blob: 4a440dd8ce8f2ad4fb27903218eba54cdbd24faf [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_layout_manager.h"
#include <memory>
#include <utility>
#include "ash/accelerators/accelerator_controller.h"
#include "ash/accelerators/accelerator_table.h"
#include "ash/accessibility/accessibility_controller.h"
#include "ash/accessibility/test_accessibility_controller_client.h"
#include "ash/app_list/test/app_list_test_helper.h"
#include "ash/app_list/views/app_list_view.h"
#include "ash/focus_cycler.h"
#include "ash/home_screen/home_launcher_gesture_handler.h"
#include "ash/home_screen/home_screen_controller.h"
#include "ash/public/cpp/ash_switches.h"
#include "ash/public/cpp/immersive/immersive_fullscreen_controller_test_api.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/root_window_controller.h"
#include "ash/session/session_controller.h"
#include "ash/shelf/app_list_button.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_constants.h"
#include "ash/shelf/shelf_layout_manager_observer.h"
#include "ash/shelf/shelf_view.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/shell_test_api.h"
#include "ash/system/status_area_widget.h"
#include "ash/system/status_area_widget_test_helper.h"
#include "ash/system/unified/unified_system_tray.h"
#include "ash/test/ash_test_base.h"
#include "ash/wallpaper/wallpaper_controller.h"
#include "ash/window_factory.h"
#include "ash/wm/lock_state_controller.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_controller_test_api.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/run_loop.h"
#include "base/stl_util.h"
#include "base/test/scoped_feature_list.h"
#include "services/ws/public/mojom/window_tree_constants.mojom.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/window_parenting_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/base/ui_base_switches.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/display/display.h"
#include "ui/display/display_layout.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/screen.h"
#include "ui/display/test/display_manager_test_api.h"
#include "ui/events/gesture_detection/gesture_configuration.h"
#include "ui/events/test/event_generator.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/keyboard/keyboard_ui.h"
#include "ui/keyboard/keyboard_util.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/window_util.h"
namespace ash {
namespace {
void StepWidgetLayerAnimatorToEnd(views::Widget* widget) {
widget->GetNativeView()->layer()->GetAnimator()->Step(
base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1));
}
ShelfWidget* GetShelfWidget() {
return AshTestBase::GetPrimaryShelf()->shelf_widget();
}
ShelfLayoutManager* GetShelfLayoutManager() {
return AshTestBase::GetPrimaryShelf()->shelf_layout_manager();
}
// Class which waits till the shelf finishes animating to the target size and
// counts the number of animation steps.
class ShelfAnimationWaiter : views::WidgetObserver {
public:
explicit ShelfAnimationWaiter(const gfx::Rect& target_bounds)
: target_bounds_(target_bounds),
animation_steps_(0),
done_waiting_(false) {
GetShelfWidget()->AddObserver(this);
}
~ShelfAnimationWaiter() override { GetShelfWidget()->RemoveObserver(this); }
// Wait till the shelf finishes animating to its expected bounds.
void WaitTillDoneAnimating() {
if (IsDoneAnimating())
done_waiting_ = true;
else
base::RunLoop().Run();
}
// Returns true if the animation has completed and it was valid.
bool WasValidAnimation() const {
return done_waiting_ && animation_steps_ > 0;
}
private:
// Returns true if shelf has finished animating to the target position.
bool IsDoneAnimating() const {
gfx::Rect current_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
return current_bounds.origin() == target_bounds_.origin();
}
// views::WidgetObserver override.
void OnWidgetBoundsChanged(views::Widget* widget,
const gfx::Rect& new_bounds) override {
if (done_waiting_)
return;
++animation_steps_;
if (IsDoneAnimating()) {
done_waiting_ = true;
base::RunLoop::QuitCurrentWhenIdleDeprecated();
}
}
gfx::Rect target_bounds_;
int animation_steps_;
bool done_waiting_;
DISALLOW_COPY_AND_ASSIGN(ShelfAnimationWaiter);
};
class ShelfDragCallback {
public:
ShelfDragCallback(const gfx::Rect& auto_hidden_shelf_bounds,
const gfx::Rect& visible_shelf_bounds)
: auto_hidden_shelf_bounds_(auto_hidden_shelf_bounds),
visible_shelf_bounds_(visible_shelf_bounds),
was_visible_on_drag_start_(false) {
EXPECT_EQ(auto_hidden_shelf_bounds_.size(), visible_shelf_bounds_.size());
}
virtual ~ShelfDragCallback() = default;
void ProcessScroll(ui::EventType type, const gfx::Vector2dF& delta) {
ProcessScrollInternal(type, delta, true);
}
void ProcessScrollNoBoundsCheck(ui::EventType type,
const gfx::Vector2dF& delta) {
ProcessScrollInternal(type, delta, false);
}
void ProcessScrollInternal(ui::EventType type,
const gfx::Vector2dF& delta,
bool bounds_check) {
if (GetShelfLayoutManager()->visibility_state() == SHELF_HIDDEN)
return;
if (type == ui::ET_GESTURE_SCROLL_BEGIN) {
scroll_ = gfx::Vector2dF();
was_visible_on_drag_start_ = GetShelfLayoutManager()->IsVisible();
return;
}
// The state of the shelf at the end of the gesture is tested separately.
if (type == ui::ET_GESTURE_SCROLL_END)
return;
if (type == ui::ET_GESTURE_SCROLL_UPDATE)
scroll_.Add(delta);
Shelf* shelf = AshTestBase::GetPrimaryShelf();
gfx::Rect shelf_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
float scroll_delta =
GetShelfLayoutManager()->PrimaryAxisValue(scroll_.y(), scroll_.x());
bool increasing_drag =
GetShelfLayoutManager()->SelectValueForShelfAlignment(
scroll_delta<0, scroll_delta> 0, scroll_delta < 0);
const int shelf_size = GetShelfLayoutManager()->PrimaryAxisValue(
shelf_bounds.height(), shelf_bounds.width());
if (was_visible_on_drag_start_) {
if (increasing_drag) {
// If dragging inwards from the visible state, then the shelf should
// 'overshoot', but not by more than the scroll delta.
const int bounds_delta =
GetShelfLayoutManager()->SelectValueForShelfAlignment(
visible_shelf_bounds_.y() - shelf_bounds.y(),
shelf_bounds.x() - visible_shelf_bounds_.x(),
visible_shelf_bounds_.x() - shelf_bounds.x());
EXPECT_GE(bounds_delta, 0);
EXPECT_LE(bounds_delta, std::abs(scroll_delta));
} else {
// If dragging outwards from the visible state, then the shelf should
// move out.
if (SHELF_ALIGNMENT_BOTTOM == shelf->alignment())
EXPECT_LE(visible_shelf_bounds_.y(), shelf_bounds.y());
else if (SHELF_ALIGNMENT_LEFT == shelf->alignment())
EXPECT_LE(shelf_bounds.x(), visible_shelf_bounds_.x());
else if (SHELF_ALIGNMENT_RIGHT == shelf->alignment())
EXPECT_LE(visible_shelf_bounds_.x(), shelf_bounds.x());
}
} else {
// The shelf is invisible at the start of the drag.
if (increasing_drag && bounds_check) {
constexpr float kEpsilon = 1.f;
// Moving the shelf into the screen.
if (std::abs(scroll_delta) < shelf_size) {
// Tests that the shelf sticks with the touch point during the drag
// until the shelf is completely visible.
if (SHELF_ALIGNMENT_BOTTOM == shelf->alignment()) {
EXPECT_NEAR(shelf_bounds.y(),
auto_hidden_shelf_bounds_.y() +
kHiddenShelfInScreenPortion -
std::abs(scroll_delta),
kEpsilon);
} else if (SHELF_ALIGNMENT_LEFT == shelf->alignment()) {
EXPECT_NEAR(shelf_bounds.x(),
auto_hidden_shelf_bounds_.x() -
kHiddenShelfInScreenPortion +
std::abs(scroll_delta),
kEpsilon);
} else if (SHELF_ALIGNMENT_RIGHT == shelf->alignment()) {
EXPECT_NEAR(shelf_bounds.x(),
auto_hidden_shelf_bounds_.x() +
kHiddenShelfInScreenPortion -
std::abs(scroll_delta),
kEpsilon);
}
} else {
// Tests that after the shelf is completely visible, the shelf starts
// resisting the drag.
if (SHELF_ALIGNMENT_BOTTOM == shelf->alignment()) {
EXPECT_GT(shelf_bounds.y(), auto_hidden_shelf_bounds_.y() +
kHiddenShelfInScreenPortion -
std::abs(scroll_delta));
} else if (SHELF_ALIGNMENT_LEFT == shelf->alignment()) {
EXPECT_LT(shelf_bounds.x(), auto_hidden_shelf_bounds_.x() -
kHiddenShelfInScreenPortion +
std::abs(scroll_delta));
} else if (SHELF_ALIGNMENT_RIGHT == shelf->alignment()) {
EXPECT_GT(shelf_bounds.x(), auto_hidden_shelf_bounds_.x() +
kHiddenShelfInScreenPortion -
std::abs(scroll_delta));
}
}
}
}
}
private:
const gfx::Rect auto_hidden_shelf_bounds_;
const gfx::Rect visible_shelf_bounds_;
gfx::Vector2dF scroll_;
bool was_visible_on_drag_start_;
DISALLOW_COPY_AND_ASSIGN(ShelfDragCallback);
};
class ShelfLayoutObserverTest : public ShelfLayoutManagerObserver {
public:
ShelfLayoutObserverTest() : changed_auto_hide_state_(false) {}
~ShelfLayoutObserverTest() override = default;
bool changed_auto_hide_state() const { return changed_auto_hide_state_; }
private:
// ShelfLayoutManagerObserver:
void OnAutoHideStateChanged(ShelfAutoHideState new_state) override {
changed_auto_hide_state_ = true;
}
bool changed_auto_hide_state_;
DISALLOW_COPY_AND_ASSIGN(ShelfLayoutObserverTest);
};
class WallpaperShownWaiter : public WallpaperControllerObserver {
public:
WallpaperShownWaiter() {
Shell::Get()->wallpaper_controller()->AddObserver(this);
}
~WallpaperShownWaiter() override {
Shell::Get()->wallpaper_controller()->RemoveObserver(this);
}
// Note this could only be called once because RunLoop would not run after
// Quit is called. Create a new instance if there's need to wait again.
void Wait() { run_loop_.Run(); }
private:
// WallpaperControllerObserver:
void OnFirstWallpaperShown() override { run_loop_.Quit(); }
base::RunLoop run_loop_;
DISALLOW_COPY_AND_ASSIGN(WallpaperShownWaiter);
};
} // namespace
class ShelfLayoutManagerTest : public AshTestBase {
public:
ShelfLayoutManagerTest() = default;
// Calls the private SetState() function.
void SetState(ShelfLayoutManager* layout_manager,
ShelfVisibilityState state) {
layout_manager->SetState(state);
}
void UpdateAutoHideStateNow() {
GetShelfLayoutManager()->UpdateAutoHideStateNow();
}
aura::Window* CreateTestWindow() {
aura::Window* window = window_factory::NewWindow().release();
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
window->SetType(aura::client::WINDOW_TYPE_NORMAL);
window->Init(ui::LAYER_TEXTURED);
ParentWindowInPrimaryRootWindow(window);
return window;
}
aura::Window* CreateTestWindowInParent(aura::Window* root_window) {
aura::Window* window = window_factory::NewWindow().release();
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
window->SetType(aura::client::WINDOW_TYPE_NORMAL);
window->Init(ui::LAYER_TEXTURED);
aura::client::ParentWindowWithContext(window, root_window, gfx::Rect());
return window;
}
// Create a simple widget in the current context (will delete on TearDown).
views::Widget* CreateTestWidget() {
views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
params.bounds = gfx::Rect(0, 0, 200, 200);
params.context = CurrentContext();
views::Widget* widget = new views::Widget;
widget->Init(params);
widget->Show();
return widget;
}
void RunGestureDragTests(const gfx::Point& shown, const gfx::Point& hidden);
void TestHomeLauncherGestureHandler(bool autohide_shelf);
gfx::Rect GetVisibleShelfWidgetBoundsInScreen() {
gfx::Rect bounds = GetShelfWidget()->GetWindowBoundsInScreen();
bounds.Intersect(
display::Screen::GetScreen()->GetPrimaryDisplay().bounds());
return bounds;
}
// Turn on the lock screen.
void LockScreen() {
mojom::SessionInfoPtr info = mojom::SessionInfo::New();
info->state = session_manager::SessionState::LOCKED;
Shell::Get()->session_controller()->SetSessionInfo(std::move(info));
}
// Turn off the lock screen.
