blob: 4db4eea75a4495b121fbe2838b8aef1f55030c79 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/surface_texture_gl_owner.h"
#include <stdint.h>
#include <memory>
#include "base/bind.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context_egl.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_share_group.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/init/gl_factory.h"
using testing::Invoke;
using testing::NiceMock;
using testing::_;
namespace media {
class SurfaceTextureGLOwnerTest : public testing::Test {
public:
SurfaceTextureGLOwnerTest() {}
~SurfaceTextureGLOwnerTest() override {}
protected:
void SetUp() override {
gl::init::InitializeGLOneOffImplementation(gl::kGLImplementationEGLGLES2,
false, false, false, true);
surface_ = new gl::PbufferGLSurfaceEGL(gfx::Size(320, 240));
surface_->Initialize();
share_group_ = new gl::GLShareGroup();
context_ = new gl::GLContextEGL(share_group_.get());
context_->Initialize(surface_.get(), gl::GLContextAttribs());
ASSERT_TRUE(context_->MakeCurrent(surface_.get()));
surface_texture_ = SurfaceTextureGLOwnerImpl::Create();
texture_id_ = surface_texture_->GetTextureId();
// Bind and un-bind the texture, since that's required for glIsTexture to
// return true.
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
ASSERT_TRUE(glIsTexture(texture_id_));
}
void TearDown() override {
surface_texture_ = nullptr;
context_ = nullptr;
share_group_ = nullptr;
surface_ = nullptr;
gl::init::ShutdownGL();
}
scoped_refptr<SurfaceTextureGLOwner> surface_texture_;
GLuint texture_id_ = 0;
scoped_refptr<gl::GLContext> context_;
scoped_refptr<gl::GLShareGroup> share_group_;
scoped_refptr<gl::GLSurface> surface_;
base::MessageLoop message_loop_;
};
// Verify that SurfaceTextureGLOwner creates a bindable GL texture, and deletes
// it during destruction.
TEST_F(SurfaceTextureGLOwnerTest, GLTextureIsCreatedAndDestroyed) {
// |texture_id| should not work anymore after we delete |surface_texture|.
surface_texture_ = nullptr;
ASSERT_FALSE(glIsTexture(texture_id_));
}
// Calling ReleaseBackBuffers shouldn't deallocate the texture handle.
TEST_F(SurfaceTextureGLOwnerTest, ReleaseDoesntDestroyTexture) {
surface_texture_->ReleaseBackBuffers();
ASSERT_TRUE(glIsTexture(texture_id_));
}
// Make sure that |surface_texture_| remembers the correct context and surface.
TEST_F(SurfaceTextureGLOwnerTest, ContextAndSurfaceAreCaptured) {
ASSERT_EQ(context_, surface_texture_->GetContext());
ASSERT_EQ(surface_, surface_texture_->GetSurface());
}
// Verify that destruction works even if some other context is current.
TEST_F(SurfaceTextureGLOwnerTest, DestructionWorksWithWrongContext) {
scoped_refptr<gl::GLSurface> new_surface(
new gl::PbufferGLSurfaceEGL(gfx::Size(320, 240)));
new_surface->Initialize();
scoped_refptr<gl::GLShareGroup> new_share_group(new gl::GLShareGroup());
scoped_refptr<gl::GLContext> new_context(
new gl::GLContextEGL(new_share_group.get()));
new_context->Initialize(new_surface.get(), gl::GLContextAttribs());
ASSERT_TRUE(new_context->MakeCurrent(new_surface.get()));
surface_texture_ = nullptr;
ASSERT_FALSE(glIsTexture(texture_id_));
// |new_context| should still be current.
ASSERT_TRUE(new_context->IsCurrent(new_surface.get()));
new_context = nullptr;
new_share_group = nullptr;
new_surface = nullptr;
}
} // namespace media