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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_GAMEPAD_GAMEPAD_TEST_HELPERS_H_
#define DEVICE_GAMEPAD_GAMEPAD_TEST_HELPERS_H_
#include <memory>
#include "base/macros.h"
#include "base/message_loop/message_loop.h"
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
#include "device/gamepad/gamepad_data_fetcher.h"
#include "device/gamepad/gamepad_shared_buffer.h"
#include "third_party/WebKit/public/platform/WebGamepads.h"
namespace device {
class GamepadService;
// Data fetcher that returns canned data for the gamepad provider.
class MockGamepadDataFetcher : public GamepadDataFetcher {
public:
// Initializes the fetcher with the given gamepad data, which will be
// returned when the provider queries us.
explicit MockGamepadDataFetcher(const blink::WebGamepads& test_data);
~MockGamepadDataFetcher() override;
// GamepadDataFetcher.
void GetGamepadData(blink::WebGamepads* pads,
bool devices_changed_hint) override;
// Blocks the current thread until the GamepadProvider reads from this
// fetcher on the background thread.
void WaitForDataRead();
// Blocks the current thread until the GamepadProvider reads from this
// fetcher on the background thread and issued all callbacks related to the
// read on the client's thread.
void WaitForDataReadAndCallbacksIssued();
// Updates the test data.
void SetTestData(const blink::WebGamepads& new_data);
private:
base::Lock lock_;
blink::WebGamepads test_data_;
base::WaitableEvent read_data_;
DISALLOW_COPY_AND_ASSIGN(MockGamepadDataFetcher);
};
class MockGamepadSharedBuffer : public GamepadSharedBuffer {
public:
MockGamepadSharedBuffer();
base::SharedMemory* shared_memory() override;
blink::WebGamepads* buffer() override;
void WriteBegin() override;
void WriteEnd() override;
private:
base::SharedMemory shared_memory_;
DISALLOW_COPY_AND_ASSIGN(MockGamepadSharedBuffer);
};
// Base class for the other test helpers. This just sets up the system monitor.
class GamepadTestHelper {
public:
GamepadTestHelper();
virtual ~GamepadTestHelper();
base::MessageLoop& message_loop() { return message_loop_; }
private:
// This must be constructed before the system monitor.
base::MessageLoop message_loop_;
DISALLOW_COPY_AND_ASSIGN(GamepadTestHelper);
};
} // namespace device
#endif // DEVICE_GAMEPAD_GAMEPAD_TEST_HELPERS_H_