| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "device/gamepad/gamepad_provider.h" |
| |
| #include <memory> |
| |
| #include "base/macros.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/run_loop.h" |
| #include "build/build_config.h" |
| #include "device/gamepad/gamepad_data_fetcher.h" |
| #include "device/gamepad/gamepad_test_helpers.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace device { |
| |
| namespace { |
| |
| using blink::WebGamepads; |
| |
| // Helper class to generate and record user gesture callbacks. |
| class UserGestureListener { |
| public: |
| UserGestureListener() : has_user_gesture_(false), weak_factory_(this) {} |
| |
| base::Closure GetClosure() { |
| return base::Bind(&UserGestureListener::GotUserGesture, |
| weak_factory_.GetWeakPtr()); |
| } |
| |
| bool has_user_gesture() const { return has_user_gesture_; } |
| |
| private: |
| void GotUserGesture() { has_user_gesture_ = true; } |
| |
| bool has_user_gesture_; |
| base::WeakPtrFactory<UserGestureListener> weak_factory_; |
| }; |
| |
| // Main test fixture |
| class GamepadProviderTest : public testing::Test, public GamepadTestHelper { |
| public: |
| GamepadProvider* CreateProvider(const WebGamepads& test_data) { |
| mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); |
| provider_.reset(new GamepadProvider( |
| std::unique_ptr<GamepadSharedBuffer>(new MockGamepadSharedBuffer()), |
| nullptr, std::unique_ptr<GamepadDataFetcher>(mock_data_fetcher_))); |
| return provider_.get(); |
| } |
| |
| protected: |
| GamepadProviderTest() {} |
| |
| std::unique_ptr<GamepadProvider> provider_; |
| |
| // Pointer owned by the provider. |
| MockGamepadDataFetcher* mock_data_fetcher_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GamepadProviderTest); |
| }; |
| |
| // Crashes. http://crbug.com/106163 |
| // crbug.com/147549 |
| #if defined(OS_ANDROID) |
| #define MAYBE_PollingAccess DISABLED_PollingAccess |
| #else |
| #define MAYBE_PollingAccess PollingAccess |
| #endif |
| TEST_F(GamepadProviderTest, MAYBE_PollingAccess) { |
| WebGamepads test_data; |
| test_data.length = 1; |
| test_data.items[0].connected = true; |
| test_data.items[0].timestamp = 0; |
| test_data.items[0].buttonsLength = 1; |
| test_data.items[0].axesLength = 2; |
| test_data.items[0].buttons[0].value = 1.f; |
| test_data.items[0].buttons[0].pressed = true; |
| test_data.items[0].axes[0] = -1.f; |
| test_data.items[0].axes[1] = .5f; |
| |
| GamepadProvider* provider = CreateProvider(test_data); |
| provider->Resume(); |
| |
| base::RunLoop().RunUntilIdle(); |
| |
| mock_data_fetcher_->WaitForDataRead(); |
| |
| // Renderer-side, pull data out of poll buffer. |
| base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( |
| base::GetCurrentProcessHandle()); |
| std::unique_ptr<base::SharedMemory> shared_memory( |
| new base::SharedMemory(handle, true)); |
| EXPECT_TRUE(shared_memory->Map(sizeof(WebGamepads))); |
| void* mem = shared_memory->memory(); |
| |
| WebGamepads* output = static_cast<WebGamepads*>(mem); |
| |
| EXPECT_EQ(1u, output->length); |
| EXPECT_EQ(1u, output->items[0].buttonsLength); |
| EXPECT_EQ(1.f, output->items[0].buttons[0].value); |
| EXPECT_EQ(true, output->items[0].buttons[0].pressed); |
| EXPECT_EQ(2u, output->items[0].axesLength); |
| EXPECT_EQ(-1.f, output->items[0].axes[0]); |
| EXPECT_EQ(0.5f, output->items[0].axes[1]); |
| } |
| |
| // Tests that waiting for a user gesture works properly. |
| TEST_F(GamepadProviderTest, UserGesture) { |
| WebGamepads no_button_data; |
| no_button_data.length = 1; |
| no_button_data.items[0].connected = true; |
| no_button_data.items[0].timestamp = 0; |
| no_button_data.items[0].buttonsLength = 1; |
| no_button_data.items[0].axesLength = 2; |
| no_button_data.items[0].buttons[0].value = 0.f; |
| no_button_data.items[0].buttons[0].pressed = false; |
| no_button_data.items[0].axes[0] = 0.f; |
| no_button_data.items[0].axes[1] = .4f; |
| |
| WebGamepads button_down_data = no_button_data; |
| button_down_data.items[0].buttons[0].value = 1.f; |
| button_down_data.items[0].buttons[0].pressed = true; |
| |
| UserGestureListener listener; |
| GamepadProvider* provider = CreateProvider(no_button_data); |
| provider->Resume(); |
| |
| provider->RegisterForUserGesture(listener.GetClosure()); |
| mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
| |
| // It should not have issued our callback. |
| base::RunLoop().RunUntilIdle(); |
| EXPECT_FALSE(listener.has_user_gesture()); |
| |
| // Set a button down and wait for it to be read twice. |
| mock_data_fetcher_->SetTestData(button_down_data); |
| mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
| |
| // It should have issued our callback. |
| base::RunLoop().RunUntilIdle(); |
| EXPECT_TRUE(listener.has_user_gesture()); |
| } |
| |
| } // namespace |
| |
| } // namespace device |