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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_SURFACES_SURFACE_RESOURCE_HOLDER_H_
#define CC_SURFACES_SURFACE_RESOURCE_HOLDER_H_
#include <unordered_map>
#include "base/macros.h"
#include "cc/base/resource_id.h"
#include "cc/resources/returned_resource.h"
#include "cc/resources/transferable_resource.h"
#include "cc/surfaces/surfaces_export.h"
namespace cc {
class SurfaceResourceHolderClient;
// A SurfaceResourceHolder manages the lifetime of resources submitted by a
// particular SurfaceFactory. Each resource is held by the service until
// it is no longer referenced by any pending frames or by any
// resource providers.
class CC_SURFACES_EXPORT SurfaceResourceHolder {
public:
explicit SurfaceResourceHolder(SurfaceResourceHolderClient* client);
~SurfaceResourceHolder();
void Reset();
void ReceiveFromChild(const TransferableResourceArray& resources);
void RefResources(const TransferableResourceArray& resources);
void UnrefResources(const ReturnedResourceArray& resources);
private:
SurfaceResourceHolderClient* client_;
struct ResourceRefs {
ResourceRefs();
int refs_received_from_child;
int refs_holding_resource_alive;
gpu::SyncToken sync_token;
};
// Keeps track of the number of users currently in flight for each resource
// ID we've received from the client. When this counter hits zero for a
// particular resource, that ID is available to return to the client with
// the most recently given non-empty sync token.
using ResourceIdInfoMap = std::unordered_map<ResourceId, ResourceRefs>;
ResourceIdInfoMap resource_id_info_map_;
DISALLOW_COPY_AND_ASSIGN(SurfaceResourceHolder);
};
} // namespace cc
#endif // CC_SURFACES_SURFACE_RESOURCE_HOLDER_H_