blob: 2fd0939ad6cec659a084576f3cf45bc706139b2c [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/config/gpu_util.h"
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "base/command_line.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_split.h"
#include "base/strings/stringprintf.h"
#include "build/build_config.h"
#include "gpu/config/gpu_blacklist.h"
#include "gpu/config/gpu_crash_keys.h"
#include "gpu/config/gpu_driver_bug_list.h"
#include "gpu/config/gpu_driver_bug_workaround_type.h"
#include "gpu/config/gpu_feature_type.h"
#include "gpu/config/gpu_finch_features.h"
#include "gpu/config/gpu_info.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/config/gpu_switches.h"
#include "ui/gfx/extension_set.h"
#include "ui/gl/buildflags.h"
#include "ui/gl/gl_switches.h"
#if defined(OS_ANDROID)
#include "base/no_destructor.h"
#include "base/synchronization/lock.h"
#include "ui/gl/android/android_surface_control_compat.h"
#include "ui/gl/init/gl_factory.h"
#endif // OS_ANDROID
namespace gpu {
namespace {
GpuFeatureStatus GetAndroidSurfaceControlFeatureStatus(
const std::set<int>& blacklisted_features,
const GpuPreferences& gpu_preferences) {
#if !defined(OS_ANDROID)
return kGpuFeatureStatusDisabled;
#else
if (blacklisted_features.count(GPU_FEATURE_TYPE_ANDROID_SURFACE_CONTROL))
return kGpuFeatureStatusBlacklisted;
if (!gpu_preferences.enable_android_surface_control)
return kGpuFeatureStatusDisabled;
DCHECK(gl::SurfaceControl::IsSupported());
return kGpuFeatureStatusEnabled;
#endif
}
GpuFeatureStatus GetGpuRasterizationFeatureStatus(
const std::set<int>& blacklisted_features,
const base::CommandLine& command_line) {
if (command_line.HasSwitch(switches::kDisableGpuRasterization))
return kGpuFeatureStatusDisabled;
else if (command_line.HasSwitch(switches::kEnableGpuRasterization))
return kGpuFeatureStatusEnabled;
if (blacklisted_features.count(GPU_FEATURE_TYPE_GPU_RASTERIZATION))
return kGpuFeatureStatusBlacklisted;
// Gpu Rasterization on platforms that are not fully enabled is controlled by
// a finch experiment.
if (!base::FeatureList::IsEnabled(features::kDefaultEnableGpuRasterization))
return kGpuFeatureStatusDisabled;
return kGpuFeatureStatusEnabled;
}
GpuFeatureStatus GetOopRasterizationFeatureStatus(
const std::set<int>& blacklisted_features,
const base::CommandLine& command_line,
const GpuPreferences& gpu_preferences,
const GPUInfo& gpu_info) {
#if defined(OS_WIN)
// On Windows, using the validating decoder causes a lot of errors. This
// could be fixed independently, but validating decoder is going away.
// See: http://crbug.com/949773.
if (!gpu_info.passthrough_cmd_decoder)
return kGpuFeatureStatusDisabled;
#endif
// OOP rasterization requires GPU rasterization, so if blacklisted or
// disabled, report the same.
auto status =
GetGpuRasterizationFeatureStatus(blacklisted_features, command_line);
if (status != kGpuFeatureStatusEnabled)
return status;
// If we can't create a GrContext for whatever reason, don't enable oop
// rasterization.
if (!gpu_info.oop_rasterization_supported)
return kGpuFeatureStatusDisabled;
if (gpu_preferences.disable_oop_rasterization)
return kGpuFeatureStatusDisabled;
else if (gpu_preferences.enable_oop_rasterization)
return kGpuFeatureStatusEnabled;
// TODO(enne): Eventually oop rasterization will replace gpu rasterization,
// and so we will need to address the underlying bugs or turn of GPU
// rasterization for these cases.
if (blacklisted_features.count(GPU_FEATURE_TYPE_OOP_RASTERIZATION))
return kGpuFeatureStatusBlacklisted;
// OOP Rasterization on platforms that are not fully enabled is controlled by
// a finch experiment.
