blob: a42e220e2ba6c3e17e88acf04cd4d6cfda43bc6a [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/init/gl_initializer.h"
#include "base/logging.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_gl_api_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/init/ozone_util.h"
namespace gl {
namespace init {
bool InitializeGLOneOffPlatform() {
if (HasGLOzone())
return GetGLOzone()->InitializeGLOneOffPlatform();
switch (GetGLImplementation()) {
case kGLImplementationMockGL:
case kGLImplementationStubGL:
return true;
default:
NOTREACHED();
}
return false;
}
bool InitializeStaticGLBindings(GLImplementation implementation) {
// Prevent reinitialization with a different implementation. Once the gpu
// unit tests have initialized with kGLImplementationMock, we don't want to
// later switch to another GL implementation.
DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
if (HasGLOzone(implementation)) {
return GetGLOzone(implementation)
->InitializeStaticGLBindings(implementation);
}
switch (implementation) {
case kGLImplementationMockGL:
case kGLImplementationStubGL:
SetGLImplementation(implementation);
InitializeStaticGLBindingsGL();
return true;
default:
NOTREACHED();
}
return false;
}
void InitializeDebugGLBindings() {
if (HasGLOzone()) {
GetGLOzone()->InitializeDebugGLBindings();
return;
}
InitializeDebugGLBindingsGL();
}
void ShutdownGLPlatform() {
if (HasGLOzone()) {
GetGLOzone()->ShutdownGL();
return;
}
ClearBindingsGL();
}
} // namespace init
} // namespace gl