| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/aura/window_event_dispatcher.h" |
| |
| #include "base/bind.h" |
| #include "base/logging.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/trace_event/trace_event.h" |
| #include "ui/aura/client/capture_client.h" |
| #include "ui/aura/client/cursor_client.h" |
| #include "ui/aura/client/event_client.h" |
| #include "ui/aura/client/focus_client.h" |
| #include "ui/aura/client/screen_position_client.h" |
| #include "ui/aura/env.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_delegate.h" |
| #include "ui/aura/window_targeter.h" |
| #include "ui/aura/window_tracker.h" |
| #include "ui/aura/window_tree_host.h" |
| #include "ui/base/hit_test.h" |
| #include "ui/compositor/dip_util.h" |
| #include "ui/events/event.h" |
| #include "ui/events/event_utils.h" |
| #include "ui/events/gestures/gesture_recognizer.h" |
| #include "ui/events/gestures/gesture_types.h" |
| |
| typedef ui::EventDispatchDetails DispatchDetails; |
| |
| namespace aura { |
| |
| namespace { |
| |
| // Returns true if |target| has a non-client (frame) component at |location|, |
| // in window coordinates. |
| bool IsNonClientLocation(Window* target, const gfx::Point& location) { |
| if (!target->delegate()) |
| return false; |
| int hit_test_code = target->delegate()->GetNonClientComponent(location); |
| return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE; |
| } |
| |
| Window* ConsumerToWindow(ui::GestureConsumer* consumer) { |
| return consumer ? static_cast<Window*>(consumer) : NULL; |
| } |
| |
| void SetLastMouseLocation(const Window* root_window, |
| const gfx::Point& location_in_root) { |
| client::ScreenPositionClient* client = |
| client::GetScreenPositionClient(root_window); |
| if (client) { |
| gfx::Point location_in_screen = location_in_root; |
| client->ConvertPointToScreen(root_window, &location_in_screen); |
| Env::GetInstance()->set_last_mouse_location(location_in_screen); |
| } else { |
| Env::GetInstance()->set_last_mouse_location(location_in_root); |
| } |
| } |
| |
| bool IsEventCandidateForHold(const ui::Event& event) { |
| if (event.type() == ui::ET_TOUCH_MOVED) |
| return true; |
| if (event.type() == ui::ET_MOUSE_DRAGGED) |
| return true; |
| if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED)) |
| return true; |
| return false; |
| } |
| |
| } // namespace |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // WindowEventDispatcher, public: |
| |
| WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host) |
| : host_(host), |
| touch_ids_down_(0), |
| mouse_pressed_handler_(NULL), |
| mouse_moved_handler_(NULL), |
| event_dispatch_target_(NULL), |
| old_dispatch_target_(NULL), |
| synthesize_mouse_move_(false), |
| move_hold_count_(0), |
| dispatching_held_event_(nullptr), |
| observer_manager_(this), |
| repost_event_factory_(this), |
| held_event_factory_(this) { |
| ui::GestureRecognizer::Get()->AddGestureEventHelper(this); |
| Env::GetInstance()->AddObserver(this); |
| } |
| |
| WindowEventDispatcher::~WindowEventDispatcher() { |
| TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor"); |
| Env::GetInstance()->RemoveObserver(this); |
| ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this); |
| } |
| |
| void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) { |
| DCHECK(event.type() == ui::ET_MOUSE_PRESSED || |
| event.type() == ui::ET_GESTURE_TAP_DOWN); |
| // We allow for only one outstanding repostable event. This is used |
| // in exiting context menus. A dropped repost request is allowed. |
| if (event.type() == ui::ET_MOUSE_PRESSED) { |
| held_repostable_event_.reset( |
| new ui::MouseEvent( |
| static_cast<const ui::MouseEvent&>(event), |
| static_cast<aura::Window*>(event.target()), |
| window())); |
| base::MessageLoop::current()->PostNonNestableTask( |
| FROM_HERE, base::Bind( |
| base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents), |
| repost_event_factory_.GetWeakPtr())); |
| } else { |
| DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN); |
| held_repostable_event_.reset(); |
| // TODO(rbyers): Reposing of gestures is tricky to get |
| // right, so it's not yet supported. crbug.com/170987. |
| } |
| } |
| |
| void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) { |
| // Send entered / exited so that visual state can be updated to match |
| // mouse events state. |
| PostSynthesizeMouseMove(); |
| // TODO(mazda): Add code to disable mouse events when |enabled| == false. |
| } |
| |
| void WindowEventDispatcher::DispatchCancelModeEvent() { |
| ui::CancelModeEvent event; |
| Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow(); |
| if (focused_window && !window()->Contains(focused_window)) |
| focused_window = NULL; |
| DispatchDetails details = |
| DispatchEvent(focused_window ? focused_window : window(), &event); |
| if (details.dispatcher_destroyed) |
| return; |
| } |
| |
| void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) { |
| DispatchDetails details = DispatchHeldEvents(); |
| if (details.dispatcher_destroyed) |
| return; |
| Window* target = GetGestureTarget(event); |
| if (target) { |
| event->ConvertLocationToTarget(window(), target); |
| DispatchDetails details = DispatchEvent(target, event); |
| if (details.dispatcher_destroyed) |
| return; |
| } |
| } |
| |
| DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint( |
| Window* window, |
| const gfx::Point& point) { |
| ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EventTimeForNow(), |
| ui::EF_NONE, ui::EF_NONE); |
| return DispatchMouseEnterOrExit(window, event, ui::ET_MOUSE_EXITED); |
| } |
| |
| void WindowEventDispatcher::ProcessedTouchEvent(Window* window, |
| ui::EventResult result) { |
| scoped_ptr<ui::GestureRecognizer::Gestures> gestures( |
| ui::GestureRecognizer::Get()->AckAsyncTouchEvent(result, window)); |
| DispatchDetails details = ProcessGestures(gestures.get()); |
| if (details.dispatcher_destroyed) |
| return; |
| } |
| |
| void WindowEventDispatcher::HoldPointerMoves() { |
| if (!move_hold_count_) |
| held_event_factory_.InvalidateWeakPtrs(); |
| ++move_hold_count_; |
| TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves", |
| this); |
| } |
| |
| void WindowEventDispatcher::ReleasePointerMoves() { |
| --move_hold_count_; |
| DCHECK_GE(move_hold_count_, 0); |
| if (!move_hold_count_ && held_move_event_) { |
| // We don't want to call DispatchHeldEvents directly, because this might be |
| // called from a deep stack while another event, in which case dispatching |
| // another one may not be safe/expected. Instead we post a task, that we |
| // may cancel if HoldPointerMoves is called again before it executes. |
| base::MessageLoop::current()->PostNonNestableTask( |
| FROM_HERE, base::Bind( |
| base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents), |
| held_event_factory_.GetWeakPtr())); |
| } |
| TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this); |
| } |
| |
| gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const { |
| gfx::Point location = Env::GetInstance()->last_mouse_location(); |
| client::ScreenPositionClient* client = |
| client::GetScreenPositionClient(window()); |
| if (client) |
| client->ConvertPointFromScreen(window(), &location); |
| return location; |
| } |
| |
| void WindowEventDispatcher::OnHostLostMouseGrab() { |
| mouse_pressed_handler_ = NULL; |
| mouse_moved_handler_ = NULL; |
| } |
| |
| void WindowEventDispatcher::OnCursorMovedToRootLocation( |
| const gfx::Point& root_location) { |
| SetLastMouseLocation(window(), root_location); |
| synthesize_mouse_move_ = false; |
| } |
| |
| void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) { |
| OnWindowHidden(window, WINDOW_DESTROYED); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // WindowEventDispatcher, private: |
| |
| Window* WindowEventDispatcher::window() { |
| return host_->window(); |
| } |
| |
| const Window* WindowEventDispatcher::window() const { |
| return host_->window(); |
| } |
| |
