blob: 5dcfb798589b7fcce00a3e15e5707007d954845e [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/accessibility/platform/ax_platform_node.h"
#include <atlbase.h>
#include <atlcom.h>
#include <oleacc.h>
#include <memory>
#include "base/win/scoped_bstr.h"
#include "base/win/scoped_comptr.h"
#include "base/win/scoped_variant.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/iaccessible2/ia2_api_all.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/accessibility/platform/test_ax_node_wrapper.h"
#include "ui/base/win/atl_module.h"
using base::win::ScopedBstr;
using base::win::ScopedComPtr;
using base::win::ScopedVariant;
namespace ui {
namespace {
// Most IAccessible functions require a VARIANT set to CHILDID_SELF as
// the first argument.
ScopedVariant SELF(CHILDID_SELF);
} // namespace
class AXPlatformNodeWinTest : public testing::Test {
public:
AXPlatformNodeWinTest() {}
~AXPlatformNodeWinTest() override {}
void SetUp() override {
win::CreateATLModuleIfNeeded();
}
// Initialize given an AXTreeUpdate.
void Init(const AXTreeUpdate& initial_state) {
tree_.reset(new AXTree(initial_state));
}
// Convenience functions to initialize directly from a few AXNodeDatas.
void Init(const AXNodeData& node1) {
AXTreeUpdate update;
update.root_id = node1.id;
update.nodes.push_back(node1);
Init(update);
}
void Init(const AXNodeData& node1,
const AXNodeData& node2) {
AXTreeUpdate update;
update.root_id = node1.id;
update.nodes.push_back(node1);
update.nodes.push_back(node2);
Init(update);
}
void Init(const AXNodeData& node1,
const AXNodeData& node2,
const AXNodeData& node3) {
AXTreeUpdate update;
update.root_id = node1.id;
update.nodes.push_back(node1);
update.nodes.push_back(node2);
update.nodes.push_back(node3);
Init(update);
}
protected:
AXNode* GetRootNode() {
return tree_->root();
}
ScopedComPtr<IAccessible> IAccessibleFromNode(AXNode* node) {
TestAXNodeWrapper* wrapper =
TestAXNodeWrapper::GetOrCreate(tree_.get(), node);
AXPlatformNode* ax_platform_node = wrapper->ax_platform_node();
IAccessible* iaccessible = ax_platform_node->GetNativeViewAccessible();
iaccessible->AddRef();
return ScopedComPtr<IAccessible>(iaccessible);
}
ScopedComPtr<IAccessible> GetRootIAccessible() {
return IAccessibleFromNode(GetRootNode());
}
ScopedComPtr<IAccessible2> ToIAccessible2(
ScopedComPtr<IAccessible> accessible) {
CHECK(accessible.Get());
ScopedComPtr<IServiceProvider> service_provider;
service_provider.QueryFrom(accessible.Get());
ScopedComPtr<IAccessible2> result;
CHECK(SUCCEEDED(
service_provider->QueryService(IID_IAccessible2, result.Receive())));
return result;
}
std::unique_ptr<AXTree> tree_;
};
TEST_F(AXPlatformNodeWinTest, TestIAccessibleDetachedObject) {
AXNodeData root;
root.id = 1;
root.AddStringAttribute(AX_ATTR_NAME, "Name");
Init(root);
ScopedComPtr<IAccessible> root_obj(GetRootIAccessible());
ScopedBstr name;
EXPECT_EQ(S_OK, root_obj->get_accName(SELF, name.Receive()));
EXPECT_STREQ(L"Name", name);
tree_.reset(new AXTree());
