blob: aa41e1dba60254cceaefc0a5dfb2ba5b30c429da [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Peter Kelly (pmk@post.com)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2003-2011, 2013, 2014 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef Element_h
#define Element_h
#include "core/CSSPropertyNames.h"
#include "core/CoreExport.h"
#include "core/HTMLNames.h"
#include "core/css/CSSPrimitiveValue.h"
#include "core/css/CSSSelector.h"
#include "core/dom/AXObjectCache.h"
#include "core/dom/Attribute.h"
#include "core/dom/ContainerNode.h"
#include "core/dom/Document.h"
#include "core/dom/ElementData.h"
#include "core/dom/SpaceSplitString.h"
#include "core/html/CollectionType.h"
#include "platform/heap/Handle.h"
#include "platform/scroll/ScrollTypes.h"
#include "public/platform/WebFocusType.h"
namespace blink {
class ElementAnimations;
class Attr;
class Attribute;
class CSSStyleDeclaration;
class ClientRect;
class ClientRectList;
class CompositorMutation;
class CustomElementDefinition;
class DOMStringMap;
class DOMTokenList;
class ElementRareData;
class ElementShadow;
class ExceptionState;
class Image;
class InputDeviceCapabilities;
class Locale;
class MutableStylePropertySet;
class NamedNodeMap;
class NodeIntersectionObserverData;
class PseudoElement;
class ResizeObservation;
class ResizeObserver;
class ScrollState;
class ScrollStateCallback;
class ScrollToOptions;
class ShadowRoot;
class ShadowRootInit;
class StylePropertySet;
class StylePropertyMap;
class V0CustomElementDefinition;
enum SpellcheckAttributeState {
SpellcheckAttributeTrue,
SpellcheckAttributeFalse,
SpellcheckAttributeDefault
};
enum ElementFlags {
TabIndexWasSetExplicitly = 1 << 0,
StyleAffectedByEmpty = 1 << 1,
IsInCanvasSubtree = 1 << 2,
ContainsFullScreenElement = 1 << 3,
IsInTopLayer = 1 << 4,
HasPendingResources = 1 << 5,
AlreadySpellChecked = 1 << 6,
NumberOfElementFlags =
7, // Required size of bitfield used to store the flags.
};
enum class ShadowRootType;
enum class SelectionBehaviorOnFocus {
Reset,
Restore,
None,
};
struct FocusParams {
STACK_ALLOCATED();
FocusParams() {}
FocusParams(SelectionBehaviorOnFocus selection,
WebFocusType focusType,
InputDeviceCapabilities* capabilities)
: selectionBehavior(selection),
type(focusType),
sourceCapabilities(capabilities) {}
SelectionBehaviorOnFocus selectionBehavior =
SelectionBehaviorOnFocus::Restore;
WebFocusType type = WebFocusTypeNone;
Member<InputDeviceCapabilities> sourceCapabilities = nullptr;
};
typedef HeapVector<Member<Attr>> AttrNodeList;
class CORE_EXPORT Element : public ContainerNode {
DEFINE_WRAPPERTYPEINFO();
public:
static Element* create(const QualifiedName&, Document*);
~Element() override;
DEFINE_ATTRIBUTE_EVENT_LISTENER(beforecopy);
DEFINE_ATTRIBUTE_EVENT_LISTENER(beforecut);
DEFINE_ATTRIBUTE_EVENT_LISTENER(beforepaste);
DEFINE_ATTRIBUTE_EVENT_LISTENER(copy);
DEFINE_ATTRIBUTE_EVENT_LISTENER(cut);
DEFINE_ATTRIBUTE_EVENT_LISTENER(gotpointercapture);
DEFINE_ATTRIBUTE_EVENT_LISTENER(lostpointercapture);
DEFINE_ATTRIBUTE_EVENT_LISTENER(paste);
DEFINE_ATTRIBUTE_EVENT_LISTENER(search);
DEFINE_ATTRIBUTE_EVENT_LISTENER(selectstart);
DEFINE_ATTRIBUTE_EVENT_LISTENER(wheel);
bool hasAttribute(const QualifiedName&) const;
const AtomicString& getAttribute(const QualifiedName&) const;
// Passing nullAtom as the second parameter removes the attribute when calling
// either of these set methods.
void setAttribute(const QualifiedName&, const AtomicString& value);
void setSynchronizedLazyAttribute(const QualifiedName&,
const AtomicString& value);
void removeAttribute(const QualifiedName&);
// Typed getters and setters for language bindings.
int getIntegralAttribute(const QualifiedName& attributeName) const;
void setIntegralAttribute(const QualifiedName& attributeName, int value);
void setUnsignedIntegralAttribute(const QualifiedName& attributeName,
unsigned value);
double getFloatingPointAttribute(
const QualifiedName& attributeName,
double fallbackValue = std::numeric_limits<double>::quiet_NaN()) const;
void setFloatingPointAttribute(const QualifiedName& attributeName,
double value);
// Call this to get the value of an attribute that is known not to be the
// style attribute or one of the SVG animatable attributes.