void UnlockScreen() {
mojom::SessionInfoPtr info = mojom::SessionInfo::New();
info->state = session_manager::SessionState::ACTIVE;
Shell::Get()->session_controller()->SetSessionInfo(std::move(info));
}
int64_t GetPrimaryDisplayId() {
return display::Screen::GetScreen()->GetPrimaryDisplay().id();
}
void StartScroll(gfx::Point start) {
timestamp_ = base::TimeTicks::Now();
current_point_ = start;
ui::GestureEvent event = ui::GestureEvent(
current_point_.x(), current_point_.y(), ui::EF_NONE, timestamp_,
ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_BEGIN, 0, -1.0f));
GetShelfLayoutManager()->ProcessGestureEvent(event);
}
void UpdateScroll(float delta_y) {
IncreaseTimestamp();
current_point_.set_y(current_point_.y() + delta_y);
ui::GestureEvent event = ui::GestureEvent(
current_point_.x(), current_point_.y(), ui::EF_NONE, timestamp_,
ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_UPDATE, 0, delta_y));
GetShelfLayoutManager()->ProcessGestureEvent(event);
}
void EndScroll(bool is_fling, float velocity_y) {
IncreaseTimestamp();
ui::GestureEventDetails event_details =
is_fling
? ui::GestureEventDetails(ui::ET_SCROLL_FLING_START, 0, velocity_y)
: ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_END);
ui::GestureEvent event =
ui::GestureEvent(current_point_.x(), current_point_.y(), ui::EF_NONE,
timestamp_, event_details);
GetShelfLayoutManager()->ProcessGestureEvent(event);
}
void IncreaseTimestamp() {
timestamp_ += base::TimeDelta::FromMilliseconds(25);
}
wm::WorkspaceWindowState GetWorkspaceWindowState() const {
const auto* shelf_window = GetShelfWidget()->GetNativeWindow();
return RootWindowController::ForWindow(shelf_window)
->GetWorkspaceWindowState();
}
const ui::Layer* GetNonLockScreenContainersContainerLayer() const {
const auto* shelf_window = GetShelfWidget()->GetNativeWindow();
return shelf_window->GetRootWindow()
->GetChildById(kShellWindowId_NonLockScreenContainersContainer)
->layer();
}
// If |layout_manager->auto_hide_timer_| is running, stops it, runs its task,
// and returns true. Otherwise, returns false.
bool TriggerAutoHideTimeout() const {
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
if (!layout_manager->auto_hide_timer_.IsRunning())
return false;
layout_manager->auto_hide_timer_.FireNow();
return true;
}
// Performs a swipe up gesture to show an auto-hidden shelf.
void SwipeUpToShowShelf() {
gfx::Rect display_bounds =
display::Screen::GetScreen()->GetPrimaryDisplay().bounds();
const gfx::Point start(display_bounds.bottom_center());
const gfx::Point end(start + gfx::Vector2d(0, -80));
const base::TimeDelta kTimeDelta = base::TimeDelta::FromMilliseconds(100);
const int kNumScrollSteps = 4;
GetEventGenerator()->GestureScrollSequence(start, end, kTimeDelta,
kNumScrollSteps);
}
private:
base::TimeTicks timestamp_;
gfx::Point current_point_;
DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManagerTest);
};
void ShelfLayoutManagerTest::RunGestureDragTests(
const gfx::Point& edge_to_hide,
const gfx::Point& edge_to_show) {
ui::test::EventGenerator* generator = GetEventGenerator();
display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay();
generator->MoveMouseTo(display.bounds().CenterPoint());
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
views::Widget* widget = CreateTestWidget();
widget->Maximize();
// The time delta should be large enough to prevent accidental fling creation.
const base::TimeDelta kTimeDelta = base::TimeDelta::FromMilliseconds(100);
aura::Window* window = widget->GetNativeWindow();
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
layout_manager->LayoutShelf();
gfx::Rect shelf_shown = GetShelfWidget()->GetWindowBoundsInScreen();
gfx::Rect window_bounds_with_shelf = window->bounds();
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
layout_manager->LayoutShelf();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
gfx::Rect window_bounds_with_noshelf = window->bounds();
gfx::Rect shelf_hidden = GetShelfWidget()->GetWindowBoundsInScreen();
// Tests the gesture drag on always shown shelf.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
layout_manager->LayoutShelf();
const int kNumScrollSteps = 4;
ShelfDragCallback handler(shelf_hidden, shelf_shown);
// Swipe down on the always shown shelf should not auto-hide it.
{
SCOPED_TRACE("SWIPE_DOWN_ALWAYS_SHOWN");
generator->GestureScrollSequenceWithCallback(
edge_to_hide, edge_to_show, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScroll,
base::Unretained(&handler)));
}
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
EXPECT_EQ(window_bounds_with_shelf.ToString(), window->bounds().ToString());
EXPECT_EQ(shelf_shown.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
// Verify that the shelf can still enter auto hide if the |widget_| has been
// put into fullscreen.
widget->SetFullscreen(true);
wm::WindowState* window_state = wm::GetWindowState(window);
window_state->SetHideShelfWhenFullscreen(false);
window->SetProperty(kImmersiveIsActive, true);
layout_manager->UpdateVisibilityState();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
// Swiping up should show the shelf if shelf is hidden in fullscreen mode.
generator->GestureScrollSequence(edge_to_hide, edge_to_show, kTimeDelta,
kNumScrollSteps);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
// Swiping down should hide the shelf.
generator->GestureScrollSequence(edge_to_show, edge_to_hide, kTimeDelta,
kNumScrollSteps);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
// Verify that after toggling fullscreen to off, the shelf is visible.
widget->SetFullscreen(false);
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
// Minimize the visible window, the shelf should be shown if there are no
// visible windows, even in auto-hide mode.
window_state->Minimize();
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
// Tests gesture drag on auto-hide shelf.
window_state->Maximize();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
layout_manager->LayoutShelf();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Swipe up the auto-hide shelf should show it.
{
SCOPED_TRACE("SWIPE_UP_AUTO_HIDE_SHOW");
generator->GestureScrollSequenceWithCallback(
edge_to_hide, edge_to_show, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScroll,
base::Unretained(&handler)));
}
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Gesture drag should not change the auto hide behavior of shelf, even though
// its visibility has been changed.
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
// The auto-hide shelf is above the window, which should not change the bounds
// of the window.
EXPECT_EQ(window_bounds_with_noshelf.ToString(), window->bounds().ToString());
EXPECT_EQ(shelf_shown.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
// Swipe down very little. It shouldn't change any state.
gfx::Point new_point(edge_to_show);
gfx::Vector2d diff = edge_to_hide - edge_to_show;
new_point.Offset(diff.x() * 3 / 10, diff.y() * 3 / 10);
/*
if (shelf->IsHorizontalAlignment())
end.set_y(start.y() + shelf_shown.height() * 3 / 10);
else if (SHELF_ALIGNMENT_LEFT == shelf->alignment())
end.set_x(start.x() - shelf_shown.width() * 3 / 10);
else if (SHELF_ALIGNMENT_RIGHT == shelf->alignment())
end.set_x(start.x() + shelf_shown.width() * 3 / 10);
*/
generator->GestureScrollSequence(edge_to_show, new_point, kTimeDelta, 5);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(window_bounds_with_noshelf.ToString(), window->bounds().ToString());
EXPECT_EQ(shelf_shown.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
{
SCOPED_TRACE("SWIPE_DOWN_AUTO_HIDE_1");
generator->GestureScrollSequenceWithCallback(
edge_to_show, edge_to_hide, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScroll,
base::Unretained(&handler)));
}
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(window_bounds_with_noshelf.ToString(), window->bounds().ToString());
EXPECT_EQ(shelf_hidden.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
// Swipe up in extended hit region to show it.
gfx::Point extended_start = edge_to_show;
if (shelf->IsHorizontalAlignment())
extended_start.set_y(GetShelfWidget()->GetWindowBoundsInScreen().y() - 1);
else if (SHELF_ALIGNMENT_LEFT == shelf->alignment())
extended_start.set_x(GetShelfWidget()->GetWindowBoundsInScreen().right() +
1);
else if (SHELF_ALIGNMENT_RIGHT == shelf->alignment())
extended_start.set_x(GetShelfWidget()->GetWindowBoundsInScreen().x() - 1);
{
SCOPED_TRACE("SWIPE_UP_EXTENDED_HIT");
generator->GestureScrollSequenceWithCallback(
extended_start, edge_to_show, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScroll,
base::Unretained(&handler)));
}
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(window_bounds_with_noshelf.ToString(), window->bounds().ToString());
EXPECT_EQ(shelf_shown.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
// Swipe down again to hide.
{
SCOPED_TRACE("SWIPE_DOWN_AUTO_HIDE_2");
generator->GestureScrollSequenceWithCallback(
edge_to_show, edge_to_hide, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScroll,
base::Unretained(&handler)));
}
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(window_bounds_with_noshelf.ToString(), window->bounds().ToString());
EXPECT_EQ(shelf_hidden.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
// Swipe up outside the hit area. This should not change anything.
gfx::Point outside_start =
GetShelfWidget()->GetWindowBoundsInScreen().top_center();
outside_start.set_y(outside_start.y() - 50);
gfx::Vector2d delta = edge_to_hide - edge_to_show;
generator->GestureScrollSequence(outside_start, outside_start + delta,
kTimeDelta, kNumScrollSteps);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(window_bounds_with_noshelf.ToString(), window->bounds().ToString());
EXPECT_EQ(shelf_hidden.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
// Swipe up from below the shelf where a bezel would be, this should show the
// shelf.
gfx::Point below_start = edge_to_hide;
if (shelf->IsHorizontalAlignment())
below_start.set_y(GetShelfWidget()->GetWindowBoundsInScreen().bottom() - 1);
else if (SHELF_ALIGNMENT_LEFT == shelf->alignment())
below_start.set_x(GetShelfWidget()->GetWindowBoundsInScreen().x());
else if (SHELF_ALIGNMENT_RIGHT == shelf->alignment())
below_start.set_x(GetShelfWidget()->GetWindowBoundsInScreen().right() - 1);
generator->GestureScrollSequence(below_start, edge_to_show, kTimeDelta,
kNumScrollSteps);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(window_bounds_with_noshelf.ToString(), window->bounds().ToString());
EXPECT_EQ(shelf_shown.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
// Swipe down again to hide.
{
SCOPED_TRACE("SWIPE_DOWN_AUTO_HIDE_3");
generator->GestureScrollSequenceWithCallback(
edge_to_show, edge_to_hide, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScroll,
base::Unretained(&handler)));
}
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(window_bounds_with_noshelf.ToString(), window->bounds().ToString());
EXPECT_EQ(shelf_hidden.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
// Put |widget| into fullscreen. Set the shelf to be auto hidden when |widget|
// is fullscreen. (eg browser immersive fullscreen).
widget->SetFullscreen(true);
wm::GetWindowState(window)->SetHideShelfWhenFullscreen(false);
layout_manager->UpdateVisibilityState();
gfx::Rect window_bounds_fullscreen = window->bounds();
EXPECT_TRUE(widget->IsFullscreen());
EXPECT_EQ(window_bounds_with_noshelf.ToString(),
window_bounds_fullscreen.ToString());
// Swipe up. This should show the shelf.
{
SCOPED_TRACE("SWIPE_UP_AUTO_HIDE_1");
// Do not check bounds because the events outside of the bounds
// will be clipped.
generator->GestureScrollSequenceWithCallback(
below_start, edge_to_show, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScrollNoBoundsCheck,
base::Unretained(&handler)));
}
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(shelf_shown.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
EXPECT_EQ(window_bounds_fullscreen.ToString(), window->bounds().ToString());
// Swipe down to hide the shelf.
{
SCOPED_TRACE("SWIPE_DOWN_AUTO_HIDE_4");
generator->GestureScrollSequenceWithCallback(
edge_to_show, edge_to_hide, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScroll,
base::Unretained(&handler)));
}
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(shelf_hidden.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
EXPECT_EQ(window_bounds_fullscreen.ToString(), window->bounds().ToString());
// Set the shelf to be hidden when |widget| is fullscreen. (eg tab fullscreen
// with or without immersive browser fullscreen).
wm::GetWindowState(window)->SetHideShelfWhenFullscreen(true);
layout_manager->UpdateVisibilityState();
EXPECT_EQ(SHELF_HIDDEN, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
// Swipe-up. This should not change anything.
{
SCOPED_TRACE("SWIPE_UP_NO_CHANGE");
generator->GestureScrollSequenceWithCallback(
below_start, edge_to_show, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScroll,
base::Unretained(&handler)));
EXPECT_EQ(SHELF_HIDDEN, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(window_bounds_fullscreen.ToString(), window->bounds().ToString());
}
// Minimize actually, otherwise further event may be affected since widget
// is fullscreen status.
widget->Minimize();
base::RunLoop().RunUntilIdle();
EXPECT_FALSE(layout_manager->HasVisibleWindow());
// The shelf should be shown because there are no more visible windows.
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
// Swipe-down to hide. This should have no effect because there are no visible
// windows.
{
SCOPED_TRACE("SWIPE_DOWN_AUTO_HIDE_5");
generator->GestureScrollSequenceWithCallback(
edge_to_show, edge_to_hide, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScroll,
base::Unretained(&handler)));
}
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(shelf_shown.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
widget->Restore();
base::RunLoop().RunUntilIdle();
EXPECT_TRUE(layout_manager->HasVisibleWindow());
// Swipe up on the shelf. This should show the shelf but should not change the
// auto-hide behavior, since auto-hide behavior can only be changed through
// context menu of the shelf.
