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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_RENDERERS_MOCK_GPU_VIDEO_ACCELERATOR_FACTORIES_H_
#define MEDIA_RENDERERS_MOCK_GPU_VIDEO_ACCELERATOR_FACTORIES_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/single_thread_task_runner.h"
#include "media/renderers/gpu_video_accelerator_factories.h"
#include "media/video/video_decode_accelerator.h"
#include "media/video/video_encode_accelerator.h"
#include "testing/gmock/include/gmock/gmock.h"
namespace base {
class SharedMemory;
}
namespace media {
class MockGpuVideoAcceleratorFactories : public GpuVideoAcceleratorFactories {
public:
explicit MockGpuVideoAcceleratorFactories(gpu::gles2::GLES2Interface* gles2);
~MockGpuVideoAcceleratorFactories() override;
bool IsGpuVideoAcceleratorEnabled() override;
// CreateVideo{Decode,Encode}Accelerator returns scoped_ptr, which the mocking
// framework does not want. Trampoline them.
MOCK_METHOD0(DoCreateVideoDecodeAccelerator, VideoDecodeAccelerator*());
MOCK_METHOD0(DoCreateVideoEncodeAccelerator, VideoEncodeAccelerator*());
MOCK_METHOD5(CreateTextures,
bool(int32_t count,
const gfx::Size& size,
std::vector<uint32_t>* texture_ids,
std::vector<gpu::Mailbox>* texture_mailboxes,
uint32_t texture_target));
MOCK_METHOD1(DeleteTexture, void(uint32_t texture_id));
MOCK_METHOD1(WaitSyncToken, void(const gpu::SyncToken& sync_token));
MOCK_METHOD0(GetTaskRunner, scoped_refptr<base::SingleThreadTaskRunner>());
MOCK_METHOD0(GetVideoDecodeAcceleratorCapabilities,
VideoDecodeAccelerator::Capabilities());
MOCK_METHOD0(GetVideoEncodeAcceleratorSupportedProfiles,
VideoEncodeAccelerator::SupportedProfiles());
std::unique_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer(
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage) override;
bool ShouldUseGpuMemoryBuffersForVideoFrames() const override;
unsigned ImageTextureTarget(gfx::BufferFormat format) override;
VideoPixelFormat VideoFrameOutputFormat() override {
return video_frame_output_format_;
};
std::unique_ptr<GpuVideoAcceleratorFactories::ScopedGLContextLock>
GetGLContextLock() override;
void SetVideoFrameOutputFormat(
const VideoPixelFormat video_frame_output_format) {
video_frame_output_format_ = video_frame_output_format;
};
void SetFailToAllocateGpuMemoryBufferForTesting(bool fail) {
fail_to_allocate_gpu_memory_buffer_ = fail;
}
void SetGpuMemoryBuffersInUseByMacOSWindowServer(bool in_use);
std::unique_ptr<base::SharedMemory> CreateSharedMemory(size_t size) override;
std::unique_ptr<VideoDecodeAccelerator> CreateVideoDecodeAccelerator()
override;
std::unique_ptr<VideoEncodeAccelerator> CreateVideoEncodeAccelerator()
override;
gpu::gles2::GLES2Interface* GetGLES2Interface() { return gles2_; }
private:
DISALLOW_COPY_AND_ASSIGN(MockGpuVideoAcceleratorFactories);
base::Lock lock_;
VideoPixelFormat video_frame_output_format_ = PIXEL_FORMAT_I420;
bool fail_to_allocate_gpu_memory_buffer_ = false;
gpu::gles2::GLES2Interface* gles2_;
};
} // namespace media
#endif // MEDIA_RENDERERS_MOCK_GPU_VIDEO_ACCELERATOR_FACTORIES_H_