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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/quads/render_pass.h"
#include <stddef.h>
#include "base/memory/ptr_util.h"
#include "cc/base/math_util.h"
#include "cc/output/copy_output_request.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/test/geometry_test_utils.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/effects/SkBlurImageFilter.h"
#include "ui/gfx/transform.h"
namespace cc {
namespace {
struct RenderPassSize {
// If you add a new field to this class, make sure to add it to the
// Copy() tests.
int id;
gfx::Rect output_rect;
gfx::Rect damage_rect;
gfx::Transform transform_to_root_target;
FilterOperations filters;
FilterOperations background_filters;
gfx::ColorSpace color_space;
bool has_transparent_background;
std::vector<std::unique_ptr<CopyOutputRequest>> copy_callbacks;
QuadList quad_list;
SharedQuadStateList shared_quad_state_list;
};
static void CompareRenderPassLists(const RenderPassList& expected_list,
const RenderPassList& actual_list) {
EXPECT_EQ(expected_list.size(), actual_list.size());
for (size_t i = 0; i < actual_list.size(); ++i) {
RenderPass* expected = expected_list[i].get();
RenderPass* actual = actual_list[i].get();
EXPECT_EQ(expected->id, actual->id);
EXPECT_EQ(expected->output_rect, actual->output_rect);
EXPECT_EQ(expected->transform_to_root_target,
actual->transform_to_root_target);
EXPECT_EQ(expected->damage_rect, actual->damage_rect);
EXPECT_EQ(expected->filters, actual->filters);
EXPECT_EQ(expected->background_filters, expected->background_filters);
EXPECT_EQ(expected->has_transparent_background,
actual->has_transparent_background);
EXPECT_EQ(expected->shared_quad_state_list.size(),
actual->shared_quad_state_list.size());
EXPECT_EQ(expected->quad_list.size(), actual->quad_list.size());
for (auto exp_iter = expected->quad_list.cbegin(),
act_iter = actual->quad_list.cbegin();
exp_iter != expected->quad_list.cend();
++exp_iter, ++act_iter) {
EXPECT_EQ(exp_iter->rect.ToString(), act_iter->rect.ToString());
EXPECT_EQ(exp_iter->shared_quad_state->quad_layer_rect.ToString(),
act_iter->shared_quad_state->quad_layer_rect.ToString());
}
}
}
TEST(RenderPassTest, CopyShouldBeIdenticalExceptIdAndQuads) {
int id = 3;
gfx::Rect output_rect(45, 22, 120, 13);
gfx::Transform transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
gfx::Rect damage_rect(56, 123, 19, 43);
FilterOperations filters;
filters.Append(FilterOperation::CreateOpacityFilter(0.5));
FilterOperations background_filters;
background_filters.Append(FilterOperation::CreateInvertFilter(1.0));
gfx::ColorSpace color_space = gfx::ColorSpace::CreateSRGB();
bool has_transparent_background = true;
std::unique_ptr<RenderPass> pass = RenderPass::Create();
pass->SetAll(id, output_rect, damage_rect, transform_to_root, filters,
background_filters, color_space, has_transparent_background);
pass->copy_requests.push_back(CopyOutputRequest::CreateEmptyRequest());
// Stick a quad in the pass, this should not get copied.
SharedQuadState* shared_state = pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(gfx::Transform(), gfx::Rect(), gfx::Rect(), gfx::Rect(),
false, 1, SkBlendMode::kSrcOver, 0);
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(pass->shared_quad_state_list.back(), gfx::Rect(),
gfx::Rect(), SkColor(), false);
int new_id = 63;
std::unique_ptr<RenderPass> copy = pass->Copy(new_id);
EXPECT_EQ(new_id, copy->id);
EXPECT_EQ(pass->output_rect, copy->output_rect);
EXPECT_EQ(pass->transform_to_root_target, copy->transform_to_root_target);
EXPECT_EQ(pass->damage_rect, copy->damage_rect);
EXPECT_EQ(pass->filters, copy->filters);
EXPECT_EQ(pass->background_filters, copy->background_filters);
EXPECT_EQ(pass->has_transparent_background, copy->has_transparent_background);
EXPECT_EQ(0u, copy->quad_list.size());
// The copy request should not be copied/duplicated.
EXPECT_EQ(1u, pass->copy_requests.size());
EXPECT_EQ(0u, copy->copy_requests.size());
EXPECT_EQ(sizeof(RenderPassSize), sizeof(RenderPass));
}
TEST(RenderPassTest, CopyAllShouldBeIdentical) {
RenderPassList pass_list;
int id = 3;
gfx::Rect output_rect(45, 22, 120, 13);
gfx::Transform transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
gfx::Rect damage_rect(56, 123, 19, 43);
FilterOperations filters;
filters.Append(FilterOperation::CreateOpacityFilter(0.5));
FilterOperations background_filters;
background_filters.Append(FilterOperation::CreateInvertFilter(1.0));
gfx::ColorSpace color_space = gfx::ColorSpace::CreateXYZD50();
bool has_transparent_background = true;
std::unique_ptr<RenderPass> pass = RenderPass::Create();
pass->SetAll(id, output_rect, damage_rect, transform_to_root, filters,
background_filters, color_space, has_transparent_background);
// Two quads using one shared state.
SharedQuadState* shared_state1 = pass->CreateAndAppendSharedQuadState();
shared_state1->SetAll(gfx::Transform(), gfx::Rect(0, 0, 1, 1), gfx::Rect(),
gfx::Rect(), false, 1, SkBlendMode::kSrcOver, 0);
SolidColorDrawQuad* color_quad1 =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad1->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(1, 1, 1, 1), gfx::Rect(1, 1, 1, 1), SkColor(),
false);
SolidColorDrawQuad* color_quad2 =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad2->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(2, 2, 2, 2), gfx::Rect(2, 2, 2, 2), SkColor(),
false);
// And two quads using another shared state.
