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// Copyright 2025 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_ACTOR_UI_ACTOR_OVERLAY_HANDLER_H_
#define CHROME_BROWSER_ACTOR_UI_ACTOR_OVERLAY_HANDLER_H_
#include "chrome/browser/actor/ui/actor_overlay.mojom.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
namespace content {
class WebContents;
} // namespace content
namespace actor::ui {
class ActorOverlayHandler : public mojom::ActorOverlayPageHandler {
public:
ActorOverlayHandler(
mojo::PendingRemote<mojom::ActorOverlayPage> page,
mojo::PendingReceiver<mojom::ActorOverlayPageHandler> receiver,
content::WebContents* web_contents);
ActorOverlayHandler(const ActorOverlayHandler&) = delete;
ActorOverlayHandler& operator=(const ActorOverlayHandler&) = delete;
~ActorOverlayHandler() override;
// mojom::ActorOverlayPageHandler:
// Notifies the ActorUiTabController that the user's hovering status over the
// overlay has changed. Called by the ActorOverlay WebUI (renderer-side).
void OnHoverStatusChanged(bool is_hovering) override;
// mojom::ActorOverlayPage:
// Forwards the scrim background visibility to WebUI.
void SetOverlayBackground(bool is_visible);
private:
// Is the user hovering over the actor overlay.
bool is_hovering_ = false;
raw_ptr<content::WebContents> web_contents_ = nullptr;
mojo::Remote<mojom::ActorOverlayPage> page_;
mojo::Receiver<mojom::ActorOverlayPageHandler> receiver_{this};
};
} // namespace actor::ui
#endif // CHROME_BROWSER_ACTOR_UI_ACTOR_OVERLAY_HANDLER_H_