bool fastHasAttribute(const QualifiedName&) const;
const AtomicString& fastGetAttribute(const QualifiedName&) const;
#if DCHECK_IS_ON()
bool fastAttributeLookupAllowed(const QualifiedName&) const;
#endif
#ifdef DUMP_NODE_STATISTICS
bool hasNamedNodeMap() const;
#endif
bool hasAttributes() const;
bool hasAttribute(const AtomicString& name) const;
bool hasAttributeNS(const AtomicString& namespaceURI,
const AtomicString& localName) const;
const AtomicString& getAttribute(const AtomicString& name) const;
const AtomicString& getAttributeNS(const AtomicString& namespaceURI,
const AtomicString& localName) const;
void setAttribute(const AtomicString& name,
const AtomicString& value,
ExceptionState&);
static bool parseAttributeName(QualifiedName&,
const AtomicString& namespaceURI,
const AtomicString& qualifiedName,
ExceptionState&);
void setAttributeNS(const AtomicString& namespaceURI,
const AtomicString& qualifiedName,
const AtomicString& value,
ExceptionState&);
const AtomicString& getIdAttribute() const;
void setIdAttribute(const AtomicString&);
const AtomicString& getNameAttribute() const;
const AtomicString& getClassAttribute() const;
bool shouldIgnoreAttributeCase() const;
// Call this to get the value of the id attribute for style resolution
// purposes. The value will already be lowercased if the document is in
// compatibility mode, so this function is not suitable for non-style uses.
const AtomicString& idForStyleResolution() const;
// This getter takes care of synchronizing all attributes before returning the
// AttributeCollection. If the Element has no attributes, an empty
// AttributeCollection will be returned. This is not a trivial getter and its
// return value should be cached for performance.
AttributeCollection attributes() const;
// This variant will not update the potentially invalid attributes. To be used
// when not interested in style attribute or one of the SVG animation
// attributes.
AttributeCollection attributesWithoutUpdate() const;
void scrollIntoView(bool alignToTop = true);
void scrollIntoViewIfNeeded(bool centerIfNeeded = true);
int offsetLeft();
int offsetTop();
int offsetWidth();
int offsetHeight();
Element* offsetParent();
int clientLeft();
int clientTop();
int clientWidth();
int clientHeight();
double scrollLeft();
double scrollTop();
void setScrollLeft(double);
void setScrollTop(double);
int scrollWidth();
int scrollHeight();
void scrollBy(double x, double y);
virtual void scrollBy(const ScrollToOptions&);
void scrollTo(double x, double y);
virtual void scrollTo(const ScrollToOptions&);
IntRect boundsInViewport() const;
// Returns an intersection rectangle of the bounds rectangle and the
// viewport rectangle, in the visual viewport coordinate. This function is
// used to show popups beside this element.
IntRect visibleBoundsInVisualViewport() const;
ClientRectList* getClientRects();
ClientRect* getBoundingClientRect();
bool hasNonEmptyLayoutSize() const;
const AtomicString& computedRole();
String computedName();
void didMoveToNewDocument(Document&) override;
void removeAttribute(const AtomicString& name);
void removeAttributeNS(const AtomicString& namespaceURI,
const AtomicString& localName);
Attr* detachAttribute(size_t index);
Attr* getAttributeNode(const AtomicString& name);
Attr* getAttributeNodeNS(const AtomicString& namespaceURI,
const AtomicString& localName);
Attr* setAttributeNode(Attr*, ExceptionState&);
Attr* setAttributeNodeNS(Attr*, ExceptionState&);
Attr* removeAttributeNode(Attr*, ExceptionState&);
Attr* attrIfExists(const QualifiedName&);
Attr* ensureAttr(const QualifiedName&);
AttrNodeList* attrNodeList();
CSSStyleDeclaration* style();
StylePropertyMap* styleMap();
const QualifiedName& tagQName() const { return m_tagName; }
String tagName() const { return nodeName(); }
bool hasTagName(const QualifiedName& tagName) const {
return m_tagName.matches(tagName);
}
bool hasTagName(const HTMLQualifiedName& tagName) const {
return ContainerNode::hasTagName(tagName);
}
bool hasTagName(const SVGQualifiedName& tagName) const {
return ContainerNode::hasTagName(tagName);
}
// Should be called only by Document::createElementNS to fix up m_tagName
// immediately after construction.
void setTagNameForCreateElementNS(const QualifiedName&);
// A fast function for checking the local name against another atomic string.
bool hasLocalName(const AtomicString& other) const {
return m_tagName.localName() == other;
}
const AtomicString& localName() const { return m_tagName.localName(); }
AtomicString localNameForSelectorMatching() const;
const AtomicString& prefix() const { return m_tagName.prefix(); }
const AtomicString& namespaceURI() const { return m_tagName.namespaceURI(); }
const AtomicString& locateNamespacePrefix(
const AtomicString& namespaceURI) const;
String nodeName() const override;
Element* cloneElementWithChildren();
Element* cloneElementWithoutChildren();
void setBooleanAttribute(const QualifiedName&, bool);
virtual const StylePropertySet* additionalPresentationAttributeStyle() {
return nullptr;
}
void invalidateStyleAttribute();
const StylePropertySet* inlineStyle() const {
return elementData() ? elementData()->m_inlineStyle.get() : nullptr;
}
void setInlineStyleProperty(CSSPropertyID,
CSSValueID identifier,
bool important = false);
void setInlineStyleProperty(CSSPropertyID,
double value,
CSSPrimitiveValue::UnitType,
bool important = false);
// TODO(sashab): Make this take a const CSSValue&.
