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* Copyright (C) 2008 Nikolas Zimmermann <>
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* Library General Public License for more details.
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
#ifndef ScriptLoader_h
#define ScriptLoader_h
#include "core/CoreExport.h"
#include "core/dom/PendingScript.h"
#include "core/fetch/FetchRequest.h"
#include "core/fetch/ResourceClient.h"
#include "core/fetch/ScriptResource.h"
#include "wtf/text/TextPosition.h"
#include "wtf/text/WTFString.h"
namespace blink {
class Element;
class ScriptLoaderClient;
class ScriptSourceCode;
class LocalFrame;
class CORE_EXPORT ScriptLoader : public GarbageCollectedFinalized<ScriptLoader>, public ScriptResourceClient {
static ScriptLoader* create(Element* element, bool createdByParser, bool isEvaluated, bool createdDuringDocumentWrite = false)
return new ScriptLoader(element, createdByParser, isEvaluated, createdDuringDocumentWrite);
~ScriptLoader() override;
Element* element() const { return m_element; }
enum LegacyTypeSupport { DisallowLegacyTypeInTypeAttribute, AllowLegacyTypeInTypeAttribute };
bool prepareScript(const TextPosition& scriptStartPosition = TextPosition::minimumPosition(), LegacyTypeSupport = DisallowLegacyTypeInTypeAttribute);
String scriptCharset() const { return m_characterEncoding; }
String scriptContent() const;
// Returns false if and only if execution was blocked.
bool executeScript(const ScriptSourceCode&, double* compilationFinishTime = 0);
virtual void execute();
// XML parser calls these
void dispatchLoadEvent();
void dispatchErrorEvent();
bool isScriptTypeSupported(LegacyTypeSupport) const;
bool haveFiredLoadEvent() const { return m_haveFiredLoad; }
bool willBeParserExecuted() const { return m_willBeParserExecuted; }
bool readyToBeParserExecuted() const { return m_readyToBeParserExecuted; }
bool willExecuteWhenDocumentFinishedParsing() const { return m_willExecuteWhenDocumentFinishedParsing; }
ScriptResource* resource() { return m_resource.get(); }
void setHaveFiredLoadEvent(bool haveFiredLoad) { m_haveFiredLoad = haveFiredLoad; }
bool isParserInserted() const { return m_parserInserted; }
bool alreadyStarted() const { return m_alreadyStarted; }
bool forceAsync() const { return m_forceAsync; }
// Helper functions used by our parent classes.
void didNotifySubtreeInsertionsToDocument();
void childrenChanged();
void handleSourceAttribute(const String& sourceUrl);
void handleAsyncAttribute();
virtual bool isReady() const { return m_pendingScript && m_pendingScript->isReady(); }
bool errorOccurred() const { return m_pendingScript && m_pendingScript->errorOccurred(); }
// Clears the connection to the PendingScript (and Element and Resource).
void detach();
bool wasCreatedDuringDocumentWrite() { return m_createdDuringDocumentWrite; }
ScriptLoader(Element*, bool createdByParser, bool isEvaluated, bool createdDuringDocumentWrite);
bool ignoresLoadRequest() const;
bool isScriptForEventSupported() const;
void logScriptMimetype(ScriptResource*, LocalFrame*, String);
bool fetchScript(const String& sourceUrl, FetchRequest::DeferOption);
ScriptLoaderClient* client() const;
// ResourceClient
void notifyFinished(Resource*) override;
String debugName() const override { return "ScriptLoader"; }
Member<Element> m_element;
Member<ScriptResource> m_resource;
WTF::OrdinalNumber m_startLineNumber;
String m_characterEncoding;
String m_fallbackCharacterEncoding;
bool m_parserInserted : 1;
bool m_isExternalScript : 1;
bool m_alreadyStarted : 1;
bool m_haveFiredLoad : 1;
bool m_willBeParserExecuted : 1; // Same as "The parser will handle executing the script."
bool m_readyToBeParserExecuted : 1;
bool m_willExecuteInOrder : 1;
bool m_willExecuteWhenDocumentFinishedParsing : 1;
bool m_forceAsync : 1;
const bool m_createdDuringDocumentWrite : 1;
Member<PendingScript> m_pendingScript;
ScriptLoader* toScriptLoaderIfPossible(Element*);
} // namespace blink
#endif // ScriptLoader_h