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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_CONFIG_GPU_INFO_H_
#define GPU_CONFIG_GPU_INFO_H_
// Provides access to the GPU information for the system
// on which chrome is currently running.
#include <stdint.h>
#include <string>
#include <vector>
#include "base/time/time.h"
#include "base/version.h"
#include "build/build_config.h"
#include "gpu/config/dx_diag_node.h"
#include "gpu/gpu_export.h"
#include "ui/gfx/geometry/size.h"
#if defined(USE_X11)
typedef unsigned long VisualID;
#endif
namespace gpu {
// These values are persisted to logs. Entries should not be renumbered and
// numeric values should never be reused.
enum class GpuSeriesType {
kUnknown = 0,
// Intel 6th gen
kIntelSandyBridge = 1,
// Intel 7th gen
kIntelValleyView = 2, // BayTrail
kIntelIvyBridge = 3,
kIntelHaswell = 4,
// Intel 8th gen
kIntelCherryView = 5, // Braswell
kIntelBroadwell = 6,
// Intel 9th gen
kIntelApolloLake = 7,
kIntelSkyLake = 8,
kIntelGeminiLake = 9,
kIntelKabyLake = 10,
kIntelCoffeeLake = 11,
// Please also update |gpu_series_map| in process_json.py.
kMaxValue = kIntelCoffeeLake,
};
// Video profile. This *must* match media::VideoCodecProfile.
enum VideoCodecProfile {
VIDEO_CODEC_PROFILE_UNKNOWN = -1,
VIDEO_CODEC_PROFILE_MIN = VIDEO_CODEC_PROFILE_UNKNOWN,
H264PROFILE_BASELINE = 0,
H264PROFILE_MAIN,
H264PROFILE_EXTENDED,
H264PROFILE_HIGH,
H264PROFILE_HIGH10PROFILE,
H264PROFILE_HIGH422PROFILE,
H264PROFILE_HIGH444PREDICTIVEPROFILE,
H264PROFILE_SCALABLEBASELINE,
H264PROFILE_SCALABLEHIGH,
H264PROFILE_STEREOHIGH,
H264PROFILE_MULTIVIEWHIGH,
VP8PROFILE_ANY,
VP9PROFILE_PROFILE0,
VP9PROFILE_PROFILE1,
VP9PROFILE_PROFILE2,
VP9PROFILE_PROFILE3,
HEVCPROFILE_MAIN,
HEVCPROFILE_MAIN10,
HEVCPROFILE_MAIN_STILL_PICTURE,
DOLBYVISION_PROFILE0,
DOLBYVISION_PROFILE4,
DOLBYVISION_PROFILE5,
DOLBYVISION_PROFILE7,
THEORAPROFILE_ANY,
AV1PROFILE_PROFILE_MAIN,
AV1PROFILE_PROFILE_HIGH,
AV1PROFILE_PROFILE_PRO,
VIDEO_CODEC_PROFILE_MAX = AV1PROFILE_PROFILE_PRO,
};
// Specification of a decoding profile supported by a hardware decoder.
struct GPU_EXPORT VideoDecodeAcceleratorSupportedProfile {
VideoCodecProfile profile;
gfx::Size max_resolution;
gfx::Size min_resolution;
bool encrypted_only;
};
using VideoDecodeAcceleratorSupportedProfiles =
std::vector<VideoDecodeAcceleratorSupportedProfile>;
struct GPU_EXPORT VideoDecodeAcceleratorCapabilities {
VideoDecodeAcceleratorCapabilities();
VideoDecodeAcceleratorCapabilities(
const VideoDecodeAcceleratorCapabilities& other);
~VideoDecodeAcceleratorCapabilities();
VideoDecodeAcceleratorSupportedProfiles supported_profiles;
uint32_t flags;
};
// Specification of an encoding profile supported by a hardware encoder.
struct GPU_EXPORT VideoEncodeAcceleratorSupportedProfile {
VideoCodecProfile profile;
gfx::Size max_resolution;
uint32_t max_framerate_numerator;
uint32_t max_framerate_denominator;
};
using VideoEncodeAcceleratorSupportedProfiles =
std::vector<VideoEncodeAcceleratorSupportedProfile>;
enum class ImageDecodeAcceleratorType {
kJpeg = 0,
kUnknown = 1,
kMaxValue = kUnknown,
};
enum class ImageDecodeAcceleratorSubsampling {
k420 = 0,
k422 = 1,
kMaxValue = k422,
};
// Specification of an image decoding profile supported by a hardware decoder.
struct GPU_EXPORT ImageDecodeAcceleratorSupportedProfile {
ImageDecodeAcceleratorSupportedProfile();
ImageDecodeAcceleratorSupportedProfile(
const ImageDecodeAcceleratorSupportedProfile& other);
ImageDecodeAcceleratorSupportedProfile(
ImageDecodeAcceleratorSupportedProfile&& other);
~ImageDecodeAcceleratorSupportedProfile();
ImageDecodeAcceleratorSupportedProfile& operator=(
const ImageDecodeAcceleratorSupportedProfile& other);
ImageDecodeAcceleratorSupportedProfile& operator=(
ImageDecodeAcceleratorSupportedProfile&& other);
// Fields common to all image types.
// Type of image to which this profile applies, e.g., JPEG.
ImageDecodeAcceleratorType image_type;
// Minimum and maximum supported pixel dimensions of the encoded image.
gfx::Size min_encoded_dimensions;
gfx::Size max_encoded_dimensions;
// Fields specific to |image_type| == kJpeg.
// The supported chroma subsampling formats, e.g. 4:2:0.
std::vector<ImageDecodeAcceleratorSubsampling> subsamplings;
};
using ImageDecodeAcceleratorSupportedProfiles =
std::vector<ImageDecodeAcceleratorSupportedProfile>;
#if defined(OS_WIN)
// Common overlay formats that we're interested in. Must match the OverlayFormat
// enum in //tools/metrics/histograms/enums.xml. Mapped to corresponding DXGI
// formats in DirectCompositionSurfaceWin.
enum class OverlayFormat { kBGRA = 0, kYUY2 = 1, kNV12 = 2, kMaxValue = kNV12 };
GPU_EXPORT const char* OverlayFormatToString(OverlayFormat format);
struct GPU_EXPORT OverlayCapability {
OverlayFormat format;
bool is_scaling_supported;
bool operator==(const OverlayCapability& other) const;
};
using OverlayCapabilities = std::vector<OverlayCapability>;
struct GPU_EXPORT Dx12VulkanVersionInfo {
bool IsEmpty() const { return !d3d12_feature_level && !vulkan_version; }
// True if the GPU driver supports DX12.
bool supports_dx12 = false;
// True if the GPU driver supports Vulkan.
bool supports_vulkan = false;
// The supported d3d feature level in the gpu driver;
uint32_t d3d12_feature_level = 0;
// The support Vulkan API version in the gpu driver;
uint32_t vulkan_version = 0;
};
#endif
struct GPU_EXPORT GPUInfo {
struct GPU_EXPORT GPUDevice {
GPUDevice();
GPUDevice(const GPUDevice& other);
GPUDevice(GPUDevice&& other) noexcept;
~GPUDevice() noexcept;
GPUDevice& operator=(const GPUDevice& other);
GPUDevice& operator=(GPUDevice&& other) noexcept;
// The DWORD (uint32_t) representing the graphics card vendor id.
uint32_t vendor_id;
// The DWORD (uint32_t) representing the graphics card device id.
// Device ids are unique to vendor, not to one another.
uint32_t device_id;
// Whether this GPU is the currently used one.
// Currently this field is only supported and meaningful on OS X.
bool active;
// The strings that describe the GPU.
// In Linux these strings are obtained through libpci.
// In Win/MacOSX, these two strings are not filled at the moment.
// In Android, these are respectively GL_VENDOR and GL_RENDERER.
std::string vendor_string;
std::string device_string;
std::string driver_vendor;
std::string driver_version;
std::string driver_date;
// NVIDIA CUDA compute capability, major version. 0 if undetermined. Can be
// used to determine the hardware generation that the GPU belongs to.
int cuda_compute_capability_major;
};
GPUInfo();
GPUInfo(const GPUInfo& other);
~GPUInfo();
// The currently active gpu.
GPUDevice& active_gpu();
const GPUDevice& active_gpu() const;
bool IsInitialized() const;
// The amount of time taken to get from the process starting to the message
// loop being pumped.
base::TimeDelta initialization_time;
// Computer has NVIDIA Optimus
bool optimus;
// Computer has AMD Dynamic Switchable Graphics
bool amd_switchable;
// Primary GPU, for exmaple, the discrete GPU in a dual GPU machine.
GPUDevice gpu;
// Secondary GPUs, for example, the integrated GPU in a dual GPU machine.
std::vector<GPUDevice> secondary_gpus;
// The version of the pixel/fragment shader used by the gpu.
std::string pixel_shader_version;
// The version of the vertex shader used by the gpu.
std::string vertex_shader_version;
// The maximum multisapling sample count, either through ES3 or
// EXT_multisampled_render_to_texture MSAA.
std::string max_msaa_samples;
// The machine model identifier. They can contain any character, including
// whitespaces. Currently it is supported on MacOSX and Android.
// Android examples: "Naxus 5", "XT1032".
