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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/style/ShadowList.h"
#include "platform/geometry/FloatRect.h"
#include <memory>
namespace blink {
FloatRectOutsets ShadowList::rectOutsetsIncludingOriginal() const {
FloatRectOutsets outsets;
for (const ShadowData& shadow : shadows()) {
if (shadow.style() == Inset)
continue;
outsets.unite(shadow.rectOutsets());
}
return outsets;
}
void ShadowList::adjustRectForShadow(FloatRect& rect) const {
rect.expand(rectOutsetsIncludingOriginal());
}
PassRefPtr<ShadowList> ShadowList::blend(const ShadowList* from,
const ShadowList* to,
double progress,
const Color& currentColor) {
size_t fromLength = from ? from->shadows().size() : 0;
size_t toLength = to ? to->shadows().size() : 0;
if (!fromLength && !toLength)
return nullptr;
ShadowDataVector shadows;
DEFINE_STATIC_LOCAL(
ShadowData, defaultShadowData,
(FloatPoint(), 0, 0, Normal, StyleColor(Color::transparent)));
DEFINE_STATIC_LOCAL(
ShadowData, defaultInsetShadowData,
(FloatPoint(), 0, 0, Inset, StyleColor(Color::transparent)));
size_t maxLength = std::max(fromLength, toLength);
for (size_t i = 0; i < maxLength; ++i) {
const ShadowData* fromShadow = i < fromLength ? &from->shadows()[i] : 0;
const ShadowData* toShadow = i < toLength ? &to->shadows()[i] : 0;
if (!fromShadow)
fromShadow = toShadow->style() == Inset ? &defaultInsetShadowData
: &defaultShadowData;
else if (!toShadow)
toShadow = fromShadow->style() == Inset ? &defaultInsetShadowData
: &defaultShadowData;
shadows.append(toShadow->blend(*fromShadow, progress, currentColor));
}
return ShadowList::adopt(shadows);
}
sk_sp<SkDrawLooper> ShadowList::createDrawLooper(
DrawLooperBuilder::ShadowAlphaMode alphaMode,
const Color& currentColor,
bool isHorizontal) const {
DrawLooperBuilder drawLooperBuilder;
for (size_t i = shadows().size(); i--;) {
const ShadowData& shadow = shadows()[i];
float shadowX = isHorizontal ? shadow.x() : shadow.y();
float shadowY = isHorizontal ? shadow.y() : -shadow.x();
drawLooperBuilder.addShadow(FloatSize(shadowX, shadowY), shadow.blur(),
shadow.color().resolve(currentColor),
DrawLooperBuilder::ShadowRespectsTransforms,
alphaMode);
}
drawLooperBuilder.addUnmodifiedContent();
return drawLooperBuilder.detachDrawLooper();
}
} // namespace blink