blob: 0f3595ad993c9caa212c02c6500e2e98da8e19ac [file] [log] [blame]
/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/modules/webgl/webgl_debug_shaders.h"
#include "third_party/blink/renderer/modules/webgl/gl_string_query.h"
#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h"
#include "third_party/blink/renderer/modules/webgl/webgl_shader.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context)
: WebGLExtension(context) {
context->ExtensionsUtil()->EnsureExtensionEnabled(
"GL_ANGLE_translated_shader_source");
}
WebGLExtensionName WebGLDebugShaders::GetName() const {
return kWebGLDebugShadersName;
}
WebGLDebugShaders* WebGLDebugShaders::Create(
WebGLRenderingContextBase* context) {
return MakeGarbageCollected<WebGLDebugShaders>(context);
}
String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) {
WebGLExtensionScopedContext scoped(this);
if (scoped.IsLost())
return String();
if (!scoped.Context()->ValidateWebGLObject("getTranslatedShaderSource",
shader))
return "";
GLStringQuery query(scoped.Context()->ContextGL());
return query.Run<GLStringQuery::TranslatedShaderSourceANGLE>(
shader->Object());
}
bool WebGLDebugShaders::Supported(WebGLRenderingContextBase* context) {
return context->ExtensionsUtil()->SupportsExtension(
"GL_ANGLE_translated_shader_source");
}
const char* WebGLDebugShaders::ExtensionName() {
return "WEBGL_debug_shaders";
}
} // namespace blink