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/*
* Copyright (C) 2012 Intel Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DIRECT_CONVOLVER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DIRECT_CONVOLVER_H_
#include <memory>
#include "base/macros.h"
#include "third_party/blink/renderer/platform/audio/audio_array.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
namespace blink {
class PLATFORM_EXPORT DirectConvolver {
USING_FAST_MALLOC(DirectConvolver);
public:
DirectConvolver(size_t input_block_size,
std::unique_ptr<AudioFloatArray> convolution_kernel);
void Process(const float* source_p,
float* dest_p,
uint32_t frames_to_process);
void Reset();
size_t ConvolutionKernelSize() const { return convolution_kernel_->size(); }
private:
size_t input_block_size_;
AudioFloatArray buffer_;
std::unique_ptr<AudioFloatArray> convolution_kernel_;
AudioFloatArray prepared_convolution_kernel_;
DISALLOW_COPY_AND_ASSIGN(DirectConvolver);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DIRECT_CONVOLVER_H_