| void WindowEventDispatcher::TransformEventForDeviceScaleFactor( |
| ui::LocatedEvent* event) { |
| event->UpdateForRootTransform(host_->GetInverseRootTransform()); |
| } |
| |
| void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) { |
| // The mouse capture is intentionally ignored. Think that a mouse enters |
| // to a window, the window sets the capture, the mouse exits the window, |
| // and then it releases the capture. In that case OnMouseExited won't |
| // be called. So it is natural not to emit OnMouseExited even though |
| // |window| is the capture window. |
| gfx::Point last_mouse_location = GetLastMouseLocationInRoot(); |
| if (window->Contains(mouse_moved_handler_) && |
| window->ContainsPointInRoot(last_mouse_location)) { |
| DispatchDetails details = |
| DispatchMouseExitAtPoint(window, last_mouse_location); |
| if (details.dispatcher_destroyed) |
| return; |
| } |
| } |
| |
| ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit( |
| Window* target, |
| const ui::MouseEvent& event, |
| ui::EventType type) { |
| if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED && |
| !(event.flags() & ui::EF_IS_SYNTHESIZED)) { |
| SetLastMouseLocation(window(), event.root_location()); |
| } |
| |
| if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() || |
| !window()->Contains(mouse_moved_handler_)) |
| return DispatchDetails(); |
| |
| // |event| may be an event in the process of being dispatched to a target (in |
| // which case its locations will be in the event's target's coordinate |
| // system), or a synthetic event created in root-window (in which case, the |
| // event's target will be NULL, and the event will be in the root-window's |
| // coordinate system. |
| if (!target) |
| target = window(); |
| ui::MouseEvent translated_event(event, |
| target, |
| mouse_moved_handler_, |
| type, |
| event.flags() | ui::EF_IS_SYNTHESIZED); |
| return DispatchEvent(mouse_moved_handler_, &translated_event); |
| } |
| |
| ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures( |
| ui::GestureRecognizer::Gestures* gestures) { |
| DispatchDetails details; |
| if (!gestures || gestures->empty()) |
| return details; |
| |
| Window* target = GetGestureTarget(gestures->get().at(0)); |
| if (!target) |
| return details; |
| |
| for (size_t i = 0; i < gestures->size(); ++i) { |
| ui::GestureEvent* event = gestures->get().at(i); |
| event->ConvertLocationToTarget(window(), target); |
| details = DispatchEvent(target, event); |
| if (details.dispatcher_destroyed || details.target_destroyed) |
| break; |
| } |
| return details; |
| } |
| |
| void WindowEventDispatcher::OnWindowHidden(Window* invisible, |
| WindowHiddenReason reason) { |
| // If the window the mouse was pressed in becomes invisible, it should no |
| // longer receive mouse events. |
| if (invisible->Contains(mouse_pressed_handler_)) |
| mouse_pressed_handler_ = NULL; |
| if (invisible->Contains(mouse_moved_handler_)) |
| mouse_moved_handler_ = NULL; |
| |
| // If events are being dispatched from a nested message-loop, and the target |
| // of the outer loop is hidden or moved to another dispatcher during |
| // dispatching events in the inner loop, then reset the target for the outer |
| // loop. |
| if (invisible->Contains(old_dispatch_target_)) |
| old_dispatch_target_ = NULL; |
| |
| invisible->CleanupGestureState(); |
| |
| // Do not clear the capture, and the |event_dispatch_target_| if the |
| // window is moving across hosts, because the target itself is actually still |
| // visible and clearing them stops further event processing, which can cause |
| // unexpected behaviors. See crbug.com/157583 |
| if (reason != WINDOW_MOVING) { |
| // We don't ask |invisible| here, because invisible may have been removed |
| // from the window hierarchy already by the time this function is called |
| // (OnWindowDestroyed). |
| client::CaptureClient* capture_client = |
| client::GetCaptureClient(host_->window()); |
| Window* capture_window = |
