| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_REVERB_CONVOLVER_STAGE_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_REVERB_CONVOLVER_STAGE_H_ |
| |
| #include <memory> |
| |
| #include "base/macros.h" |
| #include "third_party/blink/renderer/platform/audio/audio_array.h" |
| #include "third_party/blink/renderer/platform/audio/fft_frame.h" |
| #include "third_party/blink/renderer/platform/wtf/allocator.h" |
| |
| namespace blink { |
| |
| class ReverbAccumulationBuffer; |
| class ReverbConvolver; |
| class FFTConvolver; |
| class DirectConvolver; |
| |
| // A ReverbConvolverStage represents the convolution associated with a |
| // sub-section of a large impulse response. It incorporates a delay line to |
| // account for the offset of the sub-section within the larger impulse |
| // response. |
| class PLATFORM_EXPORT ReverbConvolverStage { |
| USING_FAST_MALLOC(ReverbConvolverStage); |
| |
| public: |
| // renderPhase is useful to know so that we can manipulate the pre versus post |
| // delay so that stages will perform their heavy work (FFT processing) on |
| // different slices to balance the load in a real-time thread. |
| ReverbConvolverStage(const float* impulse_response, |
| size_t response_length, |
| size_t reverb_total_latency, |
| size_t stage_offset, |
| size_t stage_length, |
| size_t fft_size, |
| size_t render_phase, |
| size_t render_slice_size, |
| ReverbAccumulationBuffer*, |
| bool direct_mode = false); |
| |
| // WARNING: framesToProcess must be such that it evenly divides the delay |
| // buffer size (stage_offset). |
| void Process(const float* source, uint32_t frames_to_process); |
| |
| void ProcessInBackground(ReverbConvolver* convolver, |
| uint32_t frames_to_process); |
| |
| void Reset(); |
| |
| // Useful for background processing |
| int InputReadIndex() const { return input_read_index_; } |
| |
| private: |
| std::unique_ptr<FFTFrame> fft_kernel_; |
| std::unique_ptr<FFTConvolver> fft_convolver_; |
| |
| AudioFloatArray pre_delay_buffer_; |
| |
| ReverbAccumulationBuffer* accumulation_buffer_; |
| int accumulation_read_index_; |
| int input_read_index_; |
| |
| size_t pre_delay_length_; |
| size_t post_delay_length_; |
| size_t pre_read_write_index_; |
| size_t frames_processed_; |
| |
| AudioFloatArray temporary_buffer_; |
| |
| bool direct_mode_; |
| std::unique_ptr<DirectConvolver> direct_convolver_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ReverbConvolverStage); |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_REVERB_CONVOLVER_STAGE_H_ |