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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_POWER_SAVE_BLOCKER_POWER_SAVE_BLOCKER_H_
#define DEVICE_POWER_SAVE_BLOCKER_POWER_SAVE_BLOCKER_H_
#include <memory>
#include <string>
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/sequenced_task_runner.h"
#include "base/single_thread_task_runner.h"
#include "device/power_save_blocker/power_save_blocker_export.h"
#if defined(OS_ANDROID)
#include "ui/android/view_android.h"
#endif // OS_ANDROID
namespace device {
// A RAII-style class to block the system from entering low-power (sleep) mode.
// This class is thread-safe; it may be constructed and deleted on any thread.
class DEVICE_POWER_SAVE_BLOCKER_EXPORT PowerSaveBlocker {
public:
enum PowerSaveBlockerType {
// Prevent the application from being suspended. On some platforms, apps may
// be suspended when they are not visible to the user. This type of block
// requests that the app continue to run in that case, and on all platforms
// prevents the system from sleeping.
// Example use cases: downloading a file, playing audio.
kPowerSaveBlockPreventAppSuspension,
// Prevent the display from going to sleep. This also has the side effect of
// preventing the system from sleeping, but does not necessarily prevent the
// app from being suspended on some platforms if the user hides it.
// Example use case: playing video.
kPowerSaveBlockPreventDisplaySleep,
};
// Reasons why power-saving features may be blocked.
enum Reason {
// Audio is being played.
kReasonAudioPlayback,
// Video is being played.
kReasonVideoPlayback,
// Power-saving is blocked for some other reason.
kReasonOther,
};
// Pass in the type of power save blocking desired. If multiple types of
// blocking are desired, instantiate one PowerSaveBlocker for each type.
// |reason| and |description| (a more-verbose, human-readable justification of
// the blocking) may be provided to the underlying system APIs on some
// platforms.
PowerSaveBlocker(
PowerSaveBlockerType type,
Reason reason,
const std::string& description,
scoped_refptr<base::SequencedTaskRunner> ui_task_runner,
scoped_refptr<base::SingleThreadTaskRunner> blocking_task_runner);
virtual ~PowerSaveBlocker();
#if defined(OS_ANDROID)
// On Android, the kPowerSaveBlockPreventDisplaySleep type of
// PowerSaveBlocker should associated with a View, so the blocker can be
// removed by the platform.
DEVICE_POWER_SAVE_BLOCKER_EXPORT void InitDisplaySleepBlocker(
const base::WeakPtr<ui::ViewAndroid>& view_android);
#endif
private:
class Delegate;
// Implementations of this class may need a second object with different
// lifetime than the RAII container, or additional storage. This member is
// here for that purpose. If not used, just define the class as an empty
// RefCounted (or RefCountedThreadSafe) like so to make it compile:
// class PowerSaveBlocker::Delegate
// : public base::RefCounted<PowerSaveBlocker::Delegate> {
// private:
// friend class base::RefCounted<Delegate>;
// ~Delegate() {}
// };
scoped_refptr<Delegate> delegate_;
#if defined(USE_X11)
// Since display sleep prevention also implies system suspend prevention, for
// the Linux FreeDesktop API case, there needs to be a second delegate to
// block system suspend when screen saver / display sleep is blocked.
scoped_refptr<Delegate> freedesktop_suspend_delegate_;
#endif
scoped_refptr<base::SequencedTaskRunner> ui_task_runner_;
scoped_refptr<base::SequencedTaskRunner> blocking_task_runner_;
DISALLOW_COPY_AND_ASSIGN(PowerSaveBlocker);
};
} // namespace device
#endif // DEVICE_POWER_SAVE_BLOCKER_POWER_SAVE_BLOCKER_H_