ScopedBstr name2;
EXPECT_EQ(E_FAIL, root_obj->get_accName(SELF, name2.Receive()));
}
TEST_F(AXPlatformNodeWinTest, TestIAccessibleName) {
AXNodeData root;
root.id = 1;
root.AddStringAttribute(AX_ATTR_NAME, "Name");
Init(root);
ScopedComPtr<IAccessible> root_obj(GetRootIAccessible());
ScopedBstr name;
EXPECT_EQ(S_OK, root_obj->get_accName(SELF, name.Receive()));
EXPECT_STREQ(L"Name", name);
EXPECT_EQ(E_INVALIDARG, root_obj->get_accName(SELF, nullptr));
ScopedVariant bad_id(999);
ScopedBstr name2;
EXPECT_EQ(E_INVALIDARG, root_obj->get_accName(bad_id, name2.Receive()));
}
TEST_F(AXPlatformNodeWinTest, TestIAccessibleDescription) {
AXNodeData root;
root.id = 1;
root.AddStringAttribute(AX_ATTR_DESCRIPTION, "Description");
Init(root);
ScopedComPtr<IAccessible> root_obj(GetRootIAccessible());
ScopedBstr description;
EXPECT_EQ(S_OK, root_obj->get_accDescription(SELF, description.Receive()));
EXPECT_STREQ(L"Description", description);
EXPECT_EQ(E_INVALIDARG, root_obj->get_accDescription(SELF, nullptr));
ScopedVariant bad_id(999);
ScopedBstr d2;
EXPECT_EQ(E_INVALIDARG, root_obj->get_accDescription(bad_id, d2.Receive()));
}
TEST_F(AXPlatformNodeWinTest, TestIAccessibleValue) {
AXNodeData root;
root.id = 1;
root.AddStringAttribute(AX_ATTR_VALUE, "Value");
Init(root);
ScopedComPtr<IAccessible> root_obj(GetRootIAccessible());
ScopedBstr value;
EXPECT_EQ(S_OK, root_obj->get_accValue(SELF, value.Receive()));
EXPECT_STREQ(L"Value", value);
EXPECT_EQ(E_INVALIDARG, root_obj->get_accValue(SELF, nullptr));
ScopedVariant bad_id(999);
ScopedBstr v2;
EXPECT_EQ(E_INVALIDARG, root_obj->get_accValue(bad_id, v2.Receive()));
}
TEST_F(AXPlatformNodeWinTest, TestIAccessibleShortcut) {
AXNodeData root;
root.id = 1;
root.AddStringAttribute(AX_ATTR_SHORTCUT, "Shortcut");
Init(root);
ScopedComPtr<IAccessible> root_obj(GetRootIAccessible());
ScopedBstr shortcut;
EXPECT_EQ(S_OK, root_obj->get_accKeyboardShortcut(SELF, shortcut.Receive()));
EXPECT_STREQ(L"Shortcut", shortcut);
EXPECT_EQ(E_INVALIDARG, root_obj->get_accKeyboardShortcut(SELF, nullptr));
ScopedVariant bad_id(999);
ScopedBstr k2;
EXPECT_EQ(E_INVALIDARG,
root_obj->get_accKeyboardShortcut(bad_id, k2.Receive()));
}
TEST_F(AXPlatformNodeWinTest, TestIAccessibleRole) {
AXNodeData root;
root.id = 1;
root.child_ids.push_back(2);
AXNodeData child;
child.id = 2;
Init(root, child);
AXNode* child_node = GetRootNode()->children()[0];
ScopedComPtr<IAccessible> child_iaccessible(
IAccessibleFromNode(child_node));
ScopedVariant role;
child.role = AX_ROLE_ALERT;
child_node->SetData(child);
EXPECT_EQ(S_OK, child_iaccessible->get_accRole(SELF, role.Receive()));
EXPECT_EQ(ROLE_SYSTEM_ALERT, V_I4(role.ptr()));
child.role = AX_ROLE_BUTTON;
child_node->SetData(child);
EXPECT_EQ(S_OK, child_iaccessible->get_accRole(SELF, role.Receive()));
EXPECT_EQ(ROLE_SYSTEM_PUSHBUTTON, V_I4(role.ptr()));
child.role = AX_ROLE_POP_UP_BUTTON;
child_node->SetData(child);
EXPECT_EQ(S_OK, child_iaccessible->get_accRole(SELF, role.Receive()));