SharedQuadState* shared_state2 = pass->CreateAndAppendSharedQuadState();
shared_state2->SetAll(gfx::Transform(), gfx::Rect(0, 0, 2, 2), gfx::Rect(),
gfx::Rect(), false, 1, SkBlendMode::kSrcOver, 0);
SolidColorDrawQuad* color_quad3 =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad3->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(3, 3, 3, 3), gfx::Rect(3, 3, 3, 3), SkColor(),
false);
SolidColorDrawQuad* color_quad4 =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad4->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(4, 4, 4, 4), gfx::Rect(4, 4, 4, 4), SkColor(),
false);
// A second render pass with a quad.
int contrib_id = 4;
gfx::Rect contrib_output_rect(10, 15, 12, 17);
gfx::Transform contrib_transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
gfx::Rect contrib_damage_rect(11, 16, 10, 15);
FilterOperations contrib_filters;
contrib_filters.Append(FilterOperation::CreateSepiaFilter(0.5));
FilterOperations contrib_background_filters;
contrib_background_filters.Append(FilterOperation::CreateSaturateFilter(1));
gfx::ColorSpace contrib_color_space = gfx::ColorSpace::CreateSCRGBLinear();
bool contrib_has_transparent_background = true;
std::unique_ptr<RenderPass> contrib = RenderPass::Create();
contrib->SetAll(contrib_id, contrib_output_rect, contrib_damage_rect,
contrib_transform_to_root, contrib_filters,
contrib_background_filters, contrib_color_space,
contrib_has_transparent_background);
SharedQuadState* contrib_shared_state =
contrib->CreateAndAppendSharedQuadState();
contrib_shared_state->SetAll(gfx::Transform(), gfx::Rect(0, 0, 2, 2),
gfx::Rect(), gfx::Rect(), false, 1,
SkBlendMode::kSrcOver, 0);
SolidColorDrawQuad* contrib_quad =
contrib->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
contrib_quad->SetNew(contrib->shared_quad_state_list.back(),
gfx::Rect(3, 3, 3, 3), gfx::Rect(3, 3, 3, 3), SkColor(),
false);
// And a RenderPassDrawQuad for the contributing pass.
std::unique_ptr<RenderPassDrawQuad> pass_quad =
base::WrapUnique(new RenderPassDrawQuad);
pass_quad->SetNew(pass->shared_quad_state_list.back(), contrib_output_rect,
contrib_output_rect, contrib_id, 0, gfx::RectF(),
gfx::Size(), gfx::Vector2dF(), gfx::PointF(), gfx::RectF());
pass_list.push_back(std::move(pass));
pass_list.push_back(std::move(contrib));
// Make a copy with CopyAll().
RenderPassList copy_list;
RenderPass::CopyAll(pass_list, &copy_list);
CompareRenderPassLists(pass_list, copy_list);
}
TEST(RenderPassTest, CopyAllWithCulledQuads) {
RenderPassList pass_list;
int id = 3;
gfx::Rect output_rect(45, 22, 120, 13);
gfx::Transform transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
gfx::Rect damage_rect(56, 123, 19, 43);
FilterOperations filters;
filters.Append(FilterOperation::CreateOpacityFilter(0.5));
FilterOperations background_filters;
background_filters.Append(FilterOperation::CreateInvertFilter(1.0));
gfx::ColorSpace color_space = gfx::ColorSpace::CreateSCRGBLinear();
bool has_transparent_background = true;
std::unique_ptr<RenderPass> pass = RenderPass::Create();
pass->SetAll(id, output_rect, damage_rect, transform_to_root, filters,
background_filters, color_space, has_transparent_background);
// A shared state with a quad.
SharedQuadState* shared_state1 = pass->CreateAndAppendSharedQuadState();
shared_state1->SetAll(gfx::Transform(), gfx::Rect(0, 0, 1, 1), gfx::Rect(),
gfx::Rect(), false, 1, SkBlendMode::kSrcOver, 0);
SolidColorDrawQuad* color_quad1 =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad1->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(1, 1, 1, 1), gfx::Rect(1, 1, 1, 1), SkColor(),
false);
// A shared state with no quads, they were culled.
SharedQuadState* shared_state2 = pass->CreateAndAppendSharedQuadState();
shared_state2->SetAll(gfx::Transform(), gfx::Rect(0, 0, 2, 2), gfx::Rect(),
gfx::Rect(), false, 1, SkBlendMode::kSrcOver, 0);
// A second shared state with no quads.
SharedQuadState* shared_state3 = pass->CreateAndAppendSharedQuadState();
shared_state3->SetAll(gfx::Transform(), gfx::Rect(0, 0, 2, 2), gfx::Rect(),
gfx::Rect(), false, 1, SkBlendMode::kSrcOver, 0);
// A last shared state with a quad again.
SharedQuadState* shared_state4 = pass->CreateAndAppendSharedQuadState();
shared_state4->SetAll(gfx::Transform(), gfx::Rect(0, 0, 2, 2), gfx::Rect(),
gfx::Rect(), false, 1, SkBlendMode::kSrcOver, 0);
SolidColorDrawQuad* color_quad2 =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad2->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(3, 3, 3, 3), gfx::Rect(3, 3, 3, 3), SkColor(),
false);
pass_list.push_back(std::move(pass));
// Make a copy with CopyAll().
RenderPassList copy_list;
RenderPass::CopyAll(pass_list, &copy_list);
CompareRenderPassLists(pass_list, copy_list);
}
} // namespace
} // namespace cc