void setInlineStyleProperty(CSSPropertyID,
const CSSValue*,
bool important = false);
bool setInlineStyleProperty(CSSPropertyID,
const String& value,
bool important = false);
bool removeInlineStyleProperty(CSSPropertyID);
void removeAllInlineStyleProperties();
void synchronizeStyleAttributeInternal() const;
const StylePropertySet* presentationAttributeStyle();
virtual bool isPresentationAttribute(const QualifiedName&) const {
return false;
}
virtual void collectStyleForPresentationAttribute(const QualifiedName&,
const AtomicString&,
MutableStylePropertySet*) {}
// For exposing to DOM only.
NamedNodeMap* attributesForBindings() const;
enum AttributeModificationReason { ModifiedDirectly, ModifiedByCloning };
// This method is called whenever an attribute is added, changed or removed.
virtual void attributeChanged(const QualifiedName&,
const AtomicString& oldValue,
const AtomicString& newValue,
AttributeModificationReason = ModifiedDirectly);
virtual void parseAttribute(const QualifiedName&,
const AtomicString& oldValue,
const AtomicString& newValue);
virtual bool hasLegalLinkAttribute(const QualifiedName&) const;
virtual const QualifiedName& subResourceAttributeName() const;
// Only called by the parser immediately after element construction.
void parserSetAttributes(const Vector<Attribute>&);
// Remove attributes that might introduce scripting from the vector leaving
// the element unchanged.
void stripScriptingAttributes(Vector<Attribute>&) const;
bool sharesSameElementData(const Element& other) const {
return elementData() == other.elementData();
}
// Clones attributes only.
void cloneAttributesFromElement(const Element&);
// Clones all attribute-derived data, including subclass specifics (through
// copyNonAttributeProperties.)
void cloneDataFromElement(const Element&);
bool hasEquivalentAttributes(const Element* other) const;
virtual void copyNonAttributePropertiesFromElement(const Element&) {}
void attachLayoutTree(const AttachContext& = AttachContext()) override;
void detachLayoutTree(const AttachContext& = AttachContext()) override;
virtual LayoutObject* createLayoutObject(const ComputedStyle&);
virtual bool layoutObjectIsNeeded(const ComputedStyle&);
void recalcStyle(StyleRecalcChange, Text* nextTextSibling = nullptr);
StyleRecalcChange rebuildLayoutTree();
void pseudoStateChanged(CSSSelector::PseudoType);
void setAnimationStyleChange(bool);
void clearAnimationStyleChange();
void setNeedsAnimationStyleRecalc();
void setNeedsCompositingUpdate();
bool supportsStyleSharing() const;
ElementShadow* shadow() const;
ElementShadow& ensureShadow();
// If type of ShadowRoot (either closed or open) is explicitly specified,
// creation of multiple shadow roots is prohibited in any combination and
// throws an exception. Multiple shadow roots are allowed only when
// createShadowRoot() is used without any parameters from JavaScript.
ShadowRoot* createShadowRoot(const ScriptState*, ExceptionState&);
ShadowRoot* attachShadow(const ScriptState*,
const ShadowRootInit&,
ExceptionState&);
ShadowRoot* createShadowRootInternal(ShadowRootType, ExceptionState&);
ShadowRoot* openShadowRoot() const;
ShadowRoot* closedShadowRoot() const;
ShadowRoot* authorShadowRoot() const;
ShadowRoot* userAgentShadowRoot() const;
ShadowRoot* youngestShadowRoot() const;
ShadowRoot* shadowRootIfV1() const;
ShadowRoot& ensureUserAgentShadowRoot();
bool isInDescendantTreeOf(const Element* shadowHost) const;
// Returns the Element’s ComputedStyle. If the ComputedStyle is not already
// stored on the Element, computes the ComputedStyle and stores it on the
// Element’s ElementRareData. Used for getComputedStyle when Element is
// display none.
const ComputedStyle* ensureComputedStyle(PseudoId = PseudoIdNone);
// Methods for indicating the style is affected by dynamic updates (e.g.,
// children changing, our position changing in our sibling list, etc.)
