| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/ozone/common/gl_ozone_osmesa.h" |
| |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_context_osmesa.h" |
| #include "ui/gl/gl_gl_api_implementation.h" |
| #include "ui/gl/gl_implementation_osmesa.h" |
| #include "ui/gl/gl_osmesa_api_implementation.h" |
| #include "ui/gl/gl_share_group.h" |
| #include "ui/gl/gl_surface.h" |
| #include "ui/gl/gl_surface_format.h" |
| #include "ui/gl/gl_surface_osmesa.h" |
| |
| namespace ui { |
| |
| GLOzoneOSMesa::GLOzoneOSMesa() {} |
| |
| GLOzoneOSMesa::~GLOzoneOSMesa() {} |
| |
| bool GLOzoneOSMesa::InitializeGLOneOffPlatform() { |
| return true; |
| } |
| |
| bool GLOzoneOSMesa::InitializeStaticGLBindings( |
| gl::GLImplementation implementation) { |
| return gl::InitializeStaticGLBindingsOSMesaGL(); |
| } |
| |
| void GLOzoneOSMesa::InitializeDebugGLBindings() { |
| gl::InitializeDebugGLBindingsGL(); |
| gl::InitializeDebugGLBindingsOSMESA(); |
| } |
| |
| void GLOzoneOSMesa::ShutdownGL() { |
| gl::ClearBindingsGL(); |
| gl::ClearBindingsOSMESA(); |
| } |
| |
| bool GLOzoneOSMesa::GetGLWindowSystemBindingInfo( |
| gl::GLWindowSystemBindingInfo* info) { |
| return false; |
| } |
| |
| scoped_refptr<gl::GLContext> GLOzoneOSMesa::CreateGLContext( |
| gl::GLShareGroup* share_group, |
| gl::GLSurface* compatible_surface, |
| const gl::GLContextAttribs& attribs) { |
| return gl::InitializeGLContext(new gl::GLContextOSMesa(share_group), |
| compatible_surface, attribs); |
| } |
| |
| scoped_refptr<gl::GLSurface> GLOzoneOSMesa::CreateViewGLSurface( |
| gfx::AcceleratedWidget window) { |
| return gl::InitializeGLSurface(new gl::GLSurfaceOSMesaHeadless()); |
| } |
| |
| scoped_refptr<gl::GLSurface> GLOzoneOSMesa::CreateSurfacelessViewGLSurface( |
| gfx::AcceleratedWidget window) { |
| return nullptr; |
| } |
| |
| scoped_refptr<gl::GLSurface> GLOzoneOSMesa::CreateOffscreenGLSurface( |
| const gfx::Size& size) { |
| return gl::InitializeGLSurface( |
| new gl::GLSurfaceOSMesa(gl::GLSurfaceFormat::PIXEL_LAYOUT_BGRA, size)); |
| } |
| |
| } // namespace ui |