blob: 4b9c8de74287b8e64c161577fa7b5dbda247cc2f [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/sequential_id_generator.h"
#include "base/logging.h"
namespace {
// Removes |key| from |first|, and |first[key]| from |second|.
template<typename T>
void Remove(uint32 key, T* first, T* second) {
typename T::iterator iter = first->find(key);
if (iter == first->end())
return;
uint32 second_key = iter->second;
first->erase(iter);
iter = second->find(second_key);
DCHECK(iter != second->end());
second->erase(iter);
}
} // namespace
namespace ui {
SequentialIDGenerator::SequentialIDGenerator(uint32 min_id)
: min_id_(min_id),
min_available_id_(min_id) {
}
SequentialIDGenerator::~SequentialIDGenerator() {
}
uint32 SequentialIDGenerator::GetGeneratedID(uint32 number) {
IDMap::iterator find = number_to_id_.find(number);
if (find != number_to_id_.end())
return find->second;
int id = GetNextAvailableID();
number_to_id_.insert(std::make_pair(number, id));
id_to_number_.insert(std::make_pair(id, number));
return id;
}
bool SequentialIDGenerator::HasGeneratedIDFor(uint32 number) const {
return number_to_id_.find(number) != number_to_id_.end();
}
void SequentialIDGenerator::ReleaseGeneratedID(uint32 id) {
UpdateNextAvailableIDAfterRelease(id);
Remove(id, &id_to_number_, &number_to_id_);
}
void SequentialIDGenerator::ReleaseNumber(uint32 number) {
DCHECK_GT(number_to_id_.count(number), 0U);
UpdateNextAvailableIDAfterRelease(number_to_id_[number]);
Remove(number, &number_to_id_, &id_to_number_);
}
void SequentialIDGenerator::ResetForTest() {
number_to_id_.clear();
id_to_number_.clear();
min_available_id_ = min_id_;
}
uint32 SequentialIDGenerator::GetNextAvailableID() {
const uint32 kMaxID = 128;
while (id_to_number_.count(min_available_id_) > 0 &&
min_available_id_ < kMaxID) {
++min_available_id_;
}
if (min_available_id_ >= kMaxID)
min_available_id_ = min_id_;
return min_available_id_;
}
void SequentialIDGenerator::UpdateNextAvailableIDAfterRelease(uint32 id) {
if (id < min_available_id_) {
min_available_id_ = id;
DCHECK_GE(min_available_id_, min_id_);
}
}
} // namespace ui