blob: 3b5ed328444d911c7e91d102d5cd9cd54f36f184 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_input_controller.h"
#include <inttypes.h>
#include <algorithm>
#include <limits>
#include <utility>
#include "base/bind.h"
#include "base/memory/ptr_util.h"
#include "base/metrics/histogram_macros.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/threading/thread_restrictions.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_manager.h"
#include "media/base/audio_bus.h"
#include "media/base/user_input_monitor.h"
namespace media {
namespace {
const int kMaxInputChannels = 3;
constexpr int kCheckMutedStateIntervalSeconds = 1;
#if defined(AUDIO_POWER_MONITORING)
// Time in seconds between two successive measurements of audio power levels.
const int kPowerMonitorLogIntervalSeconds = 15;
// A warning will be logged when the microphone audio volume is below this
// threshold.
const int kLowLevelMicrophoneLevelPercent = 10;
// Logs if the user has enabled the microphone mute or not. This is normally
// done by marking a checkbox in an audio-settings UI which is unique for each
// platform. Elements in this enum should not be added, deleted or rearranged.
enum MicrophoneMuteResult {
MICROPHONE_IS_MUTED = 0,
MICROPHONE_IS_NOT_MUTED = 1,
MICROPHONE_MUTE_MAX = MICROPHONE_IS_NOT_MUTED
};
void LogMicrophoneMuteResult(MicrophoneMuteResult result) {
UMA_HISTOGRAM_ENUMERATION("Media.MicrophoneMuted",
result,
MICROPHONE_MUTE_MAX + 1);
}
// Helper method which calculates the average power of an audio bus. Unit is in
// dBFS, where 0 dBFS corresponds to all channels and samples equal to 1.0.
float AveragePower(const AudioBus& buffer) {
const int frames = buffer.frames();
const int channels = buffer.channels();
if (frames <= 0 || channels <= 0)
return 0.0f;
// Scan all channels and accumulate the sum of squares for all samples.
float sum_power = 0.0f;
for (int ch = 0; ch < channels; ++ch) {
const float* channel_data = buffer.channel(ch);
for (int i = 0; i < frames; i++) {
const float sample = channel_data[i];
sum_power += sample * sample;
}
}
// Update accumulated average results, with clamping for sanity.
const float average_power =
std::max(0.0f, std::min(1.0f, sum_power / (frames * channels)));
// Convert average power level to dBFS units, and pin it down to zero if it
// is insignificantly small.
const float kInsignificantPower = 1.0e-10f; // -100 dBFS
const float power_dbfs = average_power < kInsignificantPower ?
-std::numeric_limits<float>::infinity() : 10.0f * log10f(average_power);
return power_dbfs;
}
#endif // AUDIO_POWER_MONITORING
} // namespace
// Private subclass of AIC that covers the state while capturing audio.
// This class implements the callback interface from the lower level audio
// layer and gets called back on the audio hw thread.
// We implement this in a sub class instead of directly in the AIC so that
// - The AIC itself is not an AudioInputCallback.
// - The lifetime of the AudioCallback is shorter than the AIC
// - How tasks are posted to the AIC from the hw callback thread, is different
// than how tasks are posted from the AIC to itself from the main thread.
// So, this difference is isolated to the subclass (see below).
// - The callback class can gather information on what happened during capture
// and store it in a state that can be fetched after stopping capture
// (received_callback, error_during_callback).
