| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_BASE_CLASS_PROPERTY_H_ |
| #define UI_BASE_CLASS_PROPERTY_H_ |
| |
| #include <stdint.h> |
| |
| #include <map> |
| #include <memory> |
| #include <set> |
| |
| #include "ui/base/property_data.h" |
| #include "ui/base/ui_base_export.h" |
| #include "ui/base/ui_base_types.h" |
| |
| // This header should be included by code that defines ClassProperties. |
| // |
| // To define a new ClassProperty: |
| // |
| // #include "foo/foo_export.h" |
| // #include "ui/base/class_property.h" |
| // |
| // DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType); |
| // namespace foo { |
| // // Use this to define an exported property that is primitive, |
| // // or a pointer you don't want automatically deleted. |
| // DEFINE_UI_CLASS_PROPERTY_KEY(MyType, kMyKey, MyDefault); |
| // |
| // // Use this to define an exported property whose value is a heap |
| // // allocated object, and has to be owned and freed by the class. |
| // DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, nullptr); |
| // |
| // // Use this to define a non exported property that is primitive, |
| // // or a pointer you don't want to automatically deleted, and is used |
| // // only in a specific file. This will define the property in an unnamed |
| // // namespace which cannot be accessed from another file. |
| // DEFINE_LOCAL_UI_CLASS_PROPERTY_KEY(MyType, kMyKey, MyDefault); |
| // |
| // } // foo namespace |
| // |
| // To define a new type used for ClassProperty. |
| // |
| // // outside all namespaces: |
| // DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType) |
| // |
| // If a property type is not exported, use DECLARE_CLASS_PROPERTY_TYPE(MyType) |
| // which is a shorthand for DECLARE_EXPORTED_CLASS_PROPERTY_TYPE(, MyType). |
| |
| namespace ui { |
| |
| // Type of a function to delete a property that this window owns. |
| using PropertyDeallocator = void(*)(int64_t value); |
| |
| template<typename T> |
| struct ClassProperty { |
| T default_value; |
| const char* name; |
| PropertyDeallocator deallocator; |
| }; |
| |
| namespace subtle { |
| |
| class PropertyHelper; |
| |
| } |
| |
| class UI_BASE_EXPORT PropertyHandler { |
| public: |
| PropertyHandler(); |
| ~PropertyHandler(); |
| |
| // Sets the |value| of the given class |property|. Setting to the default |
| // value (e.g., NULL) removes the property. The caller is responsible for the |
| // lifetime of any object set as a property on the class. |
| template<typename T> |
| void SetProperty(const ClassProperty<T>* property, T value); |
| |
| // Returns the value of the given class |property|. Returns the |
| // property-specific default value if the property was not previously set. |
| template<typename T> |
| T GetProperty(const ClassProperty<T>* property) const; |
| |
| // Sets the |property| to its default value. Useful for avoiding a cast when |
| // setting to NULL. |
| template<typename T> |
| void ClearProperty(const ClassProperty<T>* property); |
| |
| // Returns the value of all properties with a non-default value. |
| std::set<const void*> GetAllPropertyKeys() const; |
| |
| protected: |
| friend class subtle::PropertyHelper; |
| |
| virtual void AfterPropertyChange(const void* key, |
| int64_t old_value, |
| std::unique_ptr<PropertyData> data) {} |
| virtual std::unique_ptr<PropertyData> BeforePropertyChange(const void* key); |
| void ClearProperties(); |
| |
| // Called by the public {Set,Get,Clear}Property functions. |
| int64_t SetPropertyInternal(const void* key, |
| const char* name, |
| PropertyDeallocator deallocator, |
| int64_t value, |
| int64_t default_value); |
| int64_t GetPropertyInternal(const void* key, int64_t default_value) const; |
| |
| private: |
| // Value struct to keep the name and deallocator for this property. |
| // Key cannot be used for this purpose because it can be char* or |
| // ClassProperty<>. |
| struct Value { |
| const char* name; |
| int64_t value; |
| PropertyDeallocator deallocator; |
| }; |
| |
| std::map<const void*, Value> prop_map_; |
