blob: 03db1996705d7e22e3e47fe05537a2b9047b635e [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/test/aura_test_base.h"
#include "base/command_line.h"
#include "ui/aura/client/window_parenting_client.h"
#include "ui/aura/mus/property_utils.h"
#include "ui/aura/mus/window_tree_client.h"
#include "ui/aura/mus/window_tree_host_mus.h"
#include "ui/aura/test/aura_test_context_factory.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/base/ime/input_method_initializer.h"
#include "ui/base/material_design/material_design_controller.h"
#include "ui/base/ui_base_features.h"
#include "ui/base/ui_base_switches.h"
#include "ui/base/ui_base_switches_util.h"
#include "ui/compositor/test/context_factories_for_test.h"
#include "ui/events/event_dispatcher.h"
#include "ui/events/event_sink.h"
#include "ui/events/gesture_detection/gesture_configuration.h"
namespace aura {
namespace test {
AuraTestBase::AuraTestBase()
: scoped_task_environment_(
base::test::ScopedTaskEnvironment::MainThreadType::UI),
window_tree_client_delegate_(this) {}
AuraTestBase::~AuraTestBase() {
CHECK(setup_called_)
<< "You have overridden SetUp but never called super class's SetUp";
CHECK(teardown_called_)
<< "You have overridden TearDown but never called super class's TearDown";
}
void AuraTestBase::SetUp() {
setup_called_ = true;
testing::Test::SetUp();
ui::MaterialDesignController::Initialize();
ui::InitializeInputMethodForTesting();
ui::GestureConfiguration* gesture_config =
ui::GestureConfiguration::GetInstance();
// Changing the parameters for gesture recognition shouldn't cause
// tests to fail, so we use a separate set of parameters for unit
// testing.
gesture_config->set_default_radius(0);
gesture_config->set_fling_max_cancel_to_down_time_in_ms(400);
gesture_config->set_fling_max_tap_gap_time_in_ms(200);
gesture_config->set_gesture_begin_end_types_enabled(true);
gesture_config->set_long_press_time_in_ms(1000);
gesture_config->set_max_distance_between_taps_for_double_tap(20);
gesture_config->set_max_distance_for_two_finger_tap_in_pixels(300);
gesture_config->set_max_fling_velocity(15000);
gesture_config->set_max_gesture_bounds_length(0);
gesture_config->set_max_separation_for_gesture_touches_in_pixels(150);
gesture_config->set_max_swipe_deviation_angle(20);
gesture_config->set_max_time_between_double_click_in_ms(700);
gesture_config->set_max_touch_down_duration_for_click_in_ms(800);
gesture_config->set_max_touch_move_in_pixels_for_click(5);
gesture_config->set_min_distance_for_pinch_scroll_in_pixels(20);
gesture_config->set_min_fling_velocity(30.0f);
gesture_config->set_min_pinch_update_span_delta(0);
gesture_config->set_min_scaling_span_in_pixels(125);
gesture_config->set_min_swipe_velocity(10);
gesture_config->set_scroll_debounce_interval_in_ms(0);
gesture_config->set_semi_long_press_time_in_ms(400);
gesture_config->set_show_press_delay_in_ms(5);
gesture_config->set_swipe_enabled(true);
gesture_config->set_two_finger_tap_enabled(true);
gesture_config->set_velocity_tracker_strategy(
ui::VelocityTracker::Strategy::LSQ2_RESTRICTED);
// The ContextFactory must exist before any Compositors are created.
ui::ContextFactory* context_factory = nullptr;
ui::ContextFactoryPrivate* context_factory_private = nullptr;
if (env_mode_ == Env::Mode::MUS) {
mus_context_factory_ = std::make_unique<AuraTestContextFactory>();
context_factory = mus_context_factory_.get();
} else {
const bool enable_pixel_output = false;
ui::InitializeContextFactoryForTests(enable_pixel_output, &context_factory,
&context_factory_private);
}
helper_ = std::make_unique<AuraTestHelper>();
if (env_mode_ == Env::Mode::MUS)
helper_->EnableMusWithTestWindowTree(window_tree_client_delegate_);
helper_->SetUp(context_factory, context_factory_private);
}
void AuraTestBase::TearDown() {
teardown_called_ = true;
// Flush the message loop because we have pending release tasks
// and these tasks if un-executed would upset Valgrind.
RunAllPendingInMessageLoop();
helper_->TearDown();
ui::TerminateContextFactoryForTests();
ui::ShutdownInputMethodForTesting();
testing::Test::TearDown();
}
Window* AuraTestBase::CreateNormalWindow(int id, Window* parent,
WindowDelegate* delegate) {
return CreateTestWindowWithDelegateAndType(
delegate ? delegate
: test::TestWindowDelegate::CreateSelfDestroyingDelegate(),
client::WINDOW_TYPE_UNKNOWN, id, gfx::Rect(0, 0, 100, 100), parent,
/* show_on_creation */ true);
}
void AuraTestBase::EnableMusWithTestWindowTree() {
DCHECK(!setup_called_);
env_mode_ = Env::Mode::MUS;
}
void AuraTestBase::DeleteWindowTreeClient() {
DCHECK_EQ(env_mode_, Env::Mode::MUS);
helper_->DeleteWindowTreeClient();
}
void AuraTestBase::ConfigureEnvMode(Env::Mode mode) {
DCHECK(!setup_called_);
env_mode_ = mode;
}
void AuraTestBase::RunAllPendingInMessageLoop() {
helper_->RunAllPendingInMessageLoop();
}
void AuraTestBase::ParentWindow(Window* window) {
client::ParentWindowWithContext(window, root_window(), gfx::Rect());
}
bool AuraTestBase::DispatchEventUsingWindowDispatcher(ui::Event* event) {
ui::EventDispatchDetails details = event_sink()->OnEventFromSource(event);
CHECK(!details.dispatcher_destroyed);
return event->handled();
}
ws::mojom::WindowTreeClient* AuraTestBase::window_tree_client() {
return helper_->window_tree_client();
}
void AuraTestBase::OnEmbed(
std::unique_ptr<WindowTreeHostMus> window_tree_host) {}
void AuraTestBase::OnUnembed(Window* root) {}
void AuraTestBase::OnEmbedRootDestroyed(WindowTreeHostMus* window_tree_host) {}
void AuraTestBase::OnLostConnection(WindowTreeClient* client) {}
PropertyConverter* AuraTestBase::GetPropertyConverter() {
return &property_converter_;
}
AuraTestBaseWithType::AuraTestBaseWithType() {}
AuraTestBaseWithType::~AuraTestBaseWithType() {
DCHECK(setup_called_);
}
void AuraTestBaseWithType::SetUp() {
DCHECK(!setup_called_);
setup_called_ = true;
ConfigureEnvMode(GetParam());
AuraTestBase::SetUp();
}
AuraTestBaseMus::AuraTestBaseMus() {}
AuraTestBaseMus::~AuraTestBaseMus() {}
void AuraTestBaseMus::SetUp() {
ConfigureEnvMode(Env::Mode::MUS);
AuraTestBase::SetUp();
}
} // namespace test
} // namespace aura