{
SCOPED_TRACE("SWIPE_UP_AUTO_HIDE_2");
// Do not check bounds because the events outside of the bounds
// will be clipped.
generator->GestureScrollSequenceWithCallback(
below_start, edge_to_show, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScrollNoBoundsCheck,
base::Unretained(&handler)));
}
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(shelf_shown.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
widget->Close();
base::RunLoop().RunUntilIdle();
EXPECT_FALSE(layout_manager->HasVisibleWindow());
// Swipe-down to hide. This should have no effect because there are no visible
// windows.
{
SCOPED_TRACE("SWIPE_DOWN_AUTO_HIDE_6");
generator->GestureScrollSequenceWithCallback(
edge_to_show, edge_to_hide, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScroll,
base::Unretained(&handler)));
}
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(shelf_shown.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
// Swipe up again on AUTO_HIDE_SHOWN shelf shouldn't change any state.
// Swipe up on auto-hide shown shelf should still keep shelf shown.
{
SCOPED_TRACE("SWIPE_UP_AUTO_HIDE_4");
generator->GestureScrollSequenceWithCallback(
edge_to_hide, edge_to_show, kTimeDelta, kNumScrollSteps,
base::BindRepeating(&ShelfDragCallback::ProcessScroll,
base::Unretained(&handler)));
}
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_EQ(shelf_shown.ToString(),
GetShelfWidget()->GetWindowBoundsInScreen().ToString());
}
void ShelfLayoutManagerTest::TestHomeLauncherGestureHandler(
bool autohide_shelf) {
// Home launcher is only available in tablet mode.
TabletModeControllerTestApi().EnterTabletMode();
Shelf* shelf = GetPrimaryShelf();
if (autohide_shelf)
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
// Create more than one window to prepare for the possibly window stacking
// change during drag.
std::unique_ptr<aura::Window> extra_window =
AshTestBase::CreateTestWindow(gfx::Rect(100, 10, 100, 100));
std::unique_ptr<aura::Window> window =
AshTestBase::CreateTestWindow(gfx::Rect(0, 0, 400, 400));
wm::ActivateWindow(window.get());
if (autohide_shelf) {
SwipeUpToShowShelf();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
}
const gfx::Point shelf_center =
GetVisibleShelfWidgetBoundsInScreen().CenterPoint();
// Helper to create a scroll event for this test.
auto create_scroll_event = [&shelf_center](ui::EventType type,
float scroll_y) {
ui::GestureEventDetails details =
type == ui::ET_GESTURE_SCROLL_END
? ui::GestureEventDetails(type)
: ui::GestureEventDetails(type, 0, scroll_y);
return ui::GestureEvent(shelf_center.x(), shelf_center.y(), 0,
base::TimeTicks(), details);
};
// The home launcher gesture handler should not be handling any window
// initially.
HomeLauncherGestureHandler* gesture_handler =
Shell::Get()->home_screen_controller()->home_launcher_gesture_handler();
ASSERT_TRUE(gesture_handler);
ASSERT_FALSE(gesture_handler->GetWindow1());
// Tests that after scrolling up on the shelf, the home launcher gesture
// handler will be acting on |window|, and the shelf becomes transparent.
ShelfLayoutManager* manager = GetShelfLayoutManager();
manager->ProcessGestureEvent(
create_scroll_event(ui::ET_GESTURE_SCROLL_BEGIN, -1.f));
EXPECT_EQ(window.get(), gesture_handler->GetWindow1());
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
if (autohide_shelf) {
// Auto-hide shelf should keep visible after scrolling up on it.
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
}
// Tests that since the initial scroll event was scrolled up, the home
// launcher gesture handler will continue to act on |window| regardless of
// direction of scroll updates.
manager->ProcessGestureEvent(
create_scroll_event(ui::ET_GESTURE_SCROLL_UPDATE, -1.f));
EXPECT_EQ(window.get(), gesture_handler->GetWindow1());
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
manager->ProcessGestureEvent(
create_scroll_event(ui::ET_GESTURE_SCROLL_UPDATE, 1.f));
EXPECT_EQ(window.get(), gesture_handler->GetWindow1());
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
if (autohide_shelf)
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// End the scroll.
manager->ProcessGestureEvent(
create_scroll_event(ui::ET_GESTURE_SCROLL_END, 1.f));
ASSERT_FALSE(gesture_handler->GetWindow1());
if (autohide_shelf)
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Tests that if the initial scroll event is directed downwards, the home
// launcher gesture handler will not act on |window|.
manager->ProcessGestureEvent(
create_scroll_event(ui::ET_GESTURE_SCROLL_BEGIN, 1.f));
EXPECT_FALSE(gesture_handler->GetWindow1());
manager->ProcessGestureEvent(
create_scroll_event(ui::ET_GESTURE_SCROLL_UPDATE, -1.f));
EXPECT_FALSE(gesture_handler->GetWindow1());
}
// Makes sure SetVisible updates work area and widget appropriately.
TEST_F(ShelfLayoutManagerTest, SetVisible) {
ShelfWidget* shelf_widget = GetShelfWidget();
ShelfLayoutManager* manager = shelf_widget->shelf_layout_manager();
// Force an initial layout.
manager->LayoutShelf();
EXPECT_EQ(SHELF_VISIBLE, manager->visibility_state());
gfx::Rect status_bounds(
shelf_widget->status_area_widget()->GetWindowBoundsInScreen());
gfx::Rect shelf_bounds(shelf_widget->GetWindowBoundsInScreen());
int shelf_height = manager->GetIdealBounds().height();
display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay();
const gfx::Rect stable_work_area = display.work_area();
ASSERT_NE(-1, display.id());
// Bottom inset should be the max of widget heights.
EXPECT_EQ(shelf_height, display.GetWorkAreaInsets().bottom());
// Hide the shelf.
SetState(manager, SHELF_HIDDEN);
// Run the animation to completion.
StepWidgetLayerAnimatorToEnd(shelf_widget);
StepWidgetLayerAnimatorToEnd(shelf_widget->status_area_widget());
EXPECT_EQ(SHELF_HIDDEN, manager->visibility_state());
display = display::Screen::GetScreen()->GetPrimaryDisplay();
EXPECT_EQ(0, display.GetWorkAreaInsets().bottom());
// Make sure the bounds of the two widgets changed.
EXPECT_GE(shelf_widget->GetNativeView()->bounds().y(),
display.bounds().bottom());
EXPECT_GE(shelf_widget->status_area_widget()->GetNativeView()->bounds().y(),
display.bounds().bottom());
EXPECT_EQ(stable_work_area, GetShelfLayoutManager()->ComputeStableWorkArea());
// And show it again.
SetState(manager, SHELF_VISIBLE);
// Run the animation to completion.
StepWidgetLayerAnimatorToEnd(shelf_widget);
StepWidgetLayerAnimatorToEnd(shelf_widget->status_area_widget());
EXPECT_EQ(SHELF_VISIBLE, manager->visibility_state());
display = display::Screen::GetScreen()->GetPrimaryDisplay();
EXPECT_EQ(shelf_height, display.GetWorkAreaInsets().bottom());
EXPECT_EQ(stable_work_area, GetShelfLayoutManager()->ComputeStableWorkArea());
// Make sure the bounds of the two widgets changed.
shelf_bounds = shelf_widget->GetNativeView()->bounds();
EXPECT_LT(shelf_bounds.y(), display.bounds().bottom());
status_bounds = shelf_widget->status_area_widget()->GetNativeView()->bounds();
EXPECT_LT(status_bounds.y(), display.bounds().bottom());
}
// Makes sure LayoutShelf invoked while animating cleans things up.
TEST_F(ShelfLayoutManagerTest, LayoutShelfWhileAnimating) {
Shelf* shelf = GetPrimaryShelf();
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
// Force an initial layout.
layout_manager->LayoutShelf();
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
// Hide the shelf.
SetState(layout_manager, SHELF_HIDDEN);
layout_manager->LayoutShelf();
EXPECT_EQ(SHELF_HIDDEN, shelf->GetVisibilityState());
display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay();
EXPECT_EQ(0, display.GetWorkAreaInsets().bottom());
// Make sure the bounds of the two widgets changed.
ShelfWidget* shelf_widget = GetShelfWidget();
EXPECT_GE(shelf_widget->GetNativeView()->bounds().y(),
display.bounds().bottom());
EXPECT_GE(shelf_widget->status_area_widget()->GetNativeView()->bounds().y(),
display.bounds().bottom());
}
// Test that switching to a different visibility state does not restart the
// shelf show / hide animation if it is already running. (crbug.com/250918)
TEST_F(ShelfLayoutManagerTest, SetStateWhileAnimating) {
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
SetState(layout_manager, SHELF_VISIBLE);
ShelfWidget* shelf_widget = GetShelfWidget();
gfx::Rect initial_shelf_bounds = shelf_widget->GetWindowBoundsInScreen();
gfx::Rect initial_status_bounds =
shelf_widget->status_area_widget()->GetWindowBoundsInScreen();
ui::ScopedAnimationDurationScaleMode normal_animation_duration(
ui::ScopedAnimationDurationScaleMode::SLOW_DURATION);
SetState(layout_manager, SHELF_HIDDEN);
SetState(layout_manager, SHELF_VISIBLE);
gfx::Rect current_shelf_bounds = shelf_widget->GetWindowBoundsInScreen();
gfx::Rect current_status_bounds =
shelf_widget->status_area_widget()->GetWindowBoundsInScreen();
const int small_change = initial_shelf_bounds.height() / 2;
EXPECT_LE(
std::abs(initial_shelf_bounds.height() - current_shelf_bounds.height()),
small_change);
EXPECT_LE(
std::abs(initial_status_bounds.height() - current_status_bounds.height()),
small_change);
}
// Makes sure the shelf is sized when the status area changes size.
TEST_F(ShelfLayoutManagerTest, ShelfUpdatedWhenStatusAreaChangesSize) {
Shelf* shelf = GetPrimaryShelf();
ASSERT_TRUE(shelf);
ShelfWidget* shelf_widget = GetShelfWidget();
ASSERT_TRUE(shelf_widget);
ASSERT_TRUE(shelf_widget->status_area_widget());
shelf_widget->status_area_widget()->SetBounds(gfx::Rect(0, 0, 200, 200));
EXPECT_EQ(200, shelf_widget->GetContentsView()->width() -
shelf->GetShelfViewForTesting()->width());
}
// Various assertions around auto-hide.
TEST_F(ShelfLayoutManagerTest, AutoHide) {
ui::test::EventGenerator* generator = GetEventGenerator();
const gfx::Rect stable_work_area =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
Shelf* shelf = GetPrimaryShelf();
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
views::Widget* widget = CreateTestWidget();
widget->Maximize();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay();
// LayoutShelf() forces the animation to completion, at which point the
// shelf should go off the screen.
layout_manager->LayoutShelf();
const int display_bottom = display.bounds().bottom();
EXPECT_EQ(display_bottom - kHiddenShelfInScreenPortion,
GetShelfWidget()->GetWindowBoundsInScreen().y());
EXPECT_EQ(display_bottom, display.work_area().bottom());
EXPECT_EQ(stable_work_area, GetShelfLayoutManager()->ComputeStableWorkArea());
// Move the mouse to the bottom of the screen.
generator->MoveMouseTo(0, display_bottom - 1);
// Shelf should be shown again (but it shouldn't have changed the work area).
SetState(layout_manager, SHELF_AUTO_HIDE);
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
layout_manager->LayoutShelf();
EXPECT_EQ(display_bottom - layout_manager->GetIdealBounds().height(),
GetShelfWidget()->GetWindowBoundsInScreen().y());
EXPECT_EQ(display_bottom, display.work_area().bottom());
EXPECT_EQ(stable_work_area, GetShelfLayoutManager()->ComputeStableWorkArea());
// Tap the system tray when shelf is shown should open the system tray menu.
generator->GestureTapAt(
GetPrimaryUnifiedSystemTray()->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(GetPrimaryUnifiedSystemTray()->IsBubbleShown());
// Move mouse back up and click to dismiss the opened system tray menu.
generator->MoveMouseTo(0, 0);
generator->ClickLeftButton();
SetState(layout_manager, SHELF_AUTO_HIDE);
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
layout_manager->LayoutShelf();
EXPECT_EQ(display_bottom - kHiddenShelfInScreenPortion,
GetShelfWidget()->GetWindowBoundsInScreen().y());
EXPECT_EQ(stable_work_area, GetShelfLayoutManager()->ComputeStableWorkArea());
// Drag mouse to bottom of screen.
generator->PressLeftButton();
generator->MoveMouseTo(0, display_bottom - 1);
UpdateAutoHideStateNow();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
generator->ReleaseLeftButton();
generator->MoveMouseTo(1, display_bottom - 1);
UpdateAutoHideStateNow();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
generator->PressLeftButton();
generator->MoveMouseTo(1, display_bottom - 1);
UpdateAutoHideStateNow();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Switch to tablet mode should hide the AUTO_HIDE_SHOWN shelf even the mouse
// cursor is inside the shelf area.
EXPECT_FALSE(TabletModeControllerTestApi().IsTabletModeStarted());
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_TRUE(TabletModeControllerTestApi().IsTabletModeStarted());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
}
// Test the behavior of the shelf when it is auto hidden and it is on the
// boundary between the primary and the secondary display.