bool styleAffectedByEmpty() const {
return hasElementFlag(StyleAffectedByEmpty);
}
void setStyleAffectedByEmpty() { setElementFlag(StyleAffectedByEmpty); }
void setIsInCanvasSubtree(bool value) {
setElementFlag(IsInCanvasSubtree, value);
}
bool isInCanvasSubtree() const { return hasElementFlag(IsInCanvasSubtree); }
bool isDefined() const {
return !(static_cast<int>(getCustomElementState()) &
static_cast<int>(CustomElementState::NotDefinedFlag));
}
bool isUpgradedV0CustomElement() {
return getV0CustomElementState() == V0Upgraded;
}
bool isUnresolvedV0CustomElement() {
return getV0CustomElementState() == V0WaitingForUpgrade;
}
AtomicString computeInheritedLanguage() const;
Locale& locale() const;
virtual void accessKeyAction(bool /*sendToAnyEvent*/) {}
virtual bool isURLAttribute(const Attribute&) const { return false; }
virtual bool isHTMLContentAttribute(const Attribute&) const { return false; }
bool isJavaScriptURLAttribute(const Attribute&) const;
virtual bool isSVGAnimationAttributeSettingJavaScriptURL(
const Attribute&) const {
return false;
}
virtual bool isLiveLink() const { return false; }
KURL hrefURL() const;
KURL getURLAttribute(const QualifiedName&) const;
KURL getNonEmptyURLAttribute(const QualifiedName&) const;
virtual const AtomicString imageSourceURL() const;
virtual Image* imageContents() { return nullptr; }
virtual void focus(const FocusParams& = FocusParams());
virtual void updateFocusAppearance(SelectionBehaviorOnFocus);
virtual void blur();
void setDistributeScroll(ScrollStateCallback*, String nativeScrollBehavior);
void nativeDistributeScroll(ScrollState&);
void setApplyScroll(ScrollStateCallback*, String nativeScrollBehavior);
void removeApplyScroll();
void nativeApplyScroll(ScrollState&);
void callDistributeScroll(ScrollState&);
void callApplyScroll(ScrollState&);
ScrollStateCallback* getApplyScroll();
// Whether this element can receive focus at all. Most elements are not
// focusable but some elements, such as form controls and links, are. Unlike
// layoutObjectIsFocusable(), this method may be called when layout is not up
// to date, so it must not use the layoutObject to determine focusability.
virtual bool supportsFocus() const;
// isFocusable(), isKeyboardFocusable(), and isMouseFocusable() check
// whether the element can actually be focused. Callers should ensure
// ComputedStyle is up to date;
// e.g. by calling Document::updateLayoutTreeIgnorePendingStylesheets().
bool isFocusable() const;
virtual bool isKeyboardFocusable() const;
virtual bool isMouseFocusable() const;
bool isFocusedElementInDocument() const;
Element* adjustedFocusedElementInTreeScope() const;
virtual void dispatchFocusEvent(
Element* oldFocusedElement,
WebFocusType,
InputDeviceCapabilities* sourceCapabilities = nullptr);
virtual void dispatchBlurEvent(
Element* newFocusedElement,
WebFocusType,
InputDeviceCapabilities* sourceCapabilities = nullptr);
virtual void dispatchFocusInEvent(
const AtomicString& eventType,
Element* oldFocusedElement,
WebFocusType,
InputDeviceCapabilities* sourceCapabilities = nullptr);
void dispatchFocusOutEvent(
const AtomicString& eventType,
Element* newFocusedElement,
InputDeviceCapabilities* sourceCapabilities = nullptr);
virtual String innerText();
String outerText();
String innerHTML() const;
String outerHTML() const;
void setInnerHTML(const String&, ExceptionState& = ASSERT_NO_EXCEPTION);
void setOuterHTML(const String&, ExceptionState&);
Element* insertAdjacentElement(const String& where,
Element* newChild,
ExceptionState&);
void insertAdjacentText(const String& where,
const String& text,
ExceptionState&);
void insertAdjacentHTML(const String& where,
const String& html,
ExceptionState&);
void setPointerCapture(int pointerId, ExceptionState&);
void releasePointerCapture(int pointerId, ExceptionState&);
// Returns true iff the element would capture the next pointer event. This
// is true between a setPointerCapture call and a releasePointerCapture (or
// implicit release) call:
// https://w3c.github.io/pointerevents/#dom-element-haspointercapture
bool hasPointerCapture(int pointerId) const;
// Returns true iff the element has received a gotpointercapture event for
// the |pointerId| but hasn't yet received a lostpointercapture event for
// the same id. The time window during which this is true is "delayed" from
// (but overlapping with) the time window for hasPointerCapture():
// https://w3c.github.io/pointerevents/#process-pending-pointer-capture
bool hasProcessedPointerCapture(int pointerId) const;
String textFromChildren();
virtual String title() const { return String(); }
virtual String defaultToolTip() const { return String(); }
virtual const AtomicString& shadowPseudoId() const;
// The specified string must start with "-webkit-" or "-internal-". The
// former can be used as a selector in any places, and the latter can be
// used only in UA stylesheet.
void setShadowPseudoId(const AtomicString&);
LayoutSize minimumSizeForResizing() const;
void setMinimumSizeForResizing(const LayoutSize&);
virtual void didBecomeFullscreenElement() {}
virtual void willStopBeingFullscreenElement() {}
// Called by the parser when this element's close tag is reached, signaling
// that all child tags have been parsed and added. This is needed for
// <applet> and <object> elements, which can't lay themselves out until they
// know all of their nested <param>s. [Radar 3603191, 4040848]. Also used for
// script elements and some SVG elements for similar purposes, but making
// parsing a special case in this respect should be avoided if possible.
