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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_ANIMATIONWORKLET_ANIMATION_WORKLET_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_ANIMATIONWORKLET_ANIMATION_WORKLET_H_
#include "third_party/blink/renderer/core/workers/worklet.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/graphics/animation_worklet_mutators_state.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
namespace blink {
class Document;
// Represents the animation worklet on the main thread. All the logic for
// loading a new source module is implemented in its parent class |Worklet|. The
// sole responsibility of this class it to create the appropriate
// |WorkletGlobalScopeProxy| instances that are responsible to proxy a
// corresponding |AnimationWorkletGlobalScope| on the worklet thread.
class MODULES_EXPORT AnimationWorklet final : public Worklet {
WTF_MAKE_NONCOPYABLE(AnimationWorklet);
public:
explicit AnimationWorklet(Document*);
~AnimationWorklet() override;
WorkletAnimationId NextWorkletAnimationId();
void Trace(blink::Visitor*) override;
private:
// Unique id associated with this worklet that is used by cc to identify all
// animations associated it.
int scope_id_;
int last_animation_id_;
// Implements Worklet.
bool NeedsToCreateGlobalScope() final;
WorkletGlobalScopeProxy* CreateGlobalScope() final;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_ANIMATIONWORKLET_ANIMATION_WORKLET_H_