blob: 33792cd6a1365755354155da84b28c44e71406e1 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/controller/bloated_renderer_detector.h"
#include "third_party/blink/renderer/platform/bindings/v8_per_isolate_data.h"
#include "third_party/blink/renderer/platform/instrumentation/resource_coordinator/renderer_resource_coordinator.h"
namespace blink {
static BloatedRendererDetector* g_bloated_renderer_detector = nullptr;
void BloatedRendererDetector::Initialize() {
g_bloated_renderer_detector =
new BloatedRendererDetector(WTF::CurrentTimeTicks());
}
NearV8HeapLimitHandling
BloatedRendererDetector::OnNearV8HeapLimitOnMainThread() {
return g_bloated_renderer_detector->OnNearV8HeapLimitOnMainThreadImpl();
}
NearV8HeapLimitHandling
BloatedRendererDetector::OnNearV8HeapLimitOnMainThreadImpl() {
WTF::TimeTicks now = WTF::CurrentTimeTicks();
if (!RuntimeEnabledFeatures::
BloatedRendererDetectionSkipUptimeCheckEnabled()) {
WTF::TimeDelta delta = now - last_detection_time_;
if (delta.InMinutes() < kMinimumCooldownInMinutes) {
return NearV8HeapLimitHandling::kIgnoredDueToCooldownTime;
}
}
last_detection_time_ = now;
RendererResourceCoordinator::Get().OnRendererIsBloated();
return NearV8HeapLimitHandling::kForwardedToBrowser;
}
} // namespace blink