| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_WM_CORE_WINDOW_UTIL_H_ |
| #define UI_WM_CORE_WINDOW_UTIL_H_ |
| |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "base/compiler_specific.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "ui/wm/wm_export.h" |
| |
| namespace aura { |
| class Window; |
| } |
| |
| namespace ui { |
| class Layer; |
| class LayerOwner; |
| class LayerTreeOwner; |
| } |
| |
| namespace wm { |
| |
| WM_EXPORT void ActivateWindow(aura::Window* window); |
| WM_EXPORT void DeactivateWindow(aura::Window* window); |
| WM_EXPORT bool IsActiveWindow(aura::Window* window); |
| WM_EXPORT bool CanActivateWindow(aura::Window* window); |
| |
| // Retrieves the activatable window for |window|. The ActivationClient makes |
| // this determination. |
| WM_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); |
| |
| // Retrieves the toplevel window for |window|. The ActivationClient makes this |
| // determination. |
| WM_EXPORT aura::Window* GetToplevelWindow(aura::Window* window); |
| |
| // Returns the existing Layer for |root| (and all its descendants) and creates |
| // a new layer for |root| and all its descendants. This is intended for |
| // animations that want to animate between the existing visuals and a new state. |
| // |
| // As a result of this |root| has freshly created layers, meaning the layers |
| // have not yet been painted to. |
| WM_EXPORT scoped_ptr<ui::LayerTreeOwner> RecreateLayers( |
| ui::LayerOwner* root); |
| |
| // Convenience functions that get the TransientWindowManager for the window and |
| // redirect appropriately. These are preferable to calling functions on |
| // TransientWindowManager as they handle the appropriate NULL checks. |
| WM_EXPORT aura::Window* GetTransientParent(aura::Window* window); |
| WM_EXPORT const aura::Window* GetTransientParent( |
| const aura::Window* window); |
| WM_EXPORT const std::vector<aura::Window*>& GetTransientChildren( |
| const aura::Window* window); |
| WM_EXPORT void AddTransientChild(aura::Window* parent, aura::Window* child); |
| WM_EXPORT void RemoveTransientChild(aura::Window* parent, aura::Window* child); |
| |
| // Returns true if |window| has |ancestor| as a transient ancestor. A transient |
| // ancestor is found by following the transient parent chain of the window. |
| WM_EXPORT bool HasTransientAncestor(const aura::Window* window, |
| const aura::Window* ancestor); |
| |
| } // namespace wm |
| |
| #endif // UI_WM_CORE_WINDOW_UTIL_H_ |