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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_PANNER_NODE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_PANNER_NODE_H_
#include <memory>
#include "third_party/blink/renderer/modules/webaudio/audio_listener.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node.h"
#include "third_party/blink/renderer/modules/webaudio/audio_param.h"
#include "third_party/blink/renderer/platform/audio/audio_bus.h"
#include "third_party/blink/renderer/platform/audio/cone_effect.h"
#include "third_party/blink/renderer/platform/audio/distance_effect.h"
#include "third_party/blink/renderer/platform/audio/panner.h"
#include "third_party/blink/renderer/platform/geometry/float_point_3d.h"
#include "third_party/blink/renderer/platform/wtf/hash_map.h"
namespace blink {
class BaseAudioContext;
class PannerOptions;
// PannerNode is an AudioNode with one input and one output.
// It positions a sound in 3D space, with the exact effect dependent on the
// panning model. It has a position and an orientation in 3D space which is
// relative to the position and orientation of the context's AudioListener. A
// distance effect will attenuate the gain as the position moves away from the
// listener. A cone effect will attenuate the gain as the orientation moves
// away from the listener. All of these effects follow the OpenAL specification
// very closely.
class PannerHandler final : public AudioHandler {
public:
// These enums are used to distinguish what cached values of panner are dirty.
enum {
kAzimuthElevationDirty = 0x1,
kDistanceConeGainDirty = 0x2,
};
static scoped_refptr<PannerHandler> Create(AudioNode&,
float sample_rate,
AudioParamHandler& position_x,
AudioParamHandler& position_y,
AudioParamHandler& position_z,
AudioParamHandler& orientation_x,
AudioParamHandler& orientation_y,
AudioParamHandler& orientation_z);
~PannerHandler() override;
// AudioHandler
void Process(uint32_t frames_to_process) override;
void ProcessSampleAccurateValues(AudioBus* destination,
const AudioBus* source,
uint32_t frames_to_process);
void ProcessOnlyAudioParams(uint32_t frames_to_process) override;
void Initialize() override;
void Uninitialize() override;
// Panning model
String PanningModel() const;
void SetPanningModel(const String&);
// Position and orientation
void SetPosition(float x, float y, float z, ExceptionState&);
void SetOrientation(float x, float y, float z, ExceptionState&);
// Distance parameters
String DistanceModel() const;
void SetDistanceModel(const String&);
double RefDistance() { return distance_effect_.RefDistance(); }
void SetRefDistance(double);
double MaxDistance() { return distance_effect_.MaxDistance(); }
void SetMaxDistance(double);
double RolloffFactor() { return distance_effect_.RolloffFactor(); }
void SetRolloffFactor(double);
// Sound cones - angles in degrees
double ConeInnerAngle() const { return cone_effect_.InnerAngle(); }
void SetConeInnerAngle(double);
double ConeOuterAngle() const { return cone_effect_.OuterAngle(); }
void SetConeOuterAngle(double);
double ConeOuterGain() const { return cone_effect_.OuterGain(); }
void SetConeOuterGain(double);
void MarkPannerAsDirty(unsigned);
double TailTime() const override { return panner_ ? panner_->TailTime() : 0; }
double LatencyTime() const override {
return panner_ ? panner_->LatencyTime() : 0;
}
bool RequiresTailProcessing() const final;
void SetChannelCount(unsigned, ExceptionState&) final;
void SetChannelCountMode(const String&, ExceptionState&) final;
private:
PannerHandler(AudioNode&,
float sample_rate,
AudioParamHandler& position_x,
AudioParamHandler& position_y,
AudioParamHandler& position_z,
AudioParamHandler& orientation_x,
AudioParamHandler& orientation_y,
AudioParamHandler& orientation_z);
// BaseAudioContext's listener
AudioListener* Listener();
bool SetPanningModel(unsigned); // Returns true on success.
bool SetDistanceModel(unsigned); // Returns true on success.
