blob: 4781a8f7fac8b800709fc2922e2e45628691ee98 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "device/gamepad/gamepad_platform_data_fetcher_linux.h"
#include <fcntl.h>
#include <linux/joystick.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#include "base/macros.h"
#include "base/message_loop/message_loop.h"
#include "base/posix/eintr_wrapper.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_util.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "base/trace_event/trace_event.h"
#include "device/udev_linux/scoped_udev.h"
#include "device/udev_linux/udev_linux.h"
namespace {
const char kInputSubsystem[] = "input";
const char kUsbSubsystem[] = "usb";
const char kUsbDeviceType[] = "usb_device";
const float kMaxLinuxAxisValue = 32767.0;
void CloseFileDescriptorIfValid(int fd) {
if (fd >= 0)
close(fd);
}
bool IsGamepad(udev_device* dev, int* index, std::string* path) {
if (!device::udev_device_get_property_value(dev, "ID_INPUT_JOYSTICK"))
return false;
const char* node_path = device::udev_device_get_devnode(dev);
if (!node_path)
return false;
static const char kJoystickRoot[] = "/dev/input/js";
bool is_gamepad =
base::StartsWith(node_path, kJoystickRoot, base::CompareCase::SENSITIVE);
if (!is_gamepad)
return false;
int tmp_idx = -1;
const int base_len = sizeof(kJoystickRoot) - 1;
base::StringPiece str(&node_path[base_len], strlen(node_path) - base_len);
if (!base::StringToInt(str, &tmp_idx))
return false;
if (tmp_idx < 0 ||
tmp_idx >= static_cast<int>(blink::WebGamepads::itemsLengthCap)) {
return false;
}
*index = tmp_idx;
*path = node_path;
return true;
}
} // namespace
namespace device {
using blink::WebGamepad;
using blink::WebGamepads;
GamepadPlatformDataFetcherLinux::GamepadPlatformDataFetcherLinux() {
for (size_t i = 0; i < arraysize(pad_state_); ++i) {
device_fd_[i] = -1;
pad_state_[i].mapper = 0;
pad_state_[i].axis_mask = 0;
pad_state_[i].button_mask = 0;
}
std::vector<UdevLinux::UdevMonitorFilter> filters;
filters.push_back(UdevLinux::UdevMonitorFilter(kInputSubsystem, NULL));
udev_.reset(new UdevLinux(
filters, base::Bind(&GamepadPlatformDataFetcherLinux::RefreshDevice,
base::Unretained(this))));
EnumerateDevices();
}
GamepadPlatformDataFetcherLinux::~GamepadPlatformDataFetcherLinux() {
for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i)
CloseFileDescriptorIfValid(device_fd_[i]);
}
void GamepadPlatformDataFetcherLinux::GetGamepadData(WebGamepads* pads, bool) {
TRACE_EVENT0("GAMEPAD", "GetGamepadData");
// Update our internal state.
for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
if (device_fd_[i] >= 0) {
ReadDeviceData(i);
}
}
pads->length = WebGamepads::itemsLengthCap;
for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]);
}
}
// Used during enumeration, and monitor notifications.
void GamepadPlatformDataFetcherLinux::RefreshDevice(udev_device* dev) {
int index;
std::string node_path;
if (IsGamepad(dev, &index, &node_path)) {
int& device_fd = device_fd_[index];
WebGamepad& pad = pad_state_[index].data;
GamepadStandardMappingFunction& mapper = pad_state_[index].mapper;
CloseFileDescriptorIfValid(device_fd);
// The device pointed to by dev contains information about the logical
// joystick device. In order to get the information about the physical
// hardware, get the parent device that is also in the "input" subsystem.
// This function should just walk up the tree one level.
dev = udev_device_get_parent_with_subsystem_devtype(dev, kInputSubsystem,
NULL);
if (!dev) {
// Unable to get device information, don't use this device.
device_fd = -1;
pad.connected = false;
return;
}
device_fd = HANDLE_EINTR(open(node_path.c_str(), O_RDONLY | O_NONBLOCK));
if (device_fd < 0) {
// Unable to open device, don't use.
pad.connected = false;
return;
}
const char* vendor_id = udev_device_get_sysattr_value(dev, "id/vendor");
const char* product_id = udev_device_get_sysattr_value(dev, "id/product");
mapper = GetGamepadStandardMappingFunction(vendor_id, product_id);
// Driver returns utf-8 strings here, so combine in utf-8 first and
// convert to WebUChar later once we've picked an id string.