EXPECT_EQ(ROLE_SYSTEM_BUTTONMENU, V_I4(role.ptr()));
EXPECT_EQ(E_INVALIDARG, child_iaccessible->get_accRole(SELF, nullptr));
ScopedVariant bad_id(999);
EXPECT_EQ(E_INVALIDARG,
child_iaccessible->get_accRole(bad_id, role.Receive()));
}
TEST_F(AXPlatformNodeWinTest, TestIAccessibleLocation) {
AXNodeData root;
root.id = 1;
root.location = gfx::RectF(10, 40, 800, 600);
Init(root);
TestAXNodeWrapper::SetGlobalCoordinateOffset(gfx::Vector2d(100, 200));
LONG x_left, y_top, width, height;
EXPECT_EQ(S_OK, GetRootIAccessible()->accLocation(&x_left, &y_top, &width,
&height, SELF));
EXPECT_EQ(110, x_left);
EXPECT_EQ(240, y_top);
EXPECT_EQ(800, width);
EXPECT_EQ(600, height);
EXPECT_EQ(E_INVALIDARG, GetRootIAccessible()->accLocation(
nullptr, &y_top, &width, &height, SELF));
EXPECT_EQ(E_INVALIDARG, GetRootIAccessible()->accLocation(
&x_left, nullptr, &width, &height, SELF));
EXPECT_EQ(E_INVALIDARG, GetRootIAccessible()->accLocation(
&x_left, &y_top, nullptr, &height, SELF));
EXPECT_EQ(E_INVALIDARG, GetRootIAccessible()->accLocation(
&x_left, &y_top, &width, nullptr, SELF));
ScopedVariant bad_id(999);
EXPECT_EQ(E_INVALIDARG, GetRootIAccessible()->accLocation(
&x_left, &y_top, &width, &height, bad_id));
}
TEST_F(AXPlatformNodeWinTest, TestIAccessibleChildAndParent) {
AXNodeData root;
root.id = 1;
root.child_ids.push_back(2);
root.child_ids.push_back(3);
AXNodeData button;
button.role = AX_ROLE_BUTTON;
button.id = 2;
AXNodeData checkbox;
checkbox.role = AX_ROLE_CHECK_BOX;
checkbox.id = 3;
Init(root, button, checkbox);
AXNode* button_node = GetRootNode()->children()[0];
AXNode* checkbox_node = GetRootNode()->children()[1];
ScopedComPtr<IAccessible> root_iaccessible(GetRootIAccessible());
ScopedComPtr<IAccessible> button_iaccessible(
IAccessibleFromNode(button_node));
ScopedComPtr<IAccessible> checkbox_iaccessible(
IAccessibleFromNode(checkbox_node));
LONG child_count;
EXPECT_EQ(S_OK, root_iaccessible->get_accChildCount(&child_count));
EXPECT_EQ(2L, child_count);
EXPECT_EQ(S_OK, button_iaccessible->get_accChildCount(&child_count));
EXPECT_EQ(0L, child_count);
EXPECT_EQ(S_OK, checkbox_iaccessible->get_accChildCount(&child_count));
EXPECT_EQ(0L, child_count);
{
ScopedComPtr<IDispatch> result;
EXPECT_EQ(S_OK, root_iaccessible->get_accChild(SELF, result.Receive()));
EXPECT_EQ(result.Get(), root_iaccessible);
}
{
ScopedComPtr<IDispatch> result;
ScopedVariant child1(1);
EXPECT_EQ(S_OK, root_iaccessible->get_accChild(child1, result.Receive()));
EXPECT_EQ(result.Get(), button_iaccessible);
}
{
ScopedComPtr<IDispatch> result;
ScopedVariant child2(2);
EXPECT_EQ(S_OK, root_iaccessible->get_accChild(child2, result.Receive()));
EXPECT_EQ(result.Get(), checkbox_iaccessible);
}
{
// Asking for child id 3 should fail.
ScopedComPtr<IDispatch> result;
ScopedVariant child3(3);
EXPECT_EQ(E_INVALIDARG,
root_iaccessible->get_accChild(child3, result.Receive()));
}
// We should be able to ask for the button by its unique id too.
