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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include <set>
#include "base/callback_forward.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "cc/output/compositor_frame.h"
#include "cc/surfaces/pending_frame_observer.h"
#include "cc/surfaces/surface_id.h"
#include "cc/surfaces/surface_resource_holder.h"
#include "cc/surfaces/surface_sequence.h"
#include "cc/surfaces/surfaces_export.h"
namespace cc {
class CopyOutputRequest;
class Surface;
class SurfaceFactoryClient;
class SurfaceManager;
// This class is used for creating surfaces and submitting compositor frames to
// them. Surfaces are created lazily each time SubmitCompositorFrame is
// called with a local frame id that is different from the last call. Only one
// surface is owned by this class at a time, and upon constructing a new surface
// the old one will be destructed. Resources submitted to surfaces created by a
// particular factory will be returned to that factory's client when they are no
// longer being used. This is the only class most users of surfaces will need to
// directly interact with.
class CC_SURFACES_EXPORT SurfaceFactory : public PendingFrameObserver {
using DrawCallback = base::Callback<void()>;
using WillDrawCallback =
base::RepeatingCallback<void(const LocalSurfaceId&, const gfx::Rect&)>;
SurfaceFactory(const FrameSinkId& frame_sink_id,
SurfaceManager* manager,
SurfaceFactoryClient* client,
SurfaceResourceHolderClient* resource_holder_client);
~SurfaceFactory() override;
const FrameSinkId& frame_sink_id() const { return frame_sink_id_; }
// Destroys the current surface. You need to call this method before the
// factory is destroyed, or when you would like to get rid of the surface as
// soon as possible (otherwise, the next time you call SubmitCompositorFrame
// the old surface will be dealt with).
void EvictSurface();
// Submits the frame to the current surface being managed by the factory if
// the local frame ids match, or creates a new surface with the given local
// frame id, destroys the old one, and submits the frame to this new surface.
// The frame can contain references to any surface, regardless of which
// factory owns it. The callback is called the first time this frame is used
// to draw, or if the frame is discarded.
void SubmitCompositorFrame(const LocalSurfaceId& local_surface_id,
CompositorFrame frame,
const DrawCallback& callback,
const WillDrawCallback& will_draw_callback);
void RequestCopyOfSurface(std::unique_ptr<CopyOutputRequest> copy_request);
// Evicts the current frame on the surface. All the resources
// will be released and Surface::HasFrame will return false.
void ClearSurface();
SurfaceFactoryClient* client() { return client_; }
void ReceiveFromChild(const TransferableResourceArray& resources);
void RefResources(const TransferableResourceArray& resources);
void UnrefResources(const ReturnedResourceArray& resources);
SurfaceManager* manager() { return manager_; }
Surface* current_surface_for_testing() { return current_surface_.get(); }
// This can be set to false if resources from this SurfaceFactory don't need
// to have sync points set on them when returned from the Display, for
// example if the Display shares a context with the creator.
bool needs_sync_points() const { return needs_sync_points_; }
void set_needs_sync_points(bool needs) { needs_sync_points_ = needs; }
// PendingFrameObserver implementation.
void OnSurfaceActivated(Surface* surface) override;
void OnSurfaceDependenciesChanged(
Surface* surface,
const SurfaceDependencies& added_dependencies,
const SurfaceDependencies& removed_dependencies) override;
void OnSurfaceDiscarded(Surface* surface) override;
std::unique_ptr<Surface> Create(const LocalSurfaceId& local_surface_id);
void Destroy(std::unique_ptr<Surface> surface);
const FrameSinkId frame_sink_id_;
SurfaceManager* manager_;
SurfaceFactoryClient* client_;
SurfaceResourceHolder holder_;
bool needs_sync_points_;
bool seen_first_frame_activation_ = false;
std::unique_ptr<Surface> current_surface_;
base::WeakPtrFactory<SurfaceFactory> weak_factory_;
} // namespace cc