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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_RENDERING_HELPER_H_
#define MEDIA_GPU_RENDERING_HELPER_H_
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <memory>
#include <queue>
#include <vector>
#include "base/cancelable_callback.h"
#include "base/macros.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
namespace base {
class MessageLoop;
class WaitableEvent;
}
namespace ui {
class DisplayConfigurator;
}
namespace media {
class VideoFrameTexture : public base::RefCounted<VideoFrameTexture> {
public:
uint32_t texture_id() const { return texture_id_; }
uint32_t texture_target() const { return texture_target_; }
VideoFrameTexture(uint32_t texture_target,
uint32_t texture_id,
const base::Closure& no_longer_needed_cb);
private:
friend class base::RefCounted<VideoFrameTexture>;
uint32_t texture_target_;
uint32_t texture_id_;
base::Closure no_longer_needed_cb_;
~VideoFrameTexture();
};
struct RenderingHelperParams {
RenderingHelperParams();
RenderingHelperParams(const RenderingHelperParams& other);
~RenderingHelperParams();
// The rendering FPS.
int rendering_fps;
// The number of empty frames rendered when the rendering helper is
// initialized.
int warm_up_iterations;
// The desired size of each window. We play each stream in its own window
// on the screen.
std::vector<gfx::Size> window_sizes;
// The members below are only used for the thumbnail mode where all frames
// are rendered in sequence onto one FBO for comparison/verification purposes.
// Whether the frames are rendered as scaled thumbnails within a
// larger FBO that is in turn rendered to the window.
bool render_as_thumbnails;
// The size of the FBO containing all visible thumbnails.
gfx::Size thumbnails_page_size;
// The size of each thumbnail within the FBO.
gfx::Size thumbnail_size;
};
// Creates and draws textures used by the video decoder.
// This class is not thread safe and thus all the methods of this class
// (except for ctor/dtor) ensure they're being run on a single thread.
class RenderingHelper {
public:
RenderingHelper();
~RenderingHelper();
// Initialize GL. This method must be called on the rendering
// thread.
static void InitializeOneOff(base::WaitableEvent* done);
// Setup the platform window to display test results. This method
// must be called on the main thread.
void Setup();
// Tear down the platform window. This method must be called on the
// main thread.
void TearDown();
// Create the render context and windows by the specified
// dimensions. This method must be called on the rendering thread.
void Initialize(const RenderingHelperParams& params,
base::WaitableEvent* done);
// Undo the effects of Initialize() and signal |*done|. This method
// must be called on the rendering thread.
void UnInitialize(base::WaitableEvent* done);
// Return a newly-created GLES2 texture id of the specified size, and
// signal |*done|.
void CreateTexture(uint32_t texture_target,
uint32_t* texture_id,
const gfx::Size& size,
base::WaitableEvent* done);
// Render thumbnail in the |texture_id| to the FBO buffer using target
// |texture_target|.
void RenderThumbnail(uint32_t texture_target, uint32_t texture_id);
// Queues the |video_frame| for rendering.
void QueueVideoFrame(size_t window_id,
scoped_refptr<VideoFrameTexture> video_frame);
// Flushes the pending frames. Notify the rendering_helper there won't be
// more video frames.
void Flush(size_t window_id);
// Delete |texture_id|.
void DeleteTexture(uint32_t texture_id);
// Get the platform specific handle to the OpenGL display.
void* GetGLDisplay();
// Get the GL context.
gl::GLContext* GetGLContext();
// Get rendered thumbnails as RGB.
// Sets alpha_solid to true if the alpha channel is entirely 0xff.
void GetThumbnailsAsRGB(std::vector<unsigned char>* rgb,
bool* alpha_solid,
base::WaitableEvent* done);
private:
struct RenderedVideo {
// The rect on the screen where the video will be rendered.
gfx::Rect render_area;
// True if there won't be any new video frames comming.
bool is_flushing;
// The number of frames need to be dropped to catch up the rendering. We
// always keep the last remaining frame in pending_frames even after it
// has been rendered, so that we have something to display if the client
// is falling behind on providing us with new frames during timer-driven
// playback.
int frames_to_drop;
// The video frames pending for rendering.
std::queue<scoped_refptr<VideoFrameTexture>> pending_frames;
RenderedVideo();
RenderedVideo(const RenderedVideo& other);
~RenderedVideo();
};
void Clear();
void RenderContent();
void WarmUpRendering(int warm_up_iterations);
void LayoutRenderingAreas(const std::vector<gfx::Size>& window_sizes);
void UpdateVSyncParameters(base::WaitableEvent* done,
const base::TimeTicks timebase,
const base::TimeDelta interval);
void DropOneFrameForAllVideos();
void ScheduleNextRenderContent();
// Render |texture_id| to the current view port of the screen using target
// |texture_target|.
void RenderTexture(uint32_t texture_target, uint32_t texture_id);
base::MessageLoop* message_loop_;
scoped_refptr<gl::GLContext> gl_context_;
scoped_refptr<gl::GLSurface> gl_surface_;
#if defined(USE_OZONE)
class StubOzoneDelegate;
std::unique_ptr<StubOzoneDelegate> platform_window_delegate_;
#if defined(OS_CHROMEOS)
std::unique_ptr<ui::DisplayConfigurator> display_configurator_;
#endif
#endif
bool ignore_vsync_;
gfx::AcceleratedWidget window_;
gfx::Size screen_size_;
std::vector<RenderedVideo> videos_;
bool render_as_thumbnails_;
int frame_count_;
GLuint thumbnails_fbo_id_;
GLuint thumbnails_texture_id_;
gfx::Size thumbnails_fbo_size_;
gfx::Size thumbnail_size_;
GLuint program_;
base::TimeDelta frame_duration_;
base::TimeTicks scheduled_render_time_;
base::CancelableClosure render_task_;
base::TimeTicks vsync_timebase_;
base::TimeDelta vsync_interval_;
DISALLOW_COPY_AND_ASSIGN(RenderingHelper);
};
} // namespace media
#endif // MEDIA_GPU_RENDERING_HELPER_H_