LONG button_unique_id;
ScopedComPtr<IAccessible2> button_iaccessible2 =
ToIAccessible2(button_iaccessible);
button_iaccessible2->get_uniqueID(&button_unique_id);
ASSERT_LT(button_unique_id, 0);
{
ScopedComPtr<IDispatch> result;
ScopedVariant button_id_variant(button_unique_id);
EXPECT_EQ(S_OK, root_iaccessible->get_accChild(button_id_variant,
result.Receive()));
EXPECT_EQ(result.Get(), button_iaccessible);
}
// We shouldn't be able to ask for the root node by its unique ID
// from one of its children, though.
LONG root_unique_id;
ScopedComPtr<IAccessible2> root_iaccessible2 =
ToIAccessible2(root_iaccessible);
root_iaccessible2->get_uniqueID(&root_unique_id);
ASSERT_LT(root_unique_id, 0);
{
ScopedComPtr<IDispatch> result;
ScopedVariant root_id_variant(root_unique_id);
EXPECT_EQ(E_INVALIDARG, button_iaccessible->get_accChild(root_id_variant,
result.Receive()));
}
// Now check parents.
{
ScopedComPtr<IDispatch> result;
EXPECT_EQ(S_OK, button_iaccessible->get_accParent(result.Receive()));
EXPECT_EQ(result.Get(), root_iaccessible);
}
{
ScopedComPtr<IDispatch> result;
EXPECT_EQ(S_OK, checkbox_iaccessible->get_accParent(result.Receive()));
EXPECT_EQ(result.Get(), root_iaccessible);
}
{
ScopedComPtr<IDispatch> result;
EXPECT_EQ(S_FALSE, root_iaccessible->get_accParent(result.Receive()));
}
}
TEST_F(AXPlatformNodeWinTest, TestIAccessible2IndexInParent) {
AXNodeData root;
root.id = 1;
root.child_ids.push_back(2);
root.child_ids.push_back(3);
AXNodeData left;
left.id = 2;
AXNodeData right;
right.id = 3;
Init(root, left, right);
ScopedComPtr<IAccessible> root_iaccessible(GetRootIAccessible());
ScopedComPtr<IAccessible2> root_iaccessible2 =
ToIAccessible2(root_iaccessible);
ScopedComPtr<IAccessible> left_iaccessible(
IAccessibleFromNode(GetRootNode()->children()[0]));
ScopedComPtr<IAccessible2> left_iaccessible2 =
ToIAccessible2(left_iaccessible);
ScopedComPtr<IAccessible> right_iaccessible(
IAccessibleFromNode(GetRootNode()->children()[1]));
ScopedComPtr<IAccessible2> right_iaccessible2 =
ToIAccessible2(right_iaccessible);
LONG index;
EXPECT_EQ(E_FAIL, root_iaccessible2->get_indexInParent(&index));
EXPECT_EQ(S_OK, left_iaccessible2->get_indexInParent(&index));
EXPECT_EQ(0, index);
EXPECT_EQ(S_OK, right_iaccessible2->get_indexInParent(&index));
EXPECT_EQ(1, index);
}
TEST_F(AXPlatformNodeWinTest, TestIAccessible2SetSelection) {
AXNodeData text_field_node;
text_field_node.id = 1;
text_field_node.role = ui::AX_ROLE_TEXT_FIELD;
text_field_node.state = 1 << ui::AX_STATE_EDITABLE;
text_field_node.SetValue("Hi");
Init(text_field_node);
ScopedComPtr<IAccessible2> ia2_text_field =
ToIAccessible2(GetRootIAccessible());
ScopedComPtr<IAccessibleText> text_field;
text_field.QueryFrom(ia2_text_field.Get());
ASSERT_NE(nullptr, text_field);
EXPECT_HRESULT_SUCCEEDED(text_field->setSelection(0, 0, 1));
EXPECT_HRESULT_SUCCEEDED(text_field->setSelection(0, 1, 0));
EXPECT_HRESULT_SUCCEEDED(text_field->setSelection(0, 2, 2));
EXPECT_HRESULT_SUCCEEDED(text_field->setSelection(0, IA2_TEXT_OFFSET_CARET,
IA2_TEXT_OFFSET_LENGTH));
EXPECT_HRESULT_FAILED(text_field->setSelection(1, 0, 0));
EXPECT_HRESULT_FAILED(text_field->setSelection(0, 0, 5));
}
} // namespace ui