackgroundType());
}
class HomeLauncherModeGestureHandlerTest
: public HomeLauncherGestureHandlerTest,
public testing::WithParamInterface<Mode> {
public:
HomeLauncherModeGestureHandlerTest() : mode_(GetParam()) {}
virtual ~HomeLauncherModeGestureHandlerTest() = default;
// HomeLauncherGestureHandlerTest:
std::unique_ptr<aura::Window> CreateWindowForTesting() override {
std::unique_ptr<aura::Window> window =
HomeLauncherGestureHandlerTest::CreateWindowForTesting();
if (mode_ == Mode::kSlideDownToHide)
wm::GetWindowState(window.get())->Minimize();
return window;
}
protected:
Mode mode_;
private:
DISALLOW_COPY_AND_ASSIGN(HomeLauncherModeGestureHandlerTest);
};
INSTANTIATE_TEST_CASE_P(,
HomeLauncherModeGestureHandlerTest,
testing::Values(Mode::kSlideDownToHide,
Mode::kSlideUpToShow));
// Tests that the window transform and opacity changes as we scroll.
TEST_P(HomeLauncherModeGestureHandlerTest, TransformAndOpacityChangesOnScroll) {
auto window = CreateWindowForTesting();
DoPress(mode_);
ASSERT_TRUE(GetGestureHandler()->GetWindow1());
// Test that on scrolling to a point on the top half of the work area, the
// window's opacity is between 0 and 0.5 and its transform has changed.
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 100), 1.f);
const gfx::Transform top_half_transform = window->transform();
EXPECT_NE(gfx::Transform(), top_half_transform);
EXPECT_GT(window->layer()->opacity(), 0.f);
EXPECT_LT(window->layer()->opacity(), 0.5f);
// Test that on scrolling to a point on the bottom half of the work area, the
// window's opacity is between 0.5 and 1 and its transform has changed.
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 300), 1.f);
EXPECT_NE(gfx::Transform(), window->transform());
EXPECT_NE(gfx::Transform(), top_half_transform);
EXPECT_GT(window->layer()->opacity(), 0.5f);
EXPECT_LT(window->layer()->opacity(), 1.f);
}
// Tests that releasing a drag at the bottom of the work area will show the
// window.
TEST_P(HomeLauncherModeGestureHandlerTest, BelowHalfShowsWindow) {
UpdateDisplay("400x400");
auto window3 = CreateWindowForTesting();
auto window2 = CreateWindowForTesting();
auto window1 = CreateWindowForTesting();
DoPress(mode_);
ASSERT_TRUE(GetGestureHandler()->GetWindow1());
ASSERT_FALSE(window2->IsVisible());
ASSERT_FALSE(window3->IsVisible());
// After a scroll the transform and opacity are no longer the identity and 1.
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 300), 1.f);
EXPECT_NE(gfx::Transform(), window1->transform());
EXPECT_NE(1.f, window1->layer()->opacity());
// Tests the transform and opacity have returned to the identity and 1.
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 300));
EXPECT_EQ(gfx::Transform(), window1->transform());
EXPECT_EQ(1.f, window1->layer()->opacity());
if (mode_ == Mode::kSlideDownToHide)
return;
// The other windows return to their original visibility if mode is swiping
// up.
EXPECT_TRUE(window2->IsVisible());
EXPECT_TRUE(window3->IsVisible());
}
// Tests that a drag released at the top half of the work area will minimize the
// window under action.
TEST_P(HomeLauncherModeGestureHandlerTest, AboveHalfReleaseMinimizesWindow) {
UpdateDisplay("400x400");
auto window3 = CreateWindowForTesting();
auto window2 = CreateWindowForTesting();
auto window1 = CreateWindowForTesting();
DoPress(mode_);
ASSERT_TRUE(GetGestureHandler()->GetWindow1());
ASSERT_FALSE(window2->IsVisible());
ASSERT_FALSE(window3->IsVisible());
// Test that |window1| is minimized on release.
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 100));
EXPECT_TRUE(wm::GetWindowState(window1.get())->IsMinimized());
// The rest of the windows remain invisible, to show the home launcher.
