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/*
* Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/events/AnimationEvent.h"
namespace blink {
AnimationEvent::AnimationEvent() : elapsed_time_(0.0) {}
AnimationEvent::AnimationEvent(const AtomicString& type,
const AnimationEventInit& initializer)
: Event(type, initializer),
animation_name_(initializer.animationName()),
elapsed_time_(initializer.elapsedTime()) {}
AnimationEvent::AnimationEvent(const AtomicString& type,
const String& animation_name,
double elapsed_time)
: Event(type, true, true),
animation_name_(animation_name),
elapsed_time_(elapsed_time) {}
AnimationEvent::~AnimationEvent() = default;
const String& AnimationEvent::animationName() const {
return animation_name_;
}
double AnimationEvent::elapsedTime() const {
return elapsed_time_;
}
const AtomicString& AnimationEvent::InterfaceName() const {
return EventNames::AnimationEvent;
}
void AnimationEvent::Trace(blink::Visitor* visitor) {
Event::Trace(visitor);
}
} // namespace blink