virtual void finishParsingChildren();
void beginParsingChildren() { setIsFinishedParsingChildren(false); }
PseudoElement* pseudoElement(PseudoId) const;
LayoutObject* pseudoElementLayoutObject(PseudoId) const;
virtual bool matchesDefaultPseudoClass() const { return false; }
virtual bool matchesEnabledPseudoClass() const { return false; }
virtual bool matchesReadOnlyPseudoClass() const { return false; }
virtual bool matchesReadWritePseudoClass() const { return false; }
virtual bool matchesValidityPseudoClasses() const { return false; }
bool matches(const String& selectors, ExceptionState&);
Element* closest(const String& selectors, ExceptionState&);
virtual bool shouldAppearIndeterminate() const { return false; }
DOMTokenList& classList();
DOMStringMap& dataset();
virtual bool isDateTimeEditElement() const { return false; }
virtual bool isDateTimeFieldElement() const { return false; }
virtual bool isPickerIndicatorElement() const { return false; }
virtual bool isFormControlElement() const { return false; }
virtual bool isSpinButtonElement() const { return false; }
virtual bool isTextControl() const { return false; }
virtual bool isOptionalFormControl() const { return false; }
virtual bool isRequiredFormControl() const { return false; }
virtual bool willValidate() const { return false; }
virtual bool isValidElement() { return false; }
virtual bool isInRange() const { return false; }
virtual bool isOutOfRange() const { return false; }
virtual bool isClearButtonElement() const { return false; }
bool canContainRangeEndPoint() const override { return true; }
// Used for disabled form elements; if true, prevents mouse events from being
// dispatched to event listeners, and prevents DOMActivate events from being
// sent at all.
virtual bool isDisabledFormControl() const { return false; }
bool hasPendingResources() const {
return hasElementFlag(HasPendingResources);
}
void setHasPendingResources() { setElementFlag(HasPendingResources); }
void clearHasPendingResources() { clearElementFlag(HasPendingResources); }
virtual void buildPendingResource() {}
bool isAlreadySpellChecked() const {
return hasElementFlag(AlreadySpellChecked);
}
void setAlreadySpellChecked(bool value) {
setElementFlag(AlreadySpellChecked, value);
}
void v0SetCustomElementDefinition(V0CustomElementDefinition*);
V0CustomElementDefinition* v0CustomElementDefinition() const;
void setCustomElementDefinition(CustomElementDefinition*);
CustomElementDefinition* customElementDefinition() const;
bool containsFullScreenElement() const {
return hasElementFlag(ContainsFullScreenElement);
}
void setContainsFullScreenElement(bool);
void setContainsFullScreenElementOnAncestorsCrossingFrameBoundaries(bool);
bool isInTopLayer() const { return hasElementFlag(IsInTopLayer); }
void setIsInTopLayer(bool);
void requestPointerLock();
bool isSpellCheckingEnabled() const;
// FIXME: public for LayoutTreeBuilder, we shouldn't expose this though.
PassRefPtr<ComputedStyle> styleForLayoutObject();
bool hasID() const;
bool hasClass() const;
const SpaceSplitString& classNames() const;
ScrollOffset savedLayerScrollOffset() const;
void setSavedLayerScrollOffset(const ScrollOffset&);
ElementAnimations* elementAnimations() const;
ElementAnimations& ensureElementAnimations();
bool hasAnimations() const;
void synchronizeAttribute(const AtomicString& localName) const;
MutableStylePropertySet& ensureMutableInlineStyle();
void clearMutableInlineStyleIfEmpty();
void setTabIndex(int);
int tabIndex() const override;
// A compositor proxy is a very limited wrapper around an element. It
// exposes only those properties that are requested at the time the proxy is
// created. In order to know which properties are actually proxied, we
// maintain a count of the number of compositor proxies associated with each
// property.
bool hasCompositorProxy() const;
void incrementCompositorProxiedProperties(uint32_t mutableProperties);
void decrementCompositorProxiedProperties(uint32_t mutableProperties);
uint32_t compositorMutableProperties() const;
void updateFromCompositorMutation(const CompositorMutation&);
// Helpers for V8DOMActivityLogger::logEvent. They call logEvent only if
// the element is isConnected() and the context is an isolated world.
