| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gl/gl_image.h" |
| |
| namespace gl { |
| |
| bool GLImage::BindTexImageWithInternalformat(unsigned target, |
| unsigned internalformat) { |
| return false; |
| } |
| |
| bool GLImage::EmulatingRGB() const { |
| return false; |
| } |
| |
| GLImage::Type GLImage::GetType() const { |
| return Type::NONE; |
| } |
| |
| #if defined(OS_ANDROID) |
| std::unique_ptr<GLImage::ScopedHardwareBuffer> GLImage::GetAHardwareBuffer() { |
| return nullptr; |
| } |
| |
| GLImage::ScopedHardwareBuffer::ScopedHardwareBuffer( |
| base::android::ScopedHardwareBufferHandle handle, |
| base::ScopedFD fence_fd) |
| : handle_(std::move(handle)), fence_fd_(std::move(fence_fd)) {} |
| |
| GLImage::ScopedHardwareBuffer::~ScopedHardwareBuffer() = default; |
| |
| base::ScopedFD GLImage::ScopedHardwareBuffer::TakeFence() { |
| return std::move(fence_fd_); |
| } |
| #endif |
| |
| } // namespace gl |