blob: c7970243e3ee8d9df3fa8df947599ec8e6fd08f0 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/mus/focus_synchronizer.h"
#include "base/auto_reset.h"
#include "services/ws/public/mojom/window_tree.mojom.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/mus/focus_synchronizer_delegate.h"
#include "ui/aura/mus/window_mus.h"
#include "ui/aura/window.h"
namespace aura {
FocusSynchronizer::FocusSynchronizer(FocusSynchronizerDelegate* delegate,
ws::mojom::WindowTree* window_tree)
: delegate_(delegate), window_tree_(window_tree) {}
FocusSynchronizer::~FocusSynchronizer() {
SetActiveFocusClientInternal(nullptr);
if (active_focus_client_root_)
active_focus_client_root_->RemoveObserver(this);
}
void FocusSynchronizer::AddObserver(FocusSynchronizerObserver* observer) {
observers_.AddObserver(observer);
}
void FocusSynchronizer::RemoveObserver(FocusSynchronizerObserver* observer) {
observers_.RemoveObserver(observer);
}
void FocusSynchronizer::SetFocusFromServer(WindowMus* window) {
if (focused_window_ == window)
return;
DCHECK(!setting_focus_);
base::AutoReset<bool> focus_reset(&setting_focus_, true);
base::AutoReset<WindowMus*> window_setting_focus_to_reset(
&window_setting_focus_to_, window);
if (window) {
Window* root = window->GetWindow()->GetRootWindow();
// The client should provide a focus client for all roots.
DCHECK(client::GetFocusClient(root));
if (active_focus_client_root_ != root)
SetActiveFocusClient(client::GetFocusClient(root), root);
window->GetWindow()->Focus();
} else if (active_focus_client_) {
SetActiveFocusClient(nullptr, nullptr);
}
}
void FocusSynchronizer::OnFocusedWindowDestroyed() {
focused_window_ = nullptr;
}
void FocusSynchronizer::SetActiveFocusClient(client::FocusClient* focus_client,
Window* focus_client_root) {
if (focus_client == active_focus_client_ &&
focus_client_root == active_focus_client_root_) {
return;
}
if (active_focus_client_root_)
active_focus_client_root_->RemoveObserver(this);
active_focus_client_root_ = focus_client_root;
if (active_focus_client_root_)
active_focus_client_root_->AddObserver(this);
if (focus_client == active_focus_client_)
return;
OnActiveFocusClientChanged(focus_client, focus_client_root);
for (FocusSynchronizerObserver& observer : observers_)
observer.OnActiveFocusClientChanged(focus_client, focus_client_root);
}
void FocusSynchronizer::SetActiveFocusClientInternal(
client::FocusClient* focus_client) {
if (focus_client == active_focus_client_)
return;
if (active_focus_client_)
active_focus_client_->RemoveObserver(this);
active_focus_client_ = focus_client;
if (active_focus_client_)
active_focus_client_->AddObserver(this);
}
void FocusSynchronizer::SetFocusedWindow(WindowMus* window) {
WindowMus* prev_focused_window = focused_window_;
focused_window_ = window;
// Do not call SetFocus() for resetting the focus. It'll be simply ignored on
// the server anyway, but the client can't set the new focused window when the
// server picks up a new focused window during SetFocus() and its reply.
// See https://crbug.com/897875
if (!window)
return;
const uint32_t change_id =
delegate_->CreateChangeIdForFocus(prev_focused_window);
window_tree_->SetFocus(change_id, window->server_id());
}
void FocusSynchronizer::OnActiveFocusClientChanged(
client::FocusClient* focus_client,
Window* focus_client_root) {
SetActiveFocusClientInternal(focus_client);
if (setting_focus_)
return;
if (focus_client) {
Window* focused_window = focus_client->GetFocusedWindow();
SetFocusedWindow(focused_window ? WindowMus::Get(focused_window)
: WindowMus::Get(focus_client_root));
} else {
SetFocusedWindow(nullptr);
}
}
void FocusSynchronizer::OnWindowFocused(Window* gained_focus,
Window* lost_focus) {
WindowMus* gained_focus_mus = WindowMus::Get(gained_focus);
if (setting_focus_ && gained_focus_mus == window_setting_focus_to_) {
focused_window_ = gained_focus_mus;
return;
}
SetFocusedWindow(gained_focus_mus);
}
void FocusSynchronizer::OnWindowDestroying(Window* window) {
SetActiveFocusClient(nullptr, nullptr);
}
void FocusSynchronizer::OnWindowPropertyChanged(Window* window,
const void* key,
intptr_t old) {
if (key != client::kFocusClientKey)
return;
// Assume if the focus client changes the window is being destroyed.
SetActiveFocusClient(nullptr, nullptr);
}
} // namespace aura