| capture_client ? capture_client->GetCaptureWindow() : NULL; |
| |
| if (invisible->Contains(event_dispatch_target_)) |
| event_dispatch_target_ = NULL; |
| |
| // If the ancestor of the capture window is hidden, release the capture. |
| // Note that this may delete the window so do not use capture_window |
| // after this. |
| if (invisible->Contains(capture_window) && invisible != window()) |
| capture_window->ReleaseCapture(); |
| } |
| } |
| |
| Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) { |
| return ConsumerToWindow( |
| ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event)); |
| } |
| |
| bool WindowEventDispatcher::is_dispatched_held_event( |
| const ui::Event& event) const { |
| return dispatching_held_event_ == &event; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // WindowEventDispatcher, aura::client::CaptureDelegate implementation: |
| |
| void WindowEventDispatcher::UpdateCapture(Window* old_capture, |
| Window* new_capture) { |
| // |mouse_moved_handler_| may have been set to a Window in a different root |
| // (see below). Clear it here to ensure we don't end up referencing a stale |
| // Window. |
| if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_)) |
| mouse_moved_handler_ = NULL; |
| |
| if (old_capture && old_capture->GetRootWindow() == window() && |
| old_capture->delegate()) { |
| // Send a capture changed event with bogus location data. |
| ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(), |
| gfx::Point(), ui::EventTimeForNow(), 0, 0); |
| |
| DispatchDetails details = DispatchEvent(old_capture, &event); |
| if (details.dispatcher_destroyed) |
| return; |
| |
| if (!details.target_destroyed) |
| old_capture->delegate()->OnCaptureLost(); |
| } |
| |
| if (new_capture) { |
| // Make all subsequent mouse events go to the capture window. We shouldn't |
| // need to send an event here as OnCaptureLost() should take care of that. |
| if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown()) |
| mouse_moved_handler_ = new_capture; |
| } else { |
| // Make sure mouse_moved_handler gets updated. |
| DispatchDetails details = SynthesizeMouseMoveEvent(); |
| if (details.dispatcher_destroyed) |
| return; |
| } |
| mouse_pressed_handler_ = NULL; |
| } |
| |
| void WindowEventDispatcher::OnOtherRootGotCapture() { |
| // Windows provides the TrackMouseEvents API which allows us to rely on the |
| // OS to send us the mouse exit events (WM_MOUSELEAVE). Additionally on |
| // desktop Windows, every top level window could potentially have its own |
| // root window, in which case this function will get called whenever those |
| // windows grab mouse capture. Sending mouse exit messages in these cases |
| // causes subtle bugs like (crbug.com/394672). |
| #if !defined(OS_WIN) |
| if (mouse_moved_handler_) { |
| // Dispatch a mouse exit to reset any state associated with hover. This is |
| // important when going from no window having capture to a window having |
| // capture because we do not dispatch ET_MOUSE_CAPTURE_CHANGED in this case. |
| DispatchDetails details = |
| DispatchMouseExitAtPoint(nullptr, GetLastMouseLocationInRoot()); |
| if (details.dispatcher_destroyed) |
| return; |
| } |
| #endif |
| |
| mouse_moved_handler_ = NULL; |
| mouse_pressed_handler_ = NULL; |
| } |
| |
| void WindowEventDispatcher::SetNativeCapture() { |
| host_->SetCapture(); |
| } |
| |
| void WindowEventDispatcher::ReleaseNativeCapture() { |
| host_->ReleaseCapture(); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // WindowEventDispatcher, ui::EventProcessor implementation: |
| ui::EventTarget* WindowEventDispatcher::GetRootTarget() { |
| return window(); |
| } |
| |
| void WindowEventDispatcher::OnEventProcessingStarted(ui::Event* event) { |
| // The held events are already in |window()|'s coordinate system. So it is |
| // not necessary to apply the transform to convert from the host's |
| // coordinate system to |window()|'s coordinate system. |
| if (event->IsLocatedEvent() && !is_dispatched_held_event(*event)) |
| TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event)); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // WindowEventDispatcher, ui::EventDispatcherDelegate implementation: |
| |
| bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) { |
| return event_dispatch_target_ == target; |
| } |
| |
| ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent( |
| ui::EventTarget* target, |
| ui::Event* event) { |
| Window* target_window = static_cast<Window*>(target); |
| CHECK(window()->Contains(target_window)); |
| |
| if (!dispatching_held_event_) { |
| bool can_be_held = IsEventCandidateForHold(*event); |
| if (!move_hold_count_ || !can_be_held) { |
| if (can_be_held) |
| held_move_event_.reset(); |
| DispatchDetails details = DispatchHeldEvents(); |
| if (details.dispatcher_destroyed || details.target_destroyed) |
| return details; |
| } |
| } |
| |
| if (event->IsMouseEvent()) { |
| PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event)); |
| } else if (event->IsScrollEvent()) { |
| PreDispatchLocatedEvent(target_window, |
| static_cast<ui::ScrollEvent*>(event)); |
| } else if (event->IsTouchEvent()) { |
| PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event)); |
| } |
| old_dispatch_target_ = event_dispatch_target_; |
| event_dispatch_target_ = static_cast<Window*>(target); |
| return DispatchDetails(); |
| } |
| |
| ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent( |
| ui::EventTarget* target, |
| const ui::Event& event) { |
| DispatchDetails details; |
| if (!target || target != event_dispatch_target_) |
| details.target_destroyed = true; |
| event_dispatch_target_ = old_dispatch_target_; |
| old_dispatch_target_ = NULL; |
| #ifndef NDEBUG |
| DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_)); |
| #endif |
| |
| if (event.IsTouchEvent() && !details.target_destroyed) { |
| // Do not let 'held' touch events contribute to any gestures unless it is |
| // being dispatched. |
| if (is_dispatched_held_event(event) || !held_move_event_ || |
| !held_move_event_->IsTouchEvent()) { |
| const ui::TouchEvent& touchevent = |
| static_cast<const ui::TouchEvent&>(event); |
| |
| if (!touchevent.synchronous_handling_disabled()) { |
| scoped_ptr<ui::GestureRecognizer::Gestures> gestures; |
| |
| // Once we've fully migrated to the eager gesture detector, we won't |
| // need to pass an event here. |
| gestures.reset(ui::GestureRecognizer::Get()->AckSyncTouchEvent( |
| touchevent.unique_event_id(), event.result(), |
| static_cast<Window*>(target))); |
| |
| return ProcessGestures(gestures.get()); |
| } |
| } |
| } |
| |
| return details; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // WindowEventDispatcher, ui::GestureEventHelper implementation: |
| |
| bool WindowEventDispatcher::CanDispatchToConsumer( |
| ui::GestureConsumer* consumer) { |
| Window* consumer_window = ConsumerToWindow(consumer); |
| return (consumer_window && consumer_window->GetRootWindow() == window()); |
| } |
| |
| void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) { |
| // The touchcancel event's location is based on the last known location of |
| // the pointer, in dips. OnEventFromSource expects events with co-ordinates |
| // in raw pixels, so we convert back to raw pixels here. |
| event->UpdateForRootTransform(host_->GetRootTransform()); |
| DispatchDetails details = OnEventFromSource(event); |
| if (details.dispatcher_destroyed) |
| return; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // WindowEventDispatcher, WindowObserver implementation: |
| |
| void WindowEventDispatcher::OnWindowDestroying(Window* window) { |
| if (!host_->window()->Contains(window)) |
| return; |
| |
| SynthesizeMouseMoveAfterChangeToWindow(window); |
| } |
| |
| void WindowEventDispatcher::OnWindowDestroyed(Window* window) { |
| // We observe all windows regardless of what root Window (if any) they're |
| // attached to. |
| observer_manager_.Remove(window); |
| } |
| |
