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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_INVALIDATION_PUBLIC_INVALIDATION_HANDLER_H_
#define COMPONENTS_INVALIDATION_PUBLIC_INVALIDATION_HANDLER_H_
#include <string>
#include "components/invalidation/public/invalidation_export.h"
#include "components/invalidation/public/invalidation_util.h"
#include "components/invalidation/public/invalidator_state.h"
namespace invalidation {
class TopicInvalidationMap;
class INVALIDATION_EXPORT InvalidationHandler {
public:
InvalidationHandler() = default;
InvalidationHandler(const InvalidationHandler& other) = delete;
InvalidationHandler& operator=(const InvalidationHandler& other) = delete;
virtual ~InvalidationHandler() = default;
// Called when the invalidator state changes.
virtual void OnInvalidatorStateChange(InvalidatorState state) = 0;
// Called when a invalidation is received. Note that this may be called
// regardless of the current invalidator state.
virtual void OnIncomingInvalidation(
const TopicInvalidationMap& invalidation_map) = 0;
// Returned value must be unique for the handlers using the same invalidation
// service.
virtual std::string GetOwnerName() const = 0;
// Called on change of |client_id|. Client id is used to identify the
// the invalidator. The id is only relevant to some handlers, e.g. Sync
// where the reflection blocking logic is based on it.
virtual void OnInvalidatorClientIdChange(const std::string& client_id);
virtual bool IsPublicTopic(const Topic& topic) const;
};
} // namespace invalidation
#endif // COMPONENTS_INVALIDATION_PUBLIC_INVALIDATION_HANDLER_H_