void CalculateAzimuthElevation(double* out_azimuth,
double* out_elevation,
const FloatPoint3D& position,
const FloatPoint3D& listener_position,
const FloatPoint3D& listener_forward,
const FloatPoint3D& listener_up);
// Returns the combined distance and cone gain attenuation.
float CalculateDistanceConeGain(const FloatPoint3D& position,
const FloatPoint3D& orientation,
const FloatPoint3D& listener_position);
void AzimuthElevation(double* out_azimuth, double* out_elevation);
float DistanceConeGain();
bool IsAzimuthElevationDirty() const { return is_azimuth_elevation_dirty_; }
bool IsDistanceConeGainDirty() const { return is_distance_cone_gain_dirty_; }
void UpdateDirtyState();
// AudioListener is held alive by PannerNode.
CrossThreadWeakPersistent<AudioListener> listener_;
std::unique_ptr<Panner> panner_;
unsigned panning_model_;
unsigned distance_model_;
bool is_azimuth_elevation_dirty_;
bool is_distance_cone_gain_dirty_;
// Gain
DistanceEffect distance_effect_;
ConeEffect cone_effect_;
// Cached values
double cached_azimuth_;
double cached_elevation_;
float cached_distance_cone_gain_;
const FloatPoint3D GetPosition() const {
return FloatPoint3D(position_x_->Value(), position_y_->Value(),
position_z_->Value());
}
const FloatPoint3D Orientation() const {
return FloatPoint3D(orientation_x_->Value(), orientation_y_->Value(),
orientation_z_->Value());
}
// True if any of this panner's AudioParams have automations.
bool HasSampleAccurateValues() const;
scoped_refptr<AudioParamHandler> position_x_;
scoped_refptr<AudioParamHandler> position_y_;
scoped_refptr<AudioParamHandler> position_z_;
scoped_refptr<AudioParamHandler> orientation_x_;
scoped_refptr<AudioParamHandler> orientation_y_;
scoped_refptr<AudioParamHandler> orientation_z_;
FloatPoint3D last_position_;
FloatPoint3D last_orientation_;
// Synchronize process() with setting of the panning model, source's location
// information, listener, distance parameters and sound cones.
mutable Mutex process_lock_;
};
class PannerNode final : public AudioNode {
DEFINE_WRAPPERTYPEINFO();
public:
static PannerNode* Create(BaseAudioContext&, ExceptionState&);
static PannerNode* Create(BaseAudioContext*,
const PannerOptions*,
ExceptionState&);
PannerHandler& GetPannerHandler() const;
PannerNode(BaseAudioContext&);
void Trace(blink::Visitor*) override;
// Uses a 3D cartesian coordinate system
AudioParam* positionX() const { return position_x_; }
AudioParam* positionY() const { return position_y_; }
AudioParam* positionZ() const { return position_z_; }
AudioParam* orientationX() const { return orientation_x_; }
AudioParam* orientationY() const { return orientation_y_; }
AudioParam* orientationZ() const { return orientation_z_; }
String panningModel() const;
void setPanningModel(const String&);
void setPosition(float x, float y, float z, ExceptionState&);
void setOrientation(float x, float y, float z, ExceptionState&);
String distanceModel() const;
void setDistanceModel(const String&);
double refDistance() const;
void setRefDistance(double, ExceptionState&);
double maxDistance() const;
void setMaxDistance(double, ExceptionState&);
double rolloffFactor() const;
void setRolloffFactor(double, ExceptionState&);
double coneInnerAngle() const;
void setConeInnerAngle(double);
double coneOuterAngle() const;
void setConeOuterAngle(double);
double coneOuterGain() const;
void setConeOuterGain(double, ExceptionState&);
private:
Member<AudioParam> position_x_;
Member<AudioParam> position_y_;
Member<AudioParam> position_z_;
Member<AudioParam> orientation_x_;
Member<AudioParam> orientation_y_;
Member<AudioParam> orientation_z_;
// This listener is held alive here to allow referencing it from PannerHandler
// via weak reference.
Member<AudioListener> listener_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_PANNER_NODE_H_