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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROMECAST_GRAPHICS_CAST_WINDOW_MANAGER_H_
#define CHROMECAST_GRAPHICS_CAST_WINDOW_MANAGER_H_
#include <memory>
#include "base/macros.h"
#include "ui/gfx/native_widget_types.h"
namespace chromecast {
// Chromecast's window-manager interface.
// This declares the interface to add top-level windows to the Chromecast
// platform window. It is owned by the UI thread, and generally one instance
// should exist per platform root window (e.g., in Ozone, one per Ozone window).
class CastWindowManager {
public:
// Note: these window IDs are ordered by z-order.
enum WindowId {
BOTTOM = -1,
APP = BOTTOM,
DEBUG_OVERLAY,
INFO_OVERLAY,
SOFT_KEYBOARD,
VOLUME,
TOP = VOLUME
};
// Creates the platform-specific CastWindowManager.
static std::unique_ptr<CastWindowManager> Create(bool enable_input);
virtual ~CastWindowManager() {}
// Remove all windows and release all graphics resources.
// Can be called multiple times.
virtual void TearDown() = 0;
// Adds a window to the window manager.
// This doesn't necessarily make the window visible.
// If the window manager hasn't been initialized, this has the side effect of
// causing it to initialize.
virtual void AddWindow(gfx::NativeView window) = 0;
// Sets a window's ID.
virtual void SetWindowId(gfx::NativeView window, WindowId window_id) = 0;
// Return the root window that holds all top-level windows.
virtual gfx::NativeView GetRootWindow() = 0;
};
} // namespace chromecast
#endif // CHROMECAST_GRAPHICS_CAST_WINDOW_MANAGER_H_