| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
| #define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
| |
| #include <stdint.h> |
| |
| #include <limits> |
| |
| #include "build/build_config.h" |
| #include "device/gamepad/gamepad_standard_mappings.h" |
| #include "third_party/WebKit/public/platform/WebGamepads.h" |
| |
| namespace device { |
| |
| // Abstract interface for imlementing platform- (and test-) specific behaviro |
| // for getting the gamepad data. |
| class GamepadDataFetcher { |
| public: |
| virtual ~GamepadDataFetcher() {} |
| virtual void GetGamepadData(blink::WebGamepads* pads, |
| bool devices_changed_hint) = 0; |
| virtual void PauseHint(bool paused) {} |
| |
| #if !defined(OS_ANDROID) |
| struct PadState { |
| // Gamepad data, unmapped. |
| blink::WebGamepad data; |
| |
| // Functions to map from device data to standard layout, if available. May |
| // be null if no mapping is available. |
| GamepadStandardMappingFunction mapper; |
| |
| // Sanitization masks |
| // axis_mask and button_mask are bitfields that represent the reset state of |
| // each input. If a button or axis has ever reported 0 in the past the |
| // corresponding bit will be set to 1. |
| |
| // If we ever increase the max axis count this will need to be updated. |
| static_assert(blink::WebGamepad::axesLengthCap <= |
| std::numeric_limits<uint32_t>::digits, |
| "axis_mask is not large enough"); |
| uint32_t axis_mask; |
| |
| // If we ever increase the max button count this will need to be updated. |
| static_assert(blink::WebGamepad::buttonsLengthCap <= |
| std::numeric_limits<uint32_t>::digits, |
| "button_mask is not large enough"); |
| uint32_t button_mask; |
| }; |
| |
| void MapAndSanitizeGamepadData(PadState* pad_state, blink::WebGamepad* pad); |
| |
| protected: |
| PadState pad_state_[blink::WebGamepads::itemsLengthCap]; |
| #endif |
| }; |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |