blob: bff297d80a3f7f9262c95efc6acd4dfd2072419f [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/sticky_keys/sticky_keys_controller.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "base/bind.h"
#include "base/callback.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/events/event_source.h"
#include "ui/events/event_utils.h"
namespace ash {
class StickyKeysTest : public AshTestBase {
protected:
StickyKeysTest() : target_(NULL), root_window_(NULL) {}
void SetUp() override {
AshTestBase::SetUp();
// |target_| owned by root window of shell. It is still safe to delete
// it ourselves.
target_ = CreateTestWindowInShellWithId(0);
root_window_ = target_->GetRootWindow();
}
virtual void OnShortcutPressed() {
if (target_) {
delete target_;
target_ = NULL;
}
}
ui::KeyEvent* GenerateKey(ui::EventType type, ui::KeyboardCode code) {
return GenerateSynthesizedKeyEvent(type, code);
}
// Creates a mouse event backed by a native XInput2 generic button event.
// This is the standard native event on Chromebooks.
ui::MouseEvent* GenerateMouseEvent(ui::EventType type) {
return GenerateMouseEventAt(type, gfx::Point());
}
// Creates a mouse event backed by a native XInput2 generic button event.
// The |location| should be in physical pixels.
ui::MouseEvent* GenerateMouseEventAt(ui::EventType type,
const gfx::Point& location) {
return GenerateSynthesizedMouseEventAt(type, location);
}
ui::MouseWheelEvent* GenerateMouseWheelEvent(int wheel_delta) {
return GenerateSynthesizedMouseWheelEvent(wheel_delta);
}
ui::ScrollEvent* GenerateScrollEvent(int scroll_delta) {
ui::ScrollEvent* event = new ui::ScrollEvent(
ui::ET_SCROLL, gfx::Point(0, 0), ui::EventTimeForNow(), ui::EF_NONE,
0, // x_offset
scroll_delta, // y_offset
0, // x_offset_ordinal
scroll_delta, // y_offset_ordinal
2); // finger_count
ui::Event::DispatcherApi dispatcher(event);
dispatcher.set_target(target_);
return event;
}
ui::ScrollEvent* GenerateFlingScrollEvent(int fling_delta, bool is_cancel) {
ui::ScrollEvent* event = new ui::ScrollEvent(
is_cancel ? ui::ET_SCROLL_FLING_CANCEL : ui::ET_SCROLL_FLING_START,
gfx::Point(0, 0), ui::EventTimeForNow(), ui::EF_NONE,
0, // x_velocity
fling_delta, // y_velocity
0, // x_velocity_ordinal
fling_delta, // y_velocity_ordinal
11); // finger_count
ui::Event::DispatcherApi dispatcher(event);
dispatcher.set_target(target_);
return event;
}
// Creates a synthesized KeyEvent that is not backed by a native event.
ui::KeyEvent* GenerateSynthesizedKeyEvent(ui::EventType type,
ui::KeyboardCode code) {
return new ui::KeyEvent(type, code, ui::EF_NONE);
}
// Creates a synthesized MouseEvent that is not backed by a native event.
ui::MouseEvent* GenerateSynthesizedMouseEventAt(ui::EventType event_type,
const gfx::Point& location) {
ui::MouseEvent* event;
if (event_type == ui::ET_MOUSEWHEEL) {
event = new ui::MouseWheelEvent(
gfx::Vector2d(), location, location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
} else {
event = new ui::MouseEvent(
event_type, location, location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
}
ui::Event::DispatcherApi dispatcher(event);
dispatcher.set_target(target_);
return event;
}
// Creates a synthesized mouse press or release event.
ui::MouseEvent* GenerateSynthesizedMouseClickEvent(
ui::EventType type,
const gfx::Point& location) {
return GenerateSynthesizedMouseEventAt(type, location);
}
// Creates a synthesized ET_MOUSE_MOVED event.
ui::MouseEvent* GenerateSynthesizedMouseMoveEvent(
const gfx::Point& location) {
return GenerateSynthesizedMouseEventAt(ui::ET_MOUSE_MOVED, location);
}
// Creates a synthesized MouseWHeel event.
ui::MouseWheelEvent* GenerateSynthesizedMouseWheelEvent(int wheel_delta) {
std::unique_ptr<ui::MouseEvent> mev(
GenerateSynthesizedMouseEventAt(ui::ET_MOUSEWHEEL, gfx::Point(0, 0)));
ui::MouseWheelEvent* event = new ui::MouseWheelEvent(*mev, 0, wheel_delta);
ui::Event::DispatcherApi dispatcher(event);
dispatcher.set_target(target_);
return event;
}
void SendActivateStickyKeyPattern(StickyKeysHandler* handler,
ui::KeyboardCode key_code) {
bool released = false;
int down_flags = 0;
std::unique_ptr<ui::KeyEvent> ev;
ev.reset(GenerateKey(ui::ET_KEY_PRESSED, key_code));
handler->HandleKeyEvent(*ev.get(), &down_flags, &released);
ev.reset(GenerateKey(ui::ET_KEY_RELEASED, key_code));
handler->HandleKeyEvent(*ev.get(), &down_flags, &released);
}
bool HandleKeyEvent(const ui::KeyEvent& key_event,
StickyKeysHandler* handler,
int* down,
bool* up) {
return handler->HandleKeyEvent(key_event, down, up);
}
int HandleKeyEventForDownFlags(const ui::KeyEvent& key_event,
StickyKeysHandler* handler) {
bool released = false;
int down = 0;
handler->HandleKeyEvent(key_event, &down, &released);
return down;
}
aura::Window* target() { return target_; }
private:
// Owned by root window of shell, but we can still delete |target_| safely.
aura::Window* target_;
// The root window of |target_|. Not owned.
aura::Window* root_window_;
DISALLOW_COPY_AND_ASSIGN(StickyKeysTest);
};
TEST_F(StickyKeysTest, BasicOneshotScenarioTest) {
std::unique_ptr<ui::KeyEvent> ev;
StickyKeysHandler sticky_key(ui::EF_SHIFT_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
// By typing Shift key, internal state become ENABLED.
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_SHIFT);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
ev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_A));
bool released = false;
int mod_down_flags = 0;
HandleKeyEvent(*ev.get(), &sticky_key, &mod_down_flags, &released);
// Next keyboard event is shift modified.
EXPECT_TRUE(mod_down_flags & ui::EF_SHIFT_DOWN);
// Modifier release notification happens.
EXPECT_TRUE(released);
ev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_A));
released = false;
mod_down_flags = 0;
HandleKeyEvent(*ev.get(), &sticky_key, &mod_down_flags, &released);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
// Making sure Shift up keyboard event is available.
std::unique_ptr<ui::Event> up_event;
ASSERT_EQ(0, sticky_key.GetModifierUpEvent(&up_event));
EXPECT_TRUE(up_event.get());
EXPECT_EQ(ui::ET_KEY_RELEASED, up_event->type());
EXPECT_EQ(ui::VKEY_SHIFT,
static_cast<const ui::KeyEvent*>(up_event.get())->key_code());
// Enabled state is one shot, so next key event should not be shift modified.
ev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_A));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_FALSE(mod_down_flags & ui::EF_SHIFT_DOWN);
ev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_A));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_FALSE(mod_down_flags & ui::EF_SHIFT_DOWN);
}
TEST_F(StickyKeysTest, BasicLockedScenarioTest) {
std::unique_ptr<ui::KeyEvent> ev;
StickyKeysHandler sticky_key(ui::EF_SHIFT_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
// By typing shift key, internal state become ENABLED.
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_SHIFT);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
// By typing shift key again, internal state become LOCKED.
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_SHIFT);
EXPECT_EQ(STICKY_KEY_STATE_LOCKED, sticky_key.current_state());
// All keyboard events including keyUp become shift modified.
ev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_A));
int mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_TRUE(mod_down_flags & ui::EF_SHIFT_DOWN);
ev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_A));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_TRUE(mod_down_flags & ui::EF_SHIFT_DOWN);
// Locked state keeps after normal keyboard event.
EXPECT_EQ(STICKY_KEY_STATE_LOCKED, sticky_key.current_state());
ev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_B));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_TRUE(mod_down_flags & ui::EF_SHIFT_DOWN);
ev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_B));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_TRUE(mod_down_flags & ui::EF_SHIFT_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_LOCKED, sticky_key.current_state());
// By typing shift key again, internal state become back to DISABLED.
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_SHIFT);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
}
TEST_F(StickyKeysTest, NonTargetModifierTest) {
std::unique_ptr<ui::KeyEvent> ev;
StickyKeysHandler sticky_key(ui::EF_SHIFT_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
// Non target modifier key does not affect internal state
ev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_MENU));
int mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
EXPECT_EQ(ui::EF_NONE, mod_down_flags);
ev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_MENU));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
EXPECT_EQ(ui::EF_NONE, mod_down_flags);
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_SHIFT);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
// Non target modifier key does not affect internal state
ev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_MENU));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
EXPECT_EQ(ui::EF_NONE, mod_down_flags);
ev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_MENU));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
EXPECT_EQ(ui::EF_NONE, mod_down_flags);
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_SHIFT);
EXPECT_EQ(STICKY_KEY_STATE_LOCKED, sticky_key.current_state());
// Non target modifier key does not affect internal state
ev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_MENU));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_EQ(STICKY_KEY_STATE_LOCKED, sticky_key.current_state());
EXPECT_EQ(ui::EF_NONE, mod_down_flags);
ev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_MENU));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_EQ(STICKY_KEY_STATE_LOCKED, sticky_key.current_state());
EXPECT_EQ(ui::EF_NONE, mod_down_flags);
}
TEST_F(StickyKeysTest, NormalShortcutTest) {
// Sticky keys should not be enabled if we perform a normal shortcut.
std::unique_ptr<ui::KeyEvent> ev;
StickyKeysHandler sticky_key(ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
// Perform ctrl+n shortcut.
ev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_CONTROL));
int mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
ev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_N));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
ev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_N));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
ev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_CONTROL));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
// Sticky keys should not be enabled afterwards.
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
EXPECT_EQ(ui::EF_NONE, mod_down_flags);
// Perform ctrl+n shortcut, releasing ctrl first.
ev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_CONTROL));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
ev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_N));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
ev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_CONTROL));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
ev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_N));
mod_down_flags = HandleKeyEventForDownFlags(*ev.get(), &sticky_key);
// Sticky keys should not be enabled afterwards.
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
EXPECT_EQ(ui::EF_NONE, mod_down_flags);
}
TEST_F(StickyKeysTest, NormalModifiedClickTest) {
std::unique_ptr<ui::KeyEvent> kev;
std::unique_ptr<ui::MouseEvent> mev;
StickyKeysHandler sticky_key(ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
// Perform ctrl+click.
kev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_CONTROL));
int mod_down_flags = HandleKeyEventForDownFlags(*kev.get(), &sticky_key);
mev.reset(GenerateMouseEvent(ui::ET_MOUSE_PRESSED));
bool released = false;
sticky_key.HandleMouseEvent(*mev.get(), &mod_down_flags, &released);
mev.reset(GenerateMouseEvent(ui::ET_MOUSE_RELEASED));
sticky_key.HandleMouseEvent(*mev.get(), &mod_down_flags, &released);
// Sticky keys should not be enabled afterwards.
kev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_CONTROL));
mod_down_flags = HandleKeyEventForDownFlags(*kev.get(), &sticky_key);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
EXPECT_EQ(ui::EF_NONE, mod_down_flags);
}
TEST_F(StickyKeysTest, MouseMovedModifierTest) {
std::unique_ptr<ui::KeyEvent> kev;
std::unique_ptr<ui::MouseEvent> mev;
StickyKeysHandler sticky_key(ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
// Press ctrl and handle mouse move events.
kev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_CONTROL));
int mod_down_flags = HandleKeyEventForDownFlags(*kev.get(), &sticky_key);
mev.reset(GenerateSynthesizedMouseMoveEvent(gfx::Point(0, 0)));
bool released = false;
sticky_key.HandleMouseEvent(*mev.get(), &mod_down_flags, &released);
mev.reset(GenerateSynthesizedMouseMoveEvent(gfx::Point(100, 100)));
sticky_key.HandleMouseEvent(*mev.get(), &mod_down_flags, &released);
// Sticky keys should be enabled afterwards.
kev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_CONTROL));
mod_down_flags = HandleKeyEventForDownFlags(*kev.get(), &sticky_key);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
EXPECT_EQ(ui::EF_NONE, mod_down_flags);
}
TEST_F(StickyKeysTest, NormalModifiedScrollTest) {
std::unique_ptr<ui::KeyEvent> kev;
std::unique_ptr<ui::ScrollEvent> sev;
StickyKeysHandler sticky_key(ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
// Perform ctrl+scroll.
kev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_CONTROL));
int mod_down_flags = HandleKeyEventForDownFlags(*kev.get(), &sticky_key);
sev.reset(GenerateFlingScrollEvent(0, true));
bool released = false;
sticky_key.HandleScrollEvent(*sev.get(), &mod_down_flags, &released);
sev.reset(GenerateScrollEvent(10));
sticky_key.HandleScrollEvent(*sev.get(), &mod_down_flags, &released);
sev.reset(GenerateFlingScrollEvent(10, false));
sticky_key.HandleScrollEvent(*sev.get(), &mod_down_flags, &released);
// Sticky keys should not be enabled afterwards.
kev.reset(GenerateKey(ui::ET_KEY_RELEASED, ui::VKEY_CONTROL));
mod_down_flags = HandleKeyEventForDownFlags(*kev.get(), &sticky_key);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
EXPECT_EQ(ui::EF_NONE, mod_down_flags);
}
TEST_F(StickyKeysTest, MouseEventOneshot) {
std::unique_ptr<ui::MouseEvent> ev;
std::unique_ptr<ui::KeyEvent> kev;
StickyKeysHandler sticky_key(ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_CONTROL);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
// We should still be in the ENABLED state until we get the mouse
// release event.
ev.reset(GenerateMouseEvent(ui::ET_MOUSE_PRESSED));
bool released = false;
int mod_down_flags = 0;
sticky_key.HandleMouseEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
ev.reset(GenerateMouseEvent(ui::ET_MOUSE_RELEASED));
released = false;
mod_down_flags = 0;
sticky_key.HandleMouseEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
// Making sure modifier key release event is dispatched in the right order.
EXPECT_TRUE(released);
std::unique_ptr<ui::Event> up_event;
ASSERT_EQ(0, sticky_key.GetModifierUpEvent(&up_event));
EXPECT_TRUE(up_event.get());
EXPECT_EQ(ui::ET_KEY_RELEASED, up_event->type());
EXPECT_EQ(ui::VKEY_CONTROL,
static_cast<const ui::KeyEvent*>(up_event.get())->key_code());
// Enabled state is one shot, so next click should not be control modified.
ev.reset(GenerateMouseEvent(ui::ET_MOUSE_PRESSED));
released = false;
mod_down_flags = 0;
sticky_key.HandleMouseEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_FALSE(mod_down_flags & ui::EF_CONTROL_DOWN);
ev.reset(GenerateMouseEvent(ui::ET_MOUSE_RELEASED));
released = false;
mod_down_flags = 0;
sticky_key.HandleMouseEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_FALSE(mod_down_flags & ui::EF_CONTROL_DOWN);
}
TEST_F(StickyKeysTest, MouseEventLocked) {
std::unique_ptr<ui::MouseEvent> ev;
std::unique_ptr<ui::KeyEvent> kev;
StickyKeysHandler sticky_key(ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
// Pressing modifier key twice should make us enter lock state.
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_CONTROL);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_CONTROL);
EXPECT_EQ(STICKY_KEY_STATE_LOCKED, sticky_key.current_state());
// Mouse events should not disable locked mode.
for (int i = 0; i < 3; ++i) {
bool released = false;
int mod_down_flags = 0;
ev.reset(GenerateMouseEvent(ui::ET_MOUSE_PRESSED));
sticky_key.HandleMouseEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
ev.reset(GenerateMouseEvent(ui::ET_MOUSE_RELEASED));
released = false;
mod_down_flags = 0;
sticky_key.HandleMouseEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_LOCKED, sticky_key.current_state());
}
// Test with mouse wheel.
for (int i = 0; i < 3; ++i) {
bool released = false;
int mod_down_flags = 0;
ev.reset(GenerateMouseWheelEvent(ui::MouseWheelEvent::kWheelDelta));
sticky_key.HandleMouseEvent(*ev.get(), &mod_down_flags, &released);
ev.reset(GenerateMouseWheelEvent(-ui::MouseWheelEvent::kWheelDelta));
released = false;
mod_down_flags = 0;
sticky_key.HandleMouseEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_LOCKED, sticky_key.current_state());
}
// Test mixed case with mouse events and key events.
ev.reset(GenerateMouseWheelEvent(ui::MouseWheelEvent::kWheelDelta));
bool released = false;
int mod_down_flags = 0;
sticky_key.HandleMouseEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
kev.reset(GenerateKey(ui::ET_KEY_PRESSED, ui::VKEY_N));
mod_down_flags = HandleKeyEventForDownFlags(*kev.get(), &sticky_key);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
mod_down_flags = HandleKeyEventForDownFlags(*kev.get(), &sticky_key);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_LOCKED, sticky_key.current_state());
}
TEST_F(StickyKeysTest, ScrollEventOneshot) {
std::unique_ptr<ui::ScrollEvent> ev;
std::unique_ptr<ui::KeyEvent> kev;
StickyKeysHandler sticky_key(ui::EF_CONTROL_DOWN);
int scroll_deltas[] = {-10, 10};
for (int i = 0; i < 2; ++i) {
// Enable sticky keys.
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_CONTROL);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
// Test a scroll sequence. Sticky keys should only be disabled at the end
// of the scroll sequence. Fling cancel event starts the scroll sequence.
ev.reset(GenerateFlingScrollEvent(0, true));
bool released = false;
int mod_down_flags = 0;
sticky_key.HandleScrollEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
// Scrolls should all be modified but not disable sticky keys.
for (int j = 0; j < 3; ++j) {
ev.reset(GenerateScrollEvent(scroll_deltas[i]));
released = false;
mod_down_flags = 0;
sticky_key.HandleScrollEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
}
// Fling start event ends scroll sequence.
ev.reset(GenerateFlingScrollEvent(scroll_deltas[i], false));
released = false;
mod_down_flags = 0;
sticky_key.HandleScrollEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
std::unique_ptr<ui::Event> up_event;
EXPECT_TRUE(released);
ASSERT_EQ(0, sticky_key.GetModifierUpEvent(&up_event));
EXPECT_TRUE(up_event.get());
EXPECT_EQ(ui::ET_KEY_RELEASED, up_event->type());
EXPECT_EQ(ui::VKEY_CONTROL,
static_cast<const ui::KeyEvent*>(up_event.get())->key_code());
}
}
TEST_F(StickyKeysTest, ScrollDirectionChanged) {
std::unique_ptr<ui::ScrollEvent> ev;
std::unique_ptr<ui::KeyEvent> kev;
StickyKeysHandler sticky_key(ui::EF_CONTROL_DOWN);
// Test direction change with both boundary value and negative value.
const int direction_change_values[2] = {0, -10};
for (int i = 0; i < 2; ++i) {
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_CONTROL);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
// Fling cancel starts scroll sequence.
ev.reset(GenerateFlingScrollEvent(0, true));
bool released = false;
int mod_down_flags = 0;
sticky_key.HandleScrollEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
// Test that changing directions in a scroll sequence will
// return sticky keys to DISABLED state.
for (int j = 0; j < 3; ++j) {
ev.reset(GenerateScrollEvent(10));
released = false;
mod_down_flags = 0;
sticky_key.HandleScrollEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
}
ev.reset(GenerateScrollEvent(direction_change_values[i]));
released = false;
mod_down_flags = 0;
sticky_key.HandleScrollEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
}
}
TEST_F(StickyKeysTest, ScrollEventLocked) {
std::unique_ptr<ui::ScrollEvent> ev;
std::unique_ptr<ui::KeyEvent> kev;
StickyKeysHandler sticky_key(ui::EF_CONTROL_DOWN);
// Lock sticky keys.
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_CONTROL);
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_CONTROL);
EXPECT_EQ(STICKY_KEY_STATE_LOCKED, sticky_key.current_state());
// Test scroll events are correctly modified in locked state.
for (int i = 0; i < 5; ++i) {
// Fling cancel starts scroll sequence.
ev.reset(GenerateFlingScrollEvent(0, true));
bool released = false;
int mod_down_flags = 0;
sticky_key.HandleScrollEvent(*ev.get(), &mod_down_flags, &released);
ev.reset(GenerateScrollEvent(10));
released = false;
mod_down_flags = 0;
sticky_key.HandleScrollEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
ev.reset(GenerateScrollEvent(-10));
sticky_key.HandleScrollEvent(*ev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
// Fling start ends scroll sequence.
ev.reset(GenerateFlingScrollEvent(-10, false));
sticky_key.HandleScrollEvent(*ev.get(), &mod_down_flags, &released);
}
EXPECT_EQ(STICKY_KEY_STATE_LOCKED, sticky_key.current_state());
}
TEST_F(StickyKeysTest, SynthesizedEvents) {
// Non-native, internally generated events should be properly handled
// by sticky keys.
StickyKeysHandler sticky_key(ui::EF_CONTROL_DOWN);
// Test non-native key events.
std::unique_ptr<ui::KeyEvent> kev;
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_CONTROL);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
kev.reset(GenerateSynthesizedKeyEvent(ui::ET_KEY_PRESSED, ui::VKEY_K));
int mod_down_flags = HandleKeyEventForDownFlags(*kev.get(), &sticky_key);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
kev.reset(GenerateSynthesizedKeyEvent(ui::ET_KEY_RELEASED, ui::VKEY_K));
mod_down_flags = HandleKeyEventForDownFlags(*kev.get(), &sticky_key);
EXPECT_FALSE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
// Test non-native mouse events.
SendActivateStickyKeyPattern(&sticky_key, ui::VKEY_CONTROL);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
std::unique_ptr<ui::MouseEvent> mev;
mev.reset(GenerateSynthesizedMouseClickEvent(ui::ET_MOUSE_PRESSED,
gfx::Point(0, 0)));
bool released = false;
sticky_key.HandleMouseEvent(*mev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_EQ(STICKY_KEY_STATE_ENABLED, sticky_key.current_state());
mev.reset(GenerateSynthesizedMouseClickEvent(ui::ET_MOUSE_RELEASED,
gfx::Point(0, 0)));
released = false;
mod_down_flags = 0;
sticky_key.HandleMouseEvent(*mev.get(), &mod_down_flags, &released);
EXPECT_TRUE(mod_down_flags & ui::EF_CONTROL_DOWN);
EXPECT_TRUE(released);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED, sticky_key.current_state());
}
} // namespace ash