| }; |
| |
| namespace { |
| |
| // No single new-style cast works for every conversion to/from int64_t, so we |
| // need this helper class. A third specialization is needed for bool because |
| // MSVC warning C4800 (forcing value to bool) is not suppressed by an explicit |
| // cast (!). |
| template<typename T> |
| class ClassPropertyCaster { |
| public: |
| static int64_t ToInt64(T x) { return static_cast<int64_t>(x); } |
| static T FromInt64(int64_t x) { return static_cast<T>(x); } |
| }; |
| template<typename T> |
| class ClassPropertyCaster<T*> { |
| public: |
| static int64_t ToInt64(T* x) { return reinterpret_cast<int64_t>(x); } |
| static T* FromInt64(int64_t x) { return reinterpret_cast<T*>(x); } |
| }; |
| template<> |
| class ClassPropertyCaster<bool> { |
| public: |
| static int64_t ToInt64(bool x) { return static_cast<int64_t>(x); } |
| static bool FromInt64(int64_t x) { return x != 0; } |
| }; |
| |
| } // namespace |
| |
| namespace subtle { |
| |
| class UI_BASE_EXPORT PropertyHelper { |
| public: |
| template<typename T> |
| static void Set(::ui::PropertyHandler* handler, |
| const ::ui::ClassProperty<T>* property, T value) { |
| int64_t old = handler->SetPropertyInternal( |
| property, property->name, |
| value == property->default_value ? nullptr : property->deallocator, |
| ClassPropertyCaster<T>::ToInt64(value), |
| ClassPropertyCaster<T>::ToInt64(property->default_value)); |
| if (property->deallocator && |
| old != ClassPropertyCaster<T>::ToInt64(property->default_value)) { |
| (*property->deallocator)(old); |
| } |
| } |
| template<typename T> |
| static T Get(const ::ui::PropertyHandler* handler, |
| const ::ui::ClassProperty<T>* property) { |
| return ClassPropertyCaster<T>::FromInt64(handler->GetPropertyInternal( |
| property, ClassPropertyCaster<T>::ToInt64(property->default_value))); |
| } |
| template<typename T> |
| static void Clear(::ui::PropertyHandler* handler, |
| const ::ui::ClassProperty<T>* property) { |
| handler->SetProperty(property, property->default_value); |
| } |
| }; |
| |
| } // namespace subtle |
| |
| } // namespace ui |
| |
| // Macros to instantiate the property getter/setter template functions. |
| #define DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(EXPORT, T) \ |
| namespace ui { \ |
| template <> \ |
| EXPORT void PropertyHandler::SetProperty( \ |
| const ClassProperty<T>* property, T value) { \ |
| subtle::PropertyHelper::Set<T>(this, property, value); \ |
| } \ |
| template <> \ |
| EXPORT T PropertyHandler::GetProperty( \ |
| const ClassProperty<T>* property) const { \ |
| return subtle::PropertyHelper::Get<T>(this, property); \ |
| } \ |
| template <> \ |
| EXPORT void PropertyHandler::ClearProperty( \ |
| const ClassProperty<T>* property) { \ |
| subtle::PropertyHelper::Clear<T>(this, property); \ |
| } \ |
| } |
| |
| #define DECLARE_UI_CLASS_PROPERTY_TYPE(T) \ |
| DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(, T) |
| |
| #define DEFINE_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ |
| static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \ |
| namespace { \ |
| const ::ui::ClassProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \ |
| } \ |
| const ::ui::ClassProperty<TYPE>* const NAME = &NAME##_Value; |
| |
| #define DEFINE_LOCAL_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ |
| static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \ |
| namespace { \ |
| const ::ui::ClassProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \ |
| const ::ui::ClassProperty<TYPE>* const NAME = &NAME##_Value; \ |
| } |
| |
| #define DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ |
| namespace { \ |
| void Deallocator##NAME(int64_t p) { \ |
| enum { type_must_be_complete = sizeof(TYPE) }; \ |
| delete ::ui::ClassPropertyCaster<TYPE*>::FromInt64(p); \ |
| } \ |
| const ::ui::ClassProperty<TYPE*> NAME##_Value = {DEFAULT, #NAME, \ |
| &Deallocator##NAME}; \ |
| } \ |
| const ::ui::ClassProperty<TYPE*>* const NAME = &NAME##_Value; |
| |
| #endif // UI_BASE_CLASS_PROPERTY_H_ |