// On MacOSX, the version is stripped out of the model identifier, for
// example, the original identifier is "MacBookPro7,2", and we put
// "MacBookPro" as machine_model_name, and "7.2" as machine_model_version.
std::string machine_model_name;
// The version of the machine model. Currently it is supported on MacOSX.
// See machine_model_name's comment.
std::string machine_model_version;
// The GL_VERSION string.
std::string gl_version;
// The GL_VENDOR string.
std::string gl_vendor;
// The GL_RENDERER string.
std::string gl_renderer;
// The GL_EXTENSIONS string.
std::string gl_extensions;
// GL window system binding vendor. "" if not available.
std::string gl_ws_vendor;
// GL window system binding version. "" if not available.
std::string gl_ws_version;
// GL window system binding extensions. "" if not available.
std::string gl_ws_extensions;
// GL reset notification strategy as defined by GL_ARB_robustness. 0 if GPU
// reset detection or notification not available.
uint32_t gl_reset_notification_strategy;
bool software_rendering;
// Whether the driver uses direct rendering. True on most platforms, false on
// X11 when using remote X.
bool direct_rendering;
// Whether the gpu process is running in a sandbox.
bool sandboxed;
// True if the GPU is running in the browser process instead of its own.
bool in_process_gpu;
// True if the GPU process is using the passthrough command decoder.
bool passthrough_cmd_decoder;
// True only on android when extensions for threaded mailbox sharing are
// present. Threaded mailbox sharing is used on Android only, so this check
// is only implemented on Android.
bool can_support_threaded_texture_mailbox = false;
#if defined(OS_WIN)
// True if we use direct composition surface on Windows.
bool direct_composition = false;
// True if we use direct composition surface overlays on Windows.
bool supports_overlays = false;
OverlayCapabilities overlay_capabilities;
// The information returned by the DirectX Diagnostics Tool.
DxDiagNode dx_diagnostics;
Dx12VulkanVersionInfo dx12_vulkan_version_info;
#endif
VideoDecodeAcceleratorCapabilities video_decode_accelerator_capabilities;
VideoEncodeAcceleratorSupportedProfiles
video_encode_accelerator_supported_profiles;
bool jpeg_decode_accelerator_supported;
ImageDecodeAcceleratorSupportedProfiles
image_decode_accelerator_supported_profiles;
#if defined(USE_X11)
VisualID system_visual;
VisualID rgba_visual;
#endif
bool oop_rasterization_supported;
// Note: when adding new members, please remember to update EnumerateFields
// in gpu_info.cc.
// In conjunction with EnumerateFields, this allows the embedder to
// enumerate the values in this structure without having to embed
// references to its specific member variables. This simplifies the
// addition of new fields to this type.
class Enumerator {
public:
// The following methods apply to the "current" object. Initially this
// is the root object, but calls to BeginGPUDevice/EndGPUDevice and
// BeginAuxAttributes/EndAuxAttributes change the object to which these
// calls should apply.
virtual void AddInt64(const char* name, int64_t value) = 0;
virtual void AddInt(const char* name, int value) = 0;
virtual void AddString(const char* name, const std::string& value) = 0;
virtual void AddBool(const char* name, bool value) = 0;
virtual void AddTimeDeltaInSecondsF(const char* name,
const base::TimeDelta& value) = 0;
// Markers indicating that a GPUDevice is being described.
virtual void BeginGPUDevice() = 0;
virtual void EndGPUDevice() = 0;
// Markers indicating that a VideoDecodeAcceleratorSupportedProfile is
// being described.
virtual void BeginVideoDecodeAcceleratorSupportedProfile() = 0;
virtual void EndVideoDecodeAcceleratorSupportedProfile() = 0;
// Markers indicating that a VideoEncodeAcceleratorSupportedProfile is
// being described.
virtual void BeginVideoEncodeAcceleratorSupportedProfile() = 0;
virtual void EndVideoEncodeAcceleratorSupportedProfile() = 0;
// Markers indicating that an ImageDecodeAcceleratorSupportedProfile is
// being described.
virtual void BeginImageDecodeAcceleratorSupportedProfile() = 0;
virtual void EndImageDecodeAcceleratorSupportedProfile() = 0;
// Markers indicating that "auxiliary" attributes of the GPUInfo
// (according to the DevTools protocol) are being described.
virtual void BeginAuxAttributes() = 0;
virtual void EndAuxAttributes() = 0;
virtual void BeginOverlayCapability() = 0;
virtual void EndOverlayCapability() = 0;
virtual void BeginDx12VulkanVersionInfo() = 0;
virtual void EndDx12VulkanVersionInfo() = 0;
protected:
virtual ~Enumerator() = default;
};
// Outputs the fields in this structure to the provided enumerator.
void EnumerateFields(Enumerator* enumerator) const;
};
} // namespace gpu
#endif // GPU_CONFIG_GPU_INFO_H_