TEST_F(ShelfLayoutManagerTest, AutoHideShelfOnScreenBoundary) {
UpdateDisplay("800x600,800x600");
Shell::Get()->display_manager()->SetLayoutForCurrentDisplays(
display::test::CreateDisplayLayout(display_manager(),
display::DisplayPlacement::RIGHT, 0));
// Put the primary monitor's shelf on the display boundary.
Shelf* shelf = GetPrimaryShelf();
shelf->SetAlignment(SHELF_ALIGNMENT_RIGHT);
// Create a window because the shelf is always shown when no windows are
// visible.
CreateTestWidget();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay();
const int right_edge = display.bounds().right() - 1;
const int y = display.bounds().y();
// Start off the mouse nowhere near the shelf; the shelf should be hidden.
ui::test::EventGenerator* generator = GetEventGenerator();
generator->MoveMouseTo(right_edge - 50, y);
UpdateAutoHideStateNow();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Moving the mouse over the light bar (but not to the edge of the screen)
// should show the shelf.
generator->MoveMouseTo(right_edge - 1, y);
UpdateAutoHideStateNow();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_EQ(right_edge - 1,
display::Screen::GetScreen()->GetCursorScreenPoint().x());
// Moving the mouse off the light bar should hide the shelf.
generator->MoveMouseTo(right_edge - 60, y);
UpdateAutoHideStateNow();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Moving the mouse to the right edge of the screen crossing the light bar
// should show the shelf despite the mouse cursor getting warped to the
// secondary display.
generator->MoveMouseTo(right_edge - 1, y);
generator->MoveMouseTo(right_edge, y);
UpdateAutoHideStateNow();
EXPECT_NE(right_edge - 1,
display::Screen::GetScreen()->GetCursorScreenPoint().x());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Hide the shelf.
generator->MoveMouseTo(right_edge - 60, y);
UpdateAutoHideStateNow();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Moving the mouse to the right edge of the screen crossing the light bar and
// overshooting by a lot should keep the shelf hidden.
generator->MoveMouseTo(right_edge - 1, y);
generator->MoveMouseTo(right_edge + 50, y);
UpdateAutoHideStateNow();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Moving the mouse to the right edge of the screen crossing the light bar and
// overshooting a bit should show the shelf.
generator->MoveMouseTo(right_edge - 1, y);
generator->MoveMouseTo(right_edge + 2, y);
UpdateAutoHideStateNow();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Keeping the mouse close to the left edge of the secondary display after the
// shelf is shown should keep the shelf shown.
generator->MoveMouseTo(right_edge + 2, y + 1);
UpdateAutoHideStateNow();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Moving the mouse far from the left edge of the secondary display should
// hide the shelf.
generator->MoveMouseTo(right_edge + 50, y);
UpdateAutoHideStateNow();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Moving to the left edge of the secondary display without first crossing
// the primary display's right aligned shelf first should not show the shelf.
generator->MoveMouseTo(right_edge + 2, y);
UpdateAutoHideStateNow();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
}
// Assertions around the login screen.
TEST_F(ShelfLayoutManagerTest, VisibleWhenLoginScreenShowing) {
Shelf* shelf = GetPrimaryShelf();
WallpaperController* wallpaper_controller =
Shell::Get()->wallpaper_controller();
WallpaperShownWaiter waiter;
mojom::SessionInfoPtr info = mojom::SessionInfo::New();
info->state = session_manager::SessionState::LOGIN_PRIMARY;
Shell::Get()->session_controller()->SetSessionInfo(std::move(info));
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
// No wallpaper.
ASSERT_FALSE(wallpaper_controller->HasShownAnyWallpaper());
EXPECT_EQ(SHELF_BACKGROUND_LOGIN, GetShelfWidget()->GetBackgroundType());
// Showing wallpaper is asynchronous.
wallpaper_controller->ShowDefaultWallpaperForTesting();
waiter.Wait();
ASSERT_TRUE(wallpaper_controller->HasShownAnyWallpaper());
// Non-blurred wallpaper.
wallpaper_controller->UpdateWallpaperBlur(/*blur=*/false);
EXPECT_EQ(SHELF_BACKGROUND_LOGIN_NONBLURRED_WALLPAPER,
GetShelfWidget()->GetBackgroundType());
// Blurred wallpaper.
wallpaper_controller->UpdateWallpaperBlur(/*blur=*/true);
EXPECT_EQ(SHELF_BACKGROUND_LOGIN, GetShelfWidget()->GetBackgroundType());
}
// Assertions around the lock screen showing.
TEST_F(ShelfLayoutManagerTest, VisibleWhenLockScreenShowing) {
Shelf* shelf = GetPrimaryShelf();
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
views::Widget* widget = CreateTestWidget();
widget->Maximize();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// LayoutShelf() forces the animation to completion, at which point the
// shelf should go off the screen.
layout_manager->LayoutShelf();
display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay();
EXPECT_EQ(display.bounds().bottom() - kHiddenShelfInScreenPortion,
GetShelfWidget()->GetWindowBoundsInScreen().y());
std::unique_ptr<views::Widget> lock_widget(AshTestBase::CreateTestWidget(
nullptr, kShellWindowId_LockScreenContainer, gfx::Rect(200, 200)));
lock_widget->Maximize();
// Lock the screen.
LockScreen();
// Showing a widget in the lock screen should force the shelf to be visible.
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_BACKGROUND_LOGIN, GetShelfWidget()->GetBackgroundType());
UnlockScreen();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
}
// Tests that the shelf should be visible when in overview mode.
TEST_F(ShelfLayoutManagerTest, VisibleInOverview) {
std::unique_ptr<aura::Window> window(CreateTestWindow());
window->Show();
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// LayoutShelf() forces the animation to completion, at which point the
// shelf should go off the screen.
GetShelfLayoutManager()->LayoutShelf();
display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay();
EXPECT_EQ(display.bounds().bottom() - kHiddenShelfInScreenPortion,
GetShelfWidget()->GetWindowBoundsInScreen().y());
OverviewController* overview_controller = Shell::Get()->overview_controller();
// Tests that the shelf is visible when in overview mode
overview_controller->ToggleOverview();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_EQ(SHELF_BACKGROUND_OVERVIEW, GetShelfWidget()->GetBackgroundType());
// Test that on exiting overview mode, the shelf returns to auto hide state.
overview_controller->ToggleOverview();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
}
// Assertions around SetAutoHideBehavior.
TEST_F(ShelfLayoutManagerTest, SetAutoHideBehavior) {
Shelf* shelf = GetPrimaryShelf();
views::Widget* widget = CreateTestWidget();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
widget->Maximize();
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
display::Screen* screen = display::Screen::GetScreen();
EXPECT_EQ(screen->GetPrimaryDisplay().work_area().bottom(),
widget->GetWorkAreaBoundsInScreen().bottom());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(screen->GetPrimaryDisplay().work_area().bottom(),
widget->GetWorkAreaBoundsInScreen().bottom());
ui::ScopedAnimationDurationScaleMode animation_duration(
ui::ScopedAnimationDurationScaleMode::SLOW_DURATION);
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
ShelfWidget* shelf_widget = GetShelfWidget();
EXPECT_TRUE(shelf_widget->status_area_widget()->IsVisible());
StepWidgetLayerAnimatorToEnd(shelf_widget);
StepWidgetLayerAnimatorToEnd(shelf_widget->status_area_widget());
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
EXPECT_EQ(screen->GetPrimaryDisplay().work_area().bottom(),
widget->GetWorkAreaBoundsInScreen().bottom());
}
// Verifies the shelf is visible when status/shelf is focused.
TEST_F(ShelfLayoutManagerTest, VisibleWhenStatusOrShelfFocused) {
Shelf* shelf = GetPrimaryShelf();
views::Widget* widget = CreateTestWidget();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Focus the shelf. Have to go through the focus cycler as normal focus
// requests to it do nothing.
GetShelfWidget()->GetFocusCycler()->RotateFocus(FocusCycler::FORWARD);
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
widget->Activate();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Trying to activate the status should fail, since we only allow activating
// it when the user is using the keyboard (i.e. through FocusCycler).
GetShelfWidget()->status_area_widget()->Activate();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
GetShelfWidget()->GetFocusCycler()->RotateFocus(FocusCycler::FORWARD);
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
}
// Ensure a SHELF_VISIBLE shelf stays visible when the app list is shown.
TEST_F(ShelfLayoutManagerTest, OpenAppListWithShelfVisibleState) {
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
// Create a normal unmaximized window; the shelf should be visible.
aura::Window* window = CreateTestWindow();
window->SetBounds(gfx::Rect(0, 0, 100, 100));
window->Show();
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
// Show the app list and the shelf stays visible.
GetAppListTestHelper()->ShowAndRunLoop(GetPrimaryDisplayId());
GetAppListTestHelper()->CheckVisibility(true);
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
// Hide the app list and the shelf stays visible.
GetAppListTestHelper()->DismissAndRunLoop();
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
}
// Ensure a SHELF_AUTO_HIDE shelf is shown temporarily (SHELF_AUTO_HIDE_SHOWN)
// when the app list is shown, but the visibility state doesn't change.
TEST_F(ShelfLayoutManagerTest, OpenAppListWithShelfAutoHideState) {
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
// Create a normal unmaximized window; the shelf should be hidden.
aura::Window* window = CreateTestWindow();
window->SetBounds(gfx::Rect(0, 0, 100, 100));
window->Show();
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Show the app list and the shelf should be temporarily visible.
GetAppListTestHelper()->ShowAndRunLoop(GetPrimaryDisplayId());
// The shelf's auto hide state won't be changed until the timer fires, so
// force it to update now.
GetShelfLayoutManager()->UpdateVisibilityState();
GetAppListTestHelper()->CheckVisibility(true);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Hide the app list and the shelf should be hidden again.
GetAppListTestHelper()->DismissAndRunLoop();
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
}
// Makes sure that when we have dual displays, with one or both shelves are set
// to AutoHide, viewing the AppList on one of them doesn't unhide the other
// hidden shelf.
TEST_F(ShelfLayoutManagerTest, DualDisplayOpenAppListWithShelfAutoHideState) {
// Create two displays.
UpdateDisplay("0+0-200x200,+200+0-100x100");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
EXPECT_EQ(root_windows.size(), 2U);
// Get the shelves in both displays and set them to be 'AutoHide'.
Shelf* shelf_1 = Shelf::ForWindow(root_windows[0]);
Shelf* shelf_2 = Shelf::ForWindow(root_windows[1]);
EXPECT_NE(shelf_1, shelf_2);
EXPECT_NE(shelf_1->GetWindow()->GetRootWindow(),
shelf_2->GetWindow()->GetRootWindow());
shelf_1->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
shelf_1->shelf_layout_manager()->LayoutShelf();
shelf_2->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
shelf_2->shelf_layout_manager()->LayoutShelf();
// Create a window in each display and show them in maximized state.
aura::Window* window_1 = CreateTestWindowInParent(root_windows[0]);
window_1->SetBounds(gfx::Rect(0, 0, 100, 100));
window_1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
window_1->Show();
aura::Window* window_2 = CreateTestWindowInParent(root_windows[1]);
window_2->SetBounds(gfx::Rect(201, 0, 100, 100));
window_2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
window_2->Show();
EXPECT_EQ(shelf_1->GetWindow()->GetRootWindow(), window_1->GetRootWindow());
EXPECT_EQ(shelf_2->GetWindow()->GetRootWindow(), window_2->GetRootWindow());
// Activate one window in one display.
wm::ActivateWindow(window_1);
Shell::Get()->UpdateShelfVisibility();
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf_1->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE, shelf_2->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_1->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_2->GetAutoHideState());
// Show the app list; only the shelf on the same display should be shown.
GetAppListTestHelper()->ShowAndRunLoop(GetPrimaryDisplayId());
Shell::Get()->UpdateShelfVisibility();
GetAppListTestHelper()->CheckVisibility(true);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf_1->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf_1->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE, shelf_2->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_2->GetAutoHideState());
// Hide the app list, both shelves should be hidden.
GetAppListTestHelper()->DismissAndRunLoop();
Shell::Get()->UpdateShelfVisibility();
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf_1->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE, shelf_2->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_1->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_2->GetAutoHideState());
}
// Ensure a SHELF_HIDDEN shelf (for a fullscreen window) is shown temporarily
// when the app list is shown, and hidden again when the app list is dismissed.
TEST_F(ShelfLayoutManagerTest, OpenAppListWithShelfHiddenState) {
Shelf* shelf = GetPrimaryShelf();
// Create a window and make it full screen; the shelf should be hidden.
aura::Window* window = CreateTestWindow();
window->SetBounds(gfx::Rect(0, 0, 100, 100));
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
window->Show();
wm::ActivateWindow(window);
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_EQ(SHELF_HIDDEN, shelf->GetVisibilityState());
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN, GetWorkspaceWindowState());
EXPECT_FALSE(GetNonLockScreenContainersContainerLayer()->GetMasksToBounds());
// Show the app list and the shelf should be temporarily visible.
GetAppListTestHelper()->ShowAndRunLoop(GetPrimaryDisplayId());
GetAppListTestHelper()->CheckVisibility(true);
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
// Hide the app list and the shelf should be hidden again.
