| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_BACKING_FACTORY_GL_TEXTURE_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_BACKING_FACTORY_GL_TEXTURE_H_ |
| |
| #include <memory> |
| |
| #include "base/memory/scoped_refptr.h" |
| #include "components/viz/common/resources/resource_format.h" |
| #include "gpu/command_buffer/service/shared_image_backing_factory.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "gpu/gpu_gles2_export.h" |
| #include "ui/gfx/buffer_types.h" |
| #include "ui/gl/gl_bindings.h" |
| |
| namespace gfx { |
| class Size; |
| class ColorSpace; |
| } // namespace gfx |
| |
| namespace gpu { |
| class SharedImageBacking; |
| class GpuDriverBugWorkarounds; |
| struct GpuFeatureInfo; |
| struct GpuPreferences; |
| class ImageFactory; |
| |
| namespace gles2 { |
| class MemoryTracker; |
| }; // namespace gles2 |
| |
| // Implementation of SharedImageBackingFactory that produces GL-texture backed |
| // SharedImages. |
| // TODO(ericrk): Remove support for buffer / GLImage based backings and move |
| // to its own type of backing. |
| class GPU_GLES2_EXPORT SharedImageBackingFactoryGLTexture |
| : public SharedImageBackingFactory { |
| public: |
| SharedImageBackingFactoryGLTexture(const GpuPreferences& gpu_preferences, |
| const GpuDriverBugWorkarounds& workarounds, |
| const GpuFeatureInfo& gpu_feature_info, |
| ImageFactory* image_factory, |
| gles2::MemoryTracker* tracker); |
| ~SharedImageBackingFactoryGLTexture() override; |
| |
| // SharedImageBackingFactory implementation. |
| std::unique_ptr<SharedImageBacking> CreateSharedImage( |
| viz::ResourceFormat format, |
| const gfx::Size& size, |
| const gfx::ColorSpace& color_space, |
| uint32_t usage) override; |
| |
| private: |
| struct FormatInfo { |
| FormatInfo(); |
| ~FormatInfo(); |
| |
| // Whether this format is supported. |
| bool enabled = false; |
| |
| // Whether to use glTexStorage2D or glTexImage2D. |
| bool use_storage = false; |
| |
| // Whether to allow SHARED_IMAGE_USAGE_SCANOUT. |
| bool allow_scanout = false; |
| |
| // GL internal_format/format/type triplet. |
| GLuint internal_format = 0; |
| GLenum gl_format = 0; |
| GLenum gl_type = 0; |
| |
| const gles2::Texture::CompatibilitySwizzle* swizzle = nullptr; |
| GLuint adjusted_internal_format = 0; |
| GLenum adjusted_format = 0; |
| |
| // GL target to use for scanout images. |
| GLenum target_for_scanout = GL_TEXTURE_2D; |
| |
| // BufferFormat for scanout images. |
| gfx::BufferFormat buffer_format = gfx::BufferFormat::RGBA_8888; |
| }; |
| |
| // Whether we're using the passthrough command decoder and should generate |
| // passthrough textures. |
| bool use_passthrough_ = false; |
| |
| // Factory used to generate GLImages for SCANOUT backings. |
| ImageFactory* image_factory_ = nullptr; |
| |
| std::unique_ptr<gles2::MemoryTypeTracker> memory_tracker_; |
| FormatInfo format_info_[viz::RESOURCE_FORMAT_MAX + 1]; |
| int32_t max_texture_size_ = 0; |
| bool texture_usage_angle_ = false; |
| bool es3_capable_ = false; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_BACKING_FACTORY_GL_TEXTURE_H_ |