if (!base::FeatureList::IsEnabled(features::kDefaultEnableOopRasterization))
return kGpuFeatureStatusDisabled;
return kGpuFeatureStatusEnabled;
}
GpuFeatureStatus GetWebGLFeatureStatus(
const std::set<int>& blacklisted_features,
bool use_swift_shader) {
if (use_swift_shader)
return kGpuFeatureStatusEnabled;
if (blacklisted_features.count(GPU_FEATURE_TYPE_ACCELERATED_WEBGL))
return kGpuFeatureStatusBlacklisted;
return kGpuFeatureStatusEnabled;
}
GpuFeatureStatus GetWebGL2FeatureStatus(
const std::set<int>& blacklisted_features,
bool use_swift_shader) {
if (use_swift_shader)
return kGpuFeatureStatusEnabled;
if (blacklisted_features.count(GPU_FEATURE_TYPE_ACCELERATED_WEBGL2))
return kGpuFeatureStatusBlacklisted;
return kGpuFeatureStatusEnabled;
}
GpuFeatureStatus Get2DCanvasFeatureStatus(
const std::set<int>& blacklisted_features,
bool use_swift_shader) {
if (use_swift_shader) {
// This is for testing only. Chrome should exercise the GPU accelerated
// path on top of SwiftShader driver.
return kGpuFeatureStatusEnabled;
}
if (blacklisted_features.count(GPU_FEATURE_TYPE_ACCELERATED_2D_CANVAS))
return kGpuFeatureStatusSoftware;
return kGpuFeatureStatusEnabled;
}
GpuFeatureStatus GetFlash3DFeatureStatus(
const std::set<int>& blacklisted_features,
bool use_swift_shader) {
if (use_swift_shader) {
// This is for testing only. Chrome should exercise the GPU accelerated
// path on top of SwiftShader driver.
return kGpuFeatureStatusEnabled;
}
if (blacklisted_features.count(GPU_FEATURE_TYPE_FLASH3D))
return kGpuFeatureStatusBlacklisted;
return kGpuFeatureStatusEnabled;
}
GpuFeatureStatus GetFlashStage3DFeatureStatus(
const std::set<int>& blacklisted_features,
bool use_swift_shader) {
if (use_swift_shader) {
// This is for testing only. Chrome should exercise the GPU accelerated
// path on top of SwiftShader driver.
return kGpuFeatureStatusEnabled;
}
if (blacklisted_features.count(GPU_FEATURE_TYPE_FLASH_STAGE3D))
return kGpuFeatureStatusBlacklisted;
return kGpuFeatureStatusEnabled;
}
GpuFeatureStatus GetFlashStage3DBaselineFeatureStatus(
const std::set<int>& blacklisted_features,
bool use_swift_shader) {
if (use_swift_shader) {
// This is for testing only. Chrome should exercise the GPU accelerated
// path on top of SwiftShader driver.
return kGpuFeatureStatusEnabled;
}
if (blacklisted_features.count(GPU_FEATURE_TYPE_FLASH_STAGE3D) ||
blacklisted_features.count(GPU_FEATURE_TYPE_FLASH_STAGE3D_BASELINE))
return kGpuFeatureStatusBlacklisted;
return kGpuFeatureStatusEnabled;
}
GpuFeatureStatus GetAcceleratedVideoDecodeFeatureStatus(
const std::set<int>& blacklisted_features,
bool use_swift_shader) {
if (use_swift_shader)
return kGpuFeatureStatusDisabled;
if (blacklisted_features.count(GPU_FEATURE_TYPE_ACCELERATED_VIDEO_DECODE))
return kGpuFeatureStatusBlacklisted;
return kGpuFeatureStatusEnabled;
}
GpuFeatureStatus GetGpuCompositingFeatureStatus(
const std::set<int>& blacklisted_features,
bool use_swift_shader) {
if (use_swift_shader) {
// This is for testing only. Chrome should exercise the GPU accelerated
// path on top of SwiftShader driver.
return kGpuFeatureStatusEnabled;
}
if (blacklisted_features.count(GPU_FEATURE_TYPE_GPU_COMPOSITING))
return kGpuFeatureStatusBlacklisted;
return kGpuFeatureStatusEnabled;
}
GpuFeatureStatus GetProtectedVideoDecodeFeatureStatus(
const std::set<int>& blacklisted_features,
const GPUInfo& gpu_info,
bool use_swift_shader) {
if (use_swift_shader)
return kGpuFeatureStatusDisabled;
if (blacklisted_features.count(GPU_FEATURE_TYPE_PROTECTED_VIDEO_DECODE))
return kGpuFeatureStatusBlacklisted;
return kGpuFeatureStatusEnabled;
}
void AppendWorkaroundsToCommandLine(const GpuFeatureInfo& gpu_feature_info,
base::CommandLine* command_line) {
if (gpu_feature_info.IsWorkaroundEnabled(DISABLE_D3D11)) {
command_line->AppendSwitch(switches::kDisableD3D11);
}
if (gpu_feature_info.IsWorkaroundEnabled(DISABLE_ES3_GL_CONTEXT)) {
command_line->AppendSwitch(switches::kDisableES3GLContext);
}
if (gpu_feature_info.IsWorkaroundEnabled(
DISABLE_ES3_GL_CONTEXT_FOR_TESTING)) {
command_line->AppendSwitch(switches::kDisableES3GLContextForTesting);
}
#if defined(OS_WIN)
if (gpu_feature_info.IsWorkaroundEnabled(DISABLE_DIRECT_COMPOSITION)) {
command_line->AppendSwitch(switches::kDisableDirectComposition);
}
if (gpu_feature_info.IsWorkaroundEnabled(DISABLE_DIRECT_COMPOSITION_LAYERS)) {
command_line->AppendSwitch(switches::kDisableDirectCompositionLayers);
}
#endif
}
// Adjust gpu feature status based on enabled gpu driver bug workarounds.
void AdjustGpuFeatureStatusToWorkarounds(GpuFeatureInfo* gpu_feature_info) {
if (gpu_feature_info->IsWorkaroundEnabled(DISABLE_D3D11) ||
gpu_feature_info->IsWorkaroundEnabled(DISABLE_ES3_GL_CONTEXT)) {
gpu_feature_info->status_values[GPU_FEATURE_TYPE_ACCELERATED_WEBGL2] =
kGpuFeatureStatusBlacklisted;
}
if (gpu_feature_info->IsWorkaroundEnabled(DISABLE_AIMAGEREADER)) {
gpu_feature_info->status_values[GPU_FEATURE_TYPE_ANDROID_SURFACE_CONTROL] =
kGpuFeatureStatusBlacklisted;
}
}
GPUInfo* g_gpu_info_cache = nullptr;
GpuFeatureInfo* g_gpu_feature_info_cache = nullptr;
} // namespace
GpuFeatureInfo ComputeGpuFeatureInfoWithHardwareAccelerationDisabled() {
GpuFeatureInfo gpu_feature_info;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_2D_CANVAS] =
kGpuFeatureStatusSoftware;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_GPU_COMPOSITING] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_WEBGL] =
kGpuFeatureStatusSoftware;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_FLASH3D] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_FLASH_STAGE3D] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_VIDEO_DECODE] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_FLASH_STAGE3D_BASELINE] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_GPU_RASTERIZATION] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_WEBGL2] =
kGpuFeatureStatusSoftware;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_PROTECTED_VIDEO_DECODE] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_OOP_RASTERIZATION] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ANDROID_SURFACE_CONTROL] =
kGpuFeatureStatusDisabled;
#if DCHECK_IS_ON()
for (int ii = 0; ii < NUMBER_OF_GPU_FEATURE_TYPES; ++ii) {
DCHECK_NE(kGpuFeatureStatusUndefined, gpu_feature_info.status_values[ii]);
}
#endif
return gpu_feature_info;
}
GpuFeatureInfo ComputeGpuFeatureInfoWithNoGpu() {
GpuFeatureInfo gpu_feature_info;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_2D_CANVAS] =
kGpuFeatureStatusSoftware;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_GPU_COMPOSITING] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_WEBGL] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_FLASH3D] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_FLASH_STAGE3D] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_VIDEO_DECODE] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_FLASH_STAGE3D_BASELINE] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_GPU_RASTERIZATION] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_WEBGL2] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_PROTECTED_VIDEO_DECODE] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_OOP_RASTERIZATION] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ANDROID_SURFACE_CONTROL] =
kGpuFeatureStatusDisabled;
#if DCHECK_IS_ON()
for (int ii = 0; ii < NUMBER_OF_GPU_FEATURE_TYPES; ++ii) {
DCHECK_NE(kGpuFeatureStatusUndefined, gpu_feature_info.status_values[ii]);
}
#endif
return gpu_feature_info;
}
GpuFeatureInfo ComputeGpuFeatureInfoForSwiftShader() {
GpuFeatureInfo gpu_feature_info;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_2D_CANVAS] =
kGpuFeatureStatusSoftware;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_GPU_COMPOSITING] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_WEBGL] =
kGpuFeatureStatusSoftware;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_FLASH3D] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_FLASH_STAGE3D] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_VIDEO_DECODE] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_FLASH_STAGE3D_BASELINE] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_GPU_RASTERIZATION] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_WEBGL2] =
kGpuFeatureStatusSoftware;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_PROTECTED_VIDEO_DECODE] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_OOP_RASTERIZATION] =
kGpuFeatureStatusDisabled;
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ANDROID_SURFACE_CONTROL] =
kGpuFeatureStatusDisabled;
#if DCHECK_IS_ON()
for (int ii = 0; ii < NUMBER_OF_GPU_FEATURE_TYPES; ++ii) {
DCHECK_NE(kGpuFeatureStatusUndefined, gpu_feature_info.status_values[ii]);
}
#endif
return gpu_feature_info;
}
GpuFeatureInfo ComputeGpuFeatureInfo(const GPUInfo& gpu_info,
const GpuPreferences& gpu_preferences,
base::CommandLine* command_line,
bool* needs_more_info) {
DCHECK(!needs_more_info || !(*needs_more_info));
bool use_swift_shader = false;
if (command_line->HasSwitch(switches::kUseGL)) {
std::string use_gl = command_line->GetSwitchValueASCII(switches::kUseGL);
if (use_gl == gl::kGLImplementationSwiftShaderName)
use_swift_shader = true;
else if (use_gl == gl::kGLImplementationSwiftShaderForWebGLName)
return ComputeGpuFeatureInfoForSwiftShader();
else if (use_gl == gl::kGLImplementationDisabledName)
return ComputeGpuFeatureInfoWithNoGpu();
}
GpuFeatureInfo gpu_feature_info;
std::set<int> blacklisted_features;
if (!gpu_preferences.ignore_gpu_blacklist &&
!command_line->HasSwitch(switches::kUseGpuInTests)) {
std::unique_ptr<GpuBlacklist> list(GpuBlacklist::Create());
if (gpu_preferences.log_gpu_control_list_decisions)
list->EnableControlListLogging("gpu_blacklist");
unsigned target_test_group = 0u;
if (command_line->HasSwitch(switches::kGpuBlacklistTestGroup)) {
std::string test_group_string =
command_line->GetSwitchValueASCII(switches::kGpuBlacklistTestGroup);
if (!base::StringToUint(test_group_string, &target_test_group))
target_test_group = 0u;
}
blacklisted_features = list->MakeDecision(
GpuControlList::kOsAny, std::string(), gpu_info, target_test_group);
gpu_feature_info.applied_gpu_blacklist_entries = list->GetActiveEntries();
if (needs_more_info) {
*needs_more_info = list->needs_more_info();
}
}
gpu_feature_info.status_values[GPU_FEATURE_TYPE_GPU_RASTERIZATION] =
GetGpuRasterizationFeatureStatus(blacklisted_features, *command_line);
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_WEBGL] =
GetWebGLFeatureStatus(blacklisted_features, use_swift_shader);
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_WEBGL2] =
GetWebGL2FeatureStatus(blacklisted_features, use_swift_shader);
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_2D_CANVAS] =
Get2DCanvasFeatureStatus(blacklisted_features, use_swift_shader);
gpu_feature_info.status_values[GPU_FEATURE_TYPE_FLASH3D] =
GetFlash3DFeatureStatus(blacklisted_features, use_swift_shader);
gpu_feature_info.status_values[GPU_FEATURE_TYPE_FLASH_STAGE3D] =
GetFlashStage3DFeatureStatus(blacklisted_features, use_swift_shader);
gpu_feature_info.status_values[GPU_FEATURE_TYPE_FLASH_STAGE3D_BASELINE] =
GetFlashStage3DBaselineFeatureStatus(blacklisted_features,
use_swift_shader);
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_VIDEO_DECODE] =
GetAcceleratedVideoDecodeFeatureStatus(blacklisted_features,
use_swift_shader);
gpu_feature_info.status_values[GPU_FEATURE_TYPE_GPU_COMPOSITING] =
GetGpuCompositingFeatureStatus(blacklisted_features, use_swift_shader);
gpu_feature_info.status_values[GPU_FEATURE_TYPE_PROTECTED_VIDEO_DECODE] =
GetProtectedVideoDecodeFeatureStatus(blacklisted_features, gpu_info,
use_swift_shader);
gpu_feature_info.status_values[GPU_FEATURE_TYPE_OOP_RASTERIZATION] =
GetOopRasterizationFeatureStatus(blacklisted_features, *command_line,
gpu_preferences, gpu_info);
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ANDROID_SURFACE_CONTROL] =
GetAndroidSurfaceControlFeatureStatus(blacklisted_features,
gpu_preferences);
#if DCHECK_IS_ON()
for (int ii = 0; ii < NUMBER_OF_GPU_FEATURE_TYPES; ++ii) {
DCHECK_NE(kGpuFeatureStatusUndefined, gpu_feature_info.status_values[ii]);
}
#endif
gfx::ExtensionSet all_disabled_extensions;
std::string disabled_gl_extensions_value =
command_line->GetSwitchValueASCII(switches::kDisableGLExtensions);
if (!disabled_gl_extensions_value.empty()) {
std::vector<base::StringPiece> command_line_disabled_extensions =
base::SplitStringPiece(disabled_gl_extensions_value, ", ;",
base::KEEP_WHITESPACE,
base::SPLIT_WANT_NONEMPTY);
all_disabled_extensions.insert(command_line_disabled_extensions.begin(),
command_line_disabled_extensions.end());
}
std::set<int> enabled_driver_bug_workarounds;
std::vector<std::string> driver_bug_disabled_extensions;
if (!gpu_preferences.disable_gpu_driver_bug_workarounds) {
std::unique_ptr<gpu::GpuDriverBugList> list(GpuDriverBugList::Create());
unsigned target_test_group = 0u;
if (command_line->HasSwitch(switches::kGpuDriverBugListTestGroup)) {
std::string test_group_string = command_line->GetSwitchValueASCII(
switches::kGpuDriverBugListTestGroup);
if (!base::StringToUint(test_group_string, &target_test_group))
target_test_group = 0u;
}
enabled_driver_bug_workarounds = list->MakeDecision(
GpuControlList::kOsAny, std::string(), gpu_info, target_test_group);
gpu_feature_info.applied_gpu_driver_bug_list_entries =
list->GetActiveEntries();
driver_bug_disabled_extensions = list->GetDisabledExtensions();
all_disabled_extensions.insert(driver_bug_disabled_extensions.begin(),
driver_bug_disabled_extensions.end());
// Disabling WebGL extensions only occurs via the blacklist, so
// the logic is simpler.
gfx::ExtensionSet disabled_webgl_extensions;
std::vector<std::string> disabled_webgl_extension_list =
list->GetDisabledWebGLExtensions();
disabled_webgl_extensions.insert(disabled_webgl_extension_list.begin(),
disabled_webgl_extension_list.end());
gpu_feature_info.disabled_webgl_extensions =
gfx::MakeExtensionString(disabled_webgl_extensions);
}
gpu::GpuDriverBugList::AppendWorkaroundsFromCommandLine(
&enabled_driver_bug_workarounds, *command_line);
gpu_feature_info.enabled_gpu_driver_bug_workarounds.insert(
gpu_feature_info.enabled_gpu_driver_bug_workarounds.begin(),
enabled_driver_bug_workarounds.begin(),
enabled_driver_bug_workarounds.end());
if (all_disabled_extensions.size()) {
gpu_feature_info.disabled_extensions =
gfx::MakeExtensionString(all_disabled_extensions);
}
AdjustGpuFeatureStatusToWorkarounds(&gpu_feature_info);
// TODO(zmo): Find a better way to communicate these settings to bindings
// initialization than commandline switches.
AppendWorkaroundsToCommandLine(gpu_feature_info, command_line);
if (gpu_feature_info.IsWorkaroundEnabled(MAX_MSAA_SAMPLE_COUNT_4)) {
gpu_feature_info.webgl_preferences.msaa_sample_count = 4;
}
if (command_line->HasSwitch(switches::kWebglMSAASampleCount)) {
std::string sample_count =
command_line->GetSwitchValueASCII(switches::kWebglMSAASampleCount);
uint32_t count;
if (base::StringToUint(sample_count, &count)) {
gpu_feature_info.webgl_preferences.msaa_sample_count = count;
}
}
if (command_line->HasSwitch(switches::kWebglAntialiasingMode)) {
std::string mode =
command_line->GetSwitchValueASCII(switches::kWebglAntialiasingMode);
if (mode == "none") {
gpu_feature_info.webgl_preferences.anti_aliasing_mode =
kAntialiasingModeNone;
} else if (mode == "explicit") {
gpu_feature_info.webgl_preferences.anti_aliasing_mode =
kAntialiasingModeMSAAExplicitResolve;
} else if (mode == "implicit") {
gpu_feature_info.webgl_preferences.anti_aliasing_mode =
kAntialiasingModeMSAAImplicitResolve;
} else if (mode == "screenspace") {
gpu_feature_info.webgl_preferences.anti_aliasing_mode =
kAntialiasingModeScreenSpaceAntialiasing;
} else {
gpu_feature_info.webgl_preferences.anti_aliasing_mode =
kAntialiasingModeUnspecified;
}
}
// Set default context limits for WebGL.
#if defined(OS_ANDROID)
gpu_feature_info.webgl_preferences.max_active_webgl_contexts = 8u;
#else
gpu_feature_info.webgl_preferences.max_active_webgl_contexts = 16u;
#endif
gpu_feature_info.webgl_preferences.max_active_webgl_contexts_on_worker = 4u;
uint32_t override_val = gpu_preferences.max_active_webgl_contexts;
if (override_val) {
// It shouldn't be common for users to override this. If they do,
// just override both values.
gpu_feature_info.webgl_preferences.max_active_webgl_contexts = override_val;
gpu_feature_info.webgl_preferences.max_active_webgl_contexts_on_worker =
override_val;
}
return gpu_feature_info;
}
void SetKeysForCrashLogging(const GPUInfo& gpu_info) {
const GPUInfo::GPUDevice& active_gpu = gpu_info.active_gpu();
#if !defined(OS_ANDROID)
crash_keys::gpu_vendor_id.Set(
base::StringPrintf("0x%04x", active_gpu.vendor_id));
crash_keys::gpu_device_id.Set(
base::StringPrintf("0x%04x", active_gpu.device_id));
#endif
crash_keys::gpu_driver_version.Set(active_gpu.driver_version);
crash_keys::gpu_pixel_shader_version.Set(gpu_info.pixel_shader_version);
crash_keys::gpu_vertex_shader_version.Set(gpu_info.vertex_shader_version);
#if defined(OS_MACOSX)
crash_keys::gpu_gl_version.Set(gpu_info.gl_version);
#elif defined(OS_POSIX)
crash_keys::gpu_vendor.Set(gpu_info.gl_vendor);
crash_keys::gpu_renderer.Set(gpu_info.gl_renderer);
#endif
}
void CacheGPUInfo(const GPUInfo& gpu_info) {
DCHECK(!g_gpu_info_cache);
g_gpu_info_cache = new GPUInfo;
*g_gpu_info_cache = gpu_info;
}
bool PopGPUInfoCache(GPUInfo* gpu_info) {
if (!g_gpu_info_cache)
return false;
*gpu_info = *g_gpu_info_cache;
delete g_gpu_info_cache;
g_gpu_info_cache = nullptr;
return true;
}
void CacheGpuFeatureInfo(const GpuFeatureInfo& gpu_feature_info) {
DCHECK(!g_gpu_feature_info_cache);
g_gpu_feature_info_cache = new GpuFeatureInfo;
*g_gpu_feature_info_cache = gpu_feature_info;
}
bool PopGpuFeatureInfoCache(GpuFeatureInfo* gpu_feature_info) {
if (!g_gpu_feature_info_cache)
return false;
*gpu_feature_info = *g_gpu_feature_info_cache;
delete g_gpu_feature_info_cache;
g_gpu_feature_info_cache = nullptr;
return true;
}
#if defined(OS_ANDROID)
bool InitializeGLThreadSafe(base::CommandLine* command_line,
const GpuPreferences& gpu_preferences,
GPUInfo* out_gpu_info,
GpuFeatureInfo* out_gpu_feature_info) {
static base::NoDestructor<base::Lock> gl_bindings_initialization_lock;
base::AutoLock auto_lock(*gl_bindings_initialization_lock);
DCHECK(command_line);
DCHECK(out_gpu_info && out_gpu_feature_info);
bool gpu_info_cached = PopGPUInfoCache(out_gpu_info);
bool gpu_feature_info_cached = PopGpuFeatureInfoCache(out_gpu_feature_info);
DCHECK_EQ(gpu_info_cached, gpu_feature_info_cached);
if (gpu_info_cached) {
// GL bindings have already been initialized in another thread.
DCHECK_NE(gl::kGLImplementationNone, gl::GetGLImplementation());
return true;
}
if (gl::GetGLImplementation() == gl::kGLImplementationNone) {
// Some tests initialize bindings by themselves.
if (!gl::init::InitializeGLNoExtensionsOneOff()) {
VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff failed";
return false;
}
}
CollectContextGraphicsInfo(out_gpu_info, gpu_preferences);
*out_gpu_feature_info = ComputeGpuFeatureInfo(*out_gpu_info, gpu_preferences,
command_line, nullptr);
if (!out_gpu_feature_info->disabled_extensions.empty()) {
gl::init::SetDisabledExtensionsPlatform(
out_gpu_feature_info->disabled_extensions);
}
if (!gl::init::InitializeExtensionSettingsOneOffPlatform()) {
VLOG(1) << "gl::init::InitializeExtensionSettingsOneOffPlatform failed";
return false;
}
CacheGPUInfo(*out_gpu_info);
CacheGpuFeatureInfo(*out_gpu_feature_info);
return true;
}
#endif // OS_ANDROID
bool EnableSwiftShaderIfNeeded(base::CommandLine* command_line,
const GpuFeatureInfo& gpu_feature_info,
bool disable_software_rasterizer,
bool blacklist_needs_more_info) {
#if BUILDFLAG(ENABLE_SWIFTSHADER)
if (disable_software_rasterizer)
return false;
// Don't overwrite user preference.
if (command_line->HasSwitch(switches::kUseGL))
return false;
if (!blacklist_needs_more_info &&
gpu_feature_info.status_values[GPU_FEATURE_TYPE_ACCELERATED_WEBGL] !=
kGpuFeatureStatusEnabled) {
command_line->AppendSwitchASCII(
switches::kUseGL, gl::kGLImplementationSwiftShaderForWebGLName);
return true;
}
return false;
#else
return false;
#endif
}
GpuSeriesType GetGpuSeriesType(uint32_t vendor_id, uint32_t device_id) {
// Note that this function's output should only depend on vendor_id and
// device_id of a GPU. This is because we record a histogram on the output
// and we don't want to expose an extra bit other than the already recorded
// vendor_id and device_id.
if (vendor_id == 0x8086) { // Intel
// https://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units
// We only identify Intel 6th gen or newer.
uint32_t masked_device_id = device_id & 0xFF00;
switch (masked_device_id) {
case 0x0100:
switch (device_id & 0xFFF0) {
case 0x0100:
case 0x0110:
case 0x0120:
return GpuSeriesType::kIntelSandyBridge;
case 0x0150:
if (device_id == 0x0155 || device_id == 0x0157)
return GpuSeriesType::kIntelValleyView;
if (device_id == 0x0152 || device_id == 0x015A)
return GpuSeriesType::kIntelIvyBridge;
break;
case 0x0160:
return GpuSeriesType::kIntelIvyBridge;
default:
break;
}
break;
case 0x0F00:
return GpuSeriesType::kIntelValleyView;
case 0x0400:
case 0x0A00:
case 0x0D00:
return GpuSeriesType::kIntelHaswell;
case 0x2200:
return GpuSeriesType::kIntelCherryView;
case 0x1600:
return GpuSeriesType::kIntelBroadwell;
case 0x5A00:
return GpuSeriesType::kIntelApolloLake;
case 0x1900:
return GpuSeriesType::kIntelSkyLake;
case 0x3100:
return GpuSeriesType::kIntelGeminiLake;
case 0x5900:
return GpuSeriesType::kIntelKabyLake;
case 0x3E00:
return GpuSeriesType::kIntelCoffeeLake;
default:
break;
}
}
return GpuSeriesType::kUnknown;
}
} // namespace gpu