| void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) { |
| if (!observer_manager_.IsObserving(attached)) |
| observer_manager_.Add(attached); |
| |
| if (!host_->window()->Contains(attached)) |
| return; |
| |
| SynthesizeMouseMoveAfterChangeToWindow(attached); |
| } |
| |
| void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached, |
| Window* new_root) { |
| if (!host_->window()->Contains(detached)) |
| return; |
| |
| DCHECK(client::GetCaptureWindow(window()) != window()); |
| |
| DispatchMouseExitToHidingWindow(detached); |
| SynthesizeMouseMoveAfterChangeToWindow(detached); |
| |
| // Hiding the window releases capture which can implicitly destroy the window |
| // so the window may no longer be valid after this call. |
| OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN); |
| } |
| |
| void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window, |
| bool visible) { |
| if (!host_->window()->Contains(window)) |
| return; |
| |
| DispatchMouseExitToHidingWindow(window); |
| } |
| |
| void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window, |
| bool visible) { |
| if (!host_->window()->Contains(window)) |
| return; |
| |
| if (window->ContainsPointInRoot(GetLastMouseLocationInRoot())) |
| PostSynthesizeMouseMove(); |
| |
| // Hiding the window releases capture which can implicitly destroy the window |
| // so the window may no longer be valid after this call. |
| if (!visible) |
| OnWindowHidden(window, WINDOW_HIDDEN); |
| } |
| |
| void WindowEventDispatcher::OnWindowBoundsChanged(Window* window, |
| const gfx::Rect& old_bounds, |
| const gfx::Rect& new_bounds) { |
| if (!host_->window()->Contains(window)) |
| return; |
| |
| if (window == host_->window()) { |
| TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)", |
| "size", new_bounds.size().ToString()); |
| |
| DispatchDetails details = DispatchHeldEvents(); |
| if (details.dispatcher_destroyed) |
| return; |
| |
| synthesize_mouse_move_ = false; |
| } |
| |
| if (window->IsVisible() && !window->ignore_events()) { |
| gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds; |
| Window::ConvertRectToTarget(window->parent(), host_->window(), |
| &old_bounds_in_root); |
| Window::ConvertRectToTarget(window->parent(), host_->window(), |
| &new_bounds_in_root); |
| gfx::Point last_mouse_location = GetLastMouseLocationInRoot(); |
| if (old_bounds_in_root.Contains(last_mouse_location) != |
| new_bounds_in_root.Contains(last_mouse_location)) { |
| PostSynthesizeMouseMove(); |
| } |
| } |
| } |
| |
| void WindowEventDispatcher::OnWindowTransforming(Window* window) { |
| if (!host_->window()->Contains(window)) |
| return; |
| |
| SynthesizeMouseMoveAfterChangeToWindow(window); |
| } |
| |
| void WindowEventDispatcher::OnWindowTransformed(Window* window) { |
| if (!host_->window()->Contains(window)) |
| return; |
| |
| SynthesizeMouseMoveAfterChangeToWindow(window); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // WindowEventDispatcher, EnvObserver implementation: |
| |
| void WindowEventDispatcher::OnWindowInitialized(Window* window) { |
| observer_manager_.Add(window); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // WindowEventDispatcher, private: |
| |
| ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() { |
| if (!held_repostable_event_ && !held_move_event_) |
| return DispatchDetails(); |
| |
| CHECK(!dispatching_held_event_); |
| |
| DispatchDetails dispatch_details; |
| if (held_repostable_event_) { |
| if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) { |
| scoped_ptr<ui::MouseEvent> mouse_event( |
| static_cast<ui::MouseEvent*>(held_repostable_event_.release())); |
| dispatching_held_event_ = mouse_event.get(); |
| dispatch_details = OnEventFromSource(mouse_event.get()); |
| } else { |
| // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987. |
| NOTREACHED(); |
| } |
| if (dispatch_details.dispatcher_destroyed) |
| return dispatch_details; |
| } |
| |
| if (held_move_event_) { |
| // If a mouse move has been synthesized, the target location is suspect, |
| // so drop the held mouse event. |
| if (held_move_event_->IsTouchEvent() || |
| (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) { |
| dispatching_held_event_ = held_move_event_.get(); |
| dispatch_details = OnEventFromSource(held_move_event_.get()); |
| } |
| if (!dispatch_details.dispatcher_destroyed) |
| held_move_event_.reset(); |
| } |
| |
| if (!dispatch_details.dispatcher_destroyed) |
| dispatching_held_event_ = nullptr; |
| return dispatch_details; |
| } |
| |
| void WindowEventDispatcher::PostSynthesizeMouseMove() { |
| if (synthesize_mouse_move_) |
| return; |
| synthesize_mouse_move_ = true; |
| base::MessageLoop::current()->PostNonNestableTask( |
| FROM_HERE, |
| base::Bind(base::IgnoreResult( |
| &WindowEventDispatcher::SynthesizeMouseMoveEvent), |
| held_event_factory_.GetWeakPtr())); |
| } |
| |
| void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow( |
| Window* window) { |
| if (window->IsVisible() && |
| window->ContainsPointInRoot(GetLastMouseLocationInRoot())) { |
| PostSynthesizeMouseMove(); |
| } |
| } |
| |
| ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() { |
| DispatchDetails details; |
| if (!synthesize_mouse_move_) |
| return details; |
| synthesize_mouse_move_ = false; |
| |
| // If one of the mouse buttons is currently down, then do not synthesize a |
| // mouse-move event. In such cases, aura could synthesize a DRAGGED event |
| // instead of a MOVED event, but in multi-display/multi-host scenarios, the |
| // DRAGGED event can be synthesized in the incorrect host. So avoid |
| // synthesizing any events at all. |
| if (Env::GetInstance()->mouse_button_flags()) |
| return details; |
| |
| gfx::Point root_mouse_location = GetLastMouseLocationInRoot(); |
| if (!window()->bounds().Contains(root_mouse_location)) |
| return details; |
| gfx::Point host_mouse_location = root_mouse_location; |
| host_->ConvertPointToHost(&host_mouse_location); |
| ui::MouseEvent event(ui::ET_MOUSE_MOVED, host_mouse_location, |
| host_mouse_location, ui::EventTimeForNow(), |
| ui::EF_IS_SYNTHESIZED, 0); |
| return OnEventFromSource(&event); |
| } |
| |
| void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target, |
| ui::LocatedEvent* event) { |
| int flags = event->flags(); |
| if (IsNonClientLocation(target, event->location())) |
| flags |= ui::EF_IS_NON_CLIENT; |
| event->set_flags(flags); |
| |
| if (!is_dispatched_held_event(*event) && |
| (event->IsMouseEvent() || event->IsScrollEvent()) && |
| !(event->flags() & ui::EF_IS_SYNTHESIZED)) { |
| if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) |
| SetLastMouseLocation(window(), event->root_location()); |
| synthesize_mouse_move_ = false; |
| } |
| } |
| |
| void WindowEventDispatcher::PreDispatchMouseEvent(Window* target, |
| ui::MouseEvent* event) { |
| client::CursorClient* cursor_client = client::GetCursorClient(window()); |
| // We allow synthesized mouse exit events through even if mouse events are |
| // disabled. This ensures that hover state, etc on controls like buttons is |
| // cleared. |
| if (cursor_client && |
| !cursor_client->IsMouseEventsEnabled() && |
| (event->flags() & ui::EF_IS_SYNTHESIZED) && |
| (event->type() != ui::ET_MOUSE_EXITED)) { |
| event->SetHandled(); |
| return; |
| } |
| |
| if (IsEventCandidateForHold(*event) && !dispatching_held_event_) { |
| if (move_hold_count_) { |
| if (!(event->flags() & ui::EF_IS_SYNTHESIZED) && |
| event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) { |
| SetLastMouseLocation(window(), event->root_location()); |
| } |
| held_move_event_.reset(new ui::MouseEvent(*event, target, window())); |
| event->SetHandled(); |
| return; |
| } else { |
| // We may have a held event for a period between the time move_hold_count_ |
| // fell to 0 and the DispatchHeldEvents executes. Since we're going to |
| // dispatch the new event directly below, we can reset the old one. |
| held_move_event_.reset(); |
| } |
| } |
| |
