blob: 3f9e514fb89c5e96774c25d05199a180f1147dd6 [file] [log] [blame]
// Copyright (c) 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// A base class for the toy client, which connects to a specified port and sends
// QUIC request to that endpoint.
#ifndef NET_TOOLS_QUIC_QUIC_CLIENT_BASE_H_
#define NET_TOOLS_QUIC_QUIC_CLIENT_BASE_H_
#include <memory>
#include <string>
#include "base/macros.h"
#include "net/base/ip_endpoint.h"
#include "net/log/net_log.h"
#include "net/quic/crypto/crypto_handshake.h"
#include "net/quic/crypto/quic_crypto_client_config.h"
#include "net/quic/quic_alarm_factory.h"
#include "net/quic/quic_bandwidth.h"
#include "net/quic/quic_client_push_promise_index.h"
#include "net/quic/quic_config.h"
#include "net/quic/quic_connection.h"
#include "net/quic/quic_packet_writer.h"
#include "net/quic/quic_protocol.h"
#include "net/tools/quic/quic_client_session.h"
#include "net/tools/quic/quic_spdy_client_stream.h"
namespace net {
class ProofVerifier;
class QuicServerId;
class QuicClientBase {
public:
QuicClientBase(const QuicServerId& server_id,
const QuicVersionVector& supported_versions,
const QuicConfig& config,
QuicConnectionHelperInterface* helper,
QuicAlarmFactory* alarm_factory,
ProofVerifier* proof_verifier);
~QuicClientBase();
// Initializes the client to create a connection. Should be called exactly
// once before calling StartConnect or Connect. Returns true if the
// initialization succeeds, false otherwise.
virtual bool Initialize();
// Returns true if the crypto handshake has yet to establish encryption.
// Returns false if encryption is active (even if the server hasn't confirmed
// the handshake) or if the connection has been closed.
bool EncryptionBeingEstablished();
// Returns a newly created QuicSpdyClientStream, owned by the
// QuicSimpleClient.
virtual QuicSpdyClientStream* CreateReliableClientStream();
// Wait for events until the stream with the given ID is closed.
void WaitForStreamToClose(QuicStreamId id);
// Wait for events until the handshake is confirmed.
void WaitForCryptoHandshakeConfirmed();
// Wait up to 50ms, and handle any events which occur.
// Returns true if there are any outstanding requests.
virtual bool WaitForEvents() = 0;
QuicClientSession* session() { return session_.get(); }
bool connected() const;
bool goaway_received() const;
const QuicServerId& server_id() const { return server_id_; }
// This should only be set before the initial Connect()
void set_server_id(const QuicServerId& server_id) { server_id_ = server_id; }
void SetUserAgentID(const std::string& user_agent_id) {
crypto_config_.set_user_agent_id(user_agent_id);
}
// SetChannelIDSource sets a ChannelIDSource that will be called, when the
// server supports channel IDs, to obtain a channel ID for signing a message
// proving possession of the channel ID. This object takes ownership of
// |source|.
void SetChannelIDSource(ChannelIDSource* source) {
crypto_config_.SetChannelIDSource(source);
}
const QuicVersionVector& supported_versions() const {
return supported_versions_;
}
void SetSupportedVersions(const QuicVersionVector& versions) {
supported_versions_ = versions;
}
QuicConfig* config() { return &config_; }
QuicCryptoClientConfig* crypto_config() { return &crypto_config_; }
// Change the initial maximum packet size of the connection. Has to be called
// before Connect()/StartConnect() in order to have any effect.
void set_initial_max_packet_length(QuicByteCount initial_max_packet_length) {
initial_max_packet_length_ = initial_max_packet_length;
}
int num_stateless_rejects_received() const {
return num_stateless_rejects_received_;
}
// The number of client hellos sent, taking stateless rejects into
// account. In the case of a stateless reject, the initial
// connection object may be torn down and a new one created. The
// user cannot rely upon the latest connection object to get the
// total number of client hellos sent, and should use this function
// instead.
int GetNumSentClientHellos();
// Gather the stats for the last session and update the stats for the overall
// connection.
void UpdateStats();
// The number of server config updates received. We assume no
// updates can be sent during a previously, statelessly rejected
// connection, so only the latest session is taken into account.
int GetNumReceivedServerConfigUpdates();
// Returns any errors that occurred at the connection-level (as
// opposed to the session-level). When a stateless reject occurs,
// the error of the last session may not reflect the overall state
// of the connection.
