blob: 7eae103e9aa64960d98ef077662b08d55cf629e5 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/ui_resource_layer_impl.h"
#include "base/strings/stringprintf.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/occlusion.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "ui/gfx/geometry/rect_f.h"
namespace cc {
UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id),
ui_resource_id_(0),
uv_top_left_(0.f, 0.f),
uv_bottom_right_(1.f, 1.f) {
vertex_opacity_[0] = 1.0f;
vertex_opacity_[1] = 1.0f;
vertex_opacity_[2] = 1.0f;
vertex_opacity_[3] = 1.0f;
}
UIResourceLayerImpl::~UIResourceLayerImpl() = default;
std::unique_ptr<LayerImpl> UIResourceLayerImpl::CreateLayerImpl(
LayerTreeImpl* tree_impl) {
return UIResourceLayerImpl::Create(tree_impl, id());
}
void UIResourceLayerImpl::PushPropertiesTo(LayerImpl* layer) {
LayerImpl::PushPropertiesTo(layer);
UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer);
layer_impl->SetUIResourceId(ui_resource_id_);
layer_impl->SetImageBounds(image_bounds_);
layer_impl->SetUV(uv_top_left_, uv_bottom_right_);
layer_impl->SetVertexOpacity(vertex_opacity_);
}
void UIResourceLayerImpl::SetUIResourceId(UIResourceId uid) {
if (uid == ui_resource_id_)
return;
ui_resource_id_ = uid;
NoteLayerPropertyChanged();
}
void UIResourceLayerImpl::SetImageBounds(const gfx::Size& image_bounds) {
// This check imposes an ordering on the call sequence. An UIResource must
// exist before SetImageBounds can be called.
DCHECK(ui_resource_id_);
if (image_bounds_ == image_bounds)
return;
image_bounds_ = image_bounds;
NoteLayerPropertyChanged();
}
void UIResourceLayerImpl::SetUV(const gfx::PointF& top_left,
const gfx::PointF& bottom_right) {
if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right)
return;
uv_top_left_ = top_left;
uv_bottom_right_ = bottom_right;
NoteLayerPropertyChanged();
}
void UIResourceLayerImpl::SetVertexOpacity(const float vertex_opacity[4]) {
if (vertex_opacity_[0] == vertex_opacity[0] &&
vertex_opacity_[1] == vertex_opacity[1] &&
vertex_opacity_[2] == vertex_opacity[2] &&
vertex_opacity_[3] == vertex_opacity[3])
return;
vertex_opacity_[0] = vertex_opacity[0];
vertex_opacity_[1] = vertex_opacity[1];
vertex_opacity_[2] = vertex_opacity[2];
vertex_opacity_[3] = vertex_opacity[3];
NoteLayerPropertyChanged();
}
bool UIResourceLayerImpl::WillDraw(
DrawMode draw_mode,
viz::ClientResourceProvider* resource_provider) {
if (!ui_resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
return false;
return LayerImpl::WillDraw(draw_mode, resource_provider);
}
void UIResourceLayerImpl::AppendQuads(viz::RenderPass* render_pass,
AppendQuadsData* append_quads_data) {
DCHECK(!bounds().IsEmpty());
viz::SharedQuadState* shared_quad_state =
render_pass->CreateAndAppendSharedQuadState();
viz::ResourceId resource =
ui_resource_id_
? layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_)
: 0;
bool are_contents_opaque =
resource ? (layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) ||
contents_opaque())
: false;
PopulateSharedQuadState(shared_quad_state, are_contents_opaque);
AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state,
append_quads_data);
if (!resource)
return;
static const bool flipped = false;
static const bool nearest_neighbor = false;
static const bool premultiplied_alpha = true;
gfx::Rect quad_rect(bounds());
bool needs_blending = are_contents_opaque ? false : true;
gfx::Rect visible_quad_rect =
draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
quad_rect);
if (visible_quad_rect.IsEmpty())
return;
auto* quad = render_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
quad->SetNew(shared_quad_state, quad_rect, visible_quad_rect, needs_blending,
resource, premultiplied_alpha, uv_top_left_, uv_bottom_right_,
SK_ColorTRANSPARENT, vertex_opacity_, flipped, nearest_neighbor,
/*secure_output_only=*/false, ui::ProtectedVideoType::kClear);
ValidateQuadResources(quad);
}
const char* UIResourceLayerImpl::LayerTypeAsString() const {
return "cc::UIResourceLayerImpl";
}
std::unique_ptr<base::DictionaryValue> UIResourceLayerImpl::LayerAsJson()
const {
std::unique_ptr<base::DictionaryValue> result = LayerImpl::LayerAsJson();
result->Set("ImageBounds", MathUtil::AsValue(image_bounds_));
auto list = std::make_unique<base::ListValue>();
list->AppendDouble(vertex_opacity_[0]);
list->AppendDouble(vertex_opacity_[1]);
list->AppendDouble(vertex_opacity_[2]);
list->AppendDouble(vertex_opacity_[3]);
result->Set("VertexOpacity", std::move(list));
result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_));
result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_));
return result;
}
} // namespace cc