// The AIC itself must not be AddRef-ed on the hw callback thread so that we
// can be guaranteed to not receive callbacks generated by the hw callback
// thread after Close() has been called on the audio manager thread and
// the callback object deleted. To avoid AddRef-ing the AIC and to cancel
// potentially pending tasks, we use a weak pointer to the AIC instance
// when posting.
class AudioInputController::AudioCallback
: public AudioInputStream::AudioInputCallback {
public:
explicit AudioCallback(AudioInputController* controller)
: controller_(controller),
weak_controller_(controller->weak_ptr_factory_.GetWeakPtr()) {}
~AudioCallback() override = default;
bool received_callback() const { return received_callback_; }
bool error_during_callback() const { return error_during_callback_; }
private:
void OnData(const AudioBus* source,
base::TimeTicks capture_time,
double volume) override {
TRACE_EVENT1("audio", "AudioInputController::OnData", "capture time (ms)",
(capture_time - base::TimeTicks()).InMillisecondsF());
received_callback_ = true;
DeliverDataToSyncWriter(source, capture_time, volume);
}
void OnError() override {
error_during_callback_ = true;
controller_->task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&AudioInputController::DoReportError, weak_controller_));
}
void DeliverDataToSyncWriter(const AudioBus* source,
base::TimeTicks capture_time,
double volume) {
bool key_pressed = controller_->CheckForKeyboardInput();
controller_->sync_writer_->Write(source, volume, key_pressed, capture_time);
// The way the two classes interact here, could be done in a nicer way.
// As is, we call the AIC here to check the audio power, return and then
// post a task to the AIC based on what the AIC said.
// The reason for this is to keep all PostTask calls from the hw callback
// thread to the AIC, that use a weak pointer, in the same class.
float average_power_dbfs;
int mic_volume_percent;
if (controller_->CheckAudioPower(source, volume, &average_power_dbfs,
&mic_volume_percent)) {
// Use event handler on the audio thread to relay a message to the ARIH
// in content which does the actual logging on the IO thread.
controller_->task_runner_->PostTask(
FROM_HERE, base::BindOnce(&AudioInputController::DoLogAudioLevels,
weak_controller_, average_power_dbfs,
mic_volume_percent));
}
}
AudioInputController* const controller_;
// We do not want any pending posted tasks generated from the callback class
// to keep the controller object alive longer than it should. So we use
// a weak ptr whenever we post, we use this weak pointer.
base::WeakPtr<AudioInputController> weak_controller_;
bool received_callback_ = false;
bool error_during_callback_ = false;
};
// static
AudioInputController::Factory* AudioInputController::factory_ = nullptr;
AudioInputController::AudioInputController(
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
EventHandler* handler,
SyncWriter* sync_writer,
UserInputMonitor* user_input_monitor,
const AudioParameters& params,
StreamType type)
: task_runner_(std::move(task_runner)),
handler_(handler),
stream_(nullptr),
sync_writer_(sync_writer),
type_(type),
user_input_monitor_(user_input_monitor),
weak_ptr_factory_(this) {
DCHECK(handler_);
DCHECK(sync_writer_);
}
AudioInputController::~AudioInputController() {
DCHECK(!audio_callback_);
DCHECK(!stream_);
DCHECK(!check_muted_state_timer_.IsRunning());
}
// static
scoped_refptr<AudioInputController> AudioInputController::Create(
AudioManager* audio_manager,
EventHandler* event_handler,
SyncWriter* sync_writer,
UserInputMonitor* user_input_monitor,
const AudioParameters& params,
const std::string& device_id,
bool enable_agc) {
DCHECK(audio_manager);
DCHECK(sync_writer);
DCHECK(event_handler);
DCHECK(params.IsValid());
if (params.channels() > kMaxInputChannels)
return nullptr;
if (factory_) {
return factory_->Create(audio_manager->GetTaskRunner(), sync_writer,
audio_manager, event_handler, params,
user_input_monitor, ParamsToStreamType(params));
}
// Create the AudioInputController object and ensure that it runs on
// the audio-manager thread.
scoped_refptr<AudioInputController> controller(new AudioInputController(
audio_manager->GetTaskRunner(), event_handler, sync_writer,
user_input_monitor, params, ParamsToStreamType(params)));
if (controller->task_runner_->BelongsToCurrentThread()) {
controller->DoCreate(audio_manager, params, device_id, enable_agc);
return controller;
}
// Create and open a new audio input stream from the existing
// audio-device thread. Use the provided audio-input device.
controller->task_runner_->PostTask(
FROM_HERE, base::BindOnce(&AudioInputController::DoCreate, controller,
base::Unretained(audio_manager), params,
device_id, enable_agc));
return controller;
}
// static
scoped_refptr<AudioInputController> AudioInputController::CreateForStream(
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
EventHandler* event_handler,
AudioInputStream* stream,
SyncWriter* sync_writer,
UserInputMonitor* user_input_monitor) {
DCHECK(sync_writer);
DCHECK(stream);
DCHECK(event_handler);
if (factory_) {
return factory_->Create(task_runner, sync_writer, AudioManager::Get(),
event_handler,
AudioParameters::UnavailableDeviceParams(),
user_input_monitor, VIRTUAL);
}
// Create the AudioInputController object and ensure that it runs on the
// audio-manager thread. Note that the AudioParameters are irrelevant for this
// use case.
scoped_refptr<AudioInputController> controller(new AudioInputController(
task_runner, event_handler, sync_writer, user_input_monitor,
AudioParameters::UnavailableDeviceParams(), VIRTUAL));
if (controller->task_runner_->BelongsToCurrentThread()) {
controller->DoCreateForStream(stream, false /*enable_agc*/);
return controller;
}
controller->task_runner_->PostTask(
FROM_HERE, base::BindOnce(&AudioInputController::DoCreateForStream,
controller, stream, false /*enable_agc*/));
return controller;
}
void AudioInputController::Record() {
DCHECK_CALLED_ON_VALID_SEQUENCE(owning_sequence_);
if (task_runner_->BelongsToCurrentThread()) {
DoRecord();
return;
}
task_runner_->PostTask(FROM_HERE,
base::BindOnce(&AudioInputController::DoRecord, this));
}
void AudioInputController::Close(base::OnceClosure closed_task) {
DCHECK_CALLED_ON_VALID_SEQUENCE(owning_sequence_);
if (task_runner_->BelongsToCurrentThread()) {
DCHECK(closed_task.is_null());
DoClose();
return;
}
task_runner_->PostTaskAndReply(
FROM_HERE, base::BindOnce(&AudioInputController::DoClose, this),
std::move(closed_task));
}
void AudioInputController::SetVolume(double volume) {
DCHECK_CALLED_ON_VALID_SEQUENCE(owning_sequence_);
if (task_runner_->BelongsToCurrentThread()) {
DoSetVolume(volume);
return;
}
task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&AudioInputController::DoSetVolume, this, volume));
}
void AudioInputController::SetOutputDeviceForAec(
const std::string& output_device_id) {
DCHECK_CALLED_ON_VALID_SEQUENCE(owning_sequence_);
if (task_runner_->BelongsToCurrentThread()) {
DoSetOutputDeviceForAec(output_device_id);
return;
}
task_runner_->PostTask(
FROM_HERE, base::BindOnce(&AudioInputController::DoSetOutputDeviceForAec,
this, output_device_id));
}
void AudioInputController::DoCreate(AudioManager* audio_manager,
const AudioParameters& params,
const std::string& device_id,
bool enable_agc) {
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(!stream_);
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioInputController.CreateTime");
handler_->OnLog("AIC::DoCreate");
#if defined(AUDIO_POWER_MONITORING)
// We only do power measurements for UMA stats for low latency streams, and
// only if agc is requested, to avoid adding logs and UMA for non-WebRTC
// clients.
power_measurement_is_enabled_ = (type_ == LOW_LATENCY && enable_agc);
last_audio_level_log_time_ = base::TimeTicks::Now();
#endif
// MakeAudioInputStream might fail and return nullptr. If so,
// DoCreateForStream will handle and report it.
auto* stream = audio_manager->MakeAudioInputStream(
params, device_id,
base::BindRepeating(&AudioInputController::LogMessage, this));
DoCreateForStream(stream, enable_agc);
}
void AudioInputController::DoCreateForStream(
AudioInputStream* stream_to_control,
bool enable_agc) {
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(!stream_);
handler_->OnLog("AIC::DoCreateForStream");
if (!stream_to_control) {
LogCaptureStartupResult(CAPTURE_STARTUP_CREATE_STREAM_FAILED);
handler_->OnError(STREAM_CREATE_ERROR);
return;
}
if (!stream_to_control->Open()) {
stream_to_control->Close();
LogCaptureStartupResult(CAPTURE_STARTUP_OPEN_STREAM_FAILED);
handler_->OnError(STREAM_OPEN_ERROR);
return;
}
#if defined(AUDIO_POWER_MONITORING)
bool agc_is_supported =
stream_to_control->SetAutomaticGainControl(enable_agc);
// Disable power measurements on platforms that does not support AGC at a
// lower level. AGC can fail on platforms where we don't support the
// functionality to modify the input volume slider. One such example is
// Windows XP.
power_measurement_is_enabled_ &= agc_is_supported;
#else
stream_to_control->SetAutomaticGainControl(enable_agc);
#endif
// Finally, keep the stream pointer around, update the state and notify.
stream_ = stream_to_control;
// Send initial muted state along with OnCreated, to avoid races.
is_muted_ = stream_->IsMuted();
handler_->OnCreated(is_muted_);
check_muted_state_timer_.Start(
FROM_HERE, base::TimeDelta::FromSeconds(kCheckMutedStateIntervalSeconds),
this, &AudioInputController::CheckMutedState);
DCHECK(check_muted_state_timer_.IsRunning());
}
void AudioInputController::DoRecord() {
DCHECK(task_runner_->BelongsToCurrentThread());
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioInputController.RecordTime");
if (!stream_ || audio_callback_)
return;
handler_->OnLog("AIC::DoRecord");
if (user_input_monitor_) {
user_input_monitor_->EnableKeyPressMonitoring();
prev_key_down_count_ = user_input_monitor_->GetKeyPressCount();
}
stream_create_time_ = base::TimeTicks::Now();
audio_callback_.reset(new AudioCallback(this));
stream_->Start(audio_callback_.get());
}
void AudioInputController::DoClose() {
DCHECK(task_runner_->BelongsToCurrentThread());
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioInputController.CloseTime");
if (!stream_)
return;
check_muted_state_timer_.AbandonAndStop();
std::string log_string;
static const char kLogStringPrefix[] = "AIC::DoClose:";
// Allow calling unconditionally and bail if we don't have a stream to close.
if (audio_callback_) {
stream_->Stop();
// Sometimes a stream (and accompanying audio track) is created and
// immediately closed or discarded. In this case they are registered as
// 'stopped early' rather than 'never got data'.
const base::TimeDelta duration =
base::TimeTicks::Now() - stream_create_time_;
CaptureStartupResult capture_startup_result =
audio_callback_->received_callback()
? CAPTURE_STARTUP_OK
: (duration.InMilliseconds() < 500
? CAPTURE_STARTUP_STOPPED_EARLY
: CAPTURE_STARTUP_NEVER_GOT_DATA);
LogCaptureStartupResult(capture_startup_result);
LogCallbackError();
log_string = base::StringPrintf(
"%s stream duration=%" PRId64 " seconds%s", kLogStringPrefix,
duration.InSeconds(),
audio_callback_->received_callback() ? "" : " (no callbacks received)");
if (type_ == LOW_LATENCY) {
if (audio_callback_->received_callback()) {
UMA_HISTOGRAM_LONG_TIMES("Media.InputStreamDuration", duration);
} else {
UMA_HISTOGRAM_LONG_TIMES("Media.InputStreamDurationWithoutCallback",
duration);
}
}
if (user_input_monitor_)
user_input_monitor_->DisableKeyPressMonitoring();
audio_callback_.reset();
} else {
log_string =
base::StringPrintf("%s recording never started", kLogStringPrefix);
}
handler_->OnLog(log_string);
stream_->Close();
stream_ = nullptr;
sync_writer_->Close();
#if defined(AUDIO_POWER_MONITORING)
// Send UMA stats if enabled.
if (power_measurement_is_enabled_)
LogSilenceState(silence_state_);
#endif
max_volume_ = 0.0;
weak_ptr_factory_.InvalidateWeakPtrs();
}
void AudioInputController::DoReportError() {
DCHECK(task_runner_->BelongsToCurrentThread());
handler_->OnError(STREAM_ERROR);
}
void AudioInputController::DoSetVolume(double volume) {
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_GE(volume, 0);
DCHECK_LE(volume, 1.0);
if (!stream_)
return;
// Only ask for the maximum volume at first call and use cached value
// for remaining function calls.
if (!max_volume_) {
max_volume_ = stream_->GetMaxVolume();
}
if (max_volume_ == 0.0) {
DLOG(WARNING) << "Failed to access input volume control";
return;
}
// Set the stream volume and scale to a range matched to the platform.
stream_->SetVolume(max_volume_ * volume);
}
void AudioInputController::DoSetOutputDeviceForAec(
const std::string& output_device_id) {
DCHECK(task_runner_->BelongsToCurrentThread());
if (stream_)
stream_->SetOutputDeviceForAec(output_device_id);
}
void AudioInputController::DoLogAudioLevels(float level_dbfs,
int microphone_volume_percent) {
#if defined(AUDIO_POWER_MONITORING)
DCHECK(task_runner_->BelongsToCurrentThread());
if (!stream_)
return;
// Detect if the user has enabled hardware mute by pressing the mute
// button in audio settings for the selected microphone.
const bool microphone_is_muted = stream_->IsMuted();
if (microphone_is_muted) {
LogMicrophoneMuteResult(MICROPHONE_IS_MUTED);
handler_->OnLog("AIC::OnData: microphone is muted!");
// Return early if microphone is muted. No need to adding logs and UMA stats
// of audio levels if we know that the micropone is muted.
return;
}
LogMicrophoneMuteResult(MICROPHONE_IS_NOT_MUTED);
std::string log_string = base::StringPrintf(
"AIC::OnData: average audio level=%.2f dBFS", level_dbfs);
static const float kSilenceThresholdDBFS = -72.24719896f;
if (level_dbfs < kSilenceThresholdDBFS)
log_string += " <=> low audio input level!";
handler_->OnLog(log_string);
UpdateSilenceState(level_dbfs < kSilenceThresholdDBFS);
log_string = base::StringPrintf(
"AIC::OnData: microphone volume=%d%%", microphone_volume_percent);
if (microphone_volume_percent < kLowLevelMicrophoneLevelPercent)
log_string += " <=> low microphone level!";
handler_->OnLog(log_string);
#endif
}
#if defined(AUDIO_POWER_MONITORING)
void AudioInputController::UpdateSilenceState(bool silence) {
if (silence) {
if (silence_state_ == SILENCE_STATE_NO_MEASUREMENT) {
silence_state_ = SILENCE_STATE_ONLY_SILENCE;
} else if (silence_state_ == SILENCE_STATE_ONLY_AUDIO) {
silence_state_ = SILENCE_STATE_AUDIO_AND_SILENCE;
} else {
DCHECK(silence_state_ == SILENCE_STATE_ONLY_SILENCE ||
silence_state_ == SILENCE_STATE_AUDIO_AND_SILENCE);
}
} else {
if (silence_state_ == SILENCE_STATE_NO_MEASUREMENT) {
silence_state_ = SILENCE_STATE_ONLY_AUDIO;
} else if (silence_state_ == SILENCE_STATE_ONLY_SILENCE) {
silence_state_ = SILENCE_STATE_AUDIO_AND_SILENCE;
} else {
DCHECK(silence_state_ == SILENCE_STATE_ONLY_AUDIO ||
silence_state_ == SILENCE_STATE_AUDIO_AND_SILENCE);
}
}
}
void AudioInputController::LogSilenceState(SilenceState value) {
UMA_HISTOGRAM_ENUMERATION("Media.AudioInputControllerSessionSilenceReport",
value,
SILENCE_STATE_MAX + 1);
}
#endif
void AudioInputController::LogCaptureStartupResult(
CaptureStartupResult result) {
switch (type_) {
case LOW_LATENCY:
UMA_HISTOGRAM_ENUMERATION("Media.LowLatencyAudioCaptureStartupSuccess",
result, CAPTURE_STARTUP_RESULT_MAX + 1);
break;
case HIGH_LATENCY:
UMA_HISTOGRAM_ENUMERATION("Media.HighLatencyAudioCaptureStartupSuccess",
result, CAPTURE_STARTUP_RESULT_MAX + 1);
break;
case VIRTUAL:
UMA_HISTOGRAM_ENUMERATION("Media.VirtualAudioCaptureStartupSuccess",
result, CAPTURE_STARTUP_RESULT_MAX + 1);
break;
default:
break;
}
}
void AudioInputController::LogCallbackError() {
bool error_during_callback = audio_callback_->error_during_callback();
switch (type_) {
case LOW_LATENCY:
UMA_HISTOGRAM_BOOLEAN("Media.Audio.Capture.LowLatencyCallbackError",
error_during_callback);
break;
case HIGH_LATENCY:
UMA_HISTOGRAM_BOOLEAN("Media.Audio.Capture.HighLatencyCallbackError",
error_during_callback);
break;
case VIRTUAL:
UMA_HISTOGRAM_BOOLEAN("Media.Audio.Capture.VirtualCallbackError",
error_during_callback);
break;
default:
break;
}
}
void AudioInputController::LogMessage(const std::string& message) {
DCHECK(task_runner_->BelongsToCurrentThread());
handler_->OnLog(message);
}
bool AudioInputController::CheckForKeyboardInput() {
if (!user_input_monitor_)
return false;
const size_t current_count = user_input_monitor_->GetKeyPressCount();
const bool key_pressed = current_count != prev_key_down_count_;
prev_key_down_count_ = current_count;
DVLOG_IF(6, key_pressed) << "Detected keypress.";
return key_pressed;
}
bool AudioInputController::CheckAudioPower(const AudioBus* source,
double volume,
float* average_power_dbfs,
int* mic_volume_percent) {
#if defined(AUDIO_POWER_MONITORING)
// Only do power-level measurements if DoCreate() has been called. It will
// ensure that logging will mainly be done for WebRTC and WebSpeech
// clients.
if (!power_measurement_is_enabled_)
return false;
// Perform periodic audio (power) level measurements.
const auto now = base::TimeTicks::Now();
if ((now - last_audio_level_log_time_).InSeconds() <=
kPowerMonitorLogIntervalSeconds) {
return false;
}
*average_power_dbfs = AveragePower(*source);
*mic_volume_percent = static_cast<int>(100.0 * volume);
last_audio_level_log_time_ = now;
return true;
#else
return false;
#endif
}
void AudioInputController::CheckMutedState() {
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(stream_);
const bool new_state = stream_->IsMuted();
if (new_state != is_muted_) {
is_muted_ = new_state;
handler_->OnMuted(is_muted_);
}
}
// static
AudioInputController::StreamType AudioInputController::ParamsToStreamType(
const AudioParameters& params) {
switch (params.format()) {
case AudioParameters::Format::AUDIO_PCM_LINEAR:
return AudioInputController::StreamType::HIGH_LATENCY;
case AudioParameters::Format::AUDIO_PCM_LOW_LATENCY:
return AudioInputController::StreamType::LOW_LATENCY;
default:
// Currently, the remaining supported type is fake. Reconsider if other
// formats become supported.
return AudioInputController::StreamType::FAKE;
}
}
} // namespace media