| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gl/init/gl_initializer.h" |
| |
| #include "base/logging.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_gl_api_implementation.h" |
| #include "ui/gl/gl_surface.h" |
| #include "ui/gl/init/ozone_util.h" |
| |
| namespace gl { |
| namespace init { |
| |
| bool InitializeGLOneOffPlatform() { |
| if (HasGLOzone()) |
| return GetGLOzone()->InitializeGLOneOffPlatform(); |
| |
| switch (GetGLImplementation()) { |
| case kGLImplementationMockGL: |
| case kGLImplementationStubGL: |
| return true; |
| default: |
| NOTREACHED(); |
| } |
| return false; |
| } |
| |
| bool InitializeStaticGLBindings(GLImplementation implementation) { |
| // Prevent reinitialization with a different implementation. Once the gpu |
| // unit tests have initialized with kGLImplementationMock, we don't want to |
| // later switch to another GL implementation. |
| DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); |
| |
| if (HasGLOzone(implementation)) { |
| return GetGLOzone(implementation) |
| ->InitializeStaticGLBindings(implementation); |
| } |
| |
| switch (implementation) { |
| case kGLImplementationMockGL: |
| case kGLImplementationStubGL: |
| SetGLImplementation(implementation); |
| InitializeStaticGLBindingsGL(); |
| return true; |
| default: |
| NOTREACHED(); |
| } |
| |
| return false; |
| } |
| |
| void InitializeDebugGLBindings() { |
| if (HasGLOzone()) { |
| GetGLOzone()->InitializeDebugGLBindings(); |
| return; |
| } |
| |
| InitializeDebugGLBindingsGL(); |
| } |
| |
| void ShutdownGLPlatform() { |
| if (HasGLOzone()) { |
| GetGLOzone()->ShutdownGL(); |
| return; |
| } |
| |
| ClearBindingsGL(); |
| } |
| |
| } // namespace init |
| } // namespace gl |