| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/keyboard/keyboard_test_util.h" |
| |
| #include "base/run_loop.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_observer.h" |
| #include "ui/keyboard/keyboard_controller.h" |
| |
| namespace { |
| |
| class WindowVisibilityChangeWaiter : public aura::WindowObserver { |
| public: |
| explicit WindowVisibilityChangeWaiter(aura::Window* window, bool wait_until) |
| : window_(window), wait_until_(wait_until) { |
| window_->AddObserver(this); |
| } |
| ~WindowVisibilityChangeWaiter() override { window_->RemoveObserver(this); } |
| |
| void Wait() { run_loop_.Run(); } |
| |
| private: |
| void OnWindowVisibilityChanged(aura::Window* window, bool visible) override { |
| if (window_ == window && visible == wait_until_) { |
| run_loop_.QuitWhenIdle(); |
| } |
| } |
| |
| aura::Window* window_; |
| base::RunLoop run_loop_; |
| bool const wait_until_; |
| |
| DISALLOW_COPY_AND_ASSIGN(WindowVisibilityChangeWaiter); |
| }; |
| |
| bool WaitVisibilityChangesTo(bool visibility) { |
| aura::Window* keyboard_window = |
| keyboard::KeyboardController::GetInstance() |
| ->GetContainerWindowWithoutCreationForTest(); |
| if (!keyboard_window) |
| return false; |
| WindowVisibilityChangeWaiter waiter(keyboard_window, visibility); |
| waiter.Wait(); |
| return true; |
| } |
| |
| } // namespace |
| |
| namespace keyboard { |
| |
| bool WaitUntilShown() { |
| return WaitVisibilityChangesTo(true); |
| } |
| |
| bool WaitUntilHidden() { |
| return WaitVisibilityChangesTo(false); |
| } |
| |
| } // namespace keyboard |