const char* name = udev_device_get_sysattr_value(dev, "name");
std::string name_string(name);
// In many cases the information the input subsystem contains isn't
// as good as the information that the device bus has, walk up further
// to the subsystem/device type "usb"/"usb_device" and if this device
// has the same vendor/product id, prefer the description from that.
struct udev_device* usb_dev = udev_device_get_parent_with_subsystem_devtype(
dev, kUsbSubsystem, kUsbDeviceType);
if (usb_dev) {
const char* usb_vendor_id =
udev_device_get_sysattr_value(usb_dev, "idVendor");
const char* usb_product_id =
udev_device_get_sysattr_value(usb_dev, "idProduct");
if (strcmp(vendor_id, usb_vendor_id) == 0 &&
strcmp(product_id, usb_product_id) == 0) {
const char* manufacturer =
udev_device_get_sysattr_value(usb_dev, "manufacturer");
const char* product = udev_device_get_sysattr_value(usb_dev, "product");
// Replace the previous name string with one containing the better
// information, again driver returns utf-8 strings here so combine
// in utf-8 for conversion to WebUChar below.
name_string = base::StringPrintf("%s %s", manufacturer, product);
}
}
// Append the vendor and product information then convert the utf-8
// id string to WebUChar.
std::string id =
name_string + base::StringPrintf(" (%sVendor: %s Product: %s)",
mapper ? "STANDARD GAMEPAD " : "",
vendor_id, product_id);
base::TruncateUTF8ToByteSize(id, WebGamepad::idLengthCap - 1, &id);
base::string16 tmp16 = base::UTF8ToUTF16(id);
memset(pad.id, 0, sizeof(pad.id));
tmp16.copy(pad.id, arraysize(pad.id) - 1);
if (mapper) {
std::string mapping = "standard";
base::TruncateUTF8ToByteSize(mapping, WebGamepad::mappingLengthCap - 1,
&mapping);
tmp16 = base::UTF8ToUTF16(mapping);
memset(pad.mapping, 0, sizeof(pad.mapping));
tmp16.copy(pad.mapping, arraysize(pad.mapping) - 1);
} else {
pad.mapping[0] = 0;
}
pad_state_[index].axis_mask = 0;
pad_state_[index].button_mask = 0;
pad.connected = true;
}
}
void GamepadPlatformDataFetcherLinux::EnumerateDevices() {
ScopedUdevEnumeratePtr enumerate(udev_enumerate_new(udev_->udev_handle()));
if (!enumerate)
return;
int ret =
udev_enumerate_add_match_subsystem(enumerate.get(), kInputSubsystem);
if (ret != 0)
return;
ret = udev_enumerate_scan_devices(enumerate.get());
if (ret != 0)
return;
udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate.get());
for (udev_list_entry* dev_list_entry = devices; dev_list_entry != NULL;
dev_list_entry = udev_list_entry_get_next(dev_list_entry)) {
// Get the filename of the /sys entry for the device and create a
// udev_device object (dev) representing it
const char* path = udev_list_entry_get_name(dev_list_entry);
ScopedUdevDevicePtr dev(
udev_device_new_from_syspath(udev_->udev_handle(), path));
if (!dev)
continue;
RefreshDevice(dev.get());
}
}
void GamepadPlatformDataFetcherLinux::ReadDeviceData(size_t index) {
// Linker does not like CHECK_LT(index, WebGamepads::itemsLengthCap). =/
if (index >= WebGamepads::itemsLengthCap) {
CHECK(false);
return;
}
const int& fd = device_fd_[index];
WebGamepad& pad = pad_state_[index].data;
DCHECK_GE(fd, 0);
js_event event;
while (HANDLE_EINTR(read(fd, &event, sizeof(struct js_event))) > 0) {
size_t item = event.number;
if (event.type & JS_EVENT_AXIS) {
if (item >= WebGamepad::axesLengthCap)
continue;
pad.axes[item] = event.value / kMaxLinuxAxisValue;
if (item >= pad.axesLength)
pad.axesLength = item + 1;
} else if (event.type & JS_EVENT_BUTTON) {
if (item >= WebGamepad::buttonsLengthCap)
continue;
pad.buttons[item].pressed = event.value;
pad.buttons[item].value = event.value ? 1.0 : 0.0;
if (item >= pad.buttonsLength)
pad.buttonsLength = item + 1;
}
pad.timestamp = event.time;
}
}
} // namespace device