void logAddElementIfIsolatedWorldAndInDocument(const char element[],
const QualifiedName& attr1);
void logAddElementIfIsolatedWorldAndInDocument(const char element[],
const QualifiedName& attr1,
const QualifiedName& attr2);
void logAddElementIfIsolatedWorldAndInDocument(const char element[],
const QualifiedName& attr1,
const QualifiedName& attr2,
const QualifiedName& attr3);
void logUpdateAttributeIfIsolatedWorldAndInDocument(
const char element[],
const QualifiedName& attributeName,
const AtomicString& oldValue,
const AtomicString& newValue);
DECLARE_VIRTUAL_TRACE();
DECLARE_VIRTUAL_TRACE_WRAPPERS();
SpellcheckAttributeState spellcheckAttributeState() const;
NodeIntersectionObserverData* intersectionObserverData() const;
NodeIntersectionObserverData& ensureIntersectionObserverData();
HeapHashMap<Member<ResizeObserver>, Member<ResizeObservation>>*
resizeObserverData() const;
HeapHashMap<Member<ResizeObserver>, Member<ResizeObservation>>&
ensureResizeObserverData();
void setNeedsResizeObserverUpdate();
protected:
Element(const QualifiedName& tagName, Document*, ConstructionType);
const ElementData* elementData() const { return m_elementData.get(); }
UniqueElementData& ensureUniqueElementData();
void addPropertyToPresentationAttributeStyle(MutableStylePropertySet*,
CSSPropertyID,
CSSValueID identifier);
void addPropertyToPresentationAttributeStyle(MutableStylePropertySet*,
CSSPropertyID,
double value,
CSSPrimitiveValue::UnitType);
void addPropertyToPresentationAttributeStyle(MutableStylePropertySet*,
CSSPropertyID,
const String& value);
// TODO(sashab): Make this take a const CSSValue&.
void addPropertyToPresentationAttributeStyle(MutableStylePropertySet*,
CSSPropertyID,
const CSSValue*);
InsertionNotificationRequest insertedInto(ContainerNode*) override;
void removedFrom(ContainerNode*) override;
void childrenChanged(const ChildrenChange&) override;
virtual void willRecalcStyle(StyleRecalcChange);
virtual void didRecalcStyle(StyleRecalcChange);
virtual PassRefPtr<ComputedStyle> customStyleForLayoutObject();
virtual bool shouldRegisterAsNamedItem() const { return false; }
virtual bool shouldRegisterAsExtraNamedItem() const { return false; }
bool supportsSpatialNavigationFocus() const;
void clearTabIndexExplicitlyIfNeeded();
void setTabIndexExplicitly();
// Subclasses may override this method to affect focusability. This method
// must be called on an up-to-date ComputedStyle, so it may use existence of
// layoutObject and the LayoutObject::style() to reason about focusability.
// However, it must not retrieve layout information like position and size.
// This method cannot be moved to LayoutObject because some focusable nodes
// don't have layoutObjects. e.g., HTMLOptionElement.
// TODO(tkent): Rename this to isFocusableStyle.
virtual bool layoutObjectIsFocusable() const;
// classAttributeChanged() exists to share code between
// parseAttribute (called via setAttribute()) and
// svgAttributeChanged (called when element.className.baseValue is set)
void classAttributeChanged(const AtomicString& newClassString);
static bool attributeValueIsJavaScriptURL(const Attribute&);
PassRefPtr<ComputedStyle> originalStyleForLayoutObject();
Node* insertAdjacent(const String& where, Node* newChild, ExceptionState&);
virtual void parserDidSetAttributes() {}
private:
void scrollLayoutBoxBy(const ScrollToOptions&);
void scrollLayoutBoxTo(const ScrollToOptions&);
void scrollFrameBy(const ScrollToOptions&);
void scrollFrameTo(const ScrollToOptions&);
bool hasElementFlag(ElementFlags mask) const {
return hasRareData() && hasElementFlagInternal(mask);
}
void setElementFlag(ElementFlags, bool value = true);
void clearElementFlag(ElementFlags);
bool hasElementFlagInternal(ElementFlags) const;
bool isElementNode() const =
delete; // This will catch anyone doing an unnecessary check.
bool isDocumentFragment() const =
delete; // This will catch anyone doing an unnecessary check.
bool isDocumentNode() const =
delete; // This will catch anyone doing an unnecessary check.
void styleAttributeChanged(const AtomicString& newStyleString,
AttributeModificationReason);
void updatePresentationAttributeStyle();
void inlineStyleChanged();
void setInlineStyleFromString(const AtomicString&);
// If the only inherited changes in the parent element are independent,
// these changes can be directly propagated to this element (the child).
// If these conditions are met, propagates the changes to the current style
// and returns the new style. Otherwise, returns null.
PassRefPtr<ComputedStyle> propagateInheritedProperties(StyleRecalcChange);
StyleRecalcChange recalcOwnStyle(StyleRecalcChange, Text*);
inline void checkForEmptyStyleChange();
void updatePseudoElement(PseudoId, StyleRecalcChange);
bool updateFirstLetter(Element*);
inline void createPseudoElementIfNeeded(PseudoId);
ShadowRoot* shadowRoot() const;
// FIXME: Everyone should allow author shadows.
virtual bool areAuthorShadowsAllowed() const { return true; }
virtual void didAddUserAgentShadowRoot(ShadowRoot&) {}
virtual bool alwaysCreateUserAgentShadowRoot() const { return false; }
enum SynchronizationOfLazyAttribute {
NotInSynchronizationOfLazyAttribute = 0,
InSynchronizationOfLazyAttribute
};
void didAddAttribute(const QualifiedName&, const AtomicString&);
void willModifyAttribute(const QualifiedName&,
const AtomicString& oldValue,
const AtomicString& newValue);
void didModifyAttribute(const QualifiedName&,
const AtomicString& oldValue,
const AtomicString& newValue);
void didRemoveAttribute(const QualifiedName&, const AtomicString& oldValue);
void synchronizeAllAttributes() const;
void synchronizeAttribute(const QualifiedName&) const;
void updateId(const AtomicString& oldId, const AtomicString& newId);
void updateId(TreeScope&,
const AtomicString& oldId,
const AtomicString& newId);
void updateName(const AtomicString& oldName, const AtomicString& newName);
void clientQuads(Vector<FloatQuad>& quads);
NodeType getNodeType() const final;
bool childTypeAllowed(NodeType) const final;
void setAttributeInternal(size_t index,
const QualifiedName&,
const AtomicString& value,
SynchronizationOfLazyAttribute);
void appendAttributeInternal(const QualifiedName&,
const AtomicString& value,
SynchronizationOfLazyAttribute);
void removeAttributeInternal(size_t index, SynchronizationOfLazyAttribute);
void attributeChangedFromParserOrByCloning(const QualifiedName&,
const AtomicString&,
AttributeModificationReason);
bool pseudoStyleCacheIsInvalid(const ComputedStyle* currentStyle,
ComputedStyle* newStyle);
void cancelFocusAppearanceUpdate();
const ComputedStyle* virtualEnsureComputedStyle(
PseudoId pseudoElementSpecifier = PseudoIdNone) override {
return ensureComputedStyle(pseudoElementSpecifier);
}
inline void updateCallbackSelectors(const ComputedStyle* oldStyle,
const ComputedStyle* newStyle);
inline void removeCallbackSelectors();
inline void addCallbackSelectors();
// cloneNode is private so that non-virtual cloneElementWithChildren and
// cloneElementWithoutChildren are used instead.
Node* cloneNode(bool deep) override;
virtual Element* cloneElementWithoutAttributesAndChildren();
QualifiedName m_tagName;
void updateNamedItemRegistration(const AtomicString& oldName,
const AtomicString& newName);
void updateExtraNamedItemRegistration(const AtomicString& oldName,
const AtomicString& newName);
void createUniqueElementData();
bool shouldInvalidateDistributionWhenAttributeChanged(ElementShadow*,
const QualifiedName&,
const AtomicString&);
ElementRareData* elementRareData() const;
ElementRareData& ensureElementRareData();
void removeAttrNodeList();
void detachAllAttrNodesFromElement();
void detachAttrNodeFromElementWithValue(Attr*, const AtomicString& value);
void detachAttrNodeAtIndex(Attr*, size_t index);
v8::Local<v8::Object> wrapCustomElement(
v8::Isolate*,
v8::Local<v8::Object> creationContext);
Member<ElementData> m_elementData;
};
DEFINE_NODE_TYPE_CASTS(Element, isElementNode());
template <typename T>
bool isElementOfType(const Node&);
template <>
inline bool isElementOfType<const Element>(const Node& node) {
return node.isElementNode();
}
template <typename T>
inline bool isElementOfType(const Element& element) {
return isElementOfType<T>(static_cast<const Node&>(element));
}
template <>
inline bool isElementOfType<const Element>(const Element&) {
return true;
}
// Type casting.
template <typename T>
inline T& toElement(Node& node) {
SECURITY_DCHECK(isElementOfType<const T>(node));
return static_cast<T&>(node);
}
template <typename T>
inline T* toElement(Node* node) {
SECURITY_DCHECK(!node || isElementOfType<const T>(*node));
return static_cast<T*>(node);
}
template <typename T>
inline const T& toElement(const Node& node) {
SECURITY_DCHECK(isElementOfType<const T>(node));
return static_cast<const T&>(node);
}
template <typename T>
inline const T* toElement(const Node* node) {
SECURITY_DCHECK(!node || isElementOfType<const T>(*node));
return static_cast<const T*>(node);
}
inline bool isDisabledFormControl(const Node* node) {
return node->isElementNode() && toElement(node)->isDisabledFormControl();
}
inline Element* Node::parentElement() const {
ContainerNode* parent = parentNode();
return parent && parent->isElementNode() ? toElement(parent) : nullptr;
}
inline bool Element::fastHasAttribute(const QualifiedName& name) const {
#if DCHECK_IS_ON()
DCHECK(fastAttributeLookupAllowed(name));
#endif
return elementData() &&
elementData()->attributes().findIndex(name) != kNotFound;
}
inline const AtomicString& Element::fastGetAttribute(
const QualifiedName& name) const {
#if DCHECK_IS_ON()
DCHECK(fastAttributeLookupAllowed(name));
#endif
if (elementData()) {
if (const Attribute* attribute = elementData()->attributes().find(name))
return attribute->value();
}
return nullAtom;
}
inline AttributeCollection Element::attributes() const {
if (!elementData())
return AttributeCollection();
synchronizeAllAttributes();