| const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON | |
| ui::EF_MIDDLE_MOUSE_BUTTON | |
| ui::EF_RIGHT_MOUSE_BUTTON | |
| ui::EF_BACK_MOUSE_BUTTON | |
| ui::EF_FORWARD_MOUSE_BUTTON; |
| switch (event->type()) { |
| case ui::ET_MOUSE_EXITED: |
| if (!target || target == window()) { |
| DispatchDetails details = |
| DispatchMouseEnterOrExit(target, *event, ui::ET_MOUSE_EXITED); |
| if (details.dispatcher_destroyed) { |
| event->SetHandled(); |
| return; |
| } |
| mouse_moved_handler_ = NULL; |
| } |
| break; |
| case ui::ET_MOUSE_MOVED: |
| // Send an exit to the current |mouse_moved_handler_| and an enter to |
| // |target|. Take care that both us and |target| aren't destroyed during |
| // dispatch. |
| if (target != mouse_moved_handler_) { |
| aura::Window* old_mouse_moved_handler = mouse_moved_handler_; |
| WindowTracker live_window; |
| live_window.Add(target); |
| DispatchDetails details = |
| DispatchMouseEnterOrExit(target, *event, ui::ET_MOUSE_EXITED); |
| if (details.dispatcher_destroyed) { |
| event->SetHandled(); |
| return; |
| } |
| // If the |mouse_moved_handler_| changes out from under us, assume a |
| // nested message loop ran and we don't need to do anything. |
| if (mouse_moved_handler_ != old_mouse_moved_handler) { |
| event->SetHandled(); |
| return; |
| } |
| if (!live_window.Contains(target) || details.target_destroyed) { |
| mouse_moved_handler_ = NULL; |
| event->SetHandled(); |
| return; |
| } |
| live_window.Remove(target); |
| |
| mouse_moved_handler_ = target; |
| details = |
| DispatchMouseEnterOrExit(target, *event, ui::ET_MOUSE_ENTERED); |
| if (details.dispatcher_destroyed || details.target_destroyed) { |
| event->SetHandled(); |
| return; |
| } |
| } |
| break; |
| case ui::ET_MOUSE_PRESSED: |
| // Don't set the mouse pressed handler for non client mouse down events. |
| // These are only sent by Windows and are not always followed with non |
| // client mouse up events which causes subsequent mouse events to be |
| // sent to the wrong target. |
| if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_) |
| mouse_pressed_handler_ = target; |
| Env::GetInstance()->set_mouse_button_flags( |
| event->flags() & kMouseButtonFlagMask); |
| break; |
| case ui::ET_MOUSE_RELEASED: |
| mouse_pressed_handler_ = NULL; |
| Env::GetInstance()->set_mouse_button_flags(event->flags() & |
| kMouseButtonFlagMask & ~event->changed_button_flags()); |
| break; |
| default: |
| break; |
| } |
| |
| PreDispatchLocatedEvent(target, event); |
| } |
| |
| void WindowEventDispatcher::PreDispatchTouchEvent(Window* target, |
| ui::TouchEvent* event) { |
| switch (event->type()) { |
| case ui::ET_TOUCH_PRESSED: |
| touch_ids_down_ |= (1 << event->touch_id()); |
| Env::GetInstance()->set_touch_down(touch_ids_down_ != 0); |
| break; |
| |
| // Handle ET_TOUCH_CANCELLED only if it has a native event. |
| case ui::ET_TOUCH_CANCELLED: |
| if (!event->HasNativeEvent()) |
| break; |
| // fallthrough |
| case ui::ET_TOUCH_RELEASED: |
| touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^ |
| (1 << event->touch_id()); |
| Env::GetInstance()->set_touch_down(touch_ids_down_ != 0); |
| break; |
| |
| case ui::ET_TOUCH_MOVED: |
| if (move_hold_count_ && !dispatching_held_event_) { |
| held_move_event_.reset(new ui::TouchEvent(*event, target, window())); |
| event->SetHandled(); |
| return; |
| } |
| break; |
| |
| default: |
| NOTREACHED(); |
| break; |
| } |
| |
| ui::TouchEvent orig_event(*event, target, window()); |
| if (!ui::GestureRecognizer::Get()->ProcessTouchEventPreDispatch(&orig_event, |
| target)) { |
| // The event is invalid - ignore it. |
| event->StopPropagation(); |
| event->DisableSynchronousHandling(); |
| return; |
| } |
| |
| // This flag is set depending on the gestures recognized in the call above, |
| // and needs to propagate with the forwarded event. |
| event->set_may_cause_scrolling(orig_event.may_cause_scrolling()); |
| |
| PreDispatchLocatedEvent(target, event); |
| } |
| |
| } // namespace aura |