QuicErrorCode connection_error() const;
void set_connection_error(QuicErrorCode connection_error) {
connection_error_ = connection_error;
}
bool connected_or_attempting_connect() const {
return connected_or_attempting_connect_;
}
void set_connected_or_attempting_connect(
bool connected_or_attempting_connect) {
connected_or_attempting_connect_ = connected_or_attempting_connect;
}
QuicPacketWriter* writer() { return writer_.get(); }
void set_writer(QuicPacketWriter* writer) {
if (writer_.get() != writer) {
writer_.reset(writer);
}
}
void reset_writer() { writer_.reset(); }
QuicByteCount initial_max_packet_length() {
return initial_max_packet_length_;
}
ProofVerifier* proof_verifier() const;
void set_session(QuicClientSession* session) { session_.reset(session); }
QuicClientPushPromiseIndex* push_promise_index() {
return &push_promise_index_;
}
protected:
virtual QuicClientSession* CreateQuicClientSession(
QuicConnection* connection);
// Generates the next ConnectionId for |server_id_|. By default, if the
// cached server config contains a server-designated ID, that ID will be
// returned. Otherwise, the next random ID will be returned.
QuicConnectionId GetNextConnectionId();
// Returns the next server-designated ConnectionId from the cached config for
// |server_id_|, if it exists. Otherwise, returns 0.
QuicConnectionId GetNextServerDesignatedConnectionId();
// Generates a new, random connection ID (as opposed to a server-designated
// connection ID).
virtual QuicConnectionId GenerateNewConnectionId();
QuicConnectionHelperInterface* helper() { return helper_.get(); }
QuicAlarmFactory* alarm_factory() { return alarm_factory_.get(); }
void set_num_sent_client_hellos(int num_sent_client_hellos) {
num_sent_client_hellos_ = num_sent_client_hellos;
}
void set_num_stateless_rejects_received(int num_stateless_rejects_received) {
num_stateless_rejects_received_ = num_stateless_rejects_received;
}
private:
// |server_id_| is a tuple (hostname, port, is_https) of the server.
QuicServerId server_id_;
// config_ and crypto_config_ contain configuration and cached state about
// servers.
QuicConfig config_;
QuicCryptoClientConfig crypto_config_;
// Helper to be used by created connections. Needs to outlive |session_|.
std::unique_ptr<QuicConnectionHelperInterface> helper_;
// Helper to be used by created connections. Needs to outlive |session_|.
std::unique_ptr<QuicAlarmFactory> alarm_factory_;
// Writer used to actually send packets to the wire. Needs to outlive
// |session_|.
std::unique_ptr<QuicPacketWriter> writer_;
// Session which manages streams.
std::unique_ptr<QuicClientSession> session_;
// This vector contains QUIC versions which we currently support.
// This should be ordered such that the highest supported version is the first
// element, with subsequent elements in descending order (versions can be
// skipped as necessary). We will always pick supported_versions_[0] as the
// initial version to use.
QuicVersionVector supported_versions_;
// The initial value of maximum packet size of the connection. If set to
// zero, the default is used.
QuicByteCount initial_max_packet_length_;
// The number of stateless rejects received during the current/latest
// connection.
// TODO(jokulik): Consider some consistent naming scheme (or other) for member
// variables that are kept per-request, per-connection, and over the client's
// lifetime.
int num_stateless_rejects_received_;
// The number of hellos sent during the current/latest connection.
int num_sent_client_hellos_;
// Used to store any errors that occurred with the overall connection (as
// opposed to that associated with the last session object).
QuicErrorCode connection_error_;
// True when the client is attempting to connect or re-connect the session (in
// the case of a stateless reject). Set to false between a call to
// Disconnect() and the subsequent call to StartConnect(). When
// connected_or_attempting_connect_ is false, the session object corresponds
// to the previous client-level connection.
bool connected_or_attempting_connect_;
QuicClientPushPromiseIndex push_promise_index_;
DISALLOW_COPY_AND_ASSIGN(QuicClientBase);
};
} // namespace net
#endif // NET_TOOLS_QUIC_QUIC_CLIENT_BASE_H_