GetAppListTestHelper()->DismissAndRunLoop();
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_EQ(SHELF_HIDDEN, shelf->GetVisibilityState());
}
// Tests the correct behavior of the shelf when there is a system modal window
// open when we have a single display.
TEST_F(ShelfLayoutManagerTest, ShelfWithSystemModalWindowSingleDisplay) {
Shelf* shelf = GetPrimaryShelf();
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
layout_manager->LayoutShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
aura::Window* window = CreateTestWindow();
window->SetBounds(gfx::Rect(0, 0, 100, 100));
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
window->Show();
wm::ActivateWindow(window);
// Enable system modal dialog, and make sure shelf is still hidden.
ShellTestApi().SimulateModalWindowOpenForTest(true);
EXPECT_TRUE(Shell::IsSystemModalWindowOpen());
EXPECT_FALSE(wm::CanActivateWindow(window));
Shell::Get()->UpdateShelfVisibility();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
}
// Tests the correct behavior of the shelf when there is a system modal window
// open when we have dual display.
TEST_F(ShelfLayoutManagerTest, ShelfWithSystemModalWindowDualDisplay) {
// Create two displays.
UpdateDisplay("200x200,100x100");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
EXPECT_EQ(2U, root_windows.size());
// Get the shelves in both displays and set them to be 'AutoHide'.
Shelf* shelf_1 = Shelf::ForWindow(root_windows[0]);
Shelf* shelf_2 = Shelf::ForWindow(root_windows[1]);
EXPECT_NE(shelf_1, shelf_2);
EXPECT_NE(shelf_1->GetWindow()->GetRootWindow(),
shelf_2->GetWindow()->GetRootWindow());
shelf_1->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
shelf_1->shelf_layout_manager()->LayoutShelf();
shelf_2->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
shelf_2->shelf_layout_manager()->LayoutShelf();
// Create a window in each display and show them in maximized state.
aura::Window* window_1 = CreateTestWindowInParent(root_windows[0]);
window_1->SetBounds(gfx::Rect(0, 0, 100, 100));
window_1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
window_1->Show();
aura::Window* window_2 = CreateTestWindowInParent(root_windows[1]);
window_2->SetBounds(gfx::Rect(201, 0, 100, 100));
window_2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
window_2->Show();
EXPECT_EQ(shelf_1->GetWindow()->GetRootWindow(), window_1->GetRootWindow());
EXPECT_EQ(shelf_2->GetWindow()->GetRootWindow(), window_2->GetRootWindow());
EXPECT_TRUE(window_1->IsVisible());
EXPECT_TRUE(window_2->IsVisible());
// Enable system modal dialog, and make sure both shelves are still hidden.
ShellTestApi().SimulateModalWindowOpenForTest(true);
EXPECT_TRUE(Shell::IsSystemModalWindowOpen());
EXPECT_FALSE(wm::CanActivateWindow(window_1));
EXPECT_FALSE(wm::CanActivateWindow(window_2));
Shell::Get()->UpdateShelfVisibility();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf_1->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_1->GetAutoHideState());
EXPECT_EQ(SHELF_AUTO_HIDE, shelf_2->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_2->GetAutoHideState());
}
// Tests that the shelf is only hidden for a fullscreen window at the front and
// toggles visibility when another window is activated.
TEST_F(ShelfLayoutManagerTest, FullscreenWindowInFrontHidesShelf) {
Shelf* shelf = GetPrimaryShelf();
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_DEFAULT, GetWorkspaceWindowState());
EXPECT_TRUE(GetNonLockScreenContainersContainerLayer()->GetMasksToBounds());
// Create a window and make it full screen.
aura::Window* window1 = CreateTestWindow();
window1->SetBounds(gfx::Rect(0, 0, 100, 100));
window1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
window1->Show();
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN, GetWorkspaceWindowState());
EXPECT_FALSE(GetNonLockScreenContainersContainerLayer()->GetMasksToBounds());
aura::Window* window2 = CreateTestWindow();
window2->SetBounds(gfx::Rect(0, 0, 100, 100));
window2->Show();
wm::GetWindowState(window1)->Activate();
EXPECT_EQ(SHELF_HIDDEN, shelf->GetVisibilityState());
wm::GetWindowState(window2)->Activate();
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
wm::GetWindowState(window1)->Activate();
EXPECT_EQ(SHELF_HIDDEN, shelf->GetVisibilityState());
}
// Test the behavior of the shelf when a window on one display is fullscreen
// but the other display has the active window.
TEST_F(ShelfLayoutManagerTest, FullscreenWindowOnSecondDisplay) {
UpdateDisplay("800x600,800x600");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
// Create windows on either display.
aura::Window* window1 = CreateTestWindow();
window1->SetBoundsInScreen(gfx::Rect(0, 0, 100, 100),
display::Screen::GetScreen()->GetAllDisplays()[0]);
window1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
window1->Show();
aura::Window* window2 = CreateTestWindow();
window2->SetBoundsInScreen(gfx::Rect(800, 0, 100, 100),
display::Screen::GetScreen()->GetAllDisplays()[1]);
window2->Show();
EXPECT_EQ(root_windows[0], window1->GetRootWindow());
EXPECT_EQ(root_windows[1], window2->GetRootWindow());
wm::GetWindowState(window2)->Activate();
EXPECT_EQ(
SHELF_HIDDEN,
Shelf::ForWindow(window1)->shelf_layout_manager()->visibility_state());
EXPECT_EQ(
SHELF_VISIBLE,
Shelf::ForWindow(window2)->shelf_layout_manager()->visibility_state());
}
// Test for Pinned mode.
TEST_F(ShelfLayoutManagerTest, PinnedWindowHidesShelf) {
Shelf* shelf = GetPrimaryShelf();
aura::Window* window1 = CreateTestWindow();
window1->SetBounds(gfx::Rect(0, 0, 100, 100));
window1->Show();
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
wm::PinWindow(window1, /* trusted */ false);
EXPECT_EQ(SHELF_HIDDEN, shelf->GetVisibilityState());
wm::GetWindowState(window1)->Restore();
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
}
// Tests SHELF_ALIGNMENT_(LEFT, RIGHT).
TEST_F(ShelfLayoutManagerTest, SetAlignment) {
Shelf* shelf = GetPrimaryShelf();
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
// Force an initial layout.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
layout_manager->LayoutShelf();
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
shelf->SetAlignment(SHELF_ALIGNMENT_LEFT);
gfx::Rect shelf_bounds(GetShelfWidget()->GetWindowBoundsInScreen());
display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay();
ASSERT_NE(-1, display.id());
EXPECT_EQ(layout_manager->GetIdealBounds().width(),
display.GetWorkAreaInsets().left());
EXPECT_GE(shelf_bounds.width(),
GetShelfWidget()->GetContentsView()->GetPreferredSize().width());
EXPECT_EQ(SHELF_ALIGNMENT_LEFT, GetPrimaryShelf()->alignment());
EXPECT_EQ(display.work_area(), layout_manager->ComputeStableWorkArea());
StatusAreaWidget* status_area_widget = GetShelfWidget()->status_area_widget();
gfx::Rect status_bounds(status_area_widget->GetWindowBoundsInScreen());
// TODO(estade): Re-enable this check. See crbug.com/660928.
// EXPECT_GE(
// status_bounds.width(),
// status_area_widget->GetContentsView()->GetPreferredSize().width());
EXPECT_EQ(layout_manager->GetIdealBounds().width(),
display.GetWorkAreaInsets().left());
EXPECT_EQ(0, display.GetWorkAreaInsets().top());
EXPECT_EQ(0, display.GetWorkAreaInsets().bottom());
EXPECT_EQ(0, display.GetWorkAreaInsets().right());
EXPECT_EQ(display.bounds().x(), shelf_bounds.x());
EXPECT_EQ(display.bounds().y(), shelf_bounds.y());
EXPECT_EQ(display.bounds().height(), shelf_bounds.height());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
display = display::Screen::GetScreen()->GetPrimaryDisplay();
EXPECT_EQ(0, display.GetWorkAreaInsets().left());
EXPECT_EQ(0, display.work_area().x());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
shelf->SetAlignment(SHELF_ALIGNMENT_RIGHT);
shelf_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
display = display::Screen::GetScreen()->GetPrimaryDisplay();
ASSERT_NE(-1, display.id());
EXPECT_EQ(layout_manager->GetIdealBounds().width(),
display.GetWorkAreaInsets().right());
EXPECT_GE(shelf_bounds.width(),
GetShelfWidget()->GetContentsView()->GetPreferredSize().width());
EXPECT_EQ(SHELF_ALIGNMENT_RIGHT, GetPrimaryShelf()->alignment());
EXPECT_EQ(display.work_area(), layout_manager->ComputeStableWorkArea());
status_bounds = gfx::Rect(status_area_widget->GetWindowBoundsInScreen());
// TODO(estade): Re-enable this check. See crbug.com/660928.
// EXPECT_GE(
// status_bounds.width(),
// status_area_widget->GetContentsView()->GetPreferredSize().width());
EXPECT_EQ(layout_manager->GetIdealBounds().width(),
display.GetWorkAreaInsets().right());
EXPECT_EQ(0, display.GetWorkAreaInsets().top());
EXPECT_EQ(0, display.GetWorkAreaInsets().bottom());
EXPECT_EQ(0, display.GetWorkAreaInsets().left());
EXPECT_EQ(display.work_area().right(), shelf_bounds.x());
EXPECT_EQ(display.bounds().y(), shelf_bounds.y());
EXPECT_EQ(display.bounds().height(), shelf_bounds.height());
const gfx::Rect stable_work_area =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
display = display::Screen::GetScreen()->GetPrimaryDisplay();
EXPECT_EQ(0, display.GetWorkAreaInsets().right());
EXPECT_EQ(0, display.bounds().right() - display.work_area().right());
EXPECT_EQ(stable_work_area, layout_manager->ComputeStableWorkArea());
}
TEST_F(ShelfLayoutManagerTest, GestureDrag) {
// Slop is an implementation detail of gesture recognition, and complicates
// these tests. Ignore it.
ui::GestureConfiguration::GetInstance()
->set_max_touch_move_in_pixels_for_click(0);
Shelf* shelf = GetPrimaryShelf();
{
SCOPED_TRACE("BOTTOM");
shelf->SetAlignment(SHELF_ALIGNMENT_BOTTOM);
gfx::Rect shelf_bounds = GetVisibleShelfWidgetBoundsInScreen();
gfx::Point bottom_center = shelf_bounds.bottom_center();
bottom_center.Offset(0, -1); // Make sure the point is inside shelf.
RunGestureDragTests(bottom_center, shelf_bounds.top_center());
GetAppListTestHelper()->WaitUntilIdle();
}
{
SCOPED_TRACE("LEFT");
shelf->SetAlignment(SHELF_ALIGNMENT_LEFT);
gfx::Rect shelf_bounds = GetVisibleShelfWidgetBoundsInScreen();
gfx::Point right_center = shelf_bounds.right_center();
right_center.Offset(-1, 0); // Make sure the point is inside shelf.
RunGestureDragTests(shelf_bounds.left_center(), right_center);
GetAppListTestHelper()->WaitUntilIdle();
}
{
SCOPED_TRACE("RIGHT");
shelf->SetAlignment(SHELF_ALIGNMENT_RIGHT);
gfx::Rect shelf_bounds = GetVisibleShelfWidgetBoundsInScreen();
gfx::Point right_center = shelf_bounds.right_center();
right_center.Offset(-1, 0); // Make sure the point is inside shelf.
RunGestureDragTests(right_center, shelf_bounds.left_center());
GetAppListTestHelper()->WaitUntilIdle();
}
}
// If swiping up on shelf ends with fling event, the app list state should
// depends on the fling velocity.
TEST_F(ShelfLayoutManagerTest, FlingUpOnShelfForAppList) {
Shelf* shelf = GetPrimaryShelf();
EXPECT_EQ(SHELF_ALIGNMENT_BOTTOM, shelf->alignment());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
// Starts the drag from the center of the shelf's bottom.
gfx::Rect shelf_widget_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
gfx::Point start = shelf_widget_bounds.bottom_center();
// Fling up that exceeds the velocity threshold should show the fullscreen app
// list.
StartScroll(start);
UpdateScroll(-app_list::AppListView::kDragSnapToPeekingThreshold);
EndScroll(true /* is_fling */,
-(app_list::AppListView::kDragVelocityThreshold + 10));
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
GetAppListTestHelper()->CheckState(
app_list::AppListViewState::FULLSCREEN_ALL_APPS);
// Closing the app list.
GetAppListTestHelper()->DismissAndRunLoop();
GetAppListTestHelper()->CheckVisibility(false);
GetAppListTestHelper()->CheckState(app_list::AppListViewState::CLOSED);
// Fling down that exceeds the velocity threshold should close the app list.
StartScroll(start);
UpdateScroll(-app_list::AppListView::kDragSnapToPeekingThreshold);
EndScroll(true /* is_fling */,
app_list::AppListView::kDragVelocityThreshold + 10);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(false);
GetAppListTestHelper()->CheckState(app_list::AppListViewState::CLOSED);
// Fling the app list not exceed the velocity threshold, the state depends on
// the drag amount.
StartScroll(start);
UpdateScroll(-(app_list::AppListView::kDragSnapToPeekingThreshold - 10));
EndScroll(true /* is_fling */,
-(app_list::AppListView::kDragVelocityThreshold - 10));
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
GetAppListTestHelper()->CheckState(app_list::AppListViewState::PEEKING);
}
// Tests that duplicate swipe up from bottom bezel should not make app list
// undraggable. (See https://crbug.com/896934)
TEST_F(ShelfLayoutManagerTest, DuplicateDragUpFromBezel) {
GetAppListTestHelper()->CheckVisibility(false);
GetAppListTestHelper()->CheckState(app_list::AppListViewState::CLOSED);
// Start the drag from the bottom bezel to the area that snaps to fullscreen
// state.
gfx::Rect shelf_widget_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
gfx::Point start =
gfx::Point(shelf_widget_bounds.x() + shelf_widget_bounds.width() / 2,
shelf_widget_bounds.bottom() + 1);
gfx::Point end = gfx::Point(
start.x(), shelf_widget_bounds.bottom() -
app_list::AppListView::kDragSnapToPeekingThreshold - 10);
ui::test::EventGenerator* generator = GetEventGenerator();
constexpr base::TimeDelta kTimeDelta = base::TimeDelta::FromMilliseconds(100);
constexpr int kNumScrollSteps = 4;
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
GetAppListTestHelper()->CheckState(
app_list::AppListViewState::FULLSCREEN_ALL_APPS);
// Start the same drag event from bezel.
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
GetAppListTestHelper()->CheckState(
app_list::AppListViewState::FULLSCREEN_ALL_APPS);
// Start the drag from top screen to the area that snaps to closed state. (The
// launcher is still draggable now.)
start.set_y(
display::Screen::GetScreen()->GetPrimaryDisplay().work_area().y());
end.set_y(shelf_widget_bounds.bottom() -
app_list::AppListView::kDragSnapToClosedThreshold + 10);
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(false);
GetAppListTestHelper()->CheckState(app_list::AppListViewState::CLOSED);
}
// Change the shelf alignment during dragging should dismiss the app list.
TEST_F(ShelfLayoutManagerTest, ChangeShelfAlignmentDuringAppListDragging) {
Shelf* shelf = GetPrimaryShelf();
EXPECT_EQ(SHELF_ALIGNMENT_BOTTOM, shelf->alignment());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
StartScroll(GetShelfWidget()->GetWindowBoundsInScreen().CenterPoint());
UpdateScroll(-app_list::AppListView::kDragSnapToPeekingThreshold);
GetAppListTestHelper()->WaitUntilIdle();
shelf->SetAlignment(SHELF_ALIGNMENT_LEFT);
// Note, value -10 here has no specific meaning, it only used to make the
// event scroll up a little bit.
UpdateScroll(-10);
EndScroll(false /* is_fling */, 0.f);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(false);
}
TEST_F(ShelfLayoutManagerTest, SwipingUpOnShelfInLaptopModeForAppList) {
Shelf* shelf = GetPrimaryShelf();
EXPECT_EQ(SHELF_ALIGNMENT_BOTTOM, shelf->alignment());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
ui::test::EventGenerator* generator = GetEventGenerator();
constexpr base::TimeDelta kTimeDelta = base::TimeDelta::FromMilliseconds(100);
constexpr int kNumScrollSteps = 4;
// Starts the drag from the center of the shelf's bottom.
gfx::Rect shelf_bounds = GetVisibleShelfWidgetBoundsInScreen();
gfx::Point start = shelf_bounds.bottom_center();
gfx::Vector2d delta;
// Swiping up less than the close threshold should close the app list.
delta.set_y(app_list::AppListView::kDragSnapToClosedThreshold - 10);
gfx::Point end = start - delta;
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(false);
GetAppListTestHelper()->CheckState(app_list::AppListViewState::CLOSED);
// Swiping up more than the close threshold but less than peeking threshold
// should keep the app list at PEEKING state.
delta.set_y(app_list::AppListView::kDragSnapToPeekingThreshold - 10);
end = start - delta;
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
GetAppListTestHelper()->CheckState(app_list::AppListViewState::PEEKING);
// Closing the app list.
GetAppListTestHelper()->DismissAndRunLoop();
GetAppListTestHelper()->CheckVisibility(false);
GetAppListTestHelper()->CheckState(app_list::AppListViewState::CLOSED);
// Swiping up more than the peeking threshold should keep the app list at
// FULLSCREEN_ALL_APPS state.
delta.set_y(app_list::AppListView::kDragSnapToPeekingThreshold + 10);
end = start - delta;
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
GetAppListTestHelper()->CheckState(
app_list::AppListViewState::FULLSCREEN_ALL_APPS);
// Closing the app list.
GetAppListTestHelper()->DismissAndRunLoop();
GetAppListTestHelper()->CheckVisibility(false);
GetAppListTestHelper()->CheckState(app_list::AppListViewState::CLOSED);
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
// Create a normal unmaximized window, the auto-hide shelf should be hidden.
aura::Window* window = CreateTestWindow();
window->SetBounds(gfx::Rect(0, 0, 100, 100));
window->Show();
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Swiping up to show the auto-hide shelf.
end = shelf_bounds.top_center();
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Swiping up on the auto-hide shelf to drag up the app list. Close the app
// list on drag ended since the short drag distance but keep the previous
// shown auto-hide shelf still visible.
delta.set_y(app_list::AppListView::kDragSnapToClosedThreshold - 10);
end = start - delta;
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
}
// Swiping on shelf when fullscreen app list is opened should have no effect.
TEST_F(ShelfLayoutManagerTest, SwipingOnShelfIfAppListOpened) {
Shelf* shelf = GetPrimaryShelf();
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
layout_manager->OnAppListVisibilityChanged(true, GetPrimaryDisplayId());
EXPECT_EQ(SHELF_ALIGNMENT_BOTTOM, shelf->alignment());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
// Note: A window must be visible in order to hide the shelf.
CreateTestWidget();
ui::test::EventGenerator* generator = GetEventGenerator();
constexpr base::TimeDelta kTimeDelta = base::TimeDelta::FromMilliseconds(100);
constexpr int kNumScrollSteps = 4;
gfx::Point start = GetShelfWidget()->GetWindowBoundsInScreen().CenterPoint();
// Swiping down on shelf when the fullscreen app list is opened
// should not hide the shelf.
gfx::Point end = start + gfx::Vector2d(0, 120);
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
// Swiping left on shelf when the fullscreen app list is opened
// should not hide the shelf.
shelf->SetAlignment(SHELF_ALIGNMENT_LEFT);
end = start + gfx::Vector2d(-120, 0);
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
// Swiping right on shelf when the fullscreen app list is opened
// should not hide the shelf.
shelf->SetAlignment(SHELF_ALIGNMENT_RIGHT);
end = start + gfx::Vector2d(120, 0);
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
}
TEST_F(ShelfLayoutManagerTest, WindowVisibilityDisablesAutoHide) {
UpdateDisplay("800x600,800x600");
Shelf* shelf = GetPrimaryShelf();
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
layout_manager->LayoutShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
// Create a visible window so auto-hide behavior is enforced
views::Widget* dummy = CreateTestWidget();
// Window visible => auto hide behaves normally.
layout_manager->UpdateVisibilityState();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Window minimized => auto hide disabled.
dummy->Minimize();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Window closed => auto hide disabled.
dummy->CloseNow();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Multiple window test
views::Widget* window1 = CreateTestWidget();
views::Widget* window2 = CreateTestWidget();
// both visible => normal autohide
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// either minimzed => normal autohide
window2->Minimize();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
window2->Restore();
window1->Minimize();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// both minimized => disable auto hide
window2->Minimize();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Test moving windows to/from other display.
window2->Restore();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Move to second display.
window2->SetBounds(gfx::Rect(850, 50, 50, 50));
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Move back to primary display.
window2->SetBounds(gfx::Rect(50, 50, 50, 50));
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
}
// Tests the shelf animates back to its original visible bounds when it is
// dragged down but there are no visible windows.
TEST_F(ShelfLayoutManagerTest,
ShelfAnimatesWhenGestureCompleteNoVisibleWindow) {
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
gfx::Rect visible_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
{
// Enable animations so that we can make sure that they occur.
ui::ScopedAnimationDurationScaleMode regular_animations(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
ui::test::EventGenerator* generator = GetEventGenerator();
gfx::Rect shelf_bounds_in_screen =
GetShelfWidget()->GetWindowBoundsInScreen();
gfx::Point start(shelf_bounds_in_screen.CenterPoint());
gfx::Point end(start.x(), shelf_bounds_in_screen.bottom());
generator->GestureScrollSequence(start, end,
base::TimeDelta::FromMilliseconds(10), 5);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
ShelfAnimationWaiter waiter(visible_bounds);
// Wait till the animation completes and check that it occurred.
waiter.WaitTillDoneAnimating();
EXPECT_TRUE(waiter.WasValidAnimation());
}
}
// Tests that the shelf animates to the visible bounds after a swipe up on
// the auto hidden shelf.
TEST_F(ShelfLayoutManagerTest, ShelfAnimatesToVisibleWhenGestureInComplete) {
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
gfx::Rect visible_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
// Create a visible window, otherwise the shelf will not hide.
CreateTestWidget();
// Get the bounds of the shelf when it is hidden.
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
{
// Enable the animations so that we can make sure they do occur.
ui::ScopedAnimationDurationScaleMode regular_animations(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
gfx::Point start =
GetShelfWidget()->GetWindowBoundsInScreen().CenterPoint();
gfx::Point end(start.x(), start.y() - 100);
ui::test::EventGenerator* generator = GetEventGenerator();
generator->GestureScrollSequence(start, end,
base::TimeDelta::FromMilliseconds(10), 1);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
ShelfAnimationWaiter waiter(visible_bounds);
waiter.WaitTillDoneAnimating();
EXPECT_TRUE(waiter.WasValidAnimation());
}
}
// Tests that the shelf animates to the auto hidden bounds after a swipe down
// on the visible shelf.
TEST_F(ShelfLayoutManagerTest, ShelfAnimatesToHiddenWhenGestureOutComplete) {
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
gfx::Rect visible_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
// Create a visible window, otherwise the shelf will not hide.
CreateTestWidget();
gfx::Rect auto_hidden_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
{
// Enable the animations so that we can make sure they do occur.
ui::ScopedAnimationDurationScaleMode regular_animations(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
ui::test::EventGenerator* generator = GetEventGenerator();
// Show the shelf first.
display::Display display =
display::Screen::GetScreen()->GetPrimaryDisplay();
const int half_width = display.bounds().width() / 2;
const int bottom_edge = display.bounds().bottom();
generator->MoveMouseTo(half_width,
bottom_edge - kHiddenShelfInScreenPortion / 2);
ShelfAnimationWaiter waiter1(visible_bounds);
waiter1.WaitTillDoneAnimating();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Now swipe down.
gfx::Point start =
GetShelfWidget()->GetWindowBoundsInScreen().CenterPoint();
gfx::Point end = gfx::Point(start.x(), start.y() + 100);
generator->GestureScrollSequence(start, end,
base::TimeDelta::FromMilliseconds(10), 1);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
ShelfAnimationWaiter waiter2(auto_hidden_bounds);
waiter2.WaitTillDoneAnimating();
EXPECT_TRUE(waiter2.WasValidAnimation());
}
}
TEST_F(ShelfLayoutManagerTest, AutohideShelfForAutohideWhenActiveWindow) {
Shelf* shelf = GetPrimaryShelf();
views::Widget* widget_one = CreateTestWidget();
views::Widget* widget_two = CreateTestWidget();
aura::Window* window_two = widget_two->GetNativeWindow();
// Turn on hide_shelf_when_active behavior for window two - shelf should
// still be visible when window two is made active since it is not yet
// maximized.
widget_one->Activate();
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
wm::GetWindowState(window_two)
->set_autohide_shelf_when_maximized_or_fullscreen(true);
widget_two->Activate();
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
// Now the flag takes effect once window two is maximized.
widget_two->Maximize();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
// The hide_shelf_when_active flag should override the behavior of the
// hide_shelf_when_fullscreen flag even if the window is currently fullscreen.
wm::GetWindowState(window_two)->SetHideShelfWhenFullscreen(false);
widget_two->SetFullscreen(true);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
wm::GetWindowState(window_two)->Restore();
// With the flag off, shelf no longer auto-hides.
widget_one->Activate();
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
wm::GetWindowState(window_two)
->set_autohide_shelf_when_maximized_or_fullscreen(false);
widget_two->Activate();
EXPECT_EQ(SHELF_VISIBLE, shelf->GetVisibilityState());
wm::GetWindowState(window_two)
->set_autohide_shelf_when_maximized_or_fullscreen(true);
window_two->SetProperty(aura::client::kAlwaysOnTopKey, true);
auto* shelf_window = shelf->GetWindow();
aura::Window* container = shelf_window->GetRootWindow()->GetChildById(
kShellWindowId_AlwaysOnTopContainer);
EXPECT_TRUE(base::ContainsValue(container->children(), window_two));
widget_two->Maximize();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_MAXIMIZED, GetWorkspaceWindowState());
EXPECT_FALSE(GetNonLockScreenContainersContainerLayer()->GetMasksToBounds());
}
TEST_F(ShelfLayoutManagerTest, ShelfFlickerOnTrayActivation) {
Shelf* shelf = GetPrimaryShelf();
// Create a visible window so auto-hide behavior is enforced.
CreateTestWidget();
// Turn on auto-hide for the shelf.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Show the status menu. That should make the shelf visible again.
Shell::Get()->accelerator_controller()->PerformActionIfEnabled(
TOGGLE_SYSTEM_TRAY_BUBBLE);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_TRUE(GetPrimaryUnifiedSystemTray()->IsBubbleShown());
}
TEST_F(ShelfLayoutManagerTest, WorkAreaChangeWorkspace) {
// Make sure the shelf is always visible.
Shelf* shelf = GetPrimaryShelf();
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
layout_manager->LayoutShelf();
views::Widget* widget_one = CreateTestWidget();
widget_one->Maximize();
views::Widget* widget_two = CreateTestWidget();
widget_two->Maximize();
widget_two->Activate();
// Both windows are maximized. They should be of the same size.
EXPECT_EQ(widget_one->GetNativeWindow()->bounds().ToString(),
widget_two->GetNativeWindow()->bounds().ToString());
int area_when_shelf_shown =
widget_one->GetNativeWindow()->bounds().size().GetArea();
// Now hide the shelf.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
// Both windows should be resized according to the shelf status.
EXPECT_EQ(widget_one->GetNativeWindow()->bounds().ToString(),
widget_two->GetNativeWindow()->bounds().ToString());
// Resized to small.
EXPECT_LT(area_when_shelf_shown,
widget_one->GetNativeWindow()->bounds().size().GetArea());
// Now show the shelf.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
// Again both windows should be of the same size.
EXPECT_EQ(widget_one->GetNativeWindow()->bounds().ToString(),
widget_two->GetNativeWindow()->bounds().ToString());
EXPECT_EQ(area_when_shelf_shown,
widget_one->GetNativeWindow()->bounds().size().GetArea());
}
TEST_F(ShelfLayoutManagerTest, BackgroundTypeWhenLockingScreen) {
// Creates a maximized window to have a background type other than default.
std::unique_ptr<aura::Window> window(CreateTestWindow());
window->Show();
wm::ActivateWindow(window.get());
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED, GetShelfWidget()->GetBackgroundType());
Shell::Get()->lock_state_controller()->StartLockAnimationAndLockImmediately();
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
}
TEST_F(ShelfLayoutManagerTest, WorkspaceMask) {
std::unique_ptr<aura::Window> w1(CreateTestWindow());
w1->Show();
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_DEFAULT, GetWorkspaceWindowState());
EXPECT_TRUE(GetNonLockScreenContainersContainerLayer()->GetMasksToBounds());
// Overlaps with shelf should not cause any specific behavior.
w1->SetBounds(GetShelfLayoutManager()->GetIdealBounds());
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_DEFAULT, GetWorkspaceWindowState());
EXPECT_TRUE(GetNonLockScreenContainersContainerLayer()->GetMasksToBounds());
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_MAXIMIZED, GetWorkspaceWindowState());
EXPECT_FALSE(GetNonLockScreenContainersContainerLayer()->GetMasksToBounds());
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN, GetWorkspaceWindowState());
EXPECT_FALSE(GetNonLockScreenContainersContainerLayer()->GetMasksToBounds());
std::unique_ptr<aura::Window> w2(CreateTestWindow());
w2->Show();
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_DEFAULT, GetWorkspaceWindowState());
EXPECT_TRUE(GetNonLockScreenContainersContainerLayer()->GetMasksToBounds());
w2.reset();
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN, GetWorkspaceWindowState());
EXPECT_FALSE(GetNonLockScreenContainersContainerLayer()->GetMasksToBounds());
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_DEFAULT, GetWorkspaceWindowState());
EXPECT_TRUE(GetNonLockScreenContainersContainerLayer()->GetMasksToBounds());
}
TEST_F(ShelfLayoutManagerTest, ShelfBackgroundColor) {
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
std::unique_ptr<aura::Window> w1(CreateTestWindow());
w1->Show();
wm::ActivateWindow(w1.get());
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED, GetShelfWidget()->GetBackgroundType());
std::unique_ptr<aura::Window> w2(CreateTestWindow());
w2->Show();
wm::ActivateWindow(w2.get());
// Overlaps with shelf.
w2->SetBounds(GetShelfLayoutManager()->GetIdealBounds());
// Still background is 'maximized'.
EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED, GetShelfWidget()->GetBackgroundType());
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED, GetShelfWidget()->GetBackgroundType());
std::unique_ptr<aura::Window> w3(CreateTestWindow());
w3->SetProperty(aura::client::kModalKey, ui::MODAL_TYPE_WINDOW);
::wm::AddTransientChild(w1.get(), w3.get());
w3->Show();
wm::ActivateWindow(w3.get());
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_MAXIMIZED, GetWorkspaceWindowState());
EXPECT_FALSE(GetNonLockScreenContainersContainerLayer()->GetMasksToBounds());
w3.reset();
w1.reset();
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
}
// Tests that the shelf background gets updated when the AppList stays open
// during the tablet mode transition with a visible window.
TEST_F(ShelfLayoutManagerTest, TabletModeTransitionWithAppListVisible) {
// Home Launcher requires an internal display.
display::test::DisplayManagerTestApi(Shell::Get()->display_manager())
.SetFirstDisplayAsInternalDisplay();
// Show a window, which will later fill the whole screen.
std::unique_ptr<aura::Window> window(
AshTestBase::CreateTestWindow(gfx::Rect(0, 0, 400, 400)));
window->SetProperty(aura::client::kResizeBehaviorKey,
ws::mojom::kResizeBehaviorCanResize |
ws::mojom::kResizeBehaviorCanMaximize);
wm::ActivateWindow(window.get());
// Show the AppList over |window|.
GetAppListTestHelper()->ShowAndRunLoop(GetPrimaryDisplayId());
// Transition to tablet mode.
TabletModeControllerTestApi().EnterTabletMode();
// |window| should be maximized, and the shelf background should match the
// maximized state.
EXPECT_EQ(wm::WORKSPACE_WINDOW_STATE_MAXIMIZED, GetWorkspaceWindowState());
EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED, GetShelfWidget()->GetBackgroundType());
}
// Verify that the shelf doesn't have the opaque background if it's auto-hide
// status.
TEST_F(ShelfLayoutManagerTest, ShelfBackgroundColorAutoHide) {
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
GetPrimaryShelf()->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
std::unique_ptr<aura::Window> w1(CreateTestWindow());
w1->Show();
wm::ActivateWindow(w1.get());
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
}
// Verify the hit bounds of the status area extend to the edge of the shelf.
TEST_F(ShelfLayoutManagerTest, StatusAreaHitBoxCoversEdge) {
StatusAreaWidget* status_area_widget = GetShelfWidget()->status_area_widget();
ui::test::EventGenerator* generator = GetEventGenerator();
display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay();
gfx::Rect inset_display_bounds = display.bounds();
inset_display_bounds.Inset(0, 0, 1, 1);
// Test bottom right pixel for bottom alignment.
GetPrimaryShelf()->SetAlignment(SHELF_ALIGNMENT_BOTTOM);
generator->MoveMouseTo(inset_display_bounds.bottom_right());
EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
generator->ClickLeftButton();
EXPECT_TRUE(status_area_widget->IsMessageBubbleShown());
generator->ClickLeftButton();
EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
// Test bottom right pixel for right alignment.
GetPrimaryShelf()->SetAlignment(SHELF_ALIGNMENT_RIGHT);
generator->MoveMouseTo(inset_display_bounds.bottom_right());
EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
generator->ClickLeftButton();
EXPECT_TRUE(status_area_widget->IsMessageBubbleShown());
generator->ClickLeftButton();
EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
// Test bottom left pixel for left alignment.
generator->MoveMouseTo(inset_display_bounds.bottom_left());
GetPrimaryShelf()->SetAlignment(SHELF_ALIGNMENT_LEFT);
EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
generator->ClickLeftButton();
EXPECT_TRUE(status_area_widget->IsMessageBubbleShown());
generator->ClickLeftButton();
EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
}
// Tests that when the auto-hide behaviour is changed during an animation the
// target bounds are updated to reflect the new state.
TEST_F(ShelfLayoutManagerTest,
ShelfAutoHideToggleDuringAnimationUpdatesBounds) {
aura::Window* status_window =
GetShelfWidget()->status_area_widget()->GetNativeView();
gfx::Rect initial_bounds = status_window->bounds();
ui::ScopedAnimationDurationScaleMode regular_animations(
ui::ScopedAnimationDurationScaleMode::SLOW_DURATION);
GetPrimaryShelf()->SetAutoHideBehavior(SHELF_AUTO_HIDE_ALWAYS_HIDDEN);
gfx::Rect hide_target_bounds = status_window->GetTargetBounds();
EXPECT_GT(hide_target_bounds.y(), initial_bounds.y());
GetPrimaryShelf()->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
gfx::Rect reshow_target_bounds = status_window->GetTargetBounds();
EXPECT_EQ(initial_bounds, reshow_target_bounds);
}
// Tests that during shutdown, that window activation changes are properly
// handled, and do not crash (crbug.com/458768)
TEST_F(ShelfLayoutManagerTest, ShutdownHandlesWindowActivation) {
GetPrimaryShelf()->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
aura::Window* window1 = CreateTestWindowInShellWithId(0);
window1->SetBounds(gfx::Rect(0, 0, 100, 100));
window1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
window1->Show();
std::unique_ptr<aura::Window> window2(CreateTestWindowInShellWithId(0));
window2->SetBounds(gfx::Rect(0, 0, 100, 100));
window2->Show();
wm::ActivateWindow(window1);
GetShelfLayoutManager()->PrepareForShutdown();
// Deleting a focused maximized window will switch focus to |window2|. This
// would normally cause the ShelfLayoutManager to update its state. However
// during shutdown we want to handle this without crashing.
delete window1;
}
TEST_F(ShelfLayoutManagerTest, ShelfLayoutInUnifiedDesktop) {
Shell::Get()->display_manager()->SetUnifiedDesktopEnabled(true);
UpdateDisplay("500x400, 500x400");
StatusAreaWidget* status_area_widget = GetShelfWidget()->status_area_widget();
EXPECT_TRUE(status_area_widget->IsVisible());
// Shelf should be in the first display's area.
gfx::Rect status_area_bounds(status_area_widget->GetWindowBoundsInScreen());
EXPECT_TRUE(gfx::Rect(0, 0, 500, 400).Contains(status_area_bounds));
EXPECT_EQ(gfx::Point(500, 400), status_area_bounds.bottom_right());
}
// Tests that the always shown shelf forwards the appropriate events to the home
// launcher gesture handler to handle.
TEST_F(ShelfLayoutManagerTest, HomeLauncherGestureHandler) {
TestHomeLauncherGestureHandler(/*autohide_shelf=*/false);
}
// Tests that the auto-hide shelf keeps visible and forwards the appropriate
// events to the home launcher gesture handler to handle.
TEST_F(ShelfLayoutManagerTest, HomeLauncherGestureHandlerAutoHideShelf) {
TestHomeLauncherGestureHandler(/*autohide_shelf=*/true);
}
// Tests that tap outside of the AUTO_HIDE_SHOWN shelf should hide it.
TEST_F(ShelfLayoutManagerTest, TapOutsideOfAutoHideShownShelf) {
views::Widget* widget = CreateTestWidget();
Shelf* shelf = GetPrimaryShelf();
ui::test::EventGenerator* generator = GetEventGenerator();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
layout_manager->LayoutShelf();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
aura::Window* window = widget->GetNativeWindow();
gfx::Rect window_bounds = window->GetBoundsInScreen();
gfx::Rect display_bounds =
display::Screen::GetScreen()->GetPrimaryDisplay().bounds();
const gfx::Point start(display_bounds.bottom_center());
const gfx::Point end(start + gfx::Vector2d(0, -80));
const base::TimeDelta kTimeDelta = base::TimeDelta::FromMilliseconds(100);
const int kNumScrollSteps = 4;
// Swipe up to show the auto-hide shelf.
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Tap outside the window and AUTO_HIDE_SHOWN shelf should hide the shelf.
gfx::Point tap_location =
window_bounds.bottom_right() + gfx::Vector2d(10, 10);
generator->GestureTapAt(tap_location);
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Swipe up to show the auto-hide shelf again.
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Tap inside the AUTO_HIDE_SHOWN shelf should not hide the shelf.
gfx::Rect shelf_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
tap_location = gfx::Point(shelf_bounds.CenterPoint());
generator->GestureTapAt(tap_location);
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Tap inside the window should still hide the shelf.
tap_location = window_bounds.origin() + gfx::Vector2d(10, 10);
generator->GestureTapAt(tap_location);
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Swipe up to show the auto-hide shelf again.
generator->GestureScrollSequence(start, end, kTimeDelta, kNumScrollSteps);
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Tap the system tray that inside the status area should not hide the shelf
// but open the systrem tray bubble.
generator->GestureTapAt(
GetPrimaryUnifiedSystemTray()->GetBoundsInScreen().CenterPoint());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
EXPECT_TRUE(GetPrimaryUnifiedSystemTray()->IsBubbleShown());
}
// Tests that swiping up on the AUTO_HIDE_HIDDEN shelf, with various speeds,
// offsets, and angles, always shows the shelf.
TEST_F(ShelfLayoutManagerTest, SwipeUpAutoHideHiddenShelf) {
ui::test::EventGenerator* generator = GetEventGenerator();
Shelf* shelf = GetPrimaryShelf();
// Create a window so that the shelf will hide.
const aura::Window* window = CreateTestWidget()->GetNativeWindow();
const gfx::Point tap_to_hide_shelf_location =
window->GetBoundsInScreen().CenterPoint();
const gfx::Rect display_bounds =
display::Screen::GetScreen()->GetPrimaryDisplay().bounds();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
layout_manager->LayoutShelf();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
const int time_deltas[] = {10, 50, 100, 500};
const int num_scroll_steps[] = {2, 5, 10, 50};
const int y_bezel_start_offsets[] = {5, 10, 50};
const int x_offsets[] = {10, 20, 50};
const int y_offsets[] = {70, 100, 300, 500};
for (int time_delta : time_deltas) {
for (int num_scroll_steps : num_scroll_steps) {
for (int x_offset : x_offsets) {
for (int y_offset : y_offsets) {
for (int y_bezel_start_offset : y_bezel_start_offsets) {
const gfx::Point start(display_bounds.bottom_center() +
gfx::Vector2d(0, y_bezel_start_offset));
const gfx::Point end(start + gfx::Vector2d(x_offset, -y_offset));
generator->GestureScrollSequence(
start, end, base::TimeDelta::FromMilliseconds(time_delta),
num_scroll_steps);
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState())
<< "Failure to show shelf after a swipe up in " << time_delta
<< "ms, " << num_scroll_steps << " steps, "
<< y_bezel_start_offset << " Y bezel start offset, " << x_offset
<< " X-offset and " << y_offset << " Y-offset.";
generator->GestureTapAt(tap_to_hide_shelf_location);
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
}
}
}
}
}
}
// Tests the auto-hide shelf status when moving the mouse in and out.
TEST_F(ShelfLayoutManagerTest, AutoHideShelfOnMouseMove) {
// Create one window, or the shelf won't auto-hide.
CreateTestWidget();
Shelf* shelf = GetPrimaryShelf();
ui::test::EventGenerator* generator = GetEventGenerator();
display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay();
// Set the shelf to auto-hide.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
layout_manager->LayoutShelf();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Swipe up to show the shelf.
SwipeUpToShowShelf();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Move the mouse far away from the shelf, but without having been on the
// shelf first. This isn't technically a mouse-out event, so the shelf should
// not hide.
generator->MoveMouseTo(0, 0);
ASSERT_FALSE(TriggerAutoHideTimeout());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Now place the mouse on the shelf, then move away. The shelf should hide.
generator->MoveMouseTo(1, display.bounds().bottom() - 1);
generator->MoveMouseTo(0, 0);
ASSERT_TRUE(TriggerAutoHideTimeout());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Now let's show the shelf again.
SwipeUpToShowShelf();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Move the mouse away, but move it back within the shelf immediately. The
// shelf should remain shown.
generator->MoveMouseTo(0, 0);
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
generator->MoveMouseTo(1, display.bounds().bottom() - 1);
ASSERT_FALSE(TriggerAutoHideTimeout());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
}
// Tests the auto-hide shelf status with mouse events.
TEST_F(ShelfLayoutManagerTest, AutoHideShelfOnMouseEvents) {
views::Widget* widget = CreateTestWidget();
widget->Maximize();
Shelf* shelf = GetPrimaryShelf();
ui::test::EventGenerator* generator = GetEventGenerator();
generator->MoveMouseTo(0, 0);
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
layout_manager->LayoutShelf();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Swipe up to show the auto-hide shelf.
SwipeUpToShowShelf();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Move the mouse should not hide the AUTO_HIDE_SHOWN shelf immediately.
generator->MoveMouseTo(5, 5);
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Mouse press outside the shelf should hide the AUTO_HIDE_SHOWN shelf.
generator->PressLeftButton();
generator->ReleaseLeftButton();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Move the mouse to the position which is contained by the bounds of the
// shelf when it is visible should show the auto-hide shelf.
display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay();
const int display_bottom = display.bounds().bottom();
generator->MoveMouseTo(1, display_bottom - 1);
ASSERT_TRUE(TriggerAutoHideTimeout());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Mouse press inside the shelf should not hide the AUTO_HIDE_SHOWN shelf.
generator->MoveMouseTo(
GetShelfWidget()->GetWindowBoundsInScreen().CenterPoint());
generator->PressLeftButton();
generator->ReleaseLeftButton();
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Mouse press the system tray should open the system tray bubble.
generator->MoveMouseTo(
GetPrimaryUnifiedSystemTray()->GetBoundsInScreen().CenterPoint());
generator->PressLeftButton();
generator->ReleaseLeftButton();
EXPECT_TRUE(GetPrimaryUnifiedSystemTray()->IsBubbleShown());
}
// Tests that tap shelf item in auto-hide shelf should do nothing.
TEST_F(ShelfLayoutManagerTest, TapShelfItemInAutoHideShelf) {
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
// Create a normal unmaximized window; the shelf should be hidden.
aura::Window* window = CreateTestWindow();
window->SetBounds(gfx::Rect(0, 0, 100, 100));
window->Show();
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Tap app list button should not open the app list and shelf should keep
// hidden.
gfx::Rect app_list_button_bounds =
shelf->GetShelfViewForTesting()->GetAppListButton()->GetBoundsInScreen();
gfx::Rect display_bounds =
display::Screen::GetScreen()->GetPrimaryDisplay().bounds();
app_list_button_bounds.Intersect(display_bounds);
GetEventGenerator()->GestureTapAt(app_list_button_bounds.CenterPoint());
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
}
// Tests the a11y feedback for entering/exiting fullscreen workspace state.
TEST_F(ShelfLayoutManagerTest, A11yAlertOnWorkspaceState) {
TestAccessibilityControllerClient client;
AccessibilityController* controller =
Shell::Get()->accessibility_controller();
controller->SetClient(client.CreateInterfacePtrAndBind());
std::unique_ptr<aura::Window> window1(AshTestBase::CreateTestWindow());
std::unique_ptr<aura::Window> window2(AshTestBase::CreateTestWindow());
EXPECT_NE(mojom::AccessibilityAlert::WORKSPACE_FULLSCREEN_STATE_ENTERED,
client.last_a11y_alert());
// Toggle the current normal window in workspace to fullscreen should send the
// ENTERED alert.
const wm::WMEvent fullscreen(wm::WM_EVENT_TOGGLE_FULLSCREEN);
wm::WindowState* window_state2 = wm::GetWindowState(window2.get());
window_state2->OnWMEvent(&fullscreen);
controller->FlushMojoForTest();
EXPECT_TRUE(window_state2->IsFullscreen());
EXPECT_EQ(mojom::AccessibilityAlert::WORKSPACE_FULLSCREEN_STATE_ENTERED,
client.last_a11y_alert());
// Toggle the current fullscreen'ed window in workspace to exit fullscreen
// should send the EXITED alert.
window_state2->OnWMEvent(&fullscreen);
controller->FlushMojoForTest();
EXPECT_FALSE(window_state2->IsFullscreen());
EXPECT_EQ(mojom::AccessibilityAlert::WORKSPACE_FULLSCREEN_STATE_EXITED,
client.last_a11y_alert());
// Fullscreen the |window2| again to prepare for the following tests.
window_state2->OnWMEvent(&fullscreen);
controller->FlushMojoForTest();
EXPECT_TRUE(window_state2->IsFullscreen());
EXPECT_EQ(mojom::AccessibilityAlert::WORKSPACE_FULLSCREEN_STATE_ENTERED,
client.last_a11y_alert());
// Changes the current window in workspace from a fullscreen window to a
// normal window should send the EXITD alert.
window_state2->Minimize();
controller->FlushMojoForTest();
EXPECT_EQ(mojom::AccessibilityAlert::WORKSPACE_FULLSCREEN_STATE_EXITED,
client.last_a11y_alert());
// Changes the current window in workspace from a normal window to fullscreen
// window should send ENTERED alert.
window_state2->Unminimize();
EXPECT_TRUE(window_state2->IsFullscreen());
controller->FlushMojoForTest();
EXPECT_EQ(mojom::AccessibilityAlert::WORKSPACE_FULLSCREEN_STATE_ENTERED,
client.last_a11y_alert());
}
// Verifies the auto-hide shelf is hidden if there is only a single PIP window.
TEST_F(ShelfLayoutManagerTest, AutoHideShelfHiddenForSinglePipWindow) {
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Create a PIP window.
aura::Window* window = CreateTestWindow();
window->SetBounds(gfx::Rect(0, 0, 100, 100));
// Set always on top so it is put in the PIP container.
window->SetProperty(aura::client::kAlwaysOnTopKey, true);
window->Show();
const wm::WMEvent pip_event(wm::WM_EVENT_PIP);
wm::GetWindowState(window)->OnWMEvent(&pip_event);
Shell::Get()->UpdateShelfVisibility();
// Expect the shelf to be hidden.
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
}
class ShelfLayoutManagerKeyboardTest : public AshTestBase {
public:
ShelfLayoutManagerKeyboardTest() = default;
~ShelfLayoutManagerKeyboardTest() override = default;
// AshTestBase:
void SetUp() override {
AshTestBase::SetUp();
UpdateDisplay("800x600");
keyboard::SetTouchKeyboardEnabled(true);
keyboard::SetAccessibilityKeyboardEnabled(true);
}
// AshTestBase:
void TearDown() override {
keyboard::SetAccessibilityKeyboardEnabled(false);
keyboard::SetTouchKeyboardEnabled(false);
AshTestBase::TearDown();
}
void InitKeyboardBounds() {
gfx::Rect work_area(
display::Screen::GetScreen()->GetPrimaryDisplay().work_area());
keyboard_bounds_.SetRect(work_area.x(),
work_area.y() + work_area.height() / 2,
work_area.width(), work_area.height() / 2);
}
void NotifyKeyboardChanging(ShelfLayoutManager* layout_manager,
bool is_locked,
const gfx::Rect& bounds) {
keyboard::KeyboardStateDescriptor state;
state.visual_bounds = bounds;
state.occluded_bounds = bounds;
state.displaced_bounds = is_locked ? bounds : gfx::Rect();
state.is_visible = !bounds.IsEmpty();
layout_manager->OnKeyboardVisibilityStateChanged(state.is_visible);
layout_manager->OnKeyboardAppearanceChanged(state);
}
const gfx::Rect& keyboard_bounds() const { return keyboard_bounds_; }
private:
gfx::Rect keyboard_bounds_;
DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManagerKeyboardTest);
};
TEST_F(ShelfLayoutManagerKeyboardTest, ShelfNotMoveOnKeyboardOpen) {
gfx::Rect orig_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
InitKeyboardBounds();
auto* kb_controller = keyboard::KeyboardController::Get();
// Open keyboard in non-sticky mode.
kb_controller->ShowKeyboard(false);
NotifyKeyboardChanging(layout_manager, false, keyboard_bounds());
// Shelf position should not be changed.
EXPECT_EQ(orig_bounds, GetShelfWidget()->GetWindowBoundsInScreen());
}
// When kAshUseNewVKWindowBehavior flag enabled, do not change accessibility
// keyboard work area in non-sticky mode.
TEST_F(ShelfLayoutManagerKeyboardTest,
ShelfIgnoreWorkAreaChangeInNonStickyMode) {
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
InitKeyboardBounds();
auto* kb_controller = keyboard::KeyboardController::Get();
gfx::Rect orig_work_area(
display::Screen::GetScreen()->GetPrimaryDisplay().work_area());
// Open keyboard in non-sticky mode.
kb_controller->ShowKeyboard(false);
NotifyKeyboardChanging(layout_manager, false, keyboard_bounds());
// Work area should not be changed.
EXPECT_EQ(orig_work_area,
display::Screen::GetScreen()->GetPrimaryDisplay().work_area());
kb_controller->HideKeyboardExplicitlyBySystem();
NotifyKeyboardChanging(layout_manager, false, gfx::Rect());
EXPECT_EQ(orig_work_area,
display::Screen::GetScreen()->GetPrimaryDisplay().work_area());
}
// Change accessibility keyboard work area in sticky mode.
TEST_F(ShelfLayoutManagerKeyboardTest, ShelfShouldChangeWorkAreaInStickyMode) {
ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
InitKeyboardBounds();
auto* kb_controller = keyboard::KeyboardController::Get();
gfx::Rect orig_work_area(
display::Screen::GetScreen()->GetPrimaryDisplay().work_area());
// Open keyboard in sticky mode.
kb_controller->ShowKeyboard(true);
NotifyKeyboardChanging(layout_manager, true, keyboard_bounds());
// Work area should be changed.
EXPECT_NE(orig_work_area,
display::Screen::GetScreen()->GetPrimaryDisplay().work_area());
// Hide the keyboard.
kb_controller->HideKeyboardByUser();
NotifyKeyboardChanging(layout_manager, true, gfx::Rect());
// Work area should be reset to its original value.
EXPECT_EQ(orig_work_area,
display::Screen::GetScreen()->GetPrimaryDisplay().work_area());
}
} // namespace ash