| // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "device/gamepad/gamepad_data_fetcher.h" |
| |
| #include <stddef.h> |
| #include <string.h> |
| |
| #include <cmath> |
| |
| #include "base/logging.h" |
| #include "build/build_config.h" |
| |
| namespace { |
| |
| #if !defined(OS_ANDROID) |
| const float kMinAxisResetValue = 0.1f; |
| #endif |
| |
| } // namespace |
| |
| namespace device { |
| |
| using blink::WebGamepad; |
| using blink::WebGamepads; |
| |
| #if !defined(OS_ANDROID) |
| void GamepadDataFetcher::MapAndSanitizeGamepadData(PadState* pad_state, |
| WebGamepad* pad) { |
| DCHECK(pad_state); |
| DCHECK(pad); |
| |
| if (!pad_state->data.connected) { |
| memset(pad, 0, sizeof(WebGamepad)); |
| return; |
| } |
| |
| // Copy the current state to the output buffer, using the mapping |
| // function, if there is one available. |
| if (pad_state->mapper) |
| pad_state->mapper(pad_state->data, pad); |
| else |
| *pad = pad_state->data; |
| |
| // About sanitization: Gamepads may report input event if the user is not |
| // interacting with it, due to hardware problems or environmental ones (pad |
| // has something heavy leaning against an axis.) This may cause user gestures |
| // to be detected erroniously, exposing gamepad information when the user had |
| // no intention of doing so. To avoid this we require that each button or axis |
| // report being at rest (zero) at least once before exposing its value to the |
| // Gamepad API. This state is tracked by the axis_mask and button_mask |
| // bitfields. If the bit for an axis or button is 0 it means the axis has |
| // never reported being at rest, and the value will be forced to zero. |
| |
| // We can skip axis sanitation if all available axes have been masked. |
| uint32_t full_axis_mask = (1 << pad->axesLength) - 1; |
| if (pad_state->axis_mask != full_axis_mask) { |
| for (size_t axis = 0; axis < pad->axesLength; ++axis) { |
| if (!(pad_state->axis_mask & 1 << axis)) { |
| if (fabs(pad->axes[axis]) < kMinAxisResetValue) { |
| pad_state->axis_mask |= 1 << axis; |
| } else { |
| pad->axes[axis] = 0.0f; |
| } |
| } |
| } |
| } |
| |
| // We can skip button sanitation if all available buttons have been masked. |
| uint32_t full_button_mask = (1 << pad->buttonsLength) - 1; |
| if (pad_state->button_mask != full_button_mask) { |
| for (size_t button = 0; button < pad->buttonsLength; ++button) { |
| if (!(pad_state->button_mask & 1 << button)) { |
| if (!pad->buttons[button].pressed) { |
| pad_state->button_mask |= 1 << button; |
| } else { |
| pad->buttons[button].pressed = false; |
| pad->buttons[button].value = 0.0f; |
| } |
| } |
| } |
| } |
| } |
| #endif |
| |
| } // namespace device |