| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Define the default data fetcher that GamepadProvider will use if none is |
| // supplied. (GamepadPlatformDataFetcher). |
| |
| #ifndef DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
| #define DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
| |
| #include "base/compiler_specific.h" |
| #include "base/macros.h" |
| #include "build/build_config.h" |
| #include "device/gamepad/gamepad_data_fetcher.h" |
| |
| #if defined(OS_ANDROID) |
| #include "device/gamepad/gamepad_platform_data_fetcher_android.h" |
| #elif defined(OS_WIN) |
| #include "device/gamepad/gamepad_platform_data_fetcher_win.h" |
| #elif defined(OS_MACOSX) |
| #include "device/gamepad/gamepad_platform_data_fetcher_mac.h" |
| #elif defined(OS_LINUX) |
| #include "device/gamepad/gamepad_platform_data_fetcher_linux.h" |
| #endif |
| |
| namespace device { |
| |
| #if defined(OS_ANDROID) |
| |
| typedef GamepadPlatformDataFetcherAndroid GamepadPlatformDataFetcher; |
| |
| #elif defined(OS_WIN) |
| |
| typedef GamepadPlatformDataFetcherWin GamepadPlatformDataFetcher; |
| |
| #elif defined(OS_MACOSX) |
| |
| typedef GamepadPlatformDataFetcherMac GamepadPlatformDataFetcher; |
| |
| #elif defined(OS_LINUX) && defined(USE_UDEV) |
| |
| typedef GamepadPlatformDataFetcherLinux GamepadPlatformDataFetcher; |
| |
| #else |
| |
| class GamepadDataFetcherEmpty : public GamepadDataFetcher { |
| public: |
| GamepadDataFetcherEmpty(); |
| |
| void GetGamepadData(blink::WebGamepads* pads, |
| bool devices_changed_hint) override; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(GamepadDataFetcherEmpty); |
| }; |
| typedef GamepadDataFetcherEmpty GamepadPlatformDataFetcher; |
| |
| #endif |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |