blob: 2a8bdb625c9f37b51e8e7fc3fe5a5e8677f2d99c [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string>
#include "base/basictypes.h"
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "net/base/completion_callback.h"
#include "net/base/net_export.h"
#include "net/base/net_log.h"
#include "net/socket/socket_descriptor.h"
#include "net/socket/stream_socket.h"
namespace net {
class SocketLibevent;
struct SockaddrStorage;
// A client socket that uses unix domain socket as the transport layer.
class NET_EXPORT UnixDomainClientSocket : public StreamSocket {
// Builds a client socket with |socket_path|. The caller should call Connect()
// to connect to a server socket.
UnixDomainClientSocket(const std::string& socket_path,
bool use_abstract_namespace);
// Builds a client socket with socket libevent which is already connected.
// UnixDomainServerSocket uses this after it accepts a connection.
explicit UnixDomainClientSocket(scoped_ptr<SocketLibevent> socket);
~UnixDomainClientSocket() override;
// Fills |address| with |socket_path| and its length. For Android or Linux
// platform, this supports abstract namespaces.
static bool FillAddress(const std::string& socket_path,
bool use_abstract_namespace,
SockaddrStorage* address);
// StreamSocket implementation.
int Connect(const CompletionCallback& callback) override;
void Disconnect() override;
bool IsConnected() const override;
bool IsConnectedAndIdle() const override;
int GetPeerAddress(IPEndPoint* address) const override;
int GetLocalAddress(IPEndPoint* address) const override;
const BoundNetLog& NetLog() const override;
void SetSubresourceSpeculation() override;
void SetOmniboxSpeculation() override;
bool WasEverUsed() const override;
bool UsingTCPFastOpen() const override;
bool WasNpnNegotiated() const override;
NextProto GetNegotiatedProtocol() const override;
bool GetSSLInfo(SSLInfo* ssl_info) override;
// Socket implementation.
int Read(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override;
int Write(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override;
int SetReceiveBufferSize(int32 size) override;
int SetSendBufferSize(int32 size) override;
// Releases ownership of underlying SocketDescriptor to caller.
// Internal state is reset so that this object can be used again.
// Socket must be connected in order to release it.
SocketDescriptor ReleaseConnectedSocket();
const std::string socket_path_;
const bool use_abstract_namespace_;
scoped_ptr<SocketLibevent> socket_;
// This net log is just to comply StreamSocket::NetLog(). It throws away
// everything.
BoundNetLog net_log_;
} // namespace net