EXPECT_FALSE(window2->IsVisible());
EXPECT_FALSE(window3->IsVisible());
}
// Tests on swipe up, the transient child of a window which is getting hidden
// will have its opacity and transform altered as well.
TEST_P(HomeLauncherModeGestureHandlerTest, WindowWithTransientChild) {
UpdateDisplay("400x456");
// Create a window with a transient child.
auto parent = CreateWindowForTesting();
auto child = CreateTestWindow(gfx::Rect(100, 100, 200, 200),
aura::client::WINDOW_TYPE_POPUP);
child->SetTransform(gfx::Transform());
child->layer()->SetOpacity(1.f);
::wm::AddTransientChild(parent.get(), child.get());
// |parent| should be the window that is getting hidden.
DoPress(mode_);
ASSERT_EQ(parent.get(), GetGestureHandler()->GetWindow1());
// Tests that after scrolling to the halfway point, the transient child's
// opacity and transform are halfway to their final values.
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 200), 1.f);
EXPECT_LE(0.45f, child->layer()->opacity());
EXPECT_GE(0.55f, child->layer()->opacity());
EXPECT_NE(gfx::Transform(), child->transform());
// Tests that after releasing on the bottom half, the transient child reverts
// to its original values.
GetGestureHandler()->OnReleaseEvent(gfx::Point(0, 300));
EXPECT_EQ(1.0f, child->layer()->opacity());
EXPECT_EQ(gfx::Transform(), child->transform());
}
// Tests that when tablet mode is ended while in the middle of a scroll session,
// the window is advanced to its end state.
TEST_P(HomeLauncherModeGestureHandlerTest, EndScrollOnTabletModeEnd) {
auto window = CreateWindowForTesting();
DoPress(mode_);
ASSERT_TRUE(GetGestureHandler()->GetWindow1());
// Scroll to a point above the halfway mark of the work area.
GetGestureHandler()->OnScrollEvent(gfx::Point(0, 50), 1.f);
EXPECT_TRUE(GetGestureHandler()->GetWindow1());
EXPECT_FALSE(wm::GetWindowState(window.get())->IsMinimized());
// Tests that on exiting tablet mode, |window| gets minimized and is no longer
// tracked by the gesture handler.
Shell::Get()->tablet_mode_controller()->EnableTabletModeWindowManager(false);
EXPECT_FALSE(GetGestureHandler()->GetWindow1());
EXPECT_TRUE(wm::GetWindowState(window.get())->IsMinimized());
}
// Tests that the variables get set as expected during dragging, and get reset
// after finishing a drag.
TEST_P(HomeLauncherModeGestureHandlerTest, AnimatingToEndResetsState) {
// Create a window with a transient child to test that case.
auto window1 = CreateWindowForTesting();
auto window2 = CreateWindowForTesting();
auto child = CreateTestWindow(gfx::Rect(100, 100, 200, 200),
aura::client::WINDOW_TYPE_POPUP);
::wm::AddTransientChild(window1.get(), child.get());
::wm::ActivateWindow(window1.get());
// For swipe down to hide launcher, all windows must be minimized.
if (mode_ == Mode::kSlideDownToHide) {
wm::GetWindowState(window2.get())->Minimize();
wm::GetWindowState(window1.get())->Minimize();
}
// Tests that the variables which change when dragging are as expected.
DoPress(mode_);
EXPECT_EQ(window1.get(), GetGestureHandler()->GetWindow1());
EXPECT_TRUE(GetGestureHandler()->last_event_location_);
EXPECT_EQ(mode_, GetGestureHandler()->mode_);
// We only need to hide windows when swiping up, so this will only be non
// empty in that case.
if (mode_ == Mode::kSlideUpToShow)
EXPECT_FALSE(GetGestureHandler()->hidden_windows_.empty());
// Tests that after a drag, the variables are either null or empty.
GetGestureHandler()->OnReleaseEvent(gfx::Point(10, 10));
EXPECT_FALSE(GetGestureHandler()->GetWindow1());
EXPECT_FALSE(GetGestureHandler()->last_event_location_);
EXPECT_EQ(Mode::kNone, GetGestureHandler()->mode_);
EXPECT_TRUE(GetGestureHandler()->hidden_windows_.empty());
}
} // namespace ash