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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_BACKING_FACTORY_GL_TEXTURE_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_BACKING_FACTORY_GL_TEXTURE_H_
#include <memory>
#include "base/memory/scoped_refptr.h"
#include "components/viz/common/resources/resource_format.h"
#include "gpu/command_buffer/service/shared_image_backing_factory.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/gpu_gles2_export.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gl/gl_bindings.h"
namespace gfx {
class Size;
class ColorSpace;
} // namespace gfx
namespace gpu {
class SharedImageBacking;
class GpuDriverBugWorkarounds;
struct GpuFeatureInfo;
struct GpuPreferences;
class ImageFactory;
namespace gles2 {
class MemoryTracker;
}; // namespace gles2
// Implementation of SharedImageBackingFactory that produces GL-texture backed
// SharedImages.
// TODO(ericrk): Remove support for buffer / GLImage based backings and move
// to its own type of backing.
class GPU_GLES2_EXPORT SharedImageBackingFactoryGLTexture
: public SharedImageBackingFactory {
public:
SharedImageBackingFactoryGLTexture(const GpuPreferences& gpu_preferences,
const GpuDriverBugWorkarounds& workarounds,
const GpuFeatureInfo& gpu_feature_info,
ImageFactory* image_factory,
gles2::MemoryTracker* tracker);
~SharedImageBackingFactoryGLTexture() override;
// SharedImageBackingFactory implementation.
std::unique_ptr<SharedImageBacking> CreateSharedImage(
viz::ResourceFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
uint32_t usage) override;
private:
struct FormatInfo {
FormatInfo();
~FormatInfo();
// Whether this format is supported.
bool enabled = false;
// Whether to use glTexStorage2D or glTexImage2D.
bool use_storage = false;
// Whether to allow SHARED_IMAGE_USAGE_SCANOUT.
bool allow_scanout = false;
// GL internal_format/format/type triplet.
GLuint internal_format = 0;
GLenum gl_format = 0;
GLenum gl_type = 0;
const gles2::Texture::CompatibilitySwizzle* swizzle = nullptr;
GLuint adjusted_internal_format = 0;
GLenum adjusted_format = 0;
// GL target to use for scanout images.
GLenum target_for_scanout = GL_TEXTURE_2D;
// BufferFormat for scanout images.
gfx::BufferFormat buffer_format = gfx::BufferFormat::RGBA_8888;
};
// Whether we're using the passthrough command decoder and should generate
// passthrough textures.
bool use_passthrough_ = false;
// Factory used to generate GLImages for SCANOUT backings.
ImageFactory* image_factory_ = nullptr;
std::unique_ptr<gles2::MemoryTypeTracker> memory_tracker_;
FormatInfo format_info_[viz::RESOURCE_FORMAT_MAX + 1];
int32_t max_texture_size_ = 0;
bool texture_usage_angle_ = false;
bool es3_capable_ = false;
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_BACKING_FACTORY_GL_TEXTURE_H_