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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_SURFACE_TEXTURE_GL_OWNER_H_
#define MEDIA_GPU_SURFACE_TEXTURE_GL_OWNER_H_
#include "base/threading/thread_checker.h"
#include "media/gpu/media_gpu_export.h"
#include "ui/gl/android/surface_texture.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
namespace media {
// Handy subclass of SurfaceTexture which creates and maintains ownership of the
// GL texture also. This texture is only destroyed with the object; one may
// ReleaseSurfaceTexture without destroying the GL texture. It must be deleted
// on the same thread on which it is constructed.
class MEDIA_GPU_EXPORT SurfaceTextureGLOwner : public gl::SurfaceTexture {
public:
// Must be called with a platform gl context current. Creates the GL texture
// using this context, and memorizes it to delete the texture later.
static scoped_refptr<SurfaceTextureGLOwner> Create();
// Return the GL texture id that we created.
GLuint texture_id() const { return texture_id_; }
gl::GLContext* context() const { return context_.get(); }
gl::GLSurface* surface() const { return surface_.get(); }
// We don't support these. In principle, we could, but they're fairly buggy
// anyway on many devices.
void AttachToGLContext() override;
void DetachFromGLContext() override;
private:
SurfaceTextureGLOwner(GLuint texture_id);
~SurfaceTextureGLOwner() override;
// Context and surface that were used to create |texture_id_|.
scoped_refptr<gl::GLContext> context_;
scoped_refptr<gl::GLSurface> surface_;
GLuint texture_id_;
base::ThreadChecker thread_checker_;
};
} // namespace media
#endif // MEDIA_GPU_SURFACE_TEXTURE_GL_OWNER_H_