return elementData()->attributes();
}
inline AttributeCollection Element::attributesWithoutUpdate() const {
if (!elementData())
return AttributeCollection();
return elementData()->attributes();
}
inline bool Element::hasAttributes() const {
return !attributes().isEmpty();
}
inline const AtomicString& Element::idForStyleResolution() const {
DCHECK(hasID());
return elementData()->idForStyleResolution();
}
inline const AtomicString& Element::getIdAttribute() const {
return hasID() ? fastGetAttribute(HTMLNames::idAttr) : nullAtom;
}
inline const AtomicString& Element::getNameAttribute() const {
return hasName() ? fastGetAttribute(HTMLNames::nameAttr) : nullAtom;
}
inline const AtomicString& Element::getClassAttribute() const {
if (!hasClass())
return nullAtom;
if (isSVGElement())
return getAttribute(HTMLNames::classAttr);
return fastGetAttribute(HTMLNames::classAttr);
}
inline void Element::setIdAttribute(const AtomicString& value) {
setAttribute(HTMLNames::idAttr, value);
}
inline const SpaceSplitString& Element::classNames() const {
DCHECK(hasClass());
DCHECK(elementData());
return elementData()->classNames();
}
inline bool Element::hasID() const {
return elementData() && elementData()->hasID();
}
inline bool Element::hasClass() const {
return elementData() && elementData()->hasClass();
}
inline UniqueElementData& Element::ensureUniqueElementData() {
if (!elementData() || !elementData()->isUnique())
createUniqueElementData();
return toUniqueElementData(*m_elementData);
}
inline Node::InsertionNotificationRequest Node::insertedInto(
ContainerNode* insertionPoint) {
DCHECK(!childNeedsStyleInvalidation());
DCHECK(!needsStyleInvalidation());
DCHECK(insertionPoint->isConnected() || insertionPoint->isInShadowTree() ||
isContainerNode());
if (insertionPoint->isConnected()) {
setFlag(IsConnectedFlag);
insertionPoint->document().incrementNodeCount();
}
if (parentOrShadowHostNode()->isInShadowTree())
setFlag(IsInShadowTreeFlag);
if (childNeedsDistributionRecalc() &&
!insertionPoint->childNeedsDistributionRecalc())
insertionPoint->markAncestorsWithChildNeedsDistributionRecalc();
return InsertionDone;
}
inline void Node::removedFrom(ContainerNode* insertionPoint) {
DCHECK(insertionPoint->isConnected() || isContainerNode() ||
isInShadowTree());
if (insertionPoint->isConnected()) {
clearFlag(IsConnectedFlag);
insertionPoint->document().decrementNodeCount();
}
if (isInShadowTree() && !containingTreeScope().rootNode().isShadowRoot())
clearFlag(IsInShadowTreeFlag);
if (AXObjectCache* cache = document().existingAXObjectCache())
cache->remove(this);
}
inline void Element::invalidateStyleAttribute() {
DCHECK(elementData());
elementData()->m_styleAttributeIsDirty = true;
}
inline const StylePropertySet* Element::presentationAttributeStyle() {
if (!elementData())
return nullptr;
if (elementData()->m_presentationAttributeStyleIsDirty)
updatePresentationAttributeStyle();
// Need to call elementData() again since updatePresentationAttributeStyle()
// might swap it with a UniqueElementData.
return elementData()->presentationAttributeStyle();
}
inline void Element::setTagNameForCreateElementNS(
const QualifiedName& tagName) {
// We expect this method to be called only to reset the prefix.
DCHECK_EQ(tagName.localName(), m_tagName.localName());
DCHECK_EQ(tagName.namespaceURI(), m_tagName.namespaceURI());
m_tagName = tagName;
}
inline AtomicString Element::localNameForSelectorMatching() const {
if (isHTMLElement() || !document().isHTMLDocument())
return localName();
return localName().lower();
}
inline bool isShadowHost(const Node* node) {
return node && node->isElementNode() && toElement(node)->shadow();
}
inline bool isShadowHost(const Node& node) {
return node.isElementNode() && toElement(node).shadow();
}
inline bool isShadowHost(const Element* element) {
return element && element->shadow();
}
inline bool isShadowHost(const Element& element) {
return element.shadow();
}
inline bool isAtShadowBoundary(const Element* element) {
if (!element)
return false;
ContainerNode* parentNode = element->parentNode();
return parentNode && parentNode->isShadowRoot();
}
// These macros do the same as their NODE equivalents but additionally provide a
// template specialization for isElementOfType<>() so that the Traversal<> API
// works for these Element types.
#define DEFINE_ELEMENT_TYPE_CASTS(thisType, predicate) \
template <> \
inline bool isElementOfType<const thisType>(const Node& node) { \
return node.predicate; \
} \
DEFINE_NODE_TYPE_CASTS(thisType, predicate)
#define DEFINE_ELEMENT_TYPE_CASTS_WITH_FUNCTION(thisType) \
template <> \
inline bool isElementOfType<const thisType>(const Node& node) { \
return is##thisType(node); \
} \
DEFINE_NODE_TYPE_CASTS_WITH_FUNCTION(thisType)
#define DECLARE_ELEMENT_FACTORY_WITH_TAGNAME(T) \
static T* create(const QualifiedName&, Document&)
#define DEFINE_ELEMENT_FACTORY_WITH_TAGNAME(T) \
T* T::create(const QualifiedName& tagName, Document& document) { \
return new T(tagName, document